/*************************************************************************/
/*  theme.h                                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef THEME_H
#define THEME_H

#include "resource.h"
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
#include "io/resource_loader.h"

/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
class Theme : public Resource {
	
	OBJ_TYPE( Theme, Resource );
	RES_BASE_EXTENSION("thm");
	
	static Ref<Theme> default_theme;
	
	HashMap<StringName,HashMap<StringName,Ref<Texture>,StringNameHasher >, StringNameHasher >  icon_map;
	HashMap<StringName,HashMap<StringName,Ref<StyleBox>,StringNameHasher >,StringNameHasher > style_map;
	HashMap<StringName,HashMap<StringName,Ref<Font>,StringNameHasher >,StringNameHasher > font_map;
	HashMap<StringName,HashMap<StringName,Color,StringNameHasher >,StringNameHasher > color_map;
	HashMap<StringName,HashMap<StringName,int,StringNameHasher>,StringNameHasher > constant_map;
protected:
	bool _set(const StringName& p_name, const Variant& p_value);
	bool _get(const StringName& p_name,Variant &r_ret) const;
	void _get_property_list( List<PropertyInfo> *p_list) const;
	
	static Ref<Texture> default_icon;
	static Ref<StyleBox> default_style;
	static Ref<Font> default_font;

	Ref<Font> default_theme_font;

	DVector<String> _get_icon_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_icon_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
	DVector<String> _get_stylebox_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_stylebox_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
	DVector<String> _get_font_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_font_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
	DVector<String> _get_color_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_color_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
	DVector<String> _get_constant_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_constant_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
	DVector<String> _get_type_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_type_list(&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }

	static void _bind_methods();
public:
	
	static Ref<Theme> get_default();
	static void set_default(const Ref<Theme>& p_default);
	
	static void set_default_icon( const Ref<Texture>& p_icon );
	static void set_default_style( const Ref<StyleBox>& p_default_style);
	static void set_default_font( const Ref<Font>& p_default_font );

	void set_default_theme_font( const Ref<Font>& p_default_font );
	Ref<Font> get_default_theme_font() const;

	void set_icon(const StringName& p_name,const StringName& p_type,const Ref<Texture>& p_icon);
	Ref<Texture> get_icon(const StringName& p_name,const StringName& p_type) const;
	bool has_icon(const StringName& p_name,const StringName& p_type) const;
	void clear_icon(const StringName& p_name,const StringName& p_type);
	void get_icon_list(StringName p_type, List<StringName> *p_list) const;
	
	void set_stylebox(const StringName& p_name,const StringName& p_type,const Ref<StyleBox>& p_style);
	Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type) const;
	bool has_stylebox(const StringName& p_name,const StringName& p_type) const;
	void clear_stylebox(const StringName& p_name,const StringName& p_type);
	void get_stylebox_list(StringName p_type, List<StringName> *p_list) const;

	void set_font(const StringName& p_name,const StringName& p_type,const Ref<Font>& p_font);
	Ref<Font> get_font(const StringName& p_name,const StringName& p_type) const;
	bool has_font(const StringName& p_name,const StringName& p_type) const;
	void clear_font(const StringName& p_name,const StringName& p_type);
	void get_font_list(StringName p_type, List<StringName> *p_list) const;

	void set_color(const StringName& p_name,const StringName& p_type,const Color& p_color);
	Color get_color(const StringName& p_name,const StringName& p_type) const;
	bool has_color(const StringName& p_name,const StringName& p_type) const;
	void clear_color(const StringName& p_name,const StringName& p_type);
	void get_color_list(StringName p_type, List<StringName> *p_list) const;

	void set_constant(const StringName& p_name,const StringName& p_type,int p_constant);
	int get_constant(const StringName& p_name,const StringName& p_type) const;
	bool has_constant(const StringName& p_name,const StringName& p_type) const;
	void clear_constant(const StringName& p_name,const StringName& p_type);
	void get_constant_list(StringName p_type, List<StringName> *p_list) const;

	void get_type_list(List<StringName> *p_list) const;


	void copy_default_theme();

	Theme();
	~Theme();

};


class ResourceFormatLoaderTheme : public ResourceFormatLoader {
public:
	virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
	virtual void get_recognized_extensions(List<String> *p_extensions) const;
	virtual bool handles_type(const String& p_type) const;
	virtual String get_resource_type(const String &p_path) const;

};



#endif