/*************************************************************************/ /* tile_set.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_set.h" bool TileSet::_set(const StringName &p_name, const Variant &p_value) { String n = p_name; int slash = n.find("/"); if (slash == -1) return false; int id = String::to_int(n.c_str(), slash); if (!tile_map.has(id)) create_tile(id); String what = n.substr(slash + 1, n.length()); if (what == "name") tile_set_name(id, p_value); else if (what == "texture") tile_set_texture(id, p_value); else if (what == "tex_offset") tile_set_texture_offset(id, p_value); else if (what == "material") tile_set_material(id, p_value); else if (what == "modulate") tile_set_modulate(id, p_value); else if (what == "shape_offset") tile_set_shape_offset(id, p_value); else if (what == "region") tile_set_region(id, p_value); else if (what == "shape") tile_set_shape(id, p_value); else if (what == "shapes") _tile_set_shapes(id, p_value); else if (what == "occluder") tile_set_light_occluder(id, p_value); else if (what == "occluder_offset") tile_set_occluder_offset(id, p_value); else if (what == "navigation") tile_set_navigation_polygon(id, p_value); else if (what == "navigation_offset") tile_set_navigation_polygon_offset(id, p_value); else return false; return true; } bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { String n = p_name; int slash = n.find("/"); if (slash == -1) return false; int id = String::to_int(n.c_str(), slash); ERR_FAIL_COND_V(!tile_map.has(id), false); String what = n.substr(slash + 1, n.length()); if (what == "name") r_ret = tile_get_name(id); else if (what == "texture") r_ret = tile_get_texture(id); else if (what == "tex_offset") r_ret = tile_get_texture_offset(id); else if (what == "material") r_ret = tile_get_material(id); else if (what == "modulate") r_ret = tile_get_modulate(id); else if (what == "shape_offset") r_ret = tile_get_shape_offset(id); else if (what == "region") r_ret = tile_get_region(id); else if (what == "shape") r_ret = tile_get_shape(id); else if (what == "shapes") r_ret = _tile_get_shapes(id); else if (what == "occluder") r_ret = tile_get_light_occluder(id); else if (what == "occluder_offset") r_ret = tile_get_occluder_offset(id); else if (what == "navigation") r_ret = tile_get_navigation_polygon(id); else if (what == "navigation_offset") r_ret = tile_get_navigation_polygon_offset(id); else return false; return true; } void TileSet::_get_property_list(List *p_list) const { for (Map::Element *E = tile_map.front(); E; E = E->next()) { int id = E->key(); String pre = itos(id) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, pre + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } void TileSet::create_tile(int p_id) { ERR_FAIL_COND(tile_map.has(p_id)); tile_map[p_id] = Data(); _change_notify(""); emit_changed(); } void TileSet::tile_set_texture(int p_id, const Ref &p_texture) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].texture = p_texture; emit_changed(); } Ref TileSet::tile_get_texture(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref()); return tile_map[p_id].texture; } void TileSet::tile_set_material(int p_id, const Ref &p_material) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].material = p_material; emit_changed(); } Ref TileSet::tile_get_material(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref()); return tile_map[p_id].material; } void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].modulate = p_modulate; emit_changed(); } Color TileSet::tile_get_modulate(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Color(1, 1, 1)); return tile_map[p_id].modulate; } void TileSet::tile_set_texture_offset(int p_id, const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].offset = p_offset; emit_changed(); } Vector2 TileSet::tile_get_texture_offset(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].offset; } void TileSet::tile_set_shape_offset(int p_id, const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].shape_offset = p_offset; emit_changed(); } Vector2 TileSet::tile_get_shape_offset(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].shape_offset; } void TileSet::tile_set_region(int p_id, const Rect2 &p_region) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].region = p_region; emit_changed(); } Rect2 TileSet::tile_get_region(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Rect2()); return tile_map[p_id].region; } void TileSet::tile_set_name(int p_id, const String &p_name) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].name = p_name; emit_changed(); } String TileSet::tile_get_name(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), String()); return tile_map[p_id].name; } void TileSet::tile_set_shape(int p_id, const Ref &p_shape) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].shapes.resize(1); tile_map[p_id].shapes[0] = p_shape; emit_changed(); } Ref TileSet::tile_get_shape(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref()); if (tile_map[p_id].shapes.size() > 0) return tile_map[p_id].shapes[0]; return Ref(); } void TileSet::tile_set_light_occluder(int p_id, const Ref &p_light_occluder) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].occluder = p_light_occluder; } Ref TileSet::tile_get_light_occluder(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref()); return tile_map[p_id].occluder; } void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].navigation_polygon_offset = p_offset; } Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].navigation_polygon_offset; } void TileSet::tile_set_navigation_polygon(int p_id, const Ref &p_navigation_polygon) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].navigation_polygon = p_navigation_polygon; } Ref TileSet::tile_get_navigation_polygon(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref()); return tile_map[p_id].navigation_polygon; } void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].occluder_offset = p_offset; } Vector2 TileSet::tile_get_occluder_offset(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].occluder_offset; } void TileSet::tile_set_shapes(int p_id, const Vector > &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].shapes = p_shapes; emit_changed(); } Vector > TileSet::tile_get_shapes(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector >()); return tile_map[p_id].shapes; } void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); Vector > shapes; for (int i = 0; i < p_shapes.size(); i++) { Ref s = p_shapes[i]; if (s.is_valid()) shapes.push_back(s); } tile_set_shapes(p_id, shapes); } Array TileSet::_tile_get_shapes(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Array()); Array arr; Vector > shp = tile_map[p_id].shapes; for (int i = 0; i < shp.size(); i++) arr.push_back(shp[i]); return arr; } Array TileSet::_get_tiles_ids() const { Array arr; for (Map::Element *E = tile_map.front(); E; E = E->next()) { arr.push_back(E->key()); } return arr; } void TileSet::get_tile_list(List *p_tiles) const { for (Map::Element *E = tile_map.front(); E; E = E->next()) { p_tiles->push_back(E->key()); } } bool TileSet::has_tile(int p_id) const { return tile_map.has(p_id); } void TileSet::remove_tile(int p_id) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map.erase(p_id); _change_notify(""); emit_changed(); } int TileSet::get_last_unused_tile_id() const { if (tile_map.size()) return tile_map.back()->key() + 1; else return 0; } int TileSet::find_tile_by_name(const String &p_name) const { for (Map::Element *E = tile_map.front(); E; E = E->next()) { if (p_name == E->get().name) return E->key(); } return -1; } void TileSet::clear() { tile_map.clear(); _change_notify(""); emit_changed(); } void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile); ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name); ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name); ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture:Texture"), &TileSet::tile_set_texture); ClassDB::bind_method(D_METHOD("tile_get_texture:Texture", "id"), &TileSet::tile_get_texture); ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material:ShaderMaterial"), &TileSet::tile_set_material); ClassDB::bind_method(D_METHOD("tile_get_material:ShaderMaterial", "id"), &TileSet::tile_get_material); ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset); ClassDB::bind_method(D_METHOD("tile_get_texture_offset", "id"), &TileSet::tile_get_texture_offset); ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_offset"), &TileSet::tile_set_shape_offset); ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id"), &TileSet::tile_get_shape_offset); ClassDB::bind_method(D_METHOD("tile_set_region", "id", "region"), &TileSet::tile_set_region); ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region); ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape:Shape2D"), &TileSet::tile_set_shape); ClassDB::bind_method(D_METHOD("tile_get_shape:Shape2D", "id"), &TileSet::tile_get_shape); ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes); ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes); ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon", "id", "navigation_polygon:NavigationPolygon"), &TileSet::tile_set_navigation_polygon); ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon:NavigationPolygon", "id"), &TileSet::tile_get_navigation_polygon); ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon_offset", "id", "navigation_polygon_offset"), &TileSet::tile_set_navigation_polygon_offset); ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon_offset", "id"), &TileSet::tile_get_navigation_polygon_offset); ClassDB::bind_method(D_METHOD("tile_set_light_occluder", "id", "light_occluder:OccluderPolygon2D"), &TileSet::tile_set_light_occluder); ClassDB::bind_method(D_METHOD("tile_get_light_occluder:OccluderPolygon2D", "id"), &TileSet::tile_get_light_occluder); ClassDB::bind_method(D_METHOD("tile_set_occluder_offset", "id", "occluder_offset"), &TileSet::tile_set_occluder_offset); ClassDB::bind_method(D_METHOD("tile_get_occluder_offset", "id"), &TileSet::tile_get_occluder_offset); ClassDB::bind_method(D_METHOD("remove_tile", "id"), &TileSet::remove_tile); ClassDB::bind_method(D_METHOD("clear"), &TileSet::clear); ClassDB::bind_method(D_METHOD("get_last_unused_tile_id"), &TileSet::get_last_unused_tile_id); ClassDB::bind_method(D_METHOD("find_tile_by_name", "name"), &TileSet::find_tile_by_name); ClassDB::bind_method(D_METHOD("get_tiles_ids", "name"), &TileSet::_get_tiles_ids); } TileSet::TileSet() { }