/*************************************************************************/ /* tile_set.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_set.h" #include "core/core_string_names.h" #include "core/math/geometry_2d.h" #include "core/templates/local_vector.h" #include "scene/2d/navigation_region_2d.h" #include "scene/gui/control.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "servers/navigation_server_2d.h" /////////////////////////////// TileSet ////////////////////////////////////// const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = { "right_side", "right_corner", "bottom_right_side", "bottom_right_corner", "bottom_side", "bottom_corner", "bottom_left_side", "bottom_left_corner", "left_side", "left_corner", "top_left_side", "top_left_corner", "top_side", "top_corner", "top_right_side", "top_right_corner" }; // --- Plugins --- Vector TileSet::get_tile_set_atlas_plugins() const { return tile_set_plugins_vector; } // -- Shape and layout -- void TileSet::set_tile_shape(TileSet::TileShape p_shape) { tile_shape = p_shape; for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { E_source->get()->notify_tile_data_properties_should_change(); } terrain_bits_meshes_dirty = true; tile_meshes_dirty = true; emit_changed(); } TileSet::TileShape TileSet::get_tile_shape() const { return tile_shape; } void TileSet::set_tile_layout(TileSet::TileLayout p_layout) { tile_layout = p_layout; emit_changed(); } TileSet::TileLayout TileSet::get_tile_layout() const { return tile_layout; } void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) { tile_offset_axis = p_alignment; for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { E_source->get()->notify_tile_data_properties_should_change(); } terrain_bits_meshes_dirty = true; tile_meshes_dirty = true; emit_changed(); } TileSet::TileOffsetAxis TileSet::get_tile_offset_axis() const { return tile_offset_axis; } void TileSet::set_tile_size(Size2i p_size) { ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1); tile_size = p_size; terrain_bits_meshes_dirty = true; tile_meshes_dirty = true; emit_changed(); } Size2i TileSet::get_tile_size() const { return tile_size; } int TileSet::get_next_source_id() const { return next_source_id; } void TileSet::_compute_next_source_id() { while (sources.has(next_source_id)) { next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30 }; } // Sources management int TileSet::add_source(Ref p_tile_set_source, int p_atlas_source_id_override) { ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), -1); ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), -1, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override)); int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id; sources[new_source_id] = p_tile_set_source; source_ids.append(new_source_id); source_ids.sort(); p_tile_set_source->set_tile_set(this); _compute_next_source_id(); sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed)); emit_changed(); return new_source_id; } void TileSet::remove_source(int p_source_id) { ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot remove TileSet atlas source. No tileset atlas source with id %d.", p_source_id)); sources[p_source_id]->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed)); sources[p_source_id]->set_tile_set(nullptr); sources.erase(p_source_id); source_ids.erase(p_source_id); source_ids.sort(); emit_changed(); } void TileSet::set_source_id(int p_source_id, int p_new_source_id) { ERR_FAIL_COND(p_new_source_id < 0); ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot change TileSet atlas source ID. No tileset atlas source with id %d.", p_source_id)); if (p_source_id == p_new_source_id) { return; } ERR_FAIL_COND_MSG(sources.has(p_new_source_id), vformat("Cannot change TileSet atlas source ID. Another atlas source exists with id %d.", p_new_source_id)); sources[p_new_source_id] = sources[p_source_id]; sources.erase(p_source_id); source_ids.erase(p_source_id); source_ids.append(p_new_source_id); source_ids.sort(); emit_changed(); } bool TileSet::has_source(int p_source_id) const { return sources.has(p_source_id); } Ref TileSet::get_source(int p_source_id) const { ERR_FAIL_COND_V_MSG(!sources.has(p_source_id), nullptr, vformat("No TileSet atlas source with id %d.", p_source_id)); return sources[p_source_id]; } int TileSet::get_source_count() const { return source_ids.size(); } int TileSet::get_source_id(int p_index) const { ERR_FAIL_INDEX_V(p_index, source_ids.size(), -1); return source_ids[p_index]; } // Rendering void TileSet::set_uv_clipping(bool p_uv_clipping) { if (uv_clipping == p_uv_clipping) { return; } uv_clipping = p_uv_clipping; emit_changed(); } bool TileSet::is_uv_clipping() const { return uv_clipping; }; void TileSet::set_y_sorting(bool p_y_sort) { if (y_sorting == p_y_sort) { return; } y_sorting = p_y_sort; emit_changed(); } bool TileSet::is_y_sorting() const { return y_sorting; }; void TileSet::set_occlusion_layers_count(int p_occlusion_layers_count) { ERR_FAIL_COND(p_occlusion_layers_count < 0); if (occlusion_layers.size() == p_occlusion_layers_count) { return; } occlusion_layers.resize(p_occlusion_layers_count); for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { E_source->get()->notify_tile_data_properties_should_change(); } notify_property_list_changed(); emit_changed(); } int TileSet::get_occlusion_layers_count() const { return occlusion_layers.size(); }; void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) { ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size()); occlusion_layers.write[p_layer_index].light_mask = p_light_mask; emit_changed(); } int TileSet::get_occlusion_layer_light_mask(int p_layer_index) const { ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), 0); return occlusion_layers[p_layer_index].light_mask; } void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision) { ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size()); occlusion_layers.write[p_layer_index].sdf_collision = p_sdf_collision; emit_changed(); } bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const { ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), false); return occlusion_layers[p_layer_index].sdf_collision; } // Physics void TileSet::set_physics_layers_count(int p_physics_layers_count) { ERR_FAIL_COND(p_physics_layers_count < 0); if (physics_layers.size() == p_physics_layers_count) { return; } physics_layers.resize(p_physics_layers_count); for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { E_source->get()->notify_tile_data_properties_should_change(); } notify_property_list_changed(); emit_changed(); } int TileSet::get_physics_layers_count() const { return physics_layers.size(); } void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) { ERR_FAIL_INDEX(p_layer_index, physics_layers.size()); physics_layers.write[p_layer_index].collision_layer = p_layer; emit_changed(); } uint32_t TileSet::get_physics_layer_collision_layer(int p_layer_index) const { ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0); return physics_layers[p_layer_index].collision_layer; } void TileSet::set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask) { ERR_FAIL_INDEX(p_layer_index, physics_layers.size()); physics_layers.write[p_layer_index].collision_mask = p_mask; emit_changed(); } uint32_t TileSet::get_physics_layer_collision_mask(int p_layer_index) const { ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0); return physics_layers[p_layer_index].collision_mask; } void TileSet::set_physics_layer_physics_material(int p_layer_index, Ref p_physics_material) { ERR_FAIL_INDEX(p_layer_index, physics_layers.size()); physics_layers.write[p_layer_index].physics_material = p_physics_material; } Ref TileSet::get_physics_layer_physics_material(int p_layer_index) const { ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), Ref()); return physics_layers[p_layer_index].physics_material; } // Terrains void TileSet::set_terrain_sets_count(int p_terrains_sets_count) { ERR_FAIL_COND(p_terrains_sets_count < 0); terrain_sets.resize(p_terrains_sets_count); notify_property_list_changed(); emit_changed(); } int TileSet::get_terrain_sets_count() const { return terrain_sets.size(); } void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) { ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); terrain_sets.write[p_terrain_set].mode = p_terrain_mode; for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { E_source->get()->notify_tile_data_properties_should_change(); } notify_property_list_changed(); emit_changed(); } TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const { ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES); return terrain_sets[p_terrain_set].mode; } void TileSet::set_terrains_count(int p_terrain_set, int p_terrains_layers_count) { ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); ERR_FAIL_COND(p_terrains_layers_count < 0); if (terrain_sets[p_terrain_set].terrains.size() == p_terrains_layers_count) { return; } int old_size = terrain_sets[p_terrain_set].terrains.size(); terrain_sets.write[p_terrain_set].terrains.resize(p_terrains_layers_count); // Default name and color for (int i = old_size; i < terrain_sets.write[p_terrain_set].terrains.size(); i++) { float hue_rotate = (i * 2 % 16) / 16.0; Color c; c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5); terrain_sets.write[p_terrain_set].terrains.write[i].color = c; terrain_sets.write[p_terrain_set].terrains.write[i].name = String(vformat("Terrain %d", i)); } for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { E_source->get()->notify_tile_data_properties_should_change(); } notify_property_list_changed(); emit_changed(); } int TileSet::get_terrains_count(int p_terrain_set) const { ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1); return terrain_sets[p_terrain_set].terrains.size(); } void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) { ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size()); terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].name = p_name; emit_changed(); } String TileSet::get_terrain_name(int p_terrain_set, int p_terrain_index) const { ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), String()); ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), String()); return terrain_sets[p_terrain_set].terrains[p_terrain_index].name; } void TileSet::set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color) { ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size()); if (p_color.a != 1.0) { WARN_PRINT("Terrain color should have alpha == 1.0"); p_color.a = 1.0; } terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].color = p_color; emit_changed(); } Color TileSet::get_terrain_color(int p_terrain_set, int p_terrain_index) const { ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Color()); ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), Color()); return terrain_sets[p_terrain_set].terrains[p_terrain_index].color; } bool TileSet::is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const { if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) { if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE) { return true; } } if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) { return true; } } } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) { if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return true; } } if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return true; } } } else { if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) { if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return true; } } if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) { return true; } } } else { if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) { if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return true; } } if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) { return true; } } } } return false; } bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const { if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) { return false; } TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set); return is_valid_peering_bit_for_mode(terrain_mode, p_peering_bit); } // Navigation void TileSet::set_navigation_layers_count(int p_navigation_layers_count) { ERR_FAIL_COND(p_navigation_layers_count < 0); if (navigation_layers.size() == p_navigation_layers_count) { return; } navigation_layers.resize(p_navigation_layers_count); for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { E_source->get()->notify_tile_data_properties_should_change(); } notify_property_list_changed(); emit_changed(); } int TileSet::get_navigation_layers_count() const { return navigation_layers.size(); } void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) { ERR_FAIL_INDEX(p_layer_index, navigation_layers.size()); navigation_layers.write[p_layer_index].layers = p_layers; emit_changed(); } uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const { ERR_FAIL_INDEX_V(p_layer_index, navigation_layers.size(), 0); return navigation_layers[p_layer_index].layers; } // Custom data. void TileSet::set_custom_data_layers_count(int p_custom_data_layers_count) { ERR_FAIL_COND(p_custom_data_layers_count < 0); if (custom_data_layers.size() == p_custom_data_layers_count) { return; } custom_data_layers.resize(p_custom_data_layers_count); for (Map::Element *E = custom_data_layers_by_name.front(); E; E = E->next()) { if (E->get() >= custom_data_layers.size()) { custom_data_layers_by_name.erase(E); } } for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { E_source->get()->notify_tile_data_properties_should_change(); } notify_property_list_changed(); emit_changed(); } int TileSet::get_custom_data_layers_count() const { return custom_data_layers.size(); } int TileSet::get_custom_data_layer_by_name(String p_value) const { if (custom_data_layers_by_name.has(p_value)) { return custom_data_layers_by_name[p_value]; } else { return -1; } } void TileSet::set_custom_data_name(int p_layer_id, String p_value) { ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size()); // Exit if another property has the same name. if (!p_value.is_empty()) { for (int other_layer_id = 0; other_layer_id < get_custom_data_layers_count(); other_layer_id++) { if (other_layer_id != p_layer_id && get_custom_data_name(other_layer_id) == p_value) { ERR_FAIL_MSG(vformat("There is already a custom property named %s", p_value)); } } } if (p_value.is_empty() && custom_data_layers_by_name.has(p_value)) { custom_data_layers_by_name.erase(p_value); } else { custom_data_layers_by_name[p_value] = p_layer_id; } custom_data_layers.write[p_layer_id].name = p_value; emit_changed(); } String TileSet::get_custom_data_name(int p_layer_id) const { ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), ""); return custom_data_layers[p_layer_id].name; } void TileSet::set_custom_data_type(int p_layer_id, Variant::Type p_value) { ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size()); custom_data_layers.write[p_layer_id].type = p_value; for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { E_source->get()->notify_tile_data_properties_should_change(); } emit_changed(); } Variant::Type TileSet::get_custom_data_type(int p_layer_id) const { ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), Variant::NIL); return custom_data_layers[p_layer_id].type; } Vector TileSet::get_tile_shape_polygon() { Vector points; if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { points.append(Vector2(0.0, 0.0)); points.append(Vector2(1.0, 0.0)); points.append(Vector2(1.0, 1.0)); points.append(Vector2(0.0, 1.0)); } else { float overlap = 0.0; switch (tile_shape) { case TileSet::TILE_SHAPE_ISOMETRIC: overlap = 0.5; break; case TileSet::TILE_SHAPE_HEXAGON: overlap = 0.25; break; case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: overlap = 0.0; break; default: break; } points.append(Vector2(0.5, 0.0)); points.append(Vector2(0.0, overlap)); points.append(Vector2(0.0, 1.0 - overlap)); points.append(Vector2(0.5, 1.0)); points.append(Vector2(1.0, 1.0 - overlap)); points.append(Vector2(1.0, overlap)); points.append(Vector2(0.5, 0.0)); if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) { for (int i = 0; i < points.size(); i++) { points.write[i] = Vector2(points[i].y, points[i].x); } } } for (int i = 0; i < points.size(); i++) { points.write[i] = points[i] * tile_size - tile_size / 2; } return points; } void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref p_texture) { if (tile_meshes_dirty) { Vector uvs = get_tile_shape_polygon(); for (int i = 0; i < uvs.size(); i++) { uvs.write[i] = (uvs[i] + tile_size / 2) / tile_size; } Vector colors; colors.resize(uvs.size()); colors.fill(Color(1.0, 1.0, 1.0, 1.0)); // Filled mesh. tile_filled_mesh->clear_surfaces(); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = uvs; a[Mesh::ARRAY_TEX_UV] = uvs; a[Mesh::ARRAY_COLOR] = colors; a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(uvs); tile_filled_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); // Lines mesh. tile_lines_mesh->clear_surfaces(); a.clear(); a.resize(Mesh::ARRAY_MAX); // Add the first point again when drawing lines. uvs.push_back(uvs[0]); colors.push_back(colors[0]); a[Mesh::ARRAY_VERTEX] = uvs; a[Mesh::ARRAY_COLOR] = colors; tile_lines_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINE_STRIP, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); tile_meshes_dirty = false; } Transform2D xform; xform.scale(p_region.size); xform.set_origin(p_region.get_position()); if (p_filled) { p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, xform, p_color); } else { p_canvas_item->draw_mesh(tile_lines_mesh, Ref(), xform, p_color); } } Vector TileSet::get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) { ERR_FAIL_COND_V(p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count(), Vector()); TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set); if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { return _get_square_corner_or_side_terrain_bit_polygon(tile_size, p_bit); } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { return _get_square_corner_terrain_bit_polygon(tile_size, p_bit); } else { // TileData::TERRAIN_MODE_MATCH_SIDES return _get_square_side_terrain_bit_polygon(tile_size, p_bit); } } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { return _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, p_bit); } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { return _get_isometric_corner_terrain_bit_polygon(tile_size, p_bit); } else { // TileData::TERRAIN_MODE_MATCH_SIDES return _get_isometric_side_terrain_bit_polygon(tile_size, p_bit); } } else { float overlap = 0.0; switch (tile_shape) { case TileSet::TILE_SHAPE_HEXAGON: overlap = 0.25; break; case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: overlap = 0.0; break; default: break; } if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { return _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis); } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { return _get_half_offset_corner_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis); } else { // TileData::TERRAIN_MODE_MATCH_SIDES return _get_half_offset_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis); } } } #define TERRAIN_ALPHA 0.6 void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data) { ERR_FAIL_COND(!p_tile_data); if (terrain_bits_meshes_dirty) { // Recompute the meshes. terrain_bits_meshes.clear(); for (int terrain_mode_index = 0; terrain_mode_index < 3; terrain_mode_index++) { TerrainMode terrain_mode = TerrainMode(terrain_mode_index); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { CellNeighbor bit = CellNeighbor(i); if (is_valid_peering_bit_for_mode(terrain_mode, bit)) { Vector polygon; if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { polygon = _get_square_corner_or_side_terrain_bit_polygon(tile_size, bit); } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { polygon = _get_square_corner_terrain_bit_polygon(tile_size, bit); } else { // TileData::TERRAIN_MODE_MATCH_SIDES polygon = _get_square_side_terrain_bit_polygon(tile_size, bit); } } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { polygon = _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, bit); } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { polygon = _get_isometric_corner_terrain_bit_polygon(tile_size, bit); } else { // TileData::TERRAIN_MODE_MATCH_SIDES polygon = _get_isometric_side_terrain_bit_polygon(tile_size, bit); } } else { float overlap = 0.0; switch (tile_shape) { case TileSet::TILE_SHAPE_HEXAGON: overlap = 0.25; break; case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: overlap = 0.0; break; default: break; } if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) { polygon = _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis); } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) { polygon = _get_half_offset_corner_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis); } else { // TileData::TERRAIN_MODE_MATCH_SIDES polygon = _get_half_offset_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis); } } Ref mesh; mesh.instantiate(); Vector uvs; uvs.resize(polygon.size()); Vector colors; colors.resize(polygon.size()); colors.fill(Color(1.0, 1.0, 1.0, 1.0)); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = polygon; a[Mesh::ARRAY_TEX_UV] = uvs; a[Mesh::ARRAY_COLOR] = colors; a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon); mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); terrain_bits_meshes[terrain_mode][bit] = mesh; } } } terrain_bits_meshes_dirty = false; } int terrain_set = p_tile_data->get_terrain_set(); if (terrain_set < 0) { return; } TileSet::TerrainMode terrain_mode = get_terrain_set_mode(terrain_set); RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { CellNeighbor bit = CellNeighbor(i); if (is_valid_peering_bit_terrain(terrain_set, bit)) { int terrain_id = p_tile_data->get_peering_bit_terrain(bit); if (terrain_id >= 0) { Color color = get_terrain_color(terrain_set, terrain_id); color.a = TERRAIN_ALPHA; p_canvas_item->draw_mesh(terrain_bits_meshes[terrain_mode][bit], Ref(), Transform2D(), color); } } } RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D()); } Vector>> TileSet::generate_terrains_icons(Size2i p_size) { // Counts the number of matching terrain tiles and find the best matching icon. struct Count { int count = 0; float probability = 0.0; Ref texture; Rect2i region; }; Vector>> output; LocalVector> counts; output.resize(get_terrain_sets_count()); counts.resize(get_terrain_sets_count()); for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) { output.write[terrain_set].resize(get_terrains_count(terrain_set)); counts[terrain_set].resize(get_terrains_count(terrain_set)); } for (int source_index = 0; source_index < get_source_count(); source_index++) { int source_id = get_source_id(source_index); Ref source = get_source(source_id); Ref atlas_source = source; if (atlas_source.is_valid()) { for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) { Vector2i tile_id = source->get_tile_id(tile_index); for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); TileData *tile_data = Object::cast_to(atlas_source->get_tile_data(tile_id, alternative_id)); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector>>()); LocalVector bit_counts; bit_counts.resize(get_terrains_count(terrain_set)); for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) { bit_counts[terrain] = 0; } for (int terrain_bit = 0; terrain_bit < TileSet::CELL_NEIGHBOR_MAX; terrain_bit++) { TileSet::CellNeighbor cell_neighbor = TileSet::CellNeighbor(terrain_bit); if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) { int terrain = tile_data->get_peering_bit_terrain(cell_neighbor); if (terrain >= 0) { bit_counts[terrain] += 1; } } } for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) { if ((bit_counts[terrain] > counts[terrain_set][terrain].count) || (bit_counts[terrain] == counts[terrain_set][terrain].count && tile_data->get_probability() > counts[terrain_set][terrain].probability)) { counts[terrain_set][terrain].count = bit_counts[terrain]; counts[terrain_set][terrain].probability = tile_data->get_probability(); counts[terrain_set][terrain].texture = atlas_source->get_texture(); counts[terrain_set][terrain].region = atlas_source->get_tile_texture_region(tile_id); } } } } } } } // Generate the icons. for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) { for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) { Ref image; image.instantiate(); if (counts[terrain_set][terrain].count > 0) { // Get the best tile. Ref texture = counts[terrain_set][terrain].texture; Rect2 region = counts[terrain_set][terrain].region; image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8); image->blit_rect(texture->get_image(), region, Point2()); image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST); } else { image->create(1, 1, false, Image::FORMAT_RGBA8); image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain)); } Ref icon; icon.instantiate(); icon->create_from_image(image); icon->set_size_override(p_size); output.write[terrain_set].write[terrain] = icon; } } return output; } void TileSet::_source_changed() { emit_changed(); } Vector TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { Rect2 bit_rect; bit_rect.size = Vector2(p_size) / 3; switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: bit_rect.position = Vector2(1, -1); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: bit_rect.position = Vector2(1, 1); break; case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: bit_rect.position = Vector2(-1, 1); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit_rect.position = Vector2(-3, 1); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: bit_rect.position = Vector2(-3, -1); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit_rect.position = Vector2(-3, -3); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: bit_rect.position = Vector2(-1, -3); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit_rect.position = Vector2(1, -3); break; default: break; } bit_rect.position *= Vector2(p_size) / 6.0; Vector polygon; polygon.push_back(bit_rect.position); polygon.push_back(Vector2(bit_rect.get_end().x, bit_rect.position.y)); polygon.push_back(bit_rect.get_end()); polygon.push_back(Vector2(bit_rect.position.x, bit_rect.get_end().y)); return polygon; } Vector TileSet::_get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { Vector2 unit = Vector2(p_size) / 6.0; Vector polygon; switch (p_bit) { case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: polygon.push_back(Vector2(0, 3) * unit); polygon.push_back(Vector2(3, 3) * unit); polygon.push_back(Vector2(3, 0) * unit); polygon.push_back(Vector2(1, 0) * unit); polygon.push_back(Vector2(1, 1) * unit); polygon.push_back(Vector2(0, 1) * unit); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: polygon.push_back(Vector2(0, 3) * unit); polygon.push_back(Vector2(-3, 3) * unit); polygon.push_back(Vector2(-3, 0) * unit); polygon.push_back(Vector2(-1, 0) * unit); polygon.push_back(Vector2(-1, 1) * unit); polygon.push_back(Vector2(0, 1) * unit); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: polygon.push_back(Vector2(0, -3) * unit); polygon.push_back(Vector2(-3, -3) * unit); polygon.push_back(Vector2(-3, 0) * unit); polygon.push_back(Vector2(-1, 0) * unit); polygon.push_back(Vector2(-1, -1) * unit); polygon.push_back(Vector2(0, -1) * unit); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: polygon.push_back(Vector2(0, -3) * unit); polygon.push_back(Vector2(3, -3) * unit); polygon.push_back(Vector2(3, 0) * unit); polygon.push_back(Vector2(1, 0) * unit); polygon.push_back(Vector2(1, -1) * unit); polygon.push_back(Vector2(0, -1) * unit); break; default: break; } return polygon; } Vector TileSet::_get_square_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { Vector2 unit = Vector2(p_size) / 6.0; Vector polygon; switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: polygon.push_back(Vector2(1, -1) * unit); polygon.push_back(Vector2(3, -3) * unit); polygon.push_back(Vector2(3, 3) * unit); polygon.push_back(Vector2(1, 1) * unit); break; case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: polygon.push_back(Vector2(-1, 1) * unit); polygon.push_back(Vector2(-3, 3) * unit); polygon.push_back(Vector2(3, 3) * unit); polygon.push_back(Vector2(1, 1) * unit); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: polygon.push_back(Vector2(-1, -1) * unit); polygon.push_back(Vector2(-3, -3) * unit); polygon.push_back(Vector2(-3, 3) * unit); polygon.push_back(Vector2(-1, 1) * unit); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: polygon.push_back(Vector2(-1, -1) * unit); polygon.push_back(Vector2(-3, -3) * unit); polygon.push_back(Vector2(3, -3) * unit); polygon.push_back(Vector2(1, -1) * unit); break; default: break; } return polygon; } Vector TileSet::_get_isometric_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { Vector2 unit = Vector2(p_size) / 6.0; Vector polygon; switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: polygon.push_back(Vector2(1, 0) * unit); polygon.push_back(Vector2(2, -1) * unit); polygon.push_back(Vector2(3, 0) * unit); polygon.push_back(Vector2(2, 1) * unit); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: polygon.push_back(Vector2(0, 1) * unit); polygon.push_back(Vector2(1, 2) * unit); polygon.push_back(Vector2(2, 1) * unit); polygon.push_back(Vector2(1, 0) * unit); break; case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: polygon.push_back(Vector2(0, 1) * unit); polygon.push_back(Vector2(-1, 2) * unit); polygon.push_back(Vector2(0, 3) * unit); polygon.push_back(Vector2(1, 2) * unit); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: polygon.push_back(Vector2(0, 1) * unit); polygon.push_back(Vector2(-1, 2) * unit); polygon.push_back(Vector2(-2, 1) * unit); polygon.push_back(Vector2(-1, 0) * unit); break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: polygon.push_back(Vector2(-1, 0) * unit); polygon.push_back(Vector2(-2, -1) * unit); polygon.push_back(Vector2(-3, 0) * unit); polygon.push_back(Vector2(-2, 1) * unit); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: polygon.push_back(Vector2(0, -1) * unit); polygon.push_back(Vector2(-1, -2) * unit); polygon.push_back(Vector2(-2, -1) * unit); polygon.push_back(Vector2(-1, 0) * unit); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: polygon.push_back(Vector2(0, -1) * unit); polygon.push_back(Vector2(-1, -2) * unit); polygon.push_back(Vector2(0, -3) * unit); polygon.push_back(Vector2(1, -2) * unit); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: polygon.push_back(Vector2(0, -1) * unit); polygon.push_back(Vector2(1, -2) * unit); polygon.push_back(Vector2(2, -1) * unit); polygon.push_back(Vector2(1, 0) * unit); break; default: break; } return polygon; } Vector TileSet::_get_isometric_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { Vector2 unit = Vector2(p_size) / 6.0; Vector polygon; switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: polygon.push_back(Vector2(0.5, -0.5) * unit); polygon.push_back(Vector2(1.5, -1.5) * unit); polygon.push_back(Vector2(3, 0) * unit); polygon.push_back(Vector2(1.5, 1.5) * unit); polygon.push_back(Vector2(0.5, 0.5) * unit); polygon.push_back(Vector2(1, 0) * unit); break; case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: polygon.push_back(Vector2(-0.5, 0.5) * unit); polygon.push_back(Vector2(-1.5, 1.5) * unit); polygon.push_back(Vector2(0, 3) * unit); polygon.push_back(Vector2(1.5, 1.5) * unit); polygon.push_back(Vector2(0.5, 0.5) * unit); polygon.push_back(Vector2(0, 1) * unit); break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: polygon.push_back(Vector2(-0.5, -0.5) * unit); polygon.push_back(Vector2(-1.5, -1.5) * unit); polygon.push_back(Vector2(-3, 0) * unit); polygon.push_back(Vector2(-1.5, 1.5) * unit); polygon.push_back(Vector2(-0.5, 0.5) * unit); polygon.push_back(Vector2(-1, 0) * unit); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: polygon.push_back(Vector2(-0.5, -0.5) * unit); polygon.push_back(Vector2(-1.5, -1.5) * unit); polygon.push_back(Vector2(0, -3) * unit); polygon.push_back(Vector2(1.5, -1.5) * unit); polygon.push_back(Vector2(0.5, -0.5) * unit); polygon.push_back(Vector2(0, -1) * unit); break; default: break; } return polygon; } Vector TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) { Vector2 unit = Vector2(p_size) / 6.0; Vector polygon; switch (p_bit) { case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: polygon.push_back(Vector2(1, 0) * unit); polygon.push_back(Vector2(3, 0) * unit); polygon.push_back(Vector2(0, 3) * unit); polygon.push_back(Vector2(0, 1) * unit); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: polygon.push_back(Vector2(-1, 0) * unit); polygon.push_back(Vector2(-3, 0) * unit); polygon.push_back(Vector2(0, 3) * unit); polygon.push_back(Vector2(0, 1) * unit); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: polygon.push_back(Vector2(-1, 0) * unit); polygon.push_back(Vector2(-3, 0) * unit); polygon.push_back(Vector2(0, -3) * unit); polygon.push_back(Vector2(0, -1) * unit); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: polygon.push_back(Vector2(1, 0) * unit); polygon.push_back(Vector2(3, 0) * unit); polygon.push_back(Vector2(0, -3) * unit); polygon.push_back(Vector2(0, -1) * unit); break; default: break; } return polygon; } Vector TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { Vector point_list; point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0)); point_list.push_back(Vector2(0, 3)); point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0)); point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0))); point_list.push_back(Vector2(0, -3)); point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0))); point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); Vector2 unit = Vector2(p_size) / 6.0; for (int i = 0; i < point_list.size(); i++) { point_list.write[i] = point_list[i] * unit; } Vector polygon; if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: polygon.push_back(point_list[17]); polygon.push_back(point_list[0]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: polygon.push_back(point_list[0]); polygon.push_back(point_list[1]); polygon.push_back(point_list[2]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: polygon.push_back(point_list[2]); polygon.push_back(point_list[3]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: polygon.push_back(point_list[3]); polygon.push_back(point_list[4]); polygon.push_back(point_list[5]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: polygon.push_back(point_list[5]); polygon.push_back(point_list[6]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: polygon.push_back(point_list[6]); polygon.push_back(point_list[7]); polygon.push_back(point_list[8]); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: polygon.push_back(point_list[8]); polygon.push_back(point_list[9]); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: polygon.push_back(point_list[9]); polygon.push_back(point_list[10]); polygon.push_back(point_list[11]); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: polygon.push_back(point_list[11]); polygon.push_back(point_list[12]); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: polygon.push_back(point_list[12]); polygon.push_back(point_list[13]); polygon.push_back(point_list[14]); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: polygon.push_back(point_list[14]); polygon.push_back(point_list[15]); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: polygon.push_back(point_list[15]); polygon.push_back(point_list[16]); polygon.push_back(point_list[17]); break; default: break; } } else { if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { for (int i = 0; i < point_list.size(); i++) { point_list.write[i] = Vector2(point_list[i].y, point_list[i].x); } } switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: polygon.push_back(point_list[3]); polygon.push_back(point_list[4]); polygon.push_back(point_list[5]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: polygon.push_back(point_list[2]); polygon.push_back(point_list[3]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: polygon.push_back(point_list[0]); polygon.push_back(point_list[1]); polygon.push_back(point_list[2]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: polygon.push_back(point_list[17]); polygon.push_back(point_list[0]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: polygon.push_back(point_list[15]); polygon.push_back(point_list[16]); polygon.push_back(point_list[17]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: polygon.push_back(point_list[14]); polygon.push_back(point_list[15]); break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: polygon.push_back(point_list[12]); polygon.push_back(point_list[13]); polygon.push_back(point_list[14]); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: polygon.push_back(point_list[11]); polygon.push_back(point_list[12]); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: polygon.push_back(point_list[9]); polygon.push_back(point_list[10]); polygon.push_back(point_list[11]); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: polygon.push_back(point_list[8]); polygon.push_back(point_list[9]); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: polygon.push_back(point_list[6]); polygon.push_back(point_list[7]); polygon.push_back(point_list[8]); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: polygon.push_back(point_list[5]); polygon.push_back(point_list[6]); break; default: break; } } int half_polygon_size = polygon.size(); for (int i = 0; i < half_polygon_size; i++) { polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0); } return polygon; } Vector TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { Vector point_list; point_list.push_back(Vector2(3, 0)); point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); point_list.push_back(Vector2(0, 3)); point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(-3, 0)); point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); point_list.push_back(Vector2(0, -3)); point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))); Vector2 unit = Vector2(p_size) / 6.0; for (int i = 0; i < point_list.size(); i++) { point_list.write[i] = point_list[i] * unit; } Vector polygon; if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: polygon.push_back(point_list[0]); polygon.push_back(point_list[1]); polygon.push_back(point_list[2]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: polygon.push_back(point_list[2]); polygon.push_back(point_list[3]); polygon.push_back(point_list[4]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: polygon.push_back(point_list[4]); polygon.push_back(point_list[5]); polygon.push_back(point_list[6]); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: polygon.push_back(point_list[6]); polygon.push_back(point_list[7]); polygon.push_back(point_list[8]); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: polygon.push_back(point_list[8]); polygon.push_back(point_list[9]); polygon.push_back(point_list[10]); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: polygon.push_back(point_list[10]); polygon.push_back(point_list[11]); polygon.push_back(point_list[0]); break; default: break; } } else { if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { for (int i = 0; i < point_list.size(); i++) { point_list.write[i] = Vector2(point_list[i].y, point_list[i].x); } } switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: polygon.push_back(point_list[2]); polygon.push_back(point_list[3]); polygon.push_back(point_list[4]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: polygon.push_back(point_list[0]); polygon.push_back(point_list[1]); polygon.push_back(point_list[2]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: polygon.push_back(point_list[10]); polygon.push_back(point_list[11]); polygon.push_back(point_list[0]); break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: polygon.push_back(point_list[8]); polygon.push_back(point_list[9]); polygon.push_back(point_list[10]); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: polygon.push_back(point_list[6]); polygon.push_back(point_list[7]); polygon.push_back(point_list[8]); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: polygon.push_back(point_list[4]); polygon.push_back(point_list[5]); polygon.push_back(point_list[6]); break; default: break; } } int half_polygon_size = polygon.size(); for (int i = 0; i < half_polygon_size; i++) { polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0); } return polygon; } Vector TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { Vector point_list; point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(0, 3)); point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0))); point_list.push_back(Vector2(0, -3)); point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))); Vector2 unit = Vector2(p_size) / 6.0; for (int i = 0; i < point_list.size(); i++) { point_list.write[i] = point_list[i] * unit; } Vector polygon; if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: polygon.push_back(point_list[5]); polygon.push_back(point_list[0]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: polygon.push_back(point_list[0]); polygon.push_back(point_list[1]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: polygon.push_back(point_list[1]); polygon.push_back(point_list[2]); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: polygon.push_back(point_list[2]); polygon.push_back(point_list[3]); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: polygon.push_back(point_list[3]); polygon.push_back(point_list[4]); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: polygon.push_back(point_list[4]); polygon.push_back(point_list[5]); break; default: break; } } else { if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { for (int i = 0; i < point_list.size(); i++) { point_list.write[i] = Vector2(point_list[i].y, point_list[i].x); } } switch (p_bit) { case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: polygon.push_back(point_list[0]); polygon.push_back(point_list[1]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: polygon.push_back(point_list[5]); polygon.push_back(point_list[0]); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: polygon.push_back(point_list[4]); polygon.push_back(point_list[5]); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: polygon.push_back(point_list[3]); polygon.push_back(point_list[4]); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: polygon.push_back(point_list[2]); polygon.push_back(point_list[3]); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: polygon.push_back(point_list[1]); polygon.push_back(point_list[2]); break; default: break; } } int half_polygon_size = polygon.size(); for (int i = 0; i < half_polygon_size; i++) { polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0); } return polygon; } void TileSet::reset_state() { occlusion_layers.clear(); physics_layers.clear(); custom_data_layers.clear(); } const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1); const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1; #ifndef DISABLE_DEPRECATED void TileSet::compatibility_conversion() { for (Map::Element *E = compatibility_data.front(); E; E = E->next()) { CompatibilityTileData *ctd = E->value(); // Add the texture TileSetAtlasSource *atlas_source = memnew(TileSetAtlasSource); int source_id = add_source(Ref(atlas_source)); atlas_source->set_texture(ctd->texture); // Handle each tile as a new source. Not optimal but at least it should stay compatible. switch (ctd->tile_mode) { case 0: // SINGLE_TILE // TODO break; case 1: // AUTO_TILE // TODO break; case 2: // ATLAS_TILE atlas_source->set_margins(ctd->region.get_position()); atlas_source->set_separation(Vector2i(ctd->autotile_spacing, ctd->autotile_spacing)); atlas_source->set_texture_region_size(ctd->autotile_tile_size); Size2i atlas_size = ctd->region.get_size() / (ctd->autotile_tile_size + atlas_source->get_separation()); for (int i = 0; i < atlas_size.x; i++) { for (int j = 0; j < atlas_size.y; j++) { Vector2i coords = Vector2i(i, j); for (int flags = 0; flags < 8; flags++) { bool flip_h = flags & 1; bool flip_v = flags & 2; bool transpose = flags & 4; int alternative_tile = 0; if (!atlas_source->has_tile(coords)) { atlas_source->create_tile(coords); } else { alternative_tile = atlas_source->create_alternative_tile(coords); } TileData *tile_data = Object::cast_to(atlas_source->get_tile_data(coords, alternative_tile)); tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); tile_data->set_transpose(transpose); tile_data->tile_set_material(ctd->material); tile_data->set_modulate(ctd->modulate); tile_data->set_z_index(ctd->z_index); if (ctd->autotile_occluder_map.has(coords)) { if (get_occlusion_layers_count() < 1) { set_occlusion_layers_count(1); } tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]); } if (ctd->autotile_navpoly_map.has(coords)) { if (get_navigation_layers_count() < 1) { set_navigation_layers_count(1); } tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]); } if (ctd->autotile_priority_map.has(coords)) { tile_data->set_probability(ctd->autotile_priority_map[coords]); } if (ctd->autotile_z_index_map.has(coords)) { tile_data->set_z_index(ctd->autotile_z_index_map[coords]); } // Add the shapes. if (ctd->shapes.size() > 0) { if (get_physics_layers_count() < 1) { set_physics_layers_count(1); } } for (int k = 0; k < ctd->shapes.size(); k++) { CompatibilityShapeData csd = ctd->shapes[k]; if (csd.autotile_coords == coords) { Ref convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor if (convex_shape.is_valid()) { Vector polygon = convex_shape->get_points(); for (int point_index = 0; point_index < polygon.size(); point_index++) { polygon.write[point_index] = csd.transform.xform(polygon[point_index]); } tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1); int index = tile_data->get_collision_polygons_count(0) - 1; tile_data->set_collision_polygon_one_way(0, index, csd.one_way); tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin); tile_data->set_collision_polygon_points(0, index, polygon); } } } // -- TODO: handle -- // Those are offset for the whole atlas, they are likely useless for the atlases, but might make sense for single tiles. // texture offset // occluder_offset // navigation_offset // For terrains, ignored for now? // bitmask_mode // bitmask_flags } } } break; } // Offset all shapes for (int k = 0; k < ctd->shapes.size(); k++) { Ref convex = ctd->shapes[k].shape; if (convex.is_valid()) { Vector points = convex->get_points(); for (int i_point = 0; i_point < points.size(); i_point++) { points.write[i_point] = points[i_point] - get_tile_size() / 2; } convex->set_points(points); } } // Add the mapping to the map compatibility_source_mapping.insert(E->key(), source_id); } // Reset compatibility data for (Map::Element *E = compatibility_data.front(); E; E = E->next()) { memdelete(E->get()); } compatibility_data = Map(); } #endif // DISABLE_DEPRECATED bool TileSet::_set(const StringName &p_name, const Variant &p_value) { Vector components = String(p_name).split("/", true, 2); #ifndef DISABLE_DEPRECATED // TODO: THIS IS HOW WE CHECK IF WE HAVE A DEPRECATED RESOURCE // This should be moved to a dedicated conversion system if (components.size() >= 1 && components[0].is_valid_int()) { int id = components[0].to_int(); // Get or create the compatibility object CompatibilityTileData *ctd; Map::Element *E = compatibility_data.find(id); if (!E) { ctd = memnew(CompatibilityTileData); compatibility_data.insert(id, ctd); } else { ctd = E->get(); } if (components.size() < 2) { return false; } String what = components[1]; if (what == "name") { ctd->name = p_value; } else if (what == "texture") { ctd->texture = p_value; } else if (what == "tex_offset") { ctd->tex_offset = p_value; } else if (what == "material") { ctd->material = p_value; } else if (what == "modulate") { ctd->modulate = p_value; } else if (what == "region") { ctd->region = p_value; } else if (what == "tile_mode") { ctd->tile_mode = p_value; } else if (what.left(9) == "autotile") { what = what.substr(9); if (what == "bitmask_mode") { ctd->autotile_bitmask_mode = p_value; } else if (what == "icon_coordinate") { ctd->autotile_icon_coordinate = p_value; } else if (what == "tile_size") { ctd->autotile_tile_size = p_value; } else if (what == "spacing") { ctd->autotile_spacing = p_value; } else if (what == "bitmask_flags") { if (p_value.is_array()) { Array p = p_value; Vector2i last_coord; while (p.size() > 0) { if (p[0].get_type() == Variant::VECTOR2) { last_coord = p[0]; } else if (p[0].get_type() == Variant::INT) { ctd->autotile_bitmask_flags.insert(last_coord, p[0]); } p.pop_front(); } } } else if (what == "occluder_map") { Array p = p_value; Vector2 last_coord; while (p.size() > 0) { if (p[0].get_type() == Variant::VECTOR2) { last_coord = p[0]; } else if (p[0].get_type() == Variant::OBJECT) { ctd->autotile_occluder_map.insert(last_coord, p[0]); } p.pop_front(); } } else if (what == "navpoly_map") { Array p = p_value; Vector2 last_coord; while (p.size() > 0) { if (p[0].get_type() == Variant::VECTOR2) { last_coord = p[0]; } else if (p[0].get_type() == Variant::OBJECT) { ctd->autotile_navpoly_map.insert(last_coord, p[0]); } p.pop_front(); } } else if (what == "priority_map") { Array p = p_value; Vector3 val; Vector2 v; int priority; while (p.size() > 0) { val = p[0]; if (val.z > 1) { v.x = val.x; v.y = val.y; priority = (int)val.z; ctd->autotile_priority_map.insert(v, priority); } p.pop_front(); } } else if (what == "z_index_map") { Array p = p_value; Vector3 val; Vector2 v; int z_index; while (p.size() > 0) { val = p[0]; if (val.z != 0) { v.x = val.x; v.y = val.y; z_index = (int)val.z; ctd->autotile_z_index_map.insert(v, z_index); } p.pop_front(); } } } else if (what == "shapes") { Array p = p_value; for (int i = 0; i < p.size(); i++) { CompatibilityShapeData csd; Dictionary d = p[i]; for (int j = 0; j < d.size(); j++) { String key = d.get_key_at_index(j); if (key == "autotile_coord") { csd.autotile_coords = d[key]; } else if (key == "one_way") { csd.one_way = d[key]; } else if (key == "one_way_margin") { csd.one_way_margin = d[key]; } else if (key == "shape") { csd.shape = d[key]; } else if (key == "shape_transform") { csd.transform = d[key]; } } ctd->shapes.push_back(csd); } /* // IGNORED FOR NOW, they seem duplicated data compared to the shapes array } else if (what == "shape") { // TODO } else if (what == "shape_offset") { // TODO } else if (what == "shape_transform") { // TODO } else if (what == "shape_one_way") { // TODO } else if (what == "shape_one_way_margin") { // TODO } // IGNORED FOR NOW, maybe useless ? else if (what == "occluder_offset") { // Not } else if (what == "navigation_offset") { // TODO } */ } else if (what == "z_index") { ctd->z_index = p_value; // TODO: remove the conversion from here, it's not where it should be done compatibility_conversion(); } else { return false; } } else { #endif // DISABLE_DEPRECATED // This is now a new property. if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { // Occlusion layers. int index = components[0].trim_prefix("occlusion_layer_").to_int(); ERR_FAIL_COND_V(index < 0, false); if (components[1] == "light_mask") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); if (index >= occlusion_layers.size()) { set_occlusion_layers_count(index + 1); } set_occlusion_layer_light_mask(index, p_value); return true; } else if (components[1] == "sdf_collision") { ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); if (index >= occlusion_layers.size()) { set_occlusion_layers_count(index + 1); } set_occlusion_layer_sdf_collision(index, p_value); return true; } } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { // Physics layers. int index = components[0].trim_prefix("physics_layer_").to_int(); ERR_FAIL_COND_V(index < 0, false); if (components[1] == "collision_layer") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); if (index >= physics_layers.size()) { set_physics_layers_count(index + 1); } set_physics_layer_collision_layer(index, p_value); return true; } else if (components[1] == "collision_mask") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); if (index >= physics_layers.size()) { set_physics_layers_count(index + 1); } set_physics_layer_collision_mask(index, p_value); return true; } else if (components[1] == "physics_material") { Ref physics_material = p_value; ERR_FAIL_COND_V(!physics_material.is_valid(), false); if (index >= physics_layers.size()) { set_physics_layers_count(index + 1); } set_physics_layer_physics_material(index, physics_material); return true; } } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) { // Terrains. int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int(); ERR_FAIL_COND_V(terrain_set_index < 0, false); if (components[1] == "mode") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); if (terrain_set_index >= terrain_sets.size()) { set_terrain_sets_count(terrain_set_index + 1); } set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value))); } else if (components[1] == "terrains_count") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); if (terrain_set_index >= terrain_sets.size()) { set_terrain_sets_count(terrain_set_index + 1); } set_terrains_count(terrain_set_index, p_value); return true; } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { int terrain_index = components[1].trim_prefix("terrain_").to_int(); ERR_FAIL_COND_V(terrain_index < 0, false); if (components[2] == "name") { ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false); if (terrain_set_index >= terrain_sets.size()) { set_terrain_sets_count(terrain_set_index + 1); } if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { set_terrains_count(terrain_set_index, terrain_index + 1); } set_terrain_name(terrain_set_index, terrain_index, p_value); return true; } else if (components[2] == "color") { ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false); if (terrain_set_index >= terrain_sets.size()) { set_terrain_sets_count(terrain_set_index + 1); } if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { set_terrains_count(terrain_set_index, terrain_index + 1); } set_terrain_color(terrain_set_index, terrain_index, p_value); return true; } } } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { // Navigation layers. int index = components[0].trim_prefix("navigation_layer_").to_int(); ERR_FAIL_COND_V(index < 0, false); if (components[1] == "layers") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); if (index >= navigation_layers.size()) { set_navigation_layers_count(index + 1); } set_navigation_layer_layers(index, p_value); return true; } } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) { // Custom data layers. int index = components[0].trim_prefix("custom_data_layer_").to_int(); ERR_FAIL_COND_V(index < 0, false); if (components[1] == "name") { ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false); if (index >= custom_data_layers.size()) { set_custom_data_layers_count(index + 1); } set_custom_data_name(index, p_value); return true; } else if (components[1] == "type") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); if (index >= custom_data_layers.size()) { set_custom_data_layers_count(index + 1); } set_custom_data_type(index, Variant::Type(int(p_value))); return true; } } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) { // Create source only if it does not exists. int source_id = components[1].to_int(); if (!has_source(source_id)) { add_source(p_value, source_id); } return true; } #ifndef DISABLE_DEPRECATED } #endif // DISABLE_DEPRECATED return false; } bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { Vector components = String(p_name).split("/", true, 2); if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { // Occlusion layers. int index = components[0].trim_prefix("occlusion_layer_").to_int(); if (index < 0 || index >= occlusion_layers.size()) { return false; } if (components[1] == "light_mask") { r_ret = get_occlusion_layer_light_mask(index); return true; } else if (components[1] == "sdf_collision") { r_ret = get_occlusion_layer_sdf_collision(index); return true; } } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { // Physics layers. int index = components[0].trim_prefix("physics_layer_").to_int(); if (index < 0 || index >= physics_layers.size()) { return false; } if (components[1] == "collision_layer") { r_ret = get_physics_layer_collision_layer(index); return true; } else if (components[1] == "collision_mask") { r_ret = get_physics_layer_collision_mask(index); return true; } else if (components[1] == "physics_material") { r_ret = get_physics_layer_physics_material(index); return true; } } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) { // Terrains. int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int(); if (terrain_set_index < 0 || terrain_set_index >= terrain_sets.size()) { return false; } if (components[1] == "mode") { r_ret = get_terrain_set_mode(terrain_set_index); return true; } else if (components[1] == "terrains_count") { r_ret = get_terrains_count(terrain_set_index); return true; } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { int terrain_index = components[1].trim_prefix("terrain_").to_int(); if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { return false; } if (components[2] == "name") { r_ret = get_terrain_name(terrain_set_index, terrain_index); return true; } else if (components[2] == "color") { r_ret = get_terrain_color(terrain_set_index, terrain_index); return true; } } } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { // navigation layers. int index = components[0].trim_prefix("navigation_layer_").to_int(); if (index < 0 || index >= navigation_layers.size()) { return false; } if (components[1] == "layers") { r_ret = get_navigation_layer_layers(index); return true; } } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) { // Custom data layers. int index = components[0].trim_prefix("custom_data_layer_").to_int(); if (index < 0 || index >= custom_data_layers.size()) { return false; } if (components[1] == "name") { r_ret = get_custom_data_name(index); return true; } else if (components[1] == "type") { r_ret = get_custom_data_type(index); return true; } } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) { // Atlases data. int source_id = components[1].to_int(); if (has_source(source_id)) { r_ret = get_source(source_id); return true; } else { return false; } } return false; } void TileSet::_get_property_list(List *p_list) const { PropertyInfo property_info; // Rendering. p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < occlusion_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("occlusion_layer_%d/light_mask", i), PROPERTY_HINT_LAYERS_2D_RENDER)); // occlusion_layer_%d/sdf_collision property_info = PropertyInfo(Variant::BOOL, vformat("occlusion_layer_%d/sdf_collision", i)); if (occlusion_layers[i].sdf_collision == false) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); } // Physics. p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < physics_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_layer", i), PROPERTY_HINT_LAYERS_2D_PHYSICS)); // physics_layer_%d/collision_mask property_info = PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_mask", i), PROPERTY_HINT_LAYERS_2D_PHYSICS); if (physics_layers[i].collision_mask == 1) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); // physics_layer_%d/physics_material property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/physics_material", i), PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"); if (!physics_layers[i].physics_material.is_valid()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); } // Terrains. p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides")); p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/terrains_count", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) { p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index))); p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index))); } } // Navigation. p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < navigation_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("navigation_layer_%d/layers", i), PROPERTY_HINT_LAYERS_2D_NAVIGATION)); } // Custom data. String argt = "Any"; for (int i = 1; i < Variant::VARIANT_MAX; i++) { argt += "," + Variant::get_type_name(Variant::Type(i)); } p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < custom_data_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, vformat("custom_data_layer_%d/name", i))); p_list->push_back(PropertyInfo(Variant::INT, vformat("custom_data_layer_%d/type", i), PROPERTY_HINT_ENUM, argt)); } // Sources. // Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first. for (Map>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } void TileSet::_bind_methods() { // Sources management. ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id); ClassDB::bind_method(D_METHOD("add_source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source); ClassDB::bind_method(D_METHOD("set_source_id", "source_id"), &TileSet::set_source_id); ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count); ClassDB::bind_method(D_METHOD("get_source_id", "index"), &TileSet::get_source_id); ClassDB::bind_method(D_METHOD("has_source", "index"), &TileSet::has_source); ClassDB::bind_method(D_METHOD("get_source", "index"), &TileSet::get_source); // Shape and layout. ClassDB::bind_method(D_METHOD("set_tile_shape", "shape"), &TileSet::set_tile_shape); ClassDB::bind_method(D_METHOD("get_tile_shape"), &TileSet::get_tile_shape); ClassDB::bind_method(D_METHOD("set_tile_layout", "layout"), &TileSet::set_tile_layout); ClassDB::bind_method(D_METHOD("get_tile_layout"), &TileSet::get_tile_layout); ClassDB::bind_method(D_METHOD("set_tile_offset_axis", "alignment"), &TileSet::set_tile_offset_axis); ClassDB::bind_method(D_METHOD("get_tile_offset_axis"), &TileSet::get_tile_offset_axis); ClassDB::bind_method(D_METHOD("set_tile_size", "size"), &TileSet::set_tile_size); ClassDB::bind_method(D_METHOD("get_tile_size"), &TileSet::get_tile_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_shape", PROPERTY_HINT_ENUM, "Square,Isometric,Half-Offset Square,Hexagon"), "set_tile_shape", "get_tile_shape"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_layout", PROPERTY_HINT_ENUM, "Stacked,Stacked Offset,Stairs Right,Stairs Down,Diamond Right,Diamond Down"), "set_tile_layout", "get_tile_layout"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_offset_axis", PROPERTY_HINT_ENUM, "Horizontal Offset,Vertical Offset"), "set_tile_offset_axis", "get_tile_offset_axis"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size"), "set_tile_size", "get_tile_size"); // Rendering. ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping); ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping); ClassDB::bind_method(D_METHOD("set_y_sorting", "y_sorting"), &TileSet::set_y_sorting); ClassDB::bind_method(D_METHOD("is_y_sorting"), &TileSet::is_y_sorting); ClassDB::bind_method(D_METHOD("set_occlusion_layers_count", "occlusion_layers_count"), &TileSet::set_occlusion_layers_count); ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count); ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask); ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask"), &TileSet::get_occlusion_layer_light_mask); ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision); ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision"), &TileSet::get_occlusion_layer_sdf_collision); // Physics ClassDB::bind_method(D_METHOD("set_physics_layers_count", "physics_layers_count"), &TileSet::set_physics_layers_count); ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count); ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer); ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer); ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask); ClassDB::bind_method(D_METHOD("get_physics_layer_collision_mask", "layer_index"), &TileSet::get_physics_layer_collision_mask); ClassDB::bind_method(D_METHOD("set_physics_layer_physics_material", "layer_index", "physics_material"), &TileSet::set_physics_layer_physics_material); ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material); // Terrains ClassDB::bind_method(D_METHOD("set_terrain_sets_count", "terrain_sets_count"), &TileSet::set_terrain_sets_count); ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count); ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode); ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode); ClassDB::bind_method(D_METHOD("set_terrains_count", "terrain_set", "terrains_count"), &TileSet::set_terrains_count); ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count); ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name); ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name); ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color); ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color); // Navigation ClassDB::bind_method(D_METHOD("set_navigation_layers_count", "navigation_layers_count"), &TileSet::set_navigation_layers_count); ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count); ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers); ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers); // Custom data ClassDB::bind_method(D_METHOD("set_custom_data_layers_count", "custom_data_layers_count"), &TileSet::set_custom_data_layers_count); ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count); ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sorting"), "set_y_sorting", "is_y_sorting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "occlusion_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_occlusion_layers_count", "get_occlusion_layers_count"); ADD_GROUP("Physics", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_physics_layers_count", "get_physics_layers_count"); ADD_GROUP("Terrains", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "terrains_sets_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_terrain_sets_count", "get_terrain_sets_count"); ADD_GROUP("Navigation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_navigation_layers_count", "get_navigation_layers_count"); ADD_GROUP("Custom data", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_custom_data_layers_count", "get_custom_data_layers_count"); // -- Enum binding -- BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE); BIND_ENUM_CONSTANT(TILE_SHAPE_ISOMETRIC); BIND_ENUM_CONSTANT(TILE_SHAPE_HALF_OFFSET_SQUARE); BIND_ENUM_CONSTANT(TILE_SHAPE_HEXAGON); BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED); BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED_OFFSET); BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_RIGHT); BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_DOWN); BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_RIGHT); BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_DOWN); BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL); BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_SIDE); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_CORNER); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_SIDE); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_CORNER); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_SIDE); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_CORNER); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER); BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES); BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS); BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_SIDES); } TileSet::TileSet() { // Instantiate the tile meshes. tile_lines_mesh.instantiate(); tile_filled_mesh.instantiate(); // Instanciate and list all plugins. tile_set_plugins_vector.append(memnew(TileSetPluginAtlasRendering)); tile_set_plugins_vector.append(memnew(TileSetPluginAtlasPhysics)); tile_set_plugins_vector.append(memnew(TileSetPluginAtlasNavigation)); tile_set_plugins_vector.append(memnew(TileSetPluginScenesCollections)); } TileSet::~TileSet() { #ifndef DISABLE_DEPRECATED for (Map::Element *E = compatibility_data.front(); E; E = E->next()) { memdelete(E->get()); } #endif // DISABLE_DEPRECATED while (!source_ids.is_empty()) { remove_source(source_ids[0]); } for (int i = 0; i < tile_set_plugins_vector.size(); i++) { memdelete(tile_set_plugins_vector[i]); } } /////////////////////////////// TileSetSource ////////////////////////////////////// void TileSetSource::set_tile_set(const TileSet *p_tile_set) { tile_set = p_tile_set; } /////////////////////////////// TileSetAtlasSource ////////////////////////////////////// void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) { tile_set = p_tile_set; // Set the TileSet on all TileData. for (Map::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { for (Map::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { E_alternative->get()->set_tile_set(tile_set); } } } void TileSetAtlasSource::notify_tile_data_properties_should_change() { // Set the TileSet on all TileData. for (Map::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { for (Map::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { E_alternative->get()->notify_tile_data_properties_should_change(); } } } void TileSetAtlasSource::reset_state() { // Reset all TileData. for (Map::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { for (Map::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { E_alternative->get()->reset_state(); } } } void TileSetAtlasSource::set_texture(Ref p_texture) { texture = p_texture; emit_changed(); } Ref TileSetAtlasSource::get_texture() const { return texture; } void TileSetAtlasSource::set_margins(Vector2i p_margins) { if (p_margins.x < 0 || p_margins.y < 0) { WARN_PRINT("Atlas source margins should be positive."); margins = Vector2i(MAX(0, p_margins.x), MAX(0, p_margins.y)); } else { margins = p_margins; } emit_changed(); } Vector2i TileSetAtlasSource::get_margins() const { return margins; } void TileSetAtlasSource::set_separation(Vector2i p_separation) { if (p_separation.x < 0 || p_separation.y < 0) { WARN_PRINT("Atlas source separation should be positive."); separation = Vector2i(MAX(0, p_separation.x), MAX(0, p_separation.y)); } else { separation = p_separation; } emit_changed(); } Vector2i TileSetAtlasSource::get_separation() const { return separation; } void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) { if (p_tile_size.x <= 0 || p_tile_size.y <= 0) { WARN_PRINT("Atlas source tile_size should be strictly positive."); texture_region_size = Vector2i(MAX(1, p_tile_size.x), MAX(1, p_tile_size.y)); } else { texture_region_size = p_tile_size; } emit_changed(); } Vector2i TileSetAtlasSource::get_texture_region_size() const { return texture_region_size; } Vector2i TileSetAtlasSource::get_atlas_grid_size() const { Ref texture = get_texture(); if (!texture.is_valid()) { return Vector2i(); } ERR_FAIL_COND_V(texture_region_size.x <= 0 || texture_region_size.y <= 0, Vector2i()); Size2i valid_area = texture->get_size() - margins; // Compute the number of valid tiles in the tiles atlas Size2i grid_size = Size2i(); if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) { valid_area -= texture_region_size; grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation); } return grid_size; } bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) { Vector components = String(p_name).split("/", true, 2); // Compute the vector2i if we have coordinates. Vector coords_split = components[0].split(":"); Vector2i coords = TileSetSource::INVALID_ATLAS_COORDS; if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) { coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int()); } // Properties. if (coords != TileSetSource::INVALID_ATLAS_COORDS) { // Create the tile if needed. if (!has_tile(coords)) { create_tile(coords); } if (components.size() >= 2) { // Properties. if (components[1] == "size_in_atlas") { move_tile_in_atlas(coords, coords, p_value); } else if (components[1] == "next_alternative_id") { tiles[coords].next_alternative_id = p_value; } else if (components[1].is_valid_int()) { int alternative_id = components[1].to_int(); if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) { // Create the alternative if needed ? if (!has_alternative_tile(coords, alternative_id)) { create_alternative_tile(coords, alternative_id); } if (!tiles[coords].alternatives.has(alternative_id)) { tiles[coords].alternatives[alternative_id] = memnew(TileData); tiles[coords].alternatives[alternative_id]->set_tile_set(tile_set); tiles[coords].alternatives[alternative_id]->set_allow_transform(alternative_id > 0); tiles[coords].alternatives_ids.append(alternative_id); } if (components.size() >= 3) { bool valid; tiles[coords].alternatives[alternative_id]->set(components[2], p_value, &valid); return valid; } else { // Only create the alternative if it did not exist yet. return true; } } } } } return false; } bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const { Vector components = String(p_name).split("/", true, 2); // Properties. Vector coords_split = components[0].split(":"); if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) { Vector2i coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int()); if (tiles.has(coords)) { if (components.size() >= 2) { // Properties. if (components[1] == "size_in_atlas") { r_ret = tiles[coords].size_in_atlas; return true; } else if (components[1] == "next_alternative_id") { r_ret = tiles[coords].next_alternative_id; return true; } else if (components[1].is_valid_int()) { int alternative_id = components[1].to_int(); if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) { if (components.size() >= 3) { bool valid; r_ret = tiles[coords].alternatives[alternative_id]->get(components[2], &valid); return valid; } else { // Only to notify the tile alternative exists. r_ret = alternative_id; return true; } } } } } } return false; } void TileSetAtlasSource::_get_property_list(List *p_list) const { // Atlases data. PropertyInfo property_info; for (Map::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { List tile_property_list; // size_in_atlas property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); if (E_tile->get().size_in_atlas == Vector2i(1, 1)) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // next_alternative_id property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); if (E_tile->get().next_alternative_id == 1) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); for (Map::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) { // Add a dummy property to show the alternative exists. tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); // Get the alternative tile's properties and append them to the list of properties. List alternative_property_list; E_alternative->get()->get_property_list(&alternative_property_list); for (List::Element *E_property = alternative_property_list.front(); E_property; E_property = E_property->next()) { property_info = E_property->get(); bool valid; Variant default_value = ClassDB::class_get_default_property_value("TileData", property_info.name, &valid); Variant value = E_alternative->get()->get(property_info.name); if (valid && value == default_value) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), property_info.name); tile_property_list.push_back(property_info); } } // Add all alternative. for (List::Element *E_property = tile_property_list.front(); E_property; E_property = E_property->next()) { E_property->get().name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), E_property->get().name); p_list->push_back(E_property->get()); } } } void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector2i p_size) { // Create a tile if it does not exists. ERR_FAIL_COND(p_atlas_coords.x < 0 || p_atlas_coords.y < 0); ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0); for (int x = 0; x < p_size.x; x++) { for (int y = 0; y < p_size.y; y++) { Vector2i coords = p_atlas_coords + Vector2i(x, y); ERR_FAIL_COND_MSG(tiles.has(coords), vformat("Cannot create tile at position %s with size %s. Already a tile present at %s.", p_atlas_coords, p_size, coords)); } } // Create and resize the tile. tiles.insert(p_atlas_coords, TileSetAtlasSource::TileAlternativesData()); tiles_ids.append(p_atlas_coords); tiles_ids.sort(); tiles[p_atlas_coords].size_in_atlas = p_size; tiles[p_atlas_coords].alternatives[0] = memnew(TileData); tiles[p_atlas_coords].alternatives[0]->set_tile_set(tile_set); tiles[p_atlas_coords].alternatives[0]->set_allow_transform(false); tiles[p_atlas_coords].alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed)); tiles[p_atlas_coords].alternatives[0]->notify_property_list_changed(); tiles[p_atlas_coords].alternatives_ids.append(0); // Add all covered positions to the mapping cache for (int x = 0; x < p_size.x; x++) { for (int y = 0; y < p_size.y; y++) { Vector2i coords = p_atlas_coords + Vector2i(x, y); _coords_mapping_cache[coords] = p_atlas_coords; } } emit_signal("changed"); } void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) { ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); // Remove all covered positions from the mapping cache Size2i size = tiles[p_atlas_coords].size_in_atlas; for (int x = 0; x < size.x; x++) { for (int y = 0; y < size.y; y++) { Vector2i coords = p_atlas_coords + Vector2i(x, y); _coords_mapping_cache.erase(coords); } } // Free tile data. for (Map::Element *E_tile_data = tiles[p_atlas_coords].alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) { memdelete(E_tile_data->get()); } // Delete the tile tiles.erase(p_atlas_coords); tiles_ids.erase(p_atlas_coords); tiles_ids.sort(); emit_signal("changed"); } bool TileSetAtlasSource::has_tile(Vector2i p_atlas_coords) const { return tiles.has(p_atlas_coords); } Vector2i TileSetAtlasSource::get_tile_at_coords(Vector2i p_atlas_coords) const { if (!_coords_mapping_cache.has(p_atlas_coords)) { return INVALID_ATLAS_COORDS; } return _coords_mapping_cache[p_atlas_coords]; } Vector2i TileSetAtlasSource::get_tile_size_in_atlas(Vector2i p_atlas_coords) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(-1, -1), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); return tiles[p_atlas_coords].size_in_atlas; } int TileSetAtlasSource::get_tiles_count() const { return tiles_ids.size(); } Vector2i TileSetAtlasSource::get_tile_id(int p_index) const { ERR_FAIL_INDEX_V(p_index, tiles_ids.size(), TileSetSource::INVALID_ATLAS_COORDS); return tiles_ids[p_index]; } Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); Vector2i size_in_atlas = tiles[p_atlas_coords].size_in_atlas; Vector2 region_size = texture_region_size * size_in_atlas + separation * (size_in_atlas - Vector2i(1, 1)); Vector2 origin = margins + (p_atlas_coords * (texture_region_size + separation)); return Rect2(origin, region_size); ; } Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); ERR_FAIL_COND_V_MSG(!has_alternative_tile(p_atlas_coords, p_alternative_tile), Vector2i(), vformat("TileSetAtlasSource has no alternative tile with id %d at %s.", p_alternative_tile, String(p_atlas_coords))); ERR_FAIL_COND_V(!tile_set, Vector2i()); Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2; margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y)); Vector2i effective_texture_offset = Object::cast_to(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset(); if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) { effective_texture_offset.x = CLAMP(effective_texture_offset.x, -margin.x, margin.x); effective_texture_offset.y = CLAMP(effective_texture_offset.y, -margin.y, margin.y); } return effective_texture_offset; } bool TileSetAtlasSource::can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords; if (new_atlas_coords.x < 0 || new_atlas_coords.y < 0) { return false; } Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas; ERR_FAIL_COND_V(size.x <= 0 || size.y <= 0, false); Size2i grid_size = get_atlas_grid_size(); if (new_atlas_coords.x + size.x > grid_size.x || new_atlas_coords.y + size.y > grid_size.y) { return false; } Rect2i new_rect = Rect2i(new_atlas_coords, size); // Check if the new tile can fit in the new rect. for (int x = new_rect.position.x; x < new_rect.get_end().x; x++) { for (int y = new_rect.position.y; y < new_rect.get_end().y; y++) { Vector2i coords = get_tile_at_coords(Vector2i(x, y)); if (coords != p_atlas_coords && coords != TileSetSource::INVALID_ATLAS_COORDS) { return false; } } } return true; } void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) { bool can_move = can_move_tile_in_atlas(p_atlas_coords, p_new_atlas_coords, p_new_size); ERR_FAIL_COND_MSG(!can_move, vformat("Cannot move tile at position %s with size %s. Tile already present.", p_new_atlas_coords, p_new_size)); // Compute the actual new rect from arguments. Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords; Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas; if (new_atlas_coords == p_atlas_coords && size == tiles[p_atlas_coords].size_in_atlas) { return; } // Remove all covered positions from the mapping cache. Size2i old_size = tiles[p_atlas_coords].size_in_atlas; for (int x = 0; x < old_size.x; x++) { for (int y = 0; y < old_size.y; y++) { Vector2i coords = p_atlas_coords + Vector2i(x, y); _coords_mapping_cache.erase(coords); } } // Move the tile and update its size. if (new_atlas_coords != p_atlas_coords) { tiles[new_atlas_coords] = tiles[p_atlas_coords]; tiles.erase(p_atlas_coords); tiles_ids.erase(p_atlas_coords); tiles_ids.append(new_atlas_coords); tiles_ids.sort(); } tiles[new_atlas_coords].size_in_atlas = size; // Add all covered positions to the mapping cache again. for (int x = 0; x < size.x; x++) { for (int y = 0; y < size.y; y++) { Vector2i coords = new_atlas_coords + Vector2i(x, y); _coords_mapping_cache[coords] = new_atlas_coords; } } emit_signal("changed"); } bool TileSetAtlasSource::has_tiles_outside_texture() { Vector2i grid_size = get_atlas_grid_size(); Vector to_remove; for (Map::Element *E = tiles.front(); E; E = E->next()) { if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) { return true; } } return false; } void TileSetAtlasSource::clear_tiles_outside_texture() { Vector2i grid_size = get_atlas_grid_size(); Vector to_remove; for (Map::Element *E = tiles.front(); E; E = E->next()) { if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) { to_remove.append(E->key()); } } for (int i = 0; i < to_remove.size(); i++) { remove_tile(to_remove[i]); } } int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), -1, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override)); int new_alternative_id = p_alternative_id_override >= 0 ? p_alternative_id_override : tiles[p_atlas_coords].next_alternative_id; tiles[p_atlas_coords].alternatives[new_alternative_id] = memnew(TileData); tiles[p_atlas_coords].alternatives[new_alternative_id]->set_tile_set(tile_set); tiles[p_atlas_coords].alternatives[new_alternative_id]->set_allow_transform(true); tiles[p_atlas_coords].alternatives[new_alternative_id]->notify_property_list_changed(); tiles[p_atlas_coords].alternatives_ids.append(new_alternative_id); tiles[p_atlas_coords].alternatives_ids.sort(); _compute_next_alternative_id(p_atlas_coords); emit_signal("changed"); return new_alternative_id; } void TileSetAtlasSource::remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) { ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot remove the alternative with id 0, the base tile alternative cannot be removed."); memdelete(tiles[p_atlas_coords].alternatives[p_alternative_tile]); tiles[p_atlas_coords].alternatives.erase(p_alternative_tile); tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile); tiles[p_atlas_coords].alternatives_ids.sort(); emit_signal("changed"); } void TileSetAtlasSource::set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id) { ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot change the alternative with id 0, the base tile alternative cannot be modified."); ERR_FAIL_COND_MSG(tiles[p_atlas_coords].alternatives.has(p_new_id), vformat("TileSetAtlasSource has already an alternative with id %d at %s.", p_new_id, String(p_atlas_coords))); tiles[p_atlas_coords].alternatives[p_new_id] = tiles[p_atlas_coords].alternatives[p_alternative_tile]; tiles[p_atlas_coords].alternatives_ids.append(p_new_id); tiles[p_atlas_coords].alternatives.erase(p_alternative_tile); tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile); tiles[p_atlas_coords].alternatives_ids.sort(); emit_signal("changed"); } bool TileSetAtlasSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); return tiles[p_atlas_coords].alternatives.has(p_alternative_tile); } int TileSetAtlasSource::get_next_alternative_tile_id(const Vector2i p_atlas_coords) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); return tiles[p_atlas_coords].next_alternative_id; } int TileSetAtlasSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); return tiles[p_atlas_coords].alternatives_ids.size(); } int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_INDEX_V(p_index, tiles[p_atlas_coords].alternatives_ids.size(), -1); return tiles[p_atlas_coords].alternatives_ids[p_index]; } Object *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); return tiles[p_atlas_coords].alternatives[p_alternative_tile]; } void TileSetAtlasSource::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TileSetAtlasSource::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &TileSetAtlasSource::get_texture); ClassDB::bind_method(D_METHOD("set_margins", "margins"), &TileSetAtlasSource::set_margins); ClassDB::bind_method(D_METHOD("get_margins"), &TileSetAtlasSource::get_margins); ClassDB::bind_method(D_METHOD("set_separation", "separation"), &TileSetAtlasSource::set_separation); ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation); ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size); ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_margins", "get_margins"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_separation", "get_separation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size"); // Base tiles ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1))); ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetAtlasSource::has_tile); ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1))); ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1))); ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas); ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetAtlasSource::get_tiles_count); ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetAtlasSource::get_tile_id); ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords); // Alternative tiles ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile); ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id); ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::has_alternative_tile); ClassDB::bind_method(D_METHOD("get_next_alternative_tile_id", "atlas_coords"), &TileSetAtlasSource::get_next_alternative_tile_id); ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetAtlasSource::get_alternative_tiles_count); ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetAtlasSource::get_alternative_tile_id); ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "index"), &TileSetAtlasSource::get_tile_data); // Helpers. ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size); ClassDB::bind_method(D_METHOD("has_tiles_outside_texture"), &TileSetAtlasSource::has_tiles_outside_texture); ClassDB::bind_method(D_METHOD("clear_tiles_outside_texture"), &TileSetAtlasSource::clear_tiles_outside_texture); ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords"), &TileSetAtlasSource::get_tile_texture_region); } TileSetAtlasSource::~TileSetAtlasSource() { // Free everything needed. for (Map::Element *E_alternatives = tiles.front(); E_alternatives; E_alternatives = E_alternatives->next()) { for (Map::Element *E_tile_data = E_alternatives->get().alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) { memdelete(E_tile_data->get()); } } } TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); return tiles[p_atlas_coords].alternatives[p_alternative_tile]; } const TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords))); return tiles[p_atlas_coords].alternatives[p_alternative_tile]; } void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coords) { ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); while (tiles[p_atlas_coords].alternatives.has(tiles[p_atlas_coords].next_alternative_id)) { tiles[p_atlas_coords].next_alternative_id = (tiles[p_atlas_coords].next_alternative_id % 1073741823) + 1; // 2 ** 30 }; } /////////////////////////////// TileSetScenesCollectionSource ////////////////////////////////////// void TileSetScenesCollectionSource::_compute_next_alternative_id() { while (scenes.has(next_scene_id)) { next_scene_id = (next_scene_id % 1073741823) + 1; // 2 ** 30 }; } int TileSetScenesCollectionSource::get_tiles_count() const { return 1; } Vector2i TileSetScenesCollectionSource::get_tile_id(int p_tile_index) const { ERR_FAIL_COND_V(p_tile_index != 0, TileSetSource::INVALID_ATLAS_COORDS); return Vector2i(); } bool TileSetScenesCollectionSource::has_tile(Vector2i p_atlas_coords) const { return p_atlas_coords == Vector2i(); } int TileSetScenesCollectionSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const { return scenes_ids.size(); } int TileSetScenesCollectionSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const { ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), TileSetSource::INVALID_TILE_ALTERNATIVE); ERR_FAIL_INDEX_V(p_index, scenes_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE); return scenes_ids[p_index]; } bool TileSetScenesCollectionSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const { ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), false); return scenes.has(p_alternative_tile); } int TileSetScenesCollectionSource::create_scene_tile(Ref p_packed_scene, int p_id_override) { ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), -1, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override)); int new_scene_id = p_id_override >= 0 ? p_id_override : next_scene_id; scenes[new_scene_id] = SceneData(); scenes_ids.append(new_scene_id); scenes_ids.sort(); set_scene_tile_scene(new_scene_id, p_packed_scene); _compute_next_alternative_id(); emit_signal("changed"); return new_scene_id; } void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) { ERR_FAIL_COND(p_new_id < 0); ERR_FAIL_COND(!has_scene_tile_id(p_id)); ERR_FAIL_COND(has_scene_tile_id(p_new_id)); scenes[p_new_id] = SceneData(); scenes[p_new_id] = scenes[p_id]; scenes_ids.append(p_new_id); scenes_ids.sort(); _compute_next_alternative_id(); scenes.erase(p_id); scenes_ids.erase(p_id); emit_signal("changed"); } void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref p_packed_scene) { ERR_FAIL_COND(!scenes.has(p_id)); if (p_packed_scene.is_valid()) { // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. ERR_FAIL_COND(!p_packed_scene->get_state().is_valid()); ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1); // Check if it extends CanvasItem. String type = p_packed_scene->get_state()->get_node_type(0); bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D"); ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path())); scenes[p_id].scene = p_packed_scene; } else { scenes[p_id].scene = Ref(); } emit_signal("changed"); } Ref TileSetScenesCollectionSource::get_scene_tile_scene(int p_id) const { ERR_FAIL_COND_V(!scenes.has(p_id), Ref()); return scenes[p_id].scene; } void TileSetScenesCollectionSource::set_scene_tile_display_placeholder(int p_id, bool p_display_placeholder) { ERR_FAIL_COND(!scenes.has(p_id)); scenes[p_id].display_placeholder = p_display_placeholder; emit_signal("changed"); } bool TileSetScenesCollectionSource::get_scene_tile_display_placeholder(int p_id) const { ERR_FAIL_COND_V(!scenes.has(p_id), false); return scenes[p_id].display_placeholder; } void TileSetScenesCollectionSource::remove_scene_tile(int p_id) { ERR_FAIL_COND(!scenes.has(p_id)); scenes.erase(p_id); scenes_ids.erase(p_id); emit_signal("changed"); } int TileSetScenesCollectionSource::get_next_scene_tile_id() const { return next_scene_id; } bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant &p_value) { Vector components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int()) { int scene_id = components[1].to_int(); if (components.size() >= 3 && components[2] == "scene") { if (has_scene_tile_id(scene_id)) { set_scene_tile_scene(scene_id, p_value); } else { create_scene_tile(p_value, scene_id); } return true; } else if (components.size() >= 3 && components[2] == "display_placeholder") { if (!has_scene_tile_id(scene_id)) { create_scene_tile(p_value, scene_id); } return true; } } return false; } bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_ret) const { Vector components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int() && scenes.has(components[1].to_int())) { if (components.size() >= 3 && components[2] == "scene") { r_ret = scenes[components[1].to_int()].scene; return true; } else if (components.size() >= 3 && components[2] == "display_placeholder") { r_ret = scenes[components[1].to_int()].scene; return true; } } return false; } void TileSetScenesCollectionSource::_get_property_list(List *p_list) const { for (int i = 0; i < scenes_ids.size(); i++) { p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("scenes/%d/scene", scenes_ids[i]), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource")); PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("scenes/%d/display_placeholder", scenes_ids[i])); if (scenes[scenes_ids[i]].display_placeholder == false) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); } } void TileSetScenesCollectionSource::_bind_methods() { // Base tiles ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetScenesCollectionSource::get_tiles_count); ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetScenesCollectionSource::get_tile_id); ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetScenesCollectionSource::has_tile); // Alternative tiles ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetScenesCollectionSource::get_alternative_tiles_count); ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetScenesCollectionSource::get_alternative_tile_id); ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetScenesCollectionSource::has_alternative_tile); ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count); ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id); ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id); ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("set_scene_tile_id", "id", "new_id"), &TileSetScenesCollectionSource::set_scene_tile_id); ClassDB::bind_method(D_METHOD("set_scene_tile_scene", "id", "packed_scene"), &TileSetScenesCollectionSource::set_scene_tile_scene); ClassDB::bind_method(D_METHOD("get_scene_tile_scene", "id"), &TileSetScenesCollectionSource::get_scene_tile_scene); ClassDB::bind_method(D_METHOD("set_scene_tile_display_placeholder", "id", "display_placeholder"), &TileSetScenesCollectionSource::set_scene_tile_display_placeholder); ClassDB::bind_method(D_METHOD("get_scene_tile_display_placeholder", "id"), &TileSetScenesCollectionSource::get_scene_tile_display_placeholder); ClassDB::bind_method(D_METHOD("remove_scene_tile", "id"), &TileSetScenesCollectionSource::remove_scene_tile); ClassDB::bind_method(D_METHOD("get_next_scene_tile_id"), &TileSetScenesCollectionSource::get_next_scene_tile_id); } /////////////////////////////// TileData ////////////////////////////////////// void TileData::set_tile_set(const TileSet *p_tile_set) { tile_set = p_tile_set; notify_tile_data_properties_should_change(); } void TileData::notify_tile_data_properties_should_change() { if (!tile_set) { return; } occluders.resize(tile_set->get_occlusion_layers_count()); physics.resize(tile_set->get_physics_layers_count()); for (int bit_index = 0; bit_index < 16; bit_index++) { if (terrain_set < 0 || terrain_peering_bits[bit_index] >= tile_set->get_terrains_count(terrain_set)) { terrain_peering_bits[bit_index] = -1; } } navigation.resize(tile_set->get_navigation_layers_count()); // Convert custom data to the new type. custom_data.resize(tile_set->get_custom_data_layers_count()); for (int i = 0; i < custom_data.size(); i++) { if (custom_data[i].get_type() != tile_set->get_custom_data_type(i)) { Variant new_val; Callable::CallError error; if (Variant::can_convert(custom_data[i].get_type(), tile_set->get_custom_data_type(i))) { const Variant *args[] = { &custom_data[i] }; Variant::construct(tile_set->get_custom_data_type(i), new_val, args, 1, error); } else { Variant::construct(tile_set->get_custom_data_type(i), new_val, nullptr, 0, error); } custom_data.write[i] = new_val; } } notify_property_list_changed(); emit_signal("changed"); } void TileData::reset_state() { occluders.clear(); physics.clear(); navigation.clear(); custom_data.clear(); } void TileData::set_allow_transform(bool p_allow_transform) { allow_transform = p_allow_transform; } bool TileData::is_allowing_transform() const { return allow_transform; } // Rendering void TileData::set_flip_h(bool p_flip_h) { ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); flip_h = p_flip_h; emit_signal("changed"); } bool TileData::get_flip_h() const { return flip_h; } void TileData::set_flip_v(bool p_flip_v) { ERR_FAIL_COND_MSG(!allow_transform && p_flip_v, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); flip_v = p_flip_v; emit_signal("changed"); } bool TileData::get_flip_v() const { return flip_v; } void TileData::set_transpose(bool p_transpose) { ERR_FAIL_COND_MSG(!allow_transform && p_transpose, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); transpose = p_transpose; emit_signal("changed"); } bool TileData::get_transpose() const { return transpose; } void TileData::set_texture_offset(Vector2i p_texture_offset) { tex_offset = p_texture_offset; emit_signal("changed"); } Vector2i TileData::get_texture_offset() const { return tex_offset; } void TileData::tile_set_material(Ref p_material) { material = p_material; emit_signal("changed"); } Ref TileData::tile_get_material() const { return material; } void TileData::set_modulate(Color p_modulate) { modulate = p_modulate; emit_signal("changed"); } Color TileData::get_modulate() const { return modulate; } void TileData::set_z_index(int p_z_index) { z_index = p_z_index; emit_signal("changed"); } int TileData::get_z_index() const { return z_index; } void TileData::set_y_sort_origin(int p_y_sort_origin) { y_sort_origin = p_y_sort_origin; emit_signal("changed"); } int TileData::get_y_sort_origin() const { return y_sort_origin; } void TileData::set_occluder(int p_layer_id, Ref p_occluder_polygon) { ERR_FAIL_INDEX(p_layer_id, occluders.size()); occluders.write[p_layer_id] = p_occluder_polygon; emit_signal("changed"); } Ref TileData::get_occluder(int p_layer_id) const { ERR_FAIL_INDEX_V(p_layer_id, occluders.size(), Ref()); return occluders[p_layer_id]; } // Physics int TileData::get_collision_polygons_count(int p_layer_id) const { ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); return physics[p_layer_id].polygons.size(); } void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) { ERR_FAIL_INDEX(p_layer_id, physics.size()); ERR_FAIL_COND(p_polygons_count < 0); physics.write[p_layer_id].polygons.resize(p_polygons_count); notify_property_list_changed(); emit_signal("changed"); } void TileData::add_collision_polygon(int p_layer_id) { ERR_FAIL_INDEX(p_layer_id, physics.size()); physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData()); emit_signal("changed"); } void TileData::remove_collision_polygon(int p_layer_id, int p_polygon_index) { ERR_FAIL_INDEX(p_layer_id, physics.size()); ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); physics.write[p_layer_id].polygons.remove(p_polygon_index); emit_signal("changed"); } void TileData::set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector p_polygon) { ERR_FAIL_INDEX(p_layer_id, physics.size()); ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); ERR_FAIL_COND_MSG(p_polygon.size() != 0 && p_polygon.size() < 3, "Invalid polygon. Needs either 0 or more than 3 points."); if (p_polygon.is_empty()) { physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.clear(); } else { // Decompose into convex shapes. Vector> decomp = Geometry2D::decompose_polygon_in_convex(p_polygon); ERR_FAIL_COND_MSG(decomp.is_empty(), "Could not decompose the polygon into convex shapes."); physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.resize(decomp.size()); for (int i = 0; i < decomp.size(); i++) { Ref shape; shape.instantiate(); shape->set_points(decomp[i]); physics.write[p_layer_id].polygons.write[p_polygon_index].shapes[i] = shape; } } physics.write[p_layer_id].polygons.write[p_polygon_index].polygon = p_polygon; emit_signal("changed"); } Vector TileData::get_collision_polygon_points(int p_layer_id, int p_polygon_index) const { ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector()); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Vector()); return physics[p_layer_id].polygons[p_polygon_index].polygon; } void TileData::set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way) { ERR_FAIL_INDEX(p_layer_id, physics.size()); ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); physics.write[p_layer_id].polygons.write[p_polygon_index].one_way = p_one_way; emit_signal("changed"); } bool TileData::is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const { ERR_FAIL_INDEX_V(p_layer_id, physics.size(), false); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), false); return physics[p_layer_id].polygons[p_polygon_index].one_way; } void TileData::set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin) { ERR_FAIL_INDEX(p_layer_id, physics.size()); ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size()); physics.write[p_layer_id].polygons.write[p_polygon_index].one_way_margin = p_one_way_margin; emit_signal("changed"); } float TileData::get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const { ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0.0); return physics[p_layer_id].polygons[p_polygon_index].one_way_margin; } int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const { ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0); return physics[p_layer_id].polygons[p_polygon_index].shapes.size(); } Ref TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const { ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref()); ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[shape_index].shapes.size(), Ref()); return physics[p_layer_id].polygons[shape_index].shapes[shape_index]; } // Terrain void TileData::set_terrain_set(int p_terrain_set) { ERR_FAIL_COND(p_terrain_set < -1); if (p_terrain_set == terrain_set) { return; } if (tile_set) { ERR_FAIL_COND(p_terrain_set >= tile_set->get_terrain_sets_count()); for (int i = 0; i < 16; i++) { terrain_peering_bits[i] = -1; } } terrain_set = p_terrain_set; notify_property_list_changed(); emit_signal("changed"); } int TileData::get_terrain_set() const { return terrain_set; } void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) { ERR_FAIL_COND(terrain_set < 0); ERR_FAIL_COND(p_terrain_index < -1); if (tile_set) { ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set)); ERR_FAIL_COND(!is_valid_peering_bit_terrain(p_peering_bit)); } terrain_peering_bits[p_peering_bit] = p_terrain_index; emit_signal("changed"); } int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const { ERR_FAIL_COND_V(!is_valid_peering_bit_terrain(p_peering_bit), -1); return terrain_peering_bits[p_peering_bit]; } bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const { ERR_FAIL_COND_V(!tile_set, false); return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit); } // Navigation void TileData::set_navigation_polygon(int p_layer_id, Ref p_navigation_polygon) { ERR_FAIL_INDEX(p_layer_id, navigation.size()); navigation.write[p_layer_id] = p_navigation_polygon; emit_signal("changed"); } Ref TileData::get_navigation_polygon(int p_layer_id) const { ERR_FAIL_INDEX_V(p_layer_id, navigation.size(), Ref()); return navigation[p_layer_id]; } // Misc void TileData::set_probability(float p_probability) { ERR_FAIL_COND(p_probability < 0.0); probability = p_probability; emit_signal("changed"); } float TileData::get_probability() const { return probability; } // Custom data void TileData::set_custom_data(String p_layer_name, Variant p_value) { ERR_FAIL_COND(!tile_set); int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name); ERR_FAIL_COND_MSG(p_layer_id < 0, vformat("TileSet has no layer with name: %s", p_layer_name)); set_custom_data_by_layer_id(p_layer_id, p_value); } Variant TileData::get_custom_data(String p_layer_name) const { ERR_FAIL_COND_V(!tile_set, Variant()); int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name); ERR_FAIL_COND_V_MSG(p_layer_id < 0, Variant(), vformat("TileSet has no layer with name: %s", p_layer_name)); return get_custom_data_by_layer_id(p_layer_id); } void TileData::set_custom_data_by_layer_id(int p_layer_id, Variant p_value) { ERR_FAIL_INDEX(p_layer_id, custom_data.size()); custom_data.write[p_layer_id] = p_value; emit_signal("changed"); } Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const { ERR_FAIL_INDEX_V(p_layer_id, custom_data.size(), Variant()); return custom_data[p_layer_id]; } bool TileData::_set(const StringName &p_name, const Variant &p_value) { Vector components = String(p_name).split("/", true, 2); if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { // Occlusion layers. int layer_index = components[0].trim_prefix("occlusion_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); if (components[1] == "polygon") { Ref polygon = p_value; if (!polygon.is_valid()) { return false; } if (layer_index >= occluders.size()) { if (tile_set) { return false; } else { occluders.resize(layer_index + 1); } } set_occluder(layer_index, polygon); return true; } } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { // Physics layers. int layer_index = components[0].trim_prefix("physics_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); if (components.size() == 2 && components[1] == "polygons_count") { if (p_value.get_type() != Variant::INT) { return false; } if (layer_index >= physics.size()) { if (tile_set) { return false; } else { physics.resize(layer_index + 1); } } set_collision_polygons_count(layer_index, p_value); return true; } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) { int polygon_index = components[1].trim_prefix("polygon_").to_int(); ERR_FAIL_COND_V(polygon_index < 0, false); if (components[2] == "points" || components[2] == "one_way" || components[2] == "one_way_margin") { if (layer_index >= physics.size()) { if (tile_set) { return false; } else { physics.resize(layer_index + 1); } } if (polygon_index >= physics[layer_index].polygons.size()) { physics.write[layer_index].polygons.resize(polygon_index + 1); } } if (components[2] == "points") { Vector polygon = p_value; set_collision_polygon_points(layer_index, polygon_index, polygon); return true; } else if (components[2] == "one_way") { set_collision_polygon_one_way(layer_index, polygon_index, p_value); return true; } else if (components[2] == "one_way_margin") { set_collision_polygon_one_way_margin(layer_index, polygon_index, p_value); return true; } } } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { // Navigation layers. int layer_index = components[0].trim_prefix("navigation_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); if (components[1] == "polygon") { Ref polygon = p_value; if (!polygon.is_valid()) { return false; } if (layer_index >= navigation.size()) { if (tile_set) { return false; } else { navigation.resize(layer_index + 1); } } set_navigation_polygon(layer_index, polygon); return true; } } else if (components.size() == 2 && components[0] == "terrains_peering_bit") { // Terrains. for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) { set_peering_bit_terrain(bit, p_value); return true; } } return false; } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) { // Custom data layers. int layer_index = components[0].trim_prefix("custom_data_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); if (layer_index >= custom_data.size()) { if (tile_set) { return false; } else { custom_data.resize(layer_index + 1); } } set_custom_data_by_layer_id(layer_index, p_value); return true; } return false; } bool TileData::_get(const StringName &p_name, Variant &r_ret) const { Vector components = String(p_name).split("/", true, 2); if (tile_set) { if (components.size() == 2 && components[0].begins_with("occlusion_layer") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { // Occlusion layers. int layer_index = components[0].trim_prefix("occlusion_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); if (layer_index >= occluders.size()) { return false; } if (components[1] == "polygon") { r_ret = get_occluder(layer_index); return true; } } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { // Physics layers. int layer_index = components[0].trim_prefix("physics_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); if (layer_index >= physics.size()) { return false; } if (components.size() == 2 && components[1] == "polygons_count") { r_ret = get_collision_polygons_count(layer_index); return true; } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) { int polygon_index = components[1].trim_prefix("polygon_").to_int(); ERR_FAIL_COND_V(polygon_index < 0, false); if (polygon_index >= physics[layer_index].polygons.size()) { return false; } if (components[2] == "points") { r_ret = get_collision_polygon_points(layer_index, polygon_index); return true; } else if (components[2] == "one_way") { r_ret = is_collision_polygon_one_way(layer_index, polygon_index); return true; } else if (components[2] == "one_way_margin") { r_ret = get_collision_polygon_one_way_margin(layer_index, polygon_index); return true; } } } else if (components.size() == 2 && components[0] == "terrains_peering_bit") { // Terrains. for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) { r_ret = terrain_peering_bits[i]; return true; } } return false; } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { // Occlusion layers. int layer_index = components[0].trim_prefix("navigation_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); if (layer_index >= navigation.size()) { return false; } if (components[1] == "polygon") { r_ret = get_navigation_polygon(layer_index); return true; } } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) { // Custom data layers. int layer_index = components[0].trim_prefix("custom_data_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); if (layer_index >= custom_data.size()) { return false; } r_ret = get_custom_data_by_layer_id(layer_index); return true; } } return false; } void TileData::_get_property_list(List *p_list) const { PropertyInfo property_info; // Add the groups manually. if (tile_set) { // Occlusion layers. p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < occluders.size(); i++) { // occlusion_layer_%d/polygon property_info = PropertyInfo(Variant::OBJECT, vformat("occlusion_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_DEFAULT); if (!occluders[i].is_valid()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); } // Physics layers. p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < physics.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); for (int j = 0; j < physics[i].polygons.size(); j++) { // physics_layer_%d/points property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/points", i, j), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT); if (physics[i].polygons[j].polygon.is_empty()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); // physics_layer_%d/polygon_%d/one_way property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/one_way", i, j)); if (physics[i].polygons[j].one_way == false) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); // physics_layer_%d/polygon_%d/one_way_margin property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/one_way_margin", i, j)); if (physics[i].polygons[j].one_way_margin == 1.0) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); } } // Terrain data if (terrain_set >= 0) { p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (is_valid_peering_bit_terrain(bit)) { property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i])); if (get_peering_bit_terrain(bit) == -1) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); } } } // Navigation layers. p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < navigation.size(); i++) { property_info = PropertyInfo(Variant::OBJECT, vformat("navigation_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_DEFAULT); if (!navigation[i].is_valid()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); } // Custom data layers. p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "custom_data_", PROPERTY_USAGE_GROUP)); for (int i = 0; i < custom_data.size(); i++) { Variant default_val; Callable::CallError error; Variant::construct(custom_data[i].get_type(), default_val, nullptr, 0, error); property_info = PropertyInfo(tile_set->get_custom_data_type(i), vformat("custom_data_%d", i), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT); if (custom_data[i] == default_val) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); } } } void TileData::_bind_methods() { // Rendering. ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &TileData::set_flip_h); ClassDB::bind_method(D_METHOD("get_flip_h"), &TileData::get_flip_h); ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &TileData::set_flip_v); ClassDB::bind_method(D_METHOD("get_flip_v"), &TileData::get_flip_v); ClassDB::bind_method(D_METHOD("set_transpose", "transpose"), &TileData::set_transpose); ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose); ClassDB::bind_method(D_METHOD("tile_set_material", "material"), &TileData::tile_set_material); ClassDB::bind_method(D_METHOD("tile_get_material"), &TileData::tile_get_material); ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &TileData::set_texture_offset); ClassDB::bind_method(D_METHOD("get_texture_offset"), &TileData::get_texture_offset); ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate); ClassDB::bind_method(D_METHOD("get_modulate"), &TileData::get_modulate); ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &TileData::set_z_index); ClassDB::bind_method(D_METHOD("get_z_index"), &TileData::get_z_index); ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileData::set_y_sort_origin); ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileData::get_y_sort_origin); ClassDB::bind_method(D_METHOD("set_occluder", "layer_id", "occluder_polygon"), &TileData::set_occluder); ClassDB::bind_method(D_METHOD("get_occluder", "layer_id"), &TileData::get_occluder); // Physics. ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count); ClassDB::bind_method(D_METHOD("set_collision_polygons_count", "layer_id", "polygons_count"), &TileData::set_collision_polygons_count); ClassDB::bind_method(D_METHOD("add_collision_polygon", "layer_id"), &TileData::add_collision_polygon); ClassDB::bind_method(D_METHOD("remove_collision_polygon", "layer_id", "polygon_index"), &TileData::remove_collision_polygon); ClassDB::bind_method(D_METHOD("set_collision_polygon_points", "layer_id", "polygon_index", "polygon"), &TileData::set_collision_polygon_points); ClassDB::bind_method(D_METHOD("get_collision_polygon_points", "layer_id", "polygon_index"), &TileData::get_collision_polygon_points); ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way", "layer_id", "polygon_index", "one_way"), &TileData::set_collision_polygon_one_way); ClassDB::bind_method(D_METHOD("is_collision_polygon_one_way", "layer_id", "polygon_index"), &TileData::is_collision_polygon_one_way); ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way_margin", "layer_id", "polygon_index", "one_way_margin"), &TileData::set_collision_polygon_one_way_margin); ClassDB::bind_method(D_METHOD("get_collision_polygon_one_way_margin", "layer_id", "polygon_index"), &TileData::get_collision_polygon_one_way_margin); // Terrain ClassDB::bind_method(D_METHOD("set_terrain_set", "terrain_set"), &TileData::set_terrain_set); ClassDB::bind_method(D_METHOD("get_terrain_set"), &TileData::get_terrain_set); ClassDB::bind_method(D_METHOD("set_peering_bit_terrain", "peering_bit", "terrain"), &TileData::set_peering_bit_terrain); ClassDB::bind_method(D_METHOD("get_peering_bit_terrain", "peering_bit"), &TileData::get_peering_bit_terrain); // Navigation ClassDB::bind_method(D_METHOD("set_navigation_polygon", "layer_id", "navigation_polygon"), &TileData::set_navigation_polygon); ClassDB::bind_method(D_METHOD("get_navigation_polygon", "layer_id"), &TileData::get_navigation_polygon); // Misc. ClassDB::bind_method(D_METHOD("set_probability", "probability"), &TileData::set_probability); ClassDB::bind_method(D_METHOD("get_probability"), &TileData::get_probability); // Custom data. ClassDB::bind_method(D_METHOD("set_custom_data", "layer_name", "value"), &TileData::set_custom_data); ClassDB::bind_method(D_METHOD("get_custom_data", "layer_name"), &TileData::get_custom_data); ClassDB::bind_method(D_METHOD("set_custom_data_by_layer_id", "layer_id", "value"), &TileData::set_custom_data_by_layer_id); ClassDB::bind_method(D_METHOD("get_custom_data_by_layer_id", "layer_id"), &TileData::get_custom_data_by_layer_id); ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index"); ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin"); ADD_GROUP("Terrains", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "terrain_set"), "set_terrain_set", "get_terrain_set"); ADD_GROUP("Miscellaneous", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "probability"), "set_probability", "get_probability"); ADD_SIGNAL(MethodInfo("changed")); } /////////////////////////////// TileSetPluginAtlasRendering ////////////////////////////////////// void TileSetPluginAtlasRendering::tilemap_notification(TileMap *p_tile_map, int p_what) { switch (p_what) { case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: { bool visible = p_tile_map->is_visible_in_tree(); for (Map::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) { TileMapQuadrant &q = E_quadrant->get(); // Update occluders transform. for (Map::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { Transform2D xform; xform.set_origin(E_cell->key()); for (List::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) { RS::get_singleton()->canvas_light_occluder_set_enabled(E_occluder_id->get(), visible); } } } } break; case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: { if (!p_tile_map->is_inside_tree()) { return; } for (Map::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) { TileMapQuadrant &q = E_quadrant->get(); // Update occluders transform. for (Map::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { Transform2D xform; xform.set_origin(E_cell->key()); for (List::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) { RS::get_singleton()->canvas_light_occluder_set_transform(E_occluder_id->get(), p_tile_map->get_global_transform() * xform); } } } } break; case CanvasItem::NOTIFICATION_DRAW: { Ref tile_set = p_tile_map->get_tileset(); if (tile_set.is_valid() || p_tile_map->is_y_sort_enabled()) { RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(p_tile_map->get_canvas_item(), tile_set->is_y_sorting() || p_tile_map->is_y_sort_enabled()); } } break; } } void TileSetPluginAtlasRendering::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) { ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile)); TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id); TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { // Get the texture. Ref tex = atlas_source->get_texture(); if (!tex.is_valid()) { return; } // Check if we are in the texture, return otherwise. Vector2i grid_size = atlas_source->get_atlas_grid_size(); if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) { return; } // Get tile data. TileData *tile_data = Object::cast_to(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile)); // Compute the offset Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords); Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile); // Compute the destination rectangle in the CanvasItem. Rect2 dest_rect; dest_rect.size = source_rect.size; dest_rect.size.x += fp_adjust; dest_rect.size.y += fp_adjust; bool transpose = tile_data->get_transpose(); if (transpose) { dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); } else { dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset); } if (tile_data->get_flip_h()) { dest_rect.size.x = -dest_rect.size.x; } if (tile_data->get_flip_v()) { dest_rect.size.y = -dest_rect.size.y; } // Get the tile modulation. Color modulate = tile_data->get_modulate(); modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a); // Draw the tile. tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); } } void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, SelfList::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!p_tile_map); ERR_FAIL_COND(!p_tile_map->is_inside_tree()); Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); bool visible = p_tile_map->is_visible_in_tree(); SelfList *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); RenderingServer *rs = RenderingServer::get_singleton(); // Free the canvas items. for (List::Element *E = q.canvas_items.front(); E; E = E->next()) { rs->free(E->get()); } q.canvas_items.clear(); // Free the occluders. for (List::Element *E = q.occluders.front(); E; E = E->next()) { rs->free(E->get()); } q.occluders.clear(); // Those allow to group cell per material or z-index. Ref prev_material; int prev_z_index = 0; RID prev_canvas_item; // Iterate over the cells of the quadrant. for (Map::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { TileMapCell c = p_tile_map->get_cell(E_cell->value()); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { // Get the tile data. TileData *tile_data = Object::cast_to(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); Ref mat = tile_data->tile_get_material(); int z_index = tile_data->get_z_index(); // Quandrant pos. Vector2 position = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size()); if (tile_set->is_y_sorting()) { // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem. position.y += tile_data->get_y_sort_origin(); } // --- CanvasItems --- // Create two canvas items, for rendering and debug. RID canvas_item; // Check if the material or the z_index changed. if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) { // If so, create a new CanvasItem. canvas_item = rs->canvas_item_create(); if (mat.is_valid()) { rs->canvas_item_set_material(canvas_item, mat->get_rid()); } rs->canvas_item_set_parent(canvas_item, p_tile_map->get_canvas_item()); rs->canvas_item_set_use_parent_material(canvas_item, p_tile_map->get_use_parent_material() || p_tile_map->get_material().is_valid()); Transform2D xform; xform.set_origin(position); rs->canvas_item_set_transform(canvas_item, xform); rs->canvas_item_set_light_mask(canvas_item, p_tile_map->get_light_mask()); rs->canvas_item_set_z_index(canvas_item, z_index); rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(p_tile_map->CanvasItem::get_texture_filter())); rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(p_tile_map->CanvasItem::get_texture_repeat())); q.canvas_items.push_back(canvas_item); prev_canvas_item = canvas_item; prev_material = mat; prev_z_index = z_index; } else { // Keep the same canvas_item to draw on. canvas_item = prev_canvas_item; } // Drawing the tile in the canvas item. draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, p_tile_map->get_self_modulate()); // --- Occluders --- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { Transform2D xform; xform.set_origin(E_cell->key()); if (tile_data->get_occluder(i).is_valid()) { RID occluder_id = rs->canvas_light_occluder_create(); rs->canvas_light_occluder_set_enabled(occluder_id, visible); rs->canvas_light_occluder_set_transform(occluder_id, p_tile_map->get_global_transform() * xform); rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid()); rs->canvas_light_occluder_attach_to_canvas(occluder_id, p_tile_map->get_canvas()); rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i)); q.occluders.push_back(occluder_id); } } } } } quadrant_order_dirty = true; q_list_element = q_list_element->next(); } // Reset the drawing indices if (quadrant_order_dirty) { int index = -(int64_t)0x80000000; //always must be drawn below children. // Sort the quadrants coords per world coordinates Map world_to_map; Map quadrant_map = p_tile_map->get_quadrant_map(); for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { world_to_map[p_tile_map->map_to_world(E->key())] = E->key(); } // Sort the quadrants for (Map::Element *E = world_to_map.front(); E; E = E->next()) { TileMapQuadrant &q = quadrant_map[E->value()]; for (List::Element *F = q.canvas_items.front(); F; F = F->next()) { RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++); } } quadrant_order_dirty = false; } } void TileSetPluginAtlasRendering::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); quadrant_order_dirty = true; } void TileSetPluginAtlasRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Free the canvas items. for (List::Element *E = p_quadrant->canvas_items.front(); E; E = E->next()) { RenderingServer::get_singleton()->free(E->get()); } p_quadrant->canvas_items.clear(); // Free the occluders. for (List::Element *E = p_quadrant->occluders.front(); E; E = E->next()) { RenderingServer::get_singleton()->free(E->get()); } p_quadrant->occluders.clear(); } void TileSetPluginAtlasRendering::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); if (!Engine::get_singleton()->is_editor_hint()) { return; } // Draw a placeholder for scenes needing one. RenderingServer *rs = RenderingServer::get_singleton(); Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()); for (Set::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { const TileMapCell &c = p_tile_map->get_cell(E_cell->get()); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { Vector2i grid_size = atlas_source->get_atlas_grid_size(); if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) { // Generate a random color from the hashed values of the tiles. Array to_hash; to_hash.push_back(c.source_id); to_hash.push_back(c.get_atlas_coords()); to_hash.push_back(c.alternative_tile); uint32_t hash = RandomPCG(to_hash.hash()).rand(); Color color; color = color.from_hsv( (float)((hash >> 24) & 0xFF) / 256.0, Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), 0.8); // Draw a placeholder tile. Transform2D xform; xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } } } } } /////////////////////////////// TileSetPluginAtlasPhysics ////////////////////////////////////// void TileSetPluginAtlasPhysics::tilemap_notification(TileMap *p_tile_map, int p_what) { switch (p_what) { case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: { // Update the bodies transforms. if (p_tile_map->is_inside_tree()) { Map quadrant_map = p_tile_map->get_quadrant_map(); Transform2D global_transform = p_tile_map->get_global_transform(); for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { TileMapQuadrant &q = E->get(); Transform2D xform; xform.set_origin(p_tile_map->map_to_world(E->key() * p_tile_map->get_effective_quadrant_size())); xform = global_transform * xform; for (int body_index = 0; body_index < q.bodies.size(); body_index++) { PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } } } } break; } } void TileSetPluginAtlasPhysics::update_dirty_quadrants(TileMap *p_tile_map, SelfList::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!p_tile_map); ERR_FAIL_COND(!p_tile_map->is_inside_tree()); Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); Transform2D global_transform = p_tile_map->get_global_transform(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); SelfList *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); Vector2 quadrant_pos = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size()); // Clear shapes. for (int body_index = 0; body_index < q.bodies.size(); body_index++) { ps->body_clear_shapes(q.bodies[body_index]); // Position the bodies. Transform2D xform; xform.set_origin(quadrant_pos); xform = global_transform * xform; ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } for (Set::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { TileMapCell c = p_tile_map->get_cell(E_cell->get()); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { TileData *tile_data = Object::cast_to(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); for (int body_index = 0; body_index < q.bodies.size(); body_index++) { // Add the shapes again. for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index); float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index); int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index); for (int shape_index = 0; shape_index < shapes_count; shape_index++) { Transform2D xform = Transform2D(); xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos); // Add decomposed convex shapes. Ref shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index); ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform); ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get()); ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin); } } } } } } q_list_element = q_list_element->next(); } } void TileSetPluginAtlasPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); //Get the TileMap's gobla transform. Transform2D global_transform; if (p_tile_map->is_inside_tree()) { global_transform = p_tile_map->get_global_transform(); } // Clear all bodies. p_quadrant->bodies.clear(); // Create the body and set its parameters. for (int layer_index = 0; layer_index < tile_set->get_physics_layers_count(); layer_index++) { RID body = PhysicsServer2D::get_singleton()->body_create(); PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC); PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, p_tile_map->get_instance_id()); PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer_index)); PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer_index)); Ref physics_material = tile_set->get_physics_layer_physics_material(layer_index); if (!physics_material.is_valid()) { PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0); PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1); } else { PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce()); PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction()); } if (p_tile_map->is_inside_tree()) { RID space = p_tile_map->get_world_2d()->get_space(); PhysicsServer2D::get_singleton()->body_set_space(body, space); Transform2D xform; xform.set_origin(p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size())); xform = global_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } p_quadrant->bodies.push_back(body); } } void TileSetPluginAtlasPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Remove a quadrant. for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) { PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]); } p_quadrant->bodies.clear(); } void TileSetPluginAtlasPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Draw the debug collision shapes. Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); if (!p_tile_map->get_tree()) { return; } bool show_collision = false; switch (p_tile_map->get_collision_visibility_mode()) { case TileMap::VISIBILITY_MODE_DEFAULT: show_collision = !Engine::get_singleton()->is_editor_hint() && (p_tile_map->get_tree() && p_tile_map->get_tree()->is_debugging_navigation_hint()); break; case TileMap::VISIBILITY_MODE_FORCE_HIDE: show_collision = false; break; case TileMap::VISIBILITY_MODE_FORCE_SHOW: show_collision = true; break; } if (!show_collision) { return; } RenderingServer *rs = RenderingServer::get_singleton(); Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()); Color debug_collision_color = p_tile_map->get_tree()->get_debug_collisions_color(); for (Set::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { TileMapCell c = p_tile_map->get_cell(E_cell->get()); Transform2D xform; xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); if (tile_set->has_source(c.source_id)) { TileSetSource *source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { TileData *tile_data = Object::cast_to(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) { for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { // Draw the debug polygon. Vector polygon = tile_data->get_collision_polygon_points(body_index, polygon_index); if (polygon.size() >= 3) { Vector color; color.push_back(debug_collision_color); rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color); } } } } } rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D()); } }; /////////////////////////////// TileSetPluginAtlasNavigation ////////////////////////////////////// void TileSetPluginAtlasNavigation::tilemap_notification(TileMap *p_tile_map, int p_what) { switch (p_what) { case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: { if (p_tile_map->is_inside_tree()) { Map quadrant_map = p_tile_map->get_quadrant_map(); Transform2D tilemap_xform = p_tile_map->get_global_transform(); for (Map::Element *E_quadrant = quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { TileMapQuadrant &q = E_quadrant->get(); for (Map>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) { for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) { RID region = E_region->get()[layer_index]; if (!region.is_valid()) { continue; } Transform2D tile_transform; tile_transform.set_origin(p_tile_map->map_to_world(E_region->key())); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); } } } } } break; } } void TileSetPluginAtlasNavigation::update_dirty_quadrants(TileMap *p_tile_map, SelfList::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!p_tile_map); ERR_FAIL_COND(!p_tile_map->is_inside_tree()); Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); // Get colors for debug. SceneTree *st = SceneTree::get_singleton(); Color debug_navigation_color; bool debug_navigation = st && st->is_debugging_navigation_hint(); if (debug_navigation) { debug_navigation_color = st->get_debug_navigation_color(); } Transform2D tilemap_xform = p_tile_map->get_global_transform(); SelfList *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); // Clear navigation shapes in the quadrant. for (Map>::Element *E = q.navigation_regions.front(); E; E = E->next()) { for (int i = 0; i < E->get().size(); i++) { RID region = E->get()[i]; if (!region.is_valid()) { continue; } NavigationServer2D::get_singleton()->region_set_map(region, RID()); } } q.navigation_regions.clear(); // Get the navigation polygons and create regions. for (Set::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { TileMapCell c = p_tile_map->get_cell(E_cell->get()); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { TileData *tile_data = Object::cast_to(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count()); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { Ref navpoly; navpoly = tile_data->get_navigation_polygon(layer_index); if (navpoly.is_valid()) { Transform2D tile_transform; tile_transform.set_origin(p_tile_map->map_to_world(E_cell->get())); RID region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_map(region, p_tile_map->get_world_2d()->get_navigation_map()); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); q.navigation_regions[E_cell->get()].write[layer_index] = region; } } } } } q_list_element = q_list_element->next(); } } void TileSetPluginAtlasNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Clear navigation shapes in the quadrant. for (Map>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) { for (int i = 0; i < E->get().size(); i++) { RID region = E->get()[i]; if (!region.is_valid()) { continue; } NavigationServer2D::get_singleton()->free(region); } } p_quadrant->navigation_regions.clear(); } void TileSetPluginAtlasNavigation::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Draw the debug collision shapes. Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); if (!p_tile_map->get_tree()) { return; } bool show_navigation = false; switch (p_tile_map->get_navigation_visibility_mode()) { case TileMap::VISIBILITY_MODE_DEFAULT: show_navigation = !Engine::get_singleton()->is_editor_hint() && (p_tile_map->get_tree() && p_tile_map->get_tree()->is_debugging_navigation_hint()); break; case TileMap::VISIBILITY_MODE_FORCE_HIDE: show_navigation = false; break; case TileMap::VISIBILITY_MODE_FORCE_SHOW: show_navigation = true; break; } if (!show_navigation) { return; } RenderingServer *rs = RenderingServer::get_singleton(); Color color = p_tile_map->get_tree()->get_debug_navigation_color(); RandomPCG rand; Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()); for (Set::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { TileMapCell c = p_tile_map->get_cell(E_cell->get()); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { TileData *tile_data = Object::cast_to(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); Transform2D xform; xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { Ref navpoly = tile_data->get_navigation_polygon(layer_index); if (navpoly.is_valid()) { PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices(); for (int i = 0; i < navpoly->get_polygon_count(); i++) { // An array of vertices for this polygon. Vector polygon = navpoly->get_polygon(i); Vector vertices; vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); vertices.write[j] = navigation_polygon_vertices[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. Color random_variation_color; random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1); random_variation_color.a = color.a; Vector colors; colors.push_back(random_variation_color); rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors); } } } } } } } /////////////////////////////// TileSetPluginScenesCollections ////////////////////////////////////// void TileSetPluginScenesCollections::update_dirty_quadrants(TileMap *p_tile_map, SelfList::List &r_dirty_quadrant_list) { Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); SelfList *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); // Clear the scenes. for (Map::Element *E = q.scenes.front(); E; E = E->next()) { Node *node = p_tile_map->get_node(E->get()); if (node) { node->queue_delete(); } } q.scenes.clear(); // Recreate the scenes. for (Set::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { const TileMapCell &c = p_tile_map->get_cell(E_cell->get()); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to(source); if (scenes_collection_source) { Ref packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile); if (packed_scene.is_valid()) { Node *scene = packed_scene->instantiate(); p_tile_map->add_child(scene); Control *scene_as_control = Object::cast_to(scene); Node2D *scene_as_node2d = Object::cast_to(scene); if (scene_as_control) { scene_as_control->set_position(p_tile_map->map_to_world(E_cell->get()) + scene_as_control->get_position()); } else if (scene_as_node2d) { Transform2D xform; xform.set_origin(p_tile_map->map_to_world(E_cell->get())); scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); } q.scenes[E_cell->get()] = scene->get_name(); } } } } q_list_element = q_list_element->next(); } } void TileSetPluginScenesCollections::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Clear the scenes. for (Map::Element *E = p_quadrant->scenes.front(); E; E = E->next()) { Node *node = p_tile_map->get_node(E->get()); if (node) { node->queue_delete(); } } p_quadrant->scenes.clear(); } void TileSetPluginScenesCollections::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { Ref tile_set = p_tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); if (!Engine::get_singleton()->is_editor_hint()) { return; } // Draw a placeholder for scenes needing one. RenderingServer *rs = RenderingServer::get_singleton(); Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()); for (Set::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { const TileMapCell &c = p_tile_map->get_cell(E_cell->get()); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to(source); if (scenes_collection_source) { if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) { // Generate a random color from the hashed values of the tiles. Array to_hash; to_hash.push_back(c.source_id); to_hash.push_back(c.alternative_tile); uint32_t hash = RandomPCG(to_hash.hash()).rand(); Color color; color = color.from_hsv( (float)((hash >> 24) & 0xFF) / 256.0, Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), 0.8); // Draw a placeholder tile. Transform2D xform; xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } } } } }