/*************************************************************************/ /* tile_set.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TILE_SET_H #define TILE_SET_H #include "core/io/resource.h" #include "core/object/object.h" #include "core/templates/local_vector.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/navigation_region_2d.h" #include "scene/main/canvas_item.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/packed_scene.h" #include "scene/resources/physics_material.h" #include "scene/resources/shape_2d.h" #ifndef DISABLE_DEPRECATED #include "scene/resources/shader.h" #include "scene/resources/texture.h" #endif class TileMap; struct TileMapQuadrant; class TileSetSource; class TileSetAtlasSource; class TileData; // Forward-declare the plugins. class TileSetPlugin; class TileSetPluginAtlasRendering; class TileSetPluginAtlasPhysics; class TileSetPluginAtlasNavigation; class TileSet : public Resource { GDCLASS(TileSet, Resource); #ifndef DISABLE_DEPRECATED private: struct CompatibilityShapeData { Vector2i autotile_coords; bool one_way; float one_way_margin; Ref shape; Transform2D transform; }; struct CompatibilityTileData { String name; Ref texture; Vector2 tex_offset; Ref material; Rect2 region; int tile_mode; Color modulate; // Atlas or autotiles data int autotile_bitmask_mode; Vector2 autotile_icon_coordinate; Size2i autotile_tile_size = Size2i(16, 16); int autotile_spacing; Map autotile_bitmask_flags; Map> autotile_occluder_map; Map> autotile_navpoly_map; Map autotile_priority_map; Map autotile_z_index_map; Vector shapes; Ref occluder; Vector2 occluder_offset; Ref navigation; Vector2 navigation_offset; int z_index; }; Map compatibility_data = Map(); Map compatibility_source_mapping = Map(); private: void compatibility_conversion(); public: int compatibility_get_source_for_tile_id(int p_old_source) { return compatibility_source_mapping[p_old_source]; }; #endif // DISABLE_DEPRECATED public: enum CellNeighbor { CELL_NEIGHBOR_RIGHT_SIDE = 0, CELL_NEIGHBOR_RIGHT_CORNER, CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, CELL_NEIGHBOR_BOTTOM_SIDE, CELL_NEIGHBOR_BOTTOM_CORNER, CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, CELL_NEIGHBOR_LEFT_SIDE, CELL_NEIGHBOR_LEFT_CORNER, CELL_NEIGHBOR_TOP_LEFT_SIDE, CELL_NEIGHBOR_TOP_LEFT_CORNER, CELL_NEIGHBOR_TOP_SIDE, CELL_NEIGHBOR_TOP_CORNER, CELL_NEIGHBOR_TOP_RIGHT_SIDE, CELL_NEIGHBOR_TOP_RIGHT_CORNER, CELL_NEIGHBOR_MAX, }; static const char *CELL_NEIGHBOR_ENUM_TO_TEXT[]; enum TerrainMode { TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0, TERRAIN_MODE_MATCH_CORNERS, TERRAIN_MODE_MATCH_SIDES, }; enum TileShape { TILE_SHAPE_SQUARE, TILE_SHAPE_ISOMETRIC, TILE_SHAPE_HALF_OFFSET_SQUARE, TILE_SHAPE_HEXAGON, }; enum TileLayout { TILE_LAYOUT_STACKED, TILE_LAYOUT_STACKED_OFFSET, TILE_LAYOUT_STAIRS_RIGHT, TILE_LAYOUT_STAIRS_DOWN, TILE_LAYOUT_DIAMOND_RIGHT, TILE_LAYOUT_DIAMOND_DOWN, }; enum TileOffsetAxis { TILE_OFFSET_AXIS_HORIZONTAL, TILE_OFFSET_AXIS_VERTICAL, }; public: struct PackedSceneSource { Ref scene; Vector2 offset; }; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; private: // --- TileSet data --- // Basic shape and layout. TileShape tile_shape = TILE_SHAPE_SQUARE; TileLayout tile_layout = TILE_LAYOUT_STACKED; TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL; Size2i tile_size = Size2i(16, 16); //Size2(64, 64); Vector2 tile_skew = Vector2(0, 0); // Rendering. bool y_sorting = false; bool uv_clipping = false; struct OcclusionLayer { uint32_t light_mask = 1; bool sdf_collision = false; }; Vector occlusion_layers; Ref tile_lines_mesh; Ref tile_filled_mesh; bool tile_meshes_dirty = true; // Physics struct PhysicsLayer { uint32_t collision_layer = 1; uint32_t collision_mask = 1; Ref physics_material; }; Vector physics_layers; // Terrains struct Terrain { String name; Color color; }; struct TerrainSet { TerrainMode mode = TERRAIN_MODE_MATCH_CORNERS_AND_SIDES; Vector terrains; }; Vector terrain_sets; Map>> terrain_bits_meshes; bool terrain_bits_meshes_dirty = true; // Navigation struct Navigationlayer { uint32_t layers = 1; }; Vector navigation_layers; // CustomData struct CustomDataLayer { String name; Variant::Type type = Variant::NIL; }; Vector custom_data_layers; Map custom_data_layers_by_name; // Per Atlas source data. Map> sources; Vector source_ids; int next_source_id = 0; // --------------------- // Plugins themselves. Vector tile_set_plugins_vector; void _compute_next_source_id(); void _source_changed(); // Helpers Vector _get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector _get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector _get_square_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector _get_isometric_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector _get_isometric_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector _get_isometric_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector _get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis); Vector _get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis); Vector _get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis); protected: static void _bind_methods(); public: // --- Plugins --- Vector get_tile_set_atlas_plugins() const; // --- Accessors for TileSet data --- // -- Shape and layout -- void set_tile_shape(TileShape p_shape); TileShape get_tile_shape() const; void set_tile_layout(TileLayout p_layout); TileLayout get_tile_layout() const; void set_tile_offset_axis(TileOffsetAxis p_alignment); TileOffsetAxis get_tile_offset_axis() const; void set_tile_size(Size2i p_size); Size2i get_tile_size() const; // -- Sources management -- int get_next_source_id() const; int get_source_count() const; int get_source_id(int p_index) const; int add_source(Ref p_tile_set_source, int p_source_id_override = -1); void set_source_id(int p_source_id, int p_new_id); void remove_source(int p_source_id); bool has_source(int p_source_id) const; Ref get_source(int p_source_id) const; // Rendering void set_y_sorting(bool p_y_sort); bool is_y_sorting() const; void set_uv_clipping(bool p_uv_clipping); bool is_uv_clipping() const; void set_occlusion_layers_count(int p_occlusion_layers_count); int get_occlusion_layers_count() const; void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask); int get_occlusion_layer_light_mask(int p_layer_index) const; void set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision); bool get_occlusion_layer_sdf_collision(int p_layer_index) const; // Physics void set_physics_layers_count(int p_physics_layers_count); int get_physics_layers_count() const; void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer); uint32_t get_physics_layer_collision_layer(int p_layer_index) const; void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask); uint32_t get_physics_layer_collision_mask(int p_layer_index) const; void set_physics_layer_physics_material(int p_layer_index, Ref p_physics_material); Ref get_physics_layer_physics_material(int p_layer_index) const; // Terrains void set_terrain_sets_count(int p_terrains_sets_count); int get_terrain_sets_count() const; void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode); TerrainMode get_terrain_set_mode(int p_terrain_set) const; void set_terrains_count(int p_terrain_set, int p_terrains_count); int get_terrains_count(int p_terrain_set) const; void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name); String get_terrain_name(int p_terrain_set, int p_terrain_index) const; void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color); Color get_terrain_color(int p_terrain_set, int p_terrain_index) const; bool is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const; bool is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const; // Navigation void set_navigation_layers_count(int p_navigation_layers_count); int get_navigation_layers_count() const; void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers); uint32_t get_navigation_layer_layers(int p_layer_index) const; // Custom data void set_custom_data_layers_count(int p_custom_data_layers_count); int get_custom_data_layers_count() const; int get_custom_data_layer_by_name(String p_value) const; void set_custom_data_name(int p_layer_id, String p_value); String get_custom_data_name(int p_layer_id) const; void set_custom_data_type(int p_layer_id, Variant::Type p_value); Variant::Type get_custom_data_type(int p_layer_id) const; // Helpers Vector get_tile_shape_polygon(); void draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled = false, Ref p_texture = Ref()); Vector get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit); void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data); Vector>> generate_terrains_icons(Size2i p_size); // Resource management virtual void reset_state() override; TileSet(); ~TileSet(); }; class TileSetSource : public Resource { GDCLASS(TileSetSource, Resource); protected: const TileSet *tile_set = nullptr; public: static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1); static const int INVALID_TILE_ALTERNATIVE; // -1; // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set); virtual void notify_tile_data_properties_should_change(){}; virtual void reset_state() override{}; // Tiles. virtual int get_tiles_count() const = 0; virtual Vector2i get_tile_id(int tile_index) const = 0; virtual bool has_tile(Vector2i p_atlas_coords) const = 0; // Alternative tiles. virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const = 0; virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const = 0; virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const = 0; }; class TileSetAtlasSource : public TileSetSource { GDCLASS(TileSetAtlasSource, TileSetSource); public: struct TileAlternativesData { Vector2i size_in_atlas = Vector2i(1, 1); Vector2i texture_offset; Map alternatives; Vector alternatives_ids; int next_alternative_id = 1; }; private: Ref texture; Vector2i margins; Vector2i separation; Size2i texture_region_size = Size2i(16, 16); Map tiles; Vector tiles_ids; Map _coords_mapping_cache; // Maps any coordinate to the including tile TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile); const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const; void _compute_next_alternative_id(const Vector2i p_atlas_coords); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); public: // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set) override; virtual void notify_tile_data_properties_should_change() override; virtual void reset_state() override; // Base properties. void set_texture(Ref p_texture); Ref get_texture() const; void set_margins(Vector2i p_margins); Vector2i get_margins() const; void set_separation(Vector2i p_separation); Vector2i get_separation() const; void set_texture_region_size(Vector2i p_tile_size); Vector2i get_texture_region_size() const; // Base tiles. void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); // Create a tile if it does not exists, or add alternative tile if it does. void remove_tile(Vector2i p_atlas_coords); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative virtual bool has_tile(Vector2i p_atlas_coords) const override; bool can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)) const; void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)); Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const; virtual int get_tiles_count() const override; virtual Vector2i get_tile_id(int p_index) const override; Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const; // Alternative tiles. int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1); void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile); void set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id); virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override; int get_next_alternative_tile_id(const Vector2i p_atlas_coords) const; virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override; virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; // Get data associated to a tile. Object *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const; // Helpers. Vector2i get_atlas_grid_size() const; bool has_tiles_outside_texture(); void clear_tiles_outside_texture(); Rect2i get_tile_texture_region(Vector2i p_atlas_coords) const; Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const; ~TileSetAtlasSource(); }; class TileSetScenesCollectionSource : public TileSetSource { GDCLASS(TileSetScenesCollectionSource, TileSetSource); private: struct SceneData { Ref scene; bool display_placeholder = false; }; Vector scenes_ids; Map scenes; int next_scene_id = 1; void _compute_next_alternative_id(); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); public: // Tiles. int get_tiles_count() const override; Vector2i get_tile_id(int p_tile_index) const override; bool has_tile(Vector2i p_atlas_coords) const override; // Alternative tiles. int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override; int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override; // Scenes sccessors. Lot are similar to "Alternative tiles". int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); } int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); }; bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); }; int create_scene_tile(Ref p_packed_scene = Ref(), int p_id_override = -1); void set_scene_tile_id(int p_id, int p_new_id); void set_scene_tile_scene(int p_id, Ref p_packed_scene); Ref get_scene_tile_scene(int p_id) const; void set_scene_tile_display_placeholder(int p_id, bool p_packed_scene); bool get_scene_tile_display_placeholder(int p_id) const; void remove_scene_tile(int p_id); int get_next_scene_tile_id() const; }; class TileData : public Object { GDCLASS(TileData, Object); private: const TileSet *tile_set = nullptr; bool allow_transform = true; // Rendering bool flip_h = false; bool flip_v = false; bool transpose = false; Vector2i tex_offset = Vector2i(); Ref material = Ref(); Color modulate = Color(1.0, 1.0, 1.0, 1.0); int z_index = 0; int y_sort_origin = 0; Vector> occluders; // Physics struct PhysicsLayerTileData { struct PolygonShapeTileData { LocalVector polygon; LocalVector> shapes; bool one_way = false; float one_way_margin = 1.0; }; Vector polygons; }; Vector physics; // TODO add support for areas. // Terrain int terrain_set = -1; int terrain_peering_bits[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }; // Navigation Vector> navigation; // Misc double probability = 1.0; // Custom data Vector custom_data; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); public: // Not exposed. void set_tile_set(const TileSet *p_tile_set); void notify_tile_data_properties_should_change(); void reset_state(); void set_allow_transform(bool p_allow_transform); bool is_allowing_transform() const; // Rendering void set_flip_h(bool p_flip_h); bool get_flip_h() const; void set_flip_v(bool p_flip_v); bool get_flip_v() const; void set_transpose(bool p_transpose); bool get_transpose() const; void set_texture_offset(Vector2i p_texture_offset); Vector2i get_texture_offset() const; void tile_set_material(Ref p_material); Ref tile_get_material() const; void set_modulate(Color p_modulate); Color get_modulate() const; void set_z_index(int p_z_index); int get_z_index() const; void set_y_sort_origin(int p_y_sort_origin); int get_y_sort_origin() const; void set_occluder(int p_layer_id, Ref p_occluder_polygon); Ref get_occluder(int p_layer_id) const; // Physics int get_collision_polygons_count(int p_layer_id) const; void set_collision_polygons_count(int p_layer_id, int p_shapes_count); void add_collision_polygon(int p_layer_id); void remove_collision_polygon(int p_layer_id, int p_polygon_index); void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector p_polygon); Vector get_collision_polygon_points(int p_layer_id, int p_polygon_index) const; void set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way); bool is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const; void set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin); float get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const; int get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const; Ref get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const; // Terrain void set_terrain_set(int p_terrain_id); int get_terrain_set() const; void set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_id); int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; // Navigation void set_navigation_polygon(int p_layer_id, Ref p_navigation_polygon); Ref get_navigation_polygon(int p_layer_id) const; // Misc void set_probability(float p_probability); float get_probability() const; // Custom data. void set_custom_data(String p_layer_name, Variant p_value); Variant get_custom_data(String p_layer_name) const; void set_custom_data_by_layer_id(int p_layer_id, Variant p_value); Variant get_custom_data_by_layer_id(int p_layer_id) const; }; #include "scene/2d/tile_map.h" class TileSetPlugin : public Object { GDCLASS(TileSetPlugin, Object); public: // Tilemap updates. virtual void tilemap_notification(TileMap *p_tile_map, int p_what){}; virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList::List &r_dirty_quadrant_list){}; virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){}; virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){}; virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){}; }; class TileSetPluginAtlasRendering : public TileSetPlugin { GDCLASS(TileSetPluginAtlasRendering, TileSetPlugin); private: static constexpr float fp_adjust = 0.00001; bool quadrant_order_dirty = false; public: // Tilemap updates virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override; virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList::List &r_dirty_quadrant_list) override; virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; // Other. static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); }; class TileSetPluginAtlasPhysics : public TileSetPlugin { GDCLASS(TileSetPluginAtlasPhysics, TileSetPlugin); public: // Tilemap updates virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override; virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList::List &r_dirty_quadrant_list) override; virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; }; class TileSetPluginAtlasNavigation : public TileSetPlugin { GDCLASS(TileSetPluginAtlasNavigation, TileSetPlugin); public: // Tilemap updates virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override; virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList::List &r_dirty_quadrant_list) override; virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; }; class TileSetPluginScenesCollections : public TileSetPlugin { GDCLASS(TileSetPluginScenesCollections, TileSetPlugin); public: // Tilemap updates virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList::List &r_dirty_quadrant_list) override; virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override; }; VARIANT_ENUM_CAST(TileSet::CellNeighbor); VARIANT_ENUM_CAST(TileSet::TerrainMode); VARIANT_ENUM_CAST(TileSet::TileShape); VARIANT_ENUM_CAST(TileSet::TileLayout); VARIANT_ENUM_CAST(TileSet::TileOffsetAxis); #endif // TILE_SET_H