/*************************************************************************/ /* texture.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture.h" #include "core/method_bind_ext.inc" #include "core/os/os.h" #include "io/image_loader.h" Size2 Texture::get_size() const { return Size2(get_width(), get_height()); } void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid); } void Texture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid); } void Texture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, bool p_clip_uv) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv); } bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; return true; } void Texture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_width"), &Texture::get_width); ClassDB::bind_method(D_METHOD("get_height"), &Texture::get_height); ClassDB::bind_method(D_METHOD("get_size"), &Texture::get_size); ClassDB::bind_method(D_METHOD("has_alpha"), &Texture::has_alpha); ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture::set_flags); ClassDB::bind_method(D_METHOD("get_flags"), &Texture::get_flags); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "pos", "modulate", "transpose", "normal_map:Texture"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map:Texture"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map:Texture", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true)); BIND_CONSTANT(FLAG_MIPMAPS); BIND_CONSTANT(FLAG_REPEAT); BIND_CONSTANT(FLAG_FILTER); BIND_CONSTANT(FLAG_VIDEO_SURFACE); BIND_CONSTANT(FLAGS_DEFAULT); BIND_CONSTANT(FLAG_ANISOTROPIC_FILTER); BIND_CONSTANT(FLAG_CONVERT_TO_LINEAR); BIND_CONSTANT(FLAG_MIRRORED_REPEAT); } Texture::Texture() { } ///////////////////// void ImageTexture::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) return; uint32_t flags = get_flags(); Ref img; img.instance(); Error err = ImageLoader::load_image(path, img); ERR_FAIL_COND(err != OK); create_from_image(img, flags); } bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "image") create_from_image(p_value, flags); else if (p_name == "flags") if (w * h == 0) flags = p_value; else set_flags(p_value); else if (p_name == "size") { Size2 s = p_value; w = s.width; h = s.height; VisualServer::get_singleton()->texture_set_size_override(texture, w, h); } else if (p_name == "storage") { storage = Storage(p_value.operator int()); } else if (p_name == "lossy_quality") { lossy_storage_quality = p_value; } else if (p_name == "_data") { _set_data(p_value); } else return false; return true; } bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "image_data") { } else if (p_name == "image") r_ret = get_data(); else if (p_name == "flags") r_ret = flags; else if (p_name == "size") r_ret = Size2(w, h); else if (p_name == "storage") r_ret = storage; else if (p_name == "lossy_quality") r_ret = lossy_storage_quality; else return false; return true; } void ImageTexture::_get_property_list(List *p_list) const { PropertyHint img_hint = PROPERTY_HINT_NONE; if (storage == STORAGE_COMPRESS_LOSSY) { img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY; } else if (storage == STORAGE_COMPRESS_LOSSLESS) { img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS; } p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat")); p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); p_list->push_back(PropertyInfo(Variant::INT, "storage", PROPERTY_HINT_ENUM, "Uncompressed,Compress Lossy,Compress Lossless")); p_list->push_back(PropertyInfo(Variant::REAL, "lossy_quality", PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); } void ImageTexture::_reload_hook(const RID &p_hook) { String path = get_path(); if (!path.is_resource_file()) return; Ref img; img.instance(); Error err = ImageLoader::load_image(path, img); ERR_FAIL_COND(err != OK); VisualServer::get_singleton()->texture_set_data(texture, img); _change_notify(); } void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { flags = p_flags; VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, p_format, p_flags); format = p_format; w = p_width; h = p_height; } void ImageTexture::create_from_image(const Ref &p_image, uint32_t p_flags) { flags = p_flags; w = p_image->get_width(); h = p_image->get_height(); format = p_image->get_format(); VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), p_flags); VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); } void ImageTexture::set_flags(uint32_t p_flags) { /* uint32_t cube = flags & FLAG_CUBEMAP; if (flags == p_flags&cube) return; flags=p_flags|cube; */ flags = p_flags; VisualServer::get_singleton()->texture_set_flags(texture, p_flags); } uint32_t ImageTexture::get_flags() const { return ImageTexture::flags; } Image::Format ImageTexture::get_format() const { return format; } void ImageTexture::load(const String &p_path) { Ref img; img.instance(); img->load(p_path); create_from_image(img); } void ImageTexture::set_data(const Ref &p_image) { VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); } void ImageTexture::_resource_path_changed() { String path = get_path(); } Ref ImageTexture::get_data() const { return VisualServer::get_singleton()->texture_get_data(texture); } int ImageTexture::get_width() const { return w; } int ImageTexture::get_height() const { return h; } RID ImageTexture::get_rid() const { return texture; } bool ImageTexture::has_alpha() const { return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8); } void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid); } void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid); } void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, bool p_clip_uv) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv); } void ImageTexture::set_size_override(const Size2 &p_size) { Size2 s = p_size; if (s.x != 0) w = s.x; if (s.y != 0) h = s.y; VisualServer::get_singleton()->texture_set_size_override(texture, w, h); } void ImageTexture::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { VisualServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } void ImageTexture::set_storage(Storage p_storage) { storage = p_storage; } ImageTexture::Storage ImageTexture::get_storage() const { return storage; } void ImageTexture::set_lossy_storage_quality(float p_lossy_storage_quality) { lossy_storage_quality = p_lossy_storage_quality; } float ImageTexture::get_lossy_storage_quality() const { return lossy_storage_quality; } void ImageTexture::_set_data(Dictionary p_data) { Ref img = p_data["image"]; ERR_FAIL_COND(!img.is_valid()); uint32_t flags = p_data["flags"]; create_from_image(img, flags); set_storage(Storage(p_data["storage"].operator int())); set_lossy_storage_quality(p_data["lossy_quality"]); set_size_override(p_data["size"]); }; void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("create_from_image", "image:Image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format); ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load); ClassDB::bind_method(D_METHOD("set_data", "image:Image"), &ImageTexture::set_data); ClassDB::bind_method(D_METHOD("get_data:Image", "cube_side"), &ImageTexture::get_data); ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage); ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage); ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &ImageTexture::set_lossy_storage_quality); ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override); ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook); BIND_CONSTANT(STORAGE_RAW); BIND_CONSTANT(STORAGE_COMPRESS_LOSSY); BIND_CONSTANT(STORAGE_COMPRESS_LOSSLESS); } ImageTexture::ImageTexture() { w = h = 0; flags = FLAGS_DEFAULT; texture = VisualServer::get_singleton()->texture_create(); storage = STORAGE_RAW; lossy_storage_quality = 0.7; } ImageTexture::~ImageTexture() { VisualServer::get_singleton()->free(texture); } ////////////////////////////////////////// void StreamTexture::_requested_3d(void *p_ud) { StreamTexture *st = (StreamTexture *)p_ud; Ref stex(st); ERR_FAIL_COND(!request_3d_callback); request_3d_callback(stex); } void StreamTexture::_requested_srgb(void *p_ud) { StreamTexture *st = (StreamTexture *)p_ud; Ref stex(st); ERR_FAIL_COND(!request_srgb_callback); request_srgb_callback(stex); } void StreamTexture::_requested_normal(void *p_ud) { StreamTexture *st = (StreamTexture *)p_ud; Ref stex(st); ERR_FAIL_COND(!request_normal_callback); request_normal_callback(stex); } StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL; StreamTexture::TextureFormatRequestCallback StreamTexture::request_srgb_callback = NULL; StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL; uint32_t StreamTexture::get_flags() const { return flags; } Image::Format StreamTexture::get_format() const { return format; } Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref &image, int p_size_limit) { ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); FileAccess *f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); uint8_t header[4]; f->get_buffer(header, 4); if (header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T') { memdelete(f); ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT); } tw = f->get_32(); th = f->get_32(); flags = f->get_32(); //texture flags! uint32_t df = f->get_32(); //data format /* print_line("width: " + itos(tw)); print_line("height: " + itos(th)); print_line("flags: " + itos(flags)); print_line("df: " + itos(df)); */ #ifdef TOOLS_ENABLED if (request_3d_callback && df & FORMAT_BIT_DETECT_3D) { //print_line("request detect 3D at " + p_path); VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this); } else { //print_line("not requesting detect 3D at " + p_path); VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL); } if (request_srgb_callback && df & FORMAT_BIT_DETECT_SRGB) { //print_line("request detect srgb at " + p_path); VS::get_singleton()->texture_set_detect_srgb_callback(texture, _requested_srgb, this); } else { //print_line("not requesting detect srgb at " + p_path); VS::get_singleton()->texture_set_detect_srgb_callback(texture, NULL, NULL); } if (request_srgb_callback && df & FORMAT_BIT_DETECT_NORMAL) { //print_line("request detect srgb at " + p_path); VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this); } else { //print_line("not requesting detect normal at " + p_path); VS::get_singleton()->texture_set_detect_normal_callback(texture, NULL, NULL); } #endif if (!(df & FORMAT_BIT_STREAM)) { p_size_limit = 0; } if (df & FORMAT_BIT_LOSSLESS || df & FORMAT_BIT_LOSSY) { //look for a PNG or WEBP file inside int sw = tw; int sh = th; uint32_t mipmaps = f->get_32(); uint32_t size = f->get_32(); //print_line("mipmaps: " + itos(mipmaps)); while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { f->seek(f->get_pos() + size); mipmaps = f->get_32(); size = f->get_32(); sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); mipmaps--; } //mipmaps need to be read independently, they will be later combined Vector > mipmap_images; int total_size = 0; for (int i = 0; i < mipmaps; i++) { if (i > 0) { size = f->get_32(); } PoolVector pv; pv.resize(size); { PoolVector::Write w = pv.write(); f->get_buffer(w.ptr(), size); } Ref img; if (df & FORMAT_BIT_LOSSLESS) { img = Image::lossless_unpacker(pv); } else { img = Image::lossy_unpacker(pv); } if (img.is_null() || img->empty()) { memdelete(f); ERR_FAIL_COND_V(img.is_null() || img->empty(), ERR_FILE_CORRUPT); } total_size += img->get_data().size(); mipmap_images.push_back(img); } //print_line("mipmap read total: " + itos(mipmap_images.size())); memdelete(f); //no longer needed if (mipmap_images.size() == 1) { image = mipmap_images[0]; return OK; } else { PoolVector img_data; img_data.resize(total_size); { PoolVector::Write w = img_data.write(); int ofs = 0; for (int i = 0; i < mipmap_images.size(); i++) { PoolVector id = mipmap_images[i]->get_data(); int len = id.size(); PoolVector::Read r = id.read(); copymem(&w[ofs], r.ptr(), len); ofs += len; } } image->create(sw, sh, true, mipmap_images[0]->get_format(), img_data); return OK; } } else { //look for regular format Image::Format format = (Image::Format)(df & FORMAT_MASK_IMAGE_FORMAT); bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS; if (!mipmaps) { int size = Image::get_image_data_size(tw, th, format, 0); PoolVector img_data; img_data.resize(size); { PoolVector::Write w = img_data.write(); f->get_buffer(w.ptr(), size); } memdelete(f); image->create(tw, th, false, format, img_data); return OK; } else { int sw = tw; int sh = th; int mipmaps = Image::get_image_required_mipmaps(tw, th, format); int total_size = Image::get_image_data_size(tw, th, format, mipmaps); int idx = 0; int ofs = 0; while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); mipmaps--; idx++; } if (idx > 0) { ofs = Image::get_image_data_size(tw, th, format, idx - 1); } if (total_size - ofs <= 0) { memdelete(f); ERR_FAIL_V(ERR_FILE_CORRUPT); } f->seek(f->get_pos() + ofs); PoolVector img_data; img_data.resize(total_size - ofs); { PoolVector::Write w = img_data.write(); int bytes = f->get_buffer(w.ptr(), total_size - ofs); //print_line("requested read: " + itos(total_size - ofs) + " but got: " + itos(bytes)); memdelete(f); if (bytes != total_size - ofs) { ERR_FAIL_V(ERR_FILE_CORRUPT); } } image->create(sw, sh, true, format, img_data); return OK; } } return ERR_BUG; //unreachable } Error StreamTexture::load(const String &p_path) { int lw, lh, lflags; Ref image; image.instance(); Error err = _load_data(p_path, lw, lh, lflags, image); if (err) return err; VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), image->get_format(), lflags); VS::get_singleton()->texture_set_data(texture, image); w = lw; h = lh; flags = lflags; path_to_file = p_path; format = image->get_format(); return OK; } String StreamTexture::get_load_path() const { return path_to_file; } int StreamTexture::get_width() const { return w; } int StreamTexture::get_height() const { return h; } RID StreamTexture::get_rid() const { return texture; } void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid); } void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid); } void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, bool p_clip_uv) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv); } bool StreamTexture::has_alpha() const { return false; } Ref StreamTexture::get_data() const { return VS::get_singleton()->texture_get_data(texture); } void StreamTexture::set_flags(uint32_t p_flags) { } void StreamTexture::reload_from_file() { #ifdef TOOLS_ENABLED String ipath = get_import_path(); if (ipath.is_resource_file() && ipath != path_to_file) { path_to_file = ipath; } #endif load(path_to_file); } void StreamTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load); ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture::get_load_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); } StreamTexture::StreamTexture() { format = Image::FORMAT_MAX; flags = 0; w = 0; h = 0; texture = VS::get_singleton()->texture_create(); } StreamTexture::~StreamTexture() { VS::get_singleton()->free(texture); } RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error) { Ref st; st.instance(); Error err = st->load(p_path); if (r_error) *r_error = err; if (err != OK) return RES(); return st; } void ResourceFormatLoaderStreamTexture::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("stex"); } bool ResourceFormatLoaderStreamTexture::handles_type(const String &p_type) const { return p_type == "StreamTexture"; } String ResourceFormatLoaderStreamTexture::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "stex") return "StreamTexture"; return ""; } ////////////////////////////////////////// int AtlasTexture::get_width() const { if (region.size.width == 0) { if (atlas.is_valid()) return atlas->get_width(); return 1; } else { return region.size.width + margin.size.width; } } int AtlasTexture::get_height() const { if (region.size.height == 0) { if (atlas.is_valid()) return atlas->get_height(); return 1; } else { return region.size.height + margin.size.height; } } RID AtlasTexture::get_rid() const { if (atlas.is_valid()) return atlas->get_rid(); return RID(); } bool AtlasTexture::has_alpha() const { if (atlas.is_valid()) return atlas->has_alpha(); return false; } void AtlasTexture::set_flags(uint32_t p_flags) { if (atlas.is_valid()) atlas->set_flags(p_flags); } uint32_t AtlasTexture::get_flags() const { if (atlas.is_valid()) return atlas->get_flags(); return 0; } void AtlasTexture::set_atlas(const Ref &p_atlas) { if (atlas == p_atlas) return; atlas = p_atlas; emit_changed(); emit_signal("atlas_changed"); } Ref AtlasTexture::get_atlas() const { return atlas; } void AtlasTexture::set_region(const Rect2 &p_region) { region = p_region; emit_changed(); } Rect2 AtlasTexture::get_region() const { return region; } void AtlasTexture::set_margin(const Rect2 &p_margin) { margin = p_margin; emit_changed(); } Rect2 AtlasTexture::get_margin() const { return margin; } void AtlasTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_atlas", "atlas:Texture"), &AtlasTexture::set_atlas); ClassDB::bind_method(D_METHOD("get_atlas:Texture"), &AtlasTexture::get_atlas); ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region); ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin); ADD_SIGNAL(MethodInfo("atlas_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_atlas", "get_atlas"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin"); } void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { Rect2 rc = region; if (!atlas.is_valid()) return; if (rc.size.width == 0) { rc.size.width = atlas->get_width(); } if (rc.size.height == 0) { rc.size.height = atlas->get_height(); } RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid); } void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { Rect2 rc = region; if (!atlas.is_valid()) return; if (rc.size.width == 0) { rc.size.width = atlas->get_width(); } if (rc.size.height == 0) { rc.size.height = atlas->get_height(); } Vector2 scale = p_rect.size / (region.size + margin.size); Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale); RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid); } void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, bool p_clip_uv) const { //this might not necessarily work well if using a rect, needs to be fixed properly Rect2 rc = region; if (!atlas.is_valid()) return; Rect2 src = p_src_rect; src.position += (rc.position - margin.position); Rect2 src_c = rc.clip(src); if (src_c.size == Size2()) return; Vector2 ofs = (src_c.position - src.position); Vector2 scale = p_rect.size / p_src_rect.size; if (scale.x < 0) { float mx = (margin.size.width - margin.position.x); mx -= margin.position.x; ofs.x = -(ofs.x + mx); } if (scale.y < 0) { float my = margin.size.height - margin.position.y; my -= margin.position.y; ofs.y = -(ofs.y + my); } Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale); RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, p_clip_uv); } bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { Rect2 rc = region; if (!atlas.is_valid()) return false; Rect2 src = p_src_rect; src.position += (rc.position - margin.position); Rect2 src_c = rc.clip(src); if (src_c.size == Size2()) return false; Vector2 ofs = (src_c.position - src.position); Vector2 scale = p_rect.size / p_src_rect.size; if (scale.x < 0) { float mx = (margin.size.width - margin.position.x); mx -= margin.position.x; ofs.x = -(ofs.x + mx); } if (scale.y < 0) { float my = margin.size.height - margin.position.y; my -= margin.position.y; ofs.y = -(ofs.y + my); } Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale); r_rect = dr; r_src_rect = src_c; return true; } AtlasTexture::AtlasTexture() { } ////////////////////////////////////////// int LargeTexture::get_width() const { return size.width; } int LargeTexture::get_height() const { return size.height; } RID LargeTexture::get_rid() const { return RID(); } bool LargeTexture::has_alpha() const { for (int i = 0; i < pieces.size(); i++) { if (pieces[i].texture->has_alpha()) return true; } return false; } void LargeTexture::set_flags(uint32_t p_flags) { for (int i = 0; i < pieces.size(); i++) { pieces[i].texture->set_flags(p_flags); } } uint32_t LargeTexture::get_flags() const { if (pieces.size()) return pieces[0].texture->get_flags(); return 0; } int LargeTexture::add_piece(const Point2 &p_offset, const Ref &p_texture) { ERR_FAIL_COND_V(p_texture.is_null(), -1); Piece p; p.offset = p_offset; p.texture = p_texture; pieces.push_back(p); return pieces.size() - 1; } void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) { ERR_FAIL_INDEX(p_idx, pieces.size()); pieces[p_idx].offset = p_offset; }; void LargeTexture::set_piece_texture(int p_idx, const Ref &p_texture) { ERR_FAIL_INDEX(p_idx, pieces.size()); pieces[p_idx].texture = p_texture; }; void LargeTexture::set_size(const Size2 &p_size) { size = p_size; } void LargeTexture::clear() { pieces.clear(); size = Size2i(); } Array LargeTexture::_get_data() const { Array arr; for (int i = 0; i < pieces.size(); i++) { arr.push_back(pieces[i].offset); arr.push_back(pieces[i].texture); } arr.push_back(Size2(size)); return arr; } void LargeTexture::_set_data(const Array &p_array) { ERR_FAIL_COND(p_array.size() < 1); ERR_FAIL_COND(!(p_array.size() & 1)); clear(); for (int i = 0; i < p_array.size() - 1; i += 2) { add_piece(p_array[i], p_array[i + 1]); } size = Size2(p_array[p_array.size() - 1]); } int LargeTexture::get_piece_count() const { return pieces.size(); } Vector2 LargeTexture::get_piece_offset(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2()); return pieces[p_idx].offset; } Ref LargeTexture::get_piece_texture(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref()); return pieces[p_idx].texture; } void LargeTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("add_piece", "ofs", "texture:Texture"), &LargeTexture::add_piece); ClassDB::bind_method(D_METHOD("set_piece_offset", "idx", "ofs"), &LargeTexture::set_piece_offset); ClassDB::bind_method(D_METHOD("set_piece_texture", "idx", "texture:Texture"), &LargeTexture::set_piece_texture); ClassDB::bind_method(D_METHOD("set_size", "size"), &LargeTexture::set_size); ClassDB::bind_method(D_METHOD("clear"), &LargeTexture::clear); ClassDB::bind_method(D_METHOD("get_piece_count"), &LargeTexture::get_piece_count); ClassDB::bind_method(D_METHOD("get_piece_offset", "idx"), &LargeTexture::get_piece_offset); ClassDB::bind_method(D_METHOD("get_piece_texture:Texture", "idx"), &LargeTexture::get_piece_texture); ClassDB::bind_method(D_METHOD("_set_data", "data"), &LargeTexture::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &LargeTexture::_get_data); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); } void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { for (int i = 0; i < pieces.size(); i++) { // TODO pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map); } } void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map) const { //tiling not supported for this if (size.x == 0 || size.y == 0) return; Size2 scale = p_rect.size / size; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); for (int i = 0; i < pieces.size(); i++) { // TODO pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map); } } void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, bool p_clip_uv) const { //tiling not supported for this if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) return; Size2 scale = p_rect.size / p_src_rect.size; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); for (int i = 0; i < pieces.size(); i++) { // TODO Rect2 rect(pieces[i].offset, pieces[i].texture->get_size()); if (!p_src_rect.intersects(rect)) continue; Rect2 local = p_src_rect.clip(rect); Rect2 target = local; target.size *= scale; target.position = p_rect.position + (p_src_rect.position + rect.position) * scale; local.position -= rect.position; pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, false); } } LargeTexture::LargeTexture() { } /////////////////////////////////////////////// void CubeMap::set_flags(uint32_t p_flags) { flags = p_flags; if (_is_valid()) VS::get_singleton()->texture_set_flags(cubemap, flags | VS::TEXTURE_FLAG_CUBEMAP); } uint32_t CubeMap::get_flags() const { return flags; } void CubeMap::set_side(Side p_side, const Ref &p_image) { ERR_FAIL_COND(p_image->empty()); ERR_FAIL_INDEX(p_side, 6); if (!_is_valid()) { format = p_image->get_format(); w = p_image->get_width(); h = p_image->get_height(); VS::get_singleton()->texture_allocate(cubemap, w, h, p_image->get_format(), flags | VS::TEXTURE_FLAG_CUBEMAP); } VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side)); valid[p_side] = true; } Ref CubeMap::get_side(Side p_side) const { if (!valid[p_side]) return Ref(); return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side)); } Image::Format CubeMap::get_format() const { return format; } int CubeMap::get_width() const { return w; } int CubeMap::get_height() const { return h; } RID CubeMap::get_rid() const { return cubemap; } void CubeMap::set_storage(Storage p_storage) { storage = p_storage; } CubeMap::Storage CubeMap::get_storage() const { return storage; } void CubeMap::set_lossy_storage_quality(float p_lossy_storage_quality) { lossy_storage_quality = p_lossy_storage_quality; } float CubeMap::get_lossy_storage_quality() const { return lossy_storage_quality; } void CubeMap::set_path(const String &p_path, bool p_take_over) { if (cubemap.is_valid()) { VisualServer::get_singleton()->texture_set_path(cubemap, p_path); } Resource::set_path(p_path, p_take_over); } bool CubeMap::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "side/left") { set_side(SIDE_LEFT, p_value); } else if (p_name == "side/right") { set_side(SIDE_RIGHT, p_value); } else if (p_name == "side/bottom") { set_side(SIDE_BOTTOM, p_value); } else if (p_name == "side/top") { set_side(SIDE_TOP, p_value); } else if (p_name == "side/front") { set_side(SIDE_FRONT, p_value); } else if (p_name == "side/back") { set_side(SIDE_BACK, p_value); } else if (p_name == "flags") { set_flags(p_value); } else if (p_name == "storage") { storage = Storage(p_value.operator int()); } else if (p_name == "lossy_quality") { lossy_storage_quality = p_value; } else return false; return true; } bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "side/left") { r_ret = get_side(SIDE_LEFT); } else if (p_name == "side/right") { r_ret = get_side(SIDE_RIGHT); } else if (p_name == "side/bottom") { r_ret = get_side(SIDE_BOTTOM); } else if (p_name == "side/top") { r_ret = get_side(SIDE_TOP); } else if (p_name == "side/front") { r_ret = get_side(SIDE_FRONT); } else if (p_name == "side/back") { r_ret = get_side(SIDE_BACK); } else if (p_name == "flags") { r_ret = flags; } else if (p_name == "storage") { r_ret = storage; } else if (p_name == "lossy_quality") { r_ret = lossy_storage_quality; } else return false; return true; } void CubeMap::_get_property_list(List *p_list) const { PropertyHint img_hint = PROPERTY_HINT_NONE; if (storage == STORAGE_COMPRESS_LOSSY) { img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY; } else if (storage == STORAGE_COMPRESS_LOSSLESS) { img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS; } p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/top", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/front", PROPERTY_HINT_RESOURCE_TYPE, "Image")); p_list->push_back(PropertyInfo(Variant::OBJECT, "side/back", PROPERTY_HINT_RESOURCE_TYPE, "Image")); } void CubeMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_width"), &CubeMap::get_width); ClassDB::bind_method(D_METHOD("get_height"), &CubeMap::get_height); //ClassDB::bind_method(D_METHOD("get_rid"),&CubeMap::get_rid); ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags); ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags); ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side); ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side); ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage); ClassDB::bind_method(D_METHOD("get_storage"), &CubeMap::get_storage); ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality); ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality); BIND_CONSTANT(STORAGE_RAW); BIND_CONSTANT(STORAGE_COMPRESS_LOSSY); BIND_CONSTANT(STORAGE_COMPRESS_LOSSLESS); BIND_CONSTANT(SIDE_LEFT); BIND_CONSTANT(SIDE_RIGHT); BIND_CONSTANT(SIDE_BOTTOM); BIND_CONSTANT(SIDE_TOP); BIND_CONSTANT(SIDE_FRONT); BIND_CONSTANT(SIDE_BACK); BIND_CONSTANT(FLAG_MIPMAPS); BIND_CONSTANT(FLAG_REPEAT); BIND_CONSTANT(FLAG_FILTER); BIND_CONSTANT(FLAGS_DEFAULT); } CubeMap::CubeMap() { w = h = 0; flags = FLAGS_DEFAULT; for (int i = 0; i < 6; i++) valid[i] = false; cubemap = VisualServer::get_singleton()->texture_create(); storage = STORAGE_RAW; lossy_storage_quality = 0.7; } CubeMap::~CubeMap() { VisualServer::get_singleton()->free(cubemap); } /* BIND_CONSTANT( FLAG_CUBEMAP ); BIND_CONSTANT( CUBEMAP_LEFT ); BIND_CONSTANT( CUBEMAP_RIGHT ); BIND_CONSTANT( CUBEMAP_BOTTOM ); BIND_CONSTANT( CUBEMAP_TOP ); BIND_CONSTANT( CUBEMAP_FRONT ); BIND_CONSTANT( CUBEMAP_BACK ); */ /////////////////////////// void CurveTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max", "max"), &CurveTexture::set_max); ClassDB::bind_method(D_METHOD("get_max"), &CurveTexture::get_max); ClassDB::bind_method(D_METHOD("set_min", "min"), &CurveTexture::set_min); ClassDB::bind_method(D_METHOD("get_min"), &CurveTexture::get_min); ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width); ClassDB::bind_method(D_METHOD("set_points", "points"), &CurveTexture::set_points); ClassDB::bind_method(D_METHOD("get_points"), &CurveTexture::get_points); ADD_PROPERTY(PropertyInfo(Variant::REAL, "min", PROPERTY_HINT_RANGE, "-1024,1024"), "set_min", "get_min"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max", PROPERTY_HINT_RANGE, "-1024,1024"), "set_max", "get_max"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points"); } void CurveTexture::set_max(float p_max) { max = p_max; emit_changed(); } float CurveTexture::get_max() const { return max; } void CurveTexture::set_min(float p_min) { min = p_min; emit_changed(); } float CurveTexture::get_min() const { return min; } void CurveTexture::set_width(int p_width) { ERR_FAIL_COND(p_width < 32 || p_width > 4096); width = p_width; if (points.size()) set_points(points); } int CurveTexture::get_width() const { return width; } static void _plot_curve(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_c, const Vector2 &p_d, float *p_heights, bool *p_useds, int p_width, float p_min, float p_max) { float geometry[4][4]; float tmp1[4][4]; float tmp2[4][4]; float deltas[4][4]; double x, dx, dx2, dx3; double y, dy, dy2, dy3; double d, d2, d3; int lastx; int newx; float lasty; float newy; int ntimes; int i, j; int xmax = p_width; /* construct the geometry matrix from the segment */ for (i = 0; i < 4; i++) { geometry[i][2] = 0; geometry[i][3] = 0; } geometry[0][0] = (p_a[0] * xmax); geometry[1][0] = (p_b[0] * xmax); geometry[2][0] = (p_c[0] * xmax); geometry[3][0] = (p_d[0] * xmax); geometry[0][1] = (p_a[1]); geometry[1][1] = (p_b[1]); geometry[2][1] = (p_c[1]); geometry[3][1] = (p_d[1]); /* subdivide the curve ntimes (1000) times */ ntimes = 4 * xmax; /* ntimes can be adjusted to give a finer or coarser curve */ d = 1.0 / ntimes; d2 = d * d; d3 = d * d * d; /* construct a temporary matrix for determining the forward differencing deltas */ tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1; tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0; tmp2[2][0] = 6 * d3; tmp2[2][1] = 2 * d2; tmp2[2][2] = 0; tmp2[2][3] = 0; tmp2[3][0] = 6 * d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0; /* compose the basis and geometry matrices */ static const float CR_basis[4][4] = { { -0.5, 1.5, -1.5, 0.5 }, { 1.0, -2.5, 2.0, -0.5 }, { -0.5, 0.0, 0.5, 0.0 }, { 0.0, 1.0, 0.0, 0.0 }, }; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] + CR_basis[i][1] * geometry[1][j] + CR_basis[i][2] * geometry[2][j] + CR_basis[i][3] * geometry[3][j]); } } /* compose the above results to get the deltas matrix */ for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { deltas[i][j] = (tmp2[i][0] * tmp1[0][j] + tmp2[i][1] * tmp1[1][j] + tmp2[i][2] * tmp1[2][j] + tmp2[i][3] * tmp1[3][j]); } } /* extract the x deltas */ x = deltas[0][0]; dx = deltas[1][0]; dx2 = deltas[2][0]; dx3 = deltas[3][0]; /* extract the y deltas */ y = deltas[0][1]; dy = deltas[1][1]; dy2 = deltas[2][1]; dy3 = deltas[3][1]; lastx = CLAMP(x, 0, xmax); lasty = y; p_heights[lastx] = lasty; p_useds[lastx] = true; /* loop over the curve */ for (i = 0; i < ntimes; i++) { /* increment the x values */ x += dx; dx += dx2; dx2 += dx3; /* increment the y values */ y += dy; dy += dy2; dy2 += dy3; newx = CLAMP((Math::round(x)), 0, xmax); newy = CLAMP(y, p_min, p_max); /* if this point is different than the last one...then draw it */ if ((lastx != newx) || (lasty != newy)) { p_useds[newx] = true; p_heights[newx] = newy; } lastx = newx; lasty = newy; } } void CurveTexture::set_points(const PoolVector &p_points) { points = p_points; PoolVector data; PoolVector used; data.resize(width * sizeof(float)); used.resize(width); { PoolVector::Write wd8 = data.write(); float *wd = (float *)wd8.ptr(); PoolVector::Write wu = used.write(); int pc = p_points.size(); PoolVector::Read pr = p_points.read(); for (int i = 0; i < width; i++) { wd[i] = 0.0; wu[i] = false; } Vector2 prev = Vector2(0, 0); Vector2 prev2 = Vector2(0, 0); for (int i = -1; i < pc; i++) { Vector2 next; Vector2 next2; if (i + 1 >= pc) { next = Vector2(1, 0); } else { next = Vector2(pr[i + 1].x, pr[i + 1].y); } if (i + 2 >= pc) { next2 = Vector2(1, 0); } else { next2 = Vector2(pr[i + 2].x, pr[i + 2].y); } /*if (i==-1 && prev.offset==next.offset) { prev=next; continue; }*/ _plot_curve(prev2, prev, next, next2, wd, wu.ptr(), width, min, max); prev2 = prev; prev = next; } } Ref image = memnew(Image(width, 1, false, Image::FORMAT_RF, data)); VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(texture, image); emit_changed(); } PoolVector CurveTexture::get_points() const { return points; } RID CurveTexture::get_rid() const { return texture; } CurveTexture::CurveTexture() { max = 1; min = 0; width = 2048; texture = VS::get_singleton()->texture_create(); } CurveTexture::~CurveTexture() { VS::get_singleton()->free(texture); } ////////////////// //setter and getter names for property serialization #define COLOR_RAMP_GET_OFFSETS "get_offsets" #define COLOR_RAMP_GET_COLORS "get_colors" #define COLOR_RAMP_SET_OFFSETS "set_offsets" #define COLOR_RAMP_SET_COLORS "set_colors" GradientTexture::GradientTexture() { //Set initial color ramp transition from black to white points.resize(2); points[0].color = Color(0, 0, 0, 1); points[0].offset = 0; points[1].color = Color(1, 1, 1, 1); points[1].offset = 1; is_sorted = true; update_pending = false; width = 2048; texture = VS::get_singleton()->texture_create(); _queue_update(); } GradientTexture::~GradientTexture() { VS::get_singleton()->free(texture); } void GradientTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &GradientTexture::add_point); ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &GradientTexture::remove_point); ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &GradientTexture::set_offset); ClassDB::bind_method(D_METHOD("get_offset", "point"), &GradientTexture::get_offset); ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &GradientTexture::set_color); ClassDB::bind_method(D_METHOD("get_color", "point"), &GradientTexture::get_color); ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width); ClassDB::bind_method(D_METHOD("interpolate", "offset"), &GradientTexture::get_color_at_offset); ClassDB::bind_method(D_METHOD("get_point_count"), &GradientTexture::get_points_count); ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &GradientTexture::set_offsets); ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &GradientTexture::get_offsets); ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &GradientTexture::set_colors); ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &GradientTexture::get_colors); ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS); ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS); } void GradientTexture::_queue_update() { if (update_pending) return; call_deferred("_update"); } void GradientTexture::_update() { update_pending = false; PoolVector data; data.resize(width * 4); { PoolVector::Write wd8 = data.write(); for (int i = 0; i < width; i++) { float ofs = float(i) / (width - 1); Color color = get_color_at_offset(ofs); wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); } } Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RGBA8, VS::TEXTURE_FLAG_FILTER); VS::get_singleton()->texture_set_data(texture, image); emit_changed(); } void GradientTexture::set_width(int p_width) { width = p_width; _queue_update(); } int GradientTexture::get_width() const { return width; } Vector GradientTexture::get_offsets() const { Vector offsets; offsets.resize(points.size()); for (int i = 0; i < points.size(); i++) { offsets[i] = points[i].offset; } return offsets; } Vector GradientTexture::get_colors() const { Vector colors; colors.resize(points.size()); for (int i = 0; i < points.size(); i++) { colors[i] = points[i].color; } return colors; } void GradientTexture::set_offsets(const Vector &p_offsets) { points.resize(p_offsets.size()); for (int i = 0; i < points.size(); i++) { points[i].offset = p_offsets[i]; } is_sorted = false; emit_changed(); _queue_update(); } void GradientTexture::set_colors(const Vector &p_colors) { if (points.size() < p_colors.size()) is_sorted = false; points.resize(p_colors.size()); for (int i = 0; i < points.size(); i++) { points[i].color = p_colors[i]; } emit_changed(); _queue_update(); } Vector &GradientTexture::get_points() { return points; } void GradientTexture::add_point(float p_offset, const Color &p_color) { Point p; p.offset = p_offset; p.color = p_color; is_sorted = false; points.push_back(p); emit_changed(); _queue_update(); } void GradientTexture::remove_point(int p_index) { ERR_FAIL_INDEX(p_index, points.size()); ERR_FAIL_COND(points.size() <= 2); points.remove(p_index); emit_changed(); _queue_update(); } void GradientTexture::set_points(Vector &p_points) { points = p_points; is_sorted = false; emit_changed(); _queue_update(); } void GradientTexture::set_offset(int pos, const float offset) { if (points.size() <= pos) points.resize(pos + 1); points[pos].offset = offset; is_sorted = false; emit_changed(); _queue_update(); } float GradientTexture::get_offset(int pos) const { if (points.size() > pos) return points[pos].offset; return 0; //TODO: Maybe throw some error instead? } Ref GradientTexture::get_data() const { return VisualServer::get_singleton()->texture_get_data(texture); } void GradientTexture::set_color(int pos, const Color &color) { if (points.size() <= pos) { points.resize(pos + 1); is_sorted = false; } points[pos].color = color; emit_changed(); _queue_update(); } Color GradientTexture::get_color(int pos) const { if (points.size() > pos) return points[pos].color; return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead? } int GradientTexture::get_points_count() const { return points.size(); }