/*************************************************************************/ /* tile_set.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_set.h" #include "core/array.h" bool TileSet::_set(const StringName &p_name, const Variant &p_value) { String n = p_name; int slash = n.find("/"); if (slash == -1) return false; int id = String::to_int(n.c_str(), slash); if (!tile_map.has(id)) create_tile(id); String what = n.substr(slash + 1, n.length()); if (what == "name") tile_set_name(id, p_value); else if (what == "texture") tile_set_texture(id, p_value); else if (what == "normal_map") tile_set_normal_map(id, p_value); else if (what == "tex_offset") tile_set_texture_offset(id, p_value); else if (what == "material") tile_set_material(id, p_value); else if (what == "modulate") tile_set_modulate(id, p_value); else if (what == "region") tile_set_region(id, p_value); else if (what == "tile_mode") tile_set_tile_mode(id, (TileMode)((int)p_value)); else if (what == "is_autotile") { // backward compatibility for Godot 3.0.x // autotile used to be a bool, it's now an enum bool is_autotile = p_value; if (is_autotile) tile_set_tile_mode(id, AUTO_TILE); } else if (what.left(9) == "autotile/") { what = what.right(9); if (what == "bitmask_mode") autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value)); else if (what == "icon_coordinate") autotile_set_icon_coordinate(id, p_value); else if (what == "tile_size") autotile_set_size(id, p_value); else if (what == "spacing") autotile_set_spacing(id, p_value); else if (what == "bitmask_flags") { tile_map[id].autotile_data.flags.clear(); if (p_value.is_array()) { Array p = p_value; Vector2 last_coord; while (p.size() > 0) { if (p[0].get_type() == Variant::VECTOR2) { last_coord = p[0]; } else if (p[0].get_type() == Variant::INT) { autotile_set_bitmask(id, last_coord, p[0]); } p.pop_front(); } } } else if (what == "occluder_map") { tile_map[id].autotile_data.occluder_map.clear(); Array p = p_value; Vector2 last_coord; while (p.size() > 0) { if (p[0].get_type() == Variant::VECTOR2) { last_coord = p[0]; } else if (p[0].get_type() == Variant::OBJECT) { autotile_set_light_occluder(id, p[0], last_coord); } p.pop_front(); } } else if (what == "navpoly_map") { tile_map[id].autotile_data.navpoly_map.clear(); Array p = p_value; Vector2 last_coord; while (p.size() > 0) { if (p[0].get_type() == Variant::VECTOR2) { last_coord = p[0]; } else if (p[0].get_type() == Variant::OBJECT) { autotile_set_navigation_polygon(id, p[0], last_coord); } p.pop_front(); } } else if (what == "priority_map") { tile_map[id].autotile_data.priority_map.clear(); Array p = p_value; Vector3 val; Vector2 v; int priority; while (p.size() > 0) { val = p[0]; if (val.z > 1) { v.x = val.x; v.y = val.y; priority = (int)val.z; tile_map[id].autotile_data.priority_map[v] = priority; } p.pop_front(); } } } else if (what == "shape") tile_set_shape(id, 0, p_value); else if (what == "shape_offset") tile_set_shape_offset(id, 0, p_value); else if (what == "shape_transform") tile_set_shape_transform(id, 0, p_value); else if (what == "shape_one_way") tile_set_shape_one_way(id, 0, p_value); else if (what == "shapes") _tile_set_shapes(id, p_value); else if (what == "occluder") tile_set_light_occluder(id, p_value); else if (what == "occluder_offset") tile_set_occluder_offset(id, p_value); else if (what == "navigation") tile_set_navigation_polygon(id, p_value); else if (what == "navigation_offset") tile_set_navigation_polygon_offset(id, p_value); else if (what == "z_index") tile_set_z_index(id, p_value); else return false; return true; } bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { String n = p_name; int slash = n.find("/"); if (slash == -1) return false; int id = String::to_int(n.c_str(), slash); ERR_FAIL_COND_V(!tile_map.has(id), false); String what = n.substr(slash + 1, n.length()); if (what == "name") r_ret = tile_get_name(id); else if (what == "texture") r_ret = tile_get_texture(id); else if (what == "normal_map") r_ret = tile_get_normal_map(id); else if (what == "tex_offset") r_ret = tile_get_texture_offset(id); else if (what == "material") r_ret = tile_get_material(id); else if (what == "modulate") r_ret = tile_get_modulate(id); else if (what == "region") r_ret = tile_get_region(id); else if (what == "tile_mode") r_ret = tile_get_tile_mode(id); else if (what.left(9) == "autotile/") { what = what.right(9); if (what == "bitmask_mode") r_ret = autotile_get_bitmask_mode(id); else if (what == "icon_coordinate") r_ret = autotile_get_icon_coordinate(id); else if (what == "tile_size") r_ret = autotile_get_size(id); else if (what == "spacing") r_ret = autotile_get_spacing(id); else if (what == "bitmask_flags") { Array p; for (Map<Vector2, uint16_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) { p.push_back(E->key()); p.push_back(E->value()); } r_ret = p; } else if (what == "occluder_map") { Array p; for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) { p.push_back(E->key()); p.push_back(E->value()); } r_ret = p; } else if (what == "navpoly_map") { Array p; for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = tile_map[id].autotile_data.navpoly_map.front(); E; E = E->next()) { p.push_back(E->key()); p.push_back(E->value()); } r_ret = p; } else if (what == "priority_map") { Array p; Vector3 v; for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.priority_map.front(); E; E = E->next()) { if (E->value() > 1) { //Don't save default value v.x = E->key().x; v.y = E->key().y; v.z = E->value(); p.push_back(v); } } r_ret = p; } } else if (what == "shape") r_ret = tile_get_shape(id, 0); else if (what == "shape_offset") r_ret = tile_get_shape_offset(id, 0); else if (what == "shape_transform") r_ret = tile_get_shape_transform(id, 0); else if (what == "shape_one_way") r_ret = tile_get_shape_one_way(id, 0); else if (what == "shapes") r_ret = _tile_get_shapes(id); else if (what == "occluder") r_ret = tile_get_light_occluder(id); else if (what == "occluder_offset") r_ret = tile_get_occluder_offset(id); else if (what == "navigation") r_ret = tile_get_navigation_polygon(id); else if (what == "navigation_offset") r_ret = tile_get_navigation_polygon_offset(id); else if (what == "z_index") r_ret = tile_get_z_index(id); else return false; return true; } void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) { int id = E->key(); String pre = itos(id) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, pre + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region")); p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE")); if (tile_get_tile_mode(id) == AUTO_TILE) { p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } else if (tile_get_tile_mode(id) == ATLAS_TILE) { p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1")); } } void TileSet::create_tile(int p_id) { ERR_FAIL_COND(tile_map.has(p_id)); tile_map[p_id] = TileData(); tile_map[p_id].autotile_data = AutotileData(); _change_notify(""); emit_changed(); } void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].autotile_data.bitmask_mode = p_mode; _change_notify(""); emit_changed(); } TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), BITMASK_2X2); return tile_map[p_id].autotile_data.bitmask_mode; } void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].texture = p_texture; emit_changed(); _change_notify("texture"); } Ref<Texture> TileSet::tile_get_texture(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>()); return tile_map[p_id].texture; } void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].normal_map = p_normal_map; emit_changed(); } Ref<Texture> TileSet::tile_get_normal_map(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>()); return tile_map[p_id].normal_map; } void TileSet::tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].material = p_material; emit_changed(); } Ref<ShaderMaterial> TileSet::tile_get_material(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<ShaderMaterial>()); return tile_map[p_id].material; } void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].modulate = p_modulate; emit_changed(); _change_notify("modulate"); } Color TileSet::tile_get_modulate(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Color(1, 1, 1)); return tile_map[p_id].modulate; } void TileSet::tile_set_texture_offset(int p_id, const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].offset = p_offset; emit_changed(); } Vector2 TileSet::tile_get_texture_offset(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].offset; } void TileSet::tile_set_region(int p_id, const Rect2 &p_region) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].region = p_region; emit_changed(); _change_notify("region"); } Rect2 TileSet::tile_get_region(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Rect2()); return tile_map[p_id].region; } void TileSet::tile_set_tile_mode(int p_id, TileMode p_tile_mode) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].tile_mode = p_tile_mode; emit_changed(); _change_notify("tile_mode"); } TileSet::TileMode TileSet::tile_get_tile_mode(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), SINGLE_TILE); return tile_map[p_id].tile_mode; } void TileSet::autotile_set_icon_coordinate(int p_id, Vector2 coord) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].autotile_data.icon_coord = coord; emit_changed(); } Vector2 TileSet::autotile_get_icon_coordinate(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].autotile_data.icon_coord; } void TileSet::autotile_set_spacing(int p_id, int p_spacing) { ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_spacing < 0); tile_map[p_id].autotile_data.spacing = p_spacing; emit_changed(); } int TileSet::autotile_get_spacing(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); return tile_map[p_id].autotile_data.spacing; } void TileSet::autotile_set_size(int p_id, Size2 p_size) { ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0); tile_map[p_id].autotile_data.size = p_size; } Size2 TileSet::autotile_get_size(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Size2()); return tile_map[p_id].autotile_data.size; } void TileSet::autotile_clear_bitmask_map(int p_id) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].autotile_data.flags.clear(); } void TileSet::autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority) { ERR_FAIL_COND(!tile_map.has(p_id)); ERR_FAIL_COND(p_priority <= 0); tile_map[p_id].autotile_data.priority_map[p_coord] = p_priority; } int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) { ERR_FAIL_COND_V(!tile_map.has(p_id), 1); if (tile_map[p_id].autotile_data.priority_map.has(p_coord)) { return tile_map[p_id].autotile_data.priority_map[p_coord]; } //When not custom priority set return the default value return 1; } const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const { static Map<Vector2, int> dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); return tile_map[p_id].autotile_data.priority_map; } void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) { ERR_FAIL_COND(!tile_map.has(p_id)); if (p_flag == 0) { if (tile_map[p_id].autotile_data.flags.has(p_coord)) tile_map[p_id].autotile_data.flags.erase(p_coord); } else { tile_map[p_id].autotile_data.flags[p_coord] = p_flag; } } uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); if (!tile_map[p_id].autotile_data.flags.has(p_coord)) { return 0; } return tile_map[p_id].autotile_data.flags[p_coord]; } const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) { static Map<Vector2, uint16_t> dummy; static Map<Vector2, uint16_t> dummy_atlas; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); if (tile_get_tile_mode(p_id) == ATLAS_TILE) { dummy_atlas = Map<Vector2, uint16_t>(); Rect2 region = tile_get_region(p_id); Size2 size = autotile_get_size(p_id); float spacing = autotile_get_spacing(p_id); for (int x = 0; x < (region.size.x / (size.x + spacing)); x++) { for (int y = 0; y < (region.size.y / (size.y + spacing)); y++) { dummy_atlas.insert(Vector2(x, y), 0); } } return dummy_atlas; } else return tile_map[p_id].autotile_data.flags; } Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); //First try to forward selection to script if (p_tilemap_node->get_class_name() == "TileMap") { if (get_script_instance() != NULL) { if (get_script_instance()->has_method("_forward_subtile_selection")) { Variant ret = get_script_instance()->call("_forward_subtile_selection", p_id, p_bitmask, p_tilemap_node, p_tile_location); if (ret.get_type() == Variant::VECTOR2) { return ret; } } } } List<Vector2> coords; uint16_t mask; for (Map<Vector2, uint16_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) { mask = E->get(); if (tile_map[p_id].autotile_data.bitmask_mode == BITMASK_2X2) { mask &= (BIND_BOTTOMLEFT | BIND_BOTTOMRIGHT | BIND_TOPLEFT | BIND_TOPRIGHT); } if (mask == p_bitmask) { for (int i = 0; i < autotile_get_subtile_priority(p_id, E->key()); i++) { coords.push_back(E->key()); } } } if (coords.size() == 0) { return autotile_get_icon_coordinate(p_id); } else { return coords[Math::random(0, (int)coords.size())]; } } void TileSet::tile_set_name(int p_id, const String &p_name) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].name = p_name; emit_changed(); _change_notify("name"); } String TileSet::tile_get_name(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), String()); return tile_map[p_id].name; } void TileSet::tile_clear_shapes(int p_id) { tile_map[p_id].shapes_data.clear(); } void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way, const Vector2 &p_autotile_coord) { ERR_FAIL_COND(!tile_map.has(p_id)); ShapeData new_data = ShapeData(); new_data.shape = p_shape; new_data.shape_transform = p_transform; new_data.one_way_collision = p_one_way; new_data.autotile_coord = p_autotile_coord; tile_map[p_id].shapes_data.push_back(new_data); } int TileSet::tile_get_shape_count(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); return tile_map[p_id].shapes_data.size(); } void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) { ERR_FAIL_COND(!tile_map.has(p_id)); if (tile_map[p_id].shapes_data.size() <= p_shape_id) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape; emit_changed(); } Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>()); if (tile_map[p_id].shapes_data.size() > p_shape_id) return tile_map[p_id].shapes_data[p_shape_id].shape; return Ref<Shape2D>(); } void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); if (tile_map[p_id].shapes_data.size() <= p_shape_id) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset; emit_changed(); } Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D()); if (tile_map[p_id].shapes_data.size() > p_shape_id) return tile_map[p_id].shapes_data[p_shape_id].shape_transform; return Transform2D(); } void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) { Transform2D transform = tile_get_shape_transform(p_id, p_shape_id); transform.set_origin(p_offset); tile_set_shape_transform(p_id, p_shape_id, transform); } Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const { return tile_get_shape_transform(p_id, p_shape_id).get_origin(); } void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) { ERR_FAIL_COND(!tile_map.has(p_id)); if (tile_map[p_id].shapes_data.size() <= p_shape_id) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way; emit_changed(); } bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), false); if (tile_map[p_id].shapes_data.size() > p_shape_id) return tile_map[p_id].shapes_data[p_shape_id].one_way_collision; return false; } void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].occluder = p_light_occluder; } Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>()); return tile_map[p_id].occluder; } void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord) { ERR_FAIL_COND(!tile_map.has(p_id)); if (p_light_occluder.is_null()) { if (tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { tile_map[p_id].autotile_data.occluder_map.erase(p_coord); } } else { tile_map[p_id].autotile_data.occluder_map[p_coord] = p_light_occluder; } } Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>()); if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { return Ref<OccluderPolygon2D>(); } else { return tile_map[p_id].autotile_data.occluder_map[p_coord]; } } void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].navigation_polygon_offset = p_offset; } Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].navigation_polygon_offset; } void TileSet::tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].navigation_polygon = p_navigation_polygon; } Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>()); return tile_map[p_id].navigation_polygon; } const Map<Vector2, Ref<OccluderPolygon2D> > &TileSet::autotile_get_light_oclusion_map(int p_id) const { static Map<Vector2, Ref<OccluderPolygon2D> > dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); return tile_map[p_id].autotile_data.occluder_map; } void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord) { ERR_FAIL_COND(!tile_map.has(p_id)); if (p_navigation_polygon.is_null()) { if (tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) { tile_map[p_id].autotile_data.navpoly_map.erase(p_coord); } } else { tile_map[p_id].autotile_data.navpoly_map[p_coord] = p_navigation_polygon; } } Ref<NavigationPolygon> TileSet::autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>()); if (!tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) { return Ref<NavigationPolygon>(); } else { return tile_map[p_id].autotile_data.navpoly_map[p_coord]; } } const Map<Vector2, Ref<NavigationPolygon> > &TileSet::autotile_get_navigation_map(int p_id) const { static Map<Vector2, Ref<NavigationPolygon> > dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); return tile_map[p_id].autotile_data.navpoly_map; } void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].occluder_offset = p_offset; } Vector2 TileSet::tile_get_occluder_offset(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].occluder_offset; } void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].shapes_data = p_shapes; emit_changed(); } Vector<TileSet::ShapeData> TileSet::tile_get_shapes(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Vector<ShapeData>()); return tile_map[p_id].shapes_data; } int TileSet::tile_get_z_index(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); return tile_map[p_id].z_index; } void TileSet::tile_set_z_index(int p_id, int p_z_index) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].z_index = p_z_index; emit_changed(); } void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); Vector<ShapeData> shapes_data; Transform2D default_transform = tile_get_shape_transform(p_id, 0); bool default_one_way = tile_get_shape_one_way(p_id, 0); Vector2 default_autotile_coord = Vector2(); for (int i = 0; i < p_shapes.size(); i++) { ShapeData s = ShapeData(); if (p_shapes[i].get_type() == Variant::OBJECT) { Ref<Shape2D> shape = p_shapes[i]; if (shape.is_null()) continue; s.shape = shape; s.shape_transform = default_transform; s.one_way_collision = default_one_way; s.autotile_coord = default_autotile_coord; } else if (p_shapes[i].get_type() == Variant::DICTIONARY) { Dictionary d = p_shapes[i]; if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT) s.shape = d["shape"]; else continue; if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D) s.shape_transform = d["shape_transform"]; else if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2) s.shape_transform = Transform2D(0, (Vector2)d["shape_offset"]); else s.shape_transform = default_transform; if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL) s.one_way_collision = d["one_way"]; else s.one_way_collision = default_one_way; if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2) s.autotile_coord = d["autotile_coord"]; else s.autotile_coord = default_autotile_coord; } else { ERR_EXPLAIN("Expected an array of objects or dictionaries for tile_set_shapes"); ERR_CONTINUE(true); } shapes_data.push_back(s); } tile_map[p_id].shapes_data = shapes_data; } Array TileSet::_tile_get_shapes(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Array()); Array arr; Vector<ShapeData> data = tile_map[p_id].shapes_data; for (int i = 0; i < data.size(); i++) { Dictionary shape_data; shape_data["shape"] = data[i].shape; shape_data["shape_transform"] = data[i].shape_transform; shape_data["one_way"] = data[i].one_way_collision; shape_data["autotile_coord"] = data[i].autotile_coord; arr.push_back(shape_data); } return arr; } Array TileSet::_get_tiles_ids() const { Array arr; for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) { arr.push_back(E->key()); } return arr; } void TileSet::get_tile_list(List<int> *p_tiles) const { for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) { p_tiles->push_back(E->key()); } } bool TileSet::has_tile(int p_id) const { return tile_map.has(p_id); } bool TileSet::is_tile_bound(int p_drawn_id, int p_neighbor_id) { if (p_drawn_id == p_neighbor_id) { return true; } else if (get_script_instance() != NULL) { if (get_script_instance()->has_method("_is_tile_bound")) { Variant ret = get_script_instance()->call("_is_tile_bound", p_drawn_id, p_neighbor_id); if (ret.get_type() == Variant::BOOL) { return ret; } } } return false; } void TileSet::remove_tile(int p_id) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map.erase(p_id); _change_notify(""); emit_changed(); } int TileSet::get_last_unused_tile_id() const { if (tile_map.size()) return tile_map.back()->key() + 1; else return 0; } int TileSet::find_tile_by_name(const String &p_name) const { for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) { if (p_name == E->get().name) return E->key(); } return -1; } void TileSet::clear() { tile_map.clear(); _change_notify(""); emit_changed(); } void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile); ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode); ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode); ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size); ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size); ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name); ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name); ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture); ClassDB::bind_method(D_METHOD("tile_get_texture", "id"), &TileSet::tile_get_texture); ClassDB::bind_method(D_METHOD("tile_set_normal_map", "id", "normal_map"), &TileSet::tile_set_normal_map); ClassDB::bind_method(D_METHOD("tile_get_normal_map", "id"), &TileSet::tile_get_normal_map); ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material"), &TileSet::tile_set_material); ClassDB::bind_method(D_METHOD("tile_get_material", "id"), &TileSet::tile_get_material); ClassDB::bind_method(D_METHOD("tile_set_modulate", "id", "color"), &TileSet::tile_set_modulate); ClassDB::bind_method(D_METHOD("tile_get_modulate", "id"), &TileSet::tile_get_modulate); ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset); ClassDB::bind_method(D_METHOD("tile_get_texture_offset", "id"), &TileSet::tile_get_texture_offset); ClassDB::bind_method(D_METHOD("tile_set_region", "id", "region"), &TileSet::tile_set_region); ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region); ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape"), &TileSet::tile_set_shape); ClassDB::bind_method(D_METHOD("tile_get_shape", "id", "shape_id"), &TileSet::tile_get_shape); ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset); ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset); ClassDB::bind_method(D_METHOD("tile_set_shape_transform", "id", "shape_id", "shape_transform"), &TileSet::tile_set_shape_transform); ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform); ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way); ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way); ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count); ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes); ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes); ClassDB::bind_method(D_METHOD("tile_set_tile_mode", "id", "tilemode"), &TileSet::tile_set_tile_mode); ClassDB::bind_method(D_METHOD("tile_get_tile_mode", "id"), &TileSet::tile_get_tile_mode); ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon", "id", "navigation_polygon"), &TileSet::tile_set_navigation_polygon); ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon", "id"), &TileSet::tile_get_navigation_polygon); ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon_offset", "id", "navigation_polygon_offset"), &TileSet::tile_set_navigation_polygon_offset); ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon_offset", "id"), &TileSet::tile_get_navigation_polygon_offset); ClassDB::bind_method(D_METHOD("tile_set_light_occluder", "id", "light_occluder"), &TileSet::tile_set_light_occluder); ClassDB::bind_method(D_METHOD("tile_get_light_occluder", "id"), &TileSet::tile_get_light_occluder); ClassDB::bind_method(D_METHOD("tile_set_occluder_offset", "id", "occluder_offset"), &TileSet::tile_set_occluder_offset); ClassDB::bind_method(D_METHOD("tile_get_occluder_offset", "id"), &TileSet::tile_get_occluder_offset); ClassDB::bind_method(D_METHOD("tile_set_z_index", "id", "z_index"), &TileSet::tile_set_z_index); ClassDB::bind_method(D_METHOD("tile_get_z_index", "id"), &TileSet::tile_get_z_index); ClassDB::bind_method(D_METHOD("remove_tile", "id"), &TileSet::remove_tile); ClassDB::bind_method(D_METHOD("clear"), &TileSet::clear); ClassDB::bind_method(D_METHOD("get_last_unused_tile_id"), &TileSet::get_last_unused_tile_id); ClassDB::bind_method(D_METHOD("find_tile_by_name", "name"), &TileSet::find_tile_by_name); ClassDB::bind_method(D_METHOD("get_tiles_ids"), &TileSet::_get_tiles_ids); BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id"))); BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location"))); BIND_ENUM_CONSTANT(BITMASK_2X2); BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL); BIND_ENUM_CONSTANT(BITMASK_3X3); BIND_ENUM_CONSTANT(BIND_TOPLEFT); BIND_ENUM_CONSTANT(BIND_TOP); BIND_ENUM_CONSTANT(BIND_TOPRIGHT); BIND_ENUM_CONSTANT(BIND_LEFT); BIND_ENUM_CONSTANT(BIND_RIGHT); BIND_ENUM_CONSTANT(BIND_BOTTOMLEFT); BIND_ENUM_CONSTANT(BIND_BOTTOM); BIND_ENUM_CONSTANT(BIND_BOTTOMRIGHT); BIND_ENUM_CONSTANT(SINGLE_TILE); BIND_ENUM_CONSTANT(AUTO_TILE); BIND_ENUM_CONSTANT(ATLAS_TILE); } TileSet::TileSet() { }