/*************************************************************************/ /* texture.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture.h" #include "core/core_string_names.h" #include "core/io/image_loader.h" #include "core/math/geometry_2d.h" #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" #include "servers/camera/camera_feed.h" int Texture2D::get_width() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { return ret; } return 0; } int Texture2D::get_height() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { return ret; } return 0; } Size2 Texture2D::get_size() const { return Size2(get_width(), get_height()); } bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { bool ret; if (GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret)) { return ret; } return true; } bool Texture2D::has_alpha() const { bool ret; if (GDVIRTUAL_CALL(_has_alpha, ret)) { return ret; } return true; } void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if (GDVIRTUAL_CALL(_draw, p_canvas_item, p_pos, p_modulate, p_transpose)) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose); } void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if (GDVIRTUAL_CALL(_draw_rect, p_canvas_item, p_rect, p_tile, p_modulate, p_transpose)) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose); } void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if (GDVIRTUAL_CALL(_draw_rect_region, p_canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv)) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; return true; } void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width); ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height); ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size); ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image); ADD_GROUP("", ""); GDVIRTUAL_BIND(_get_width); GDVIRTUAL_BIND(_get_height); GDVIRTUAL_BIND(_is_pixel_opaque, "x", "y"); GDVIRTUAL_BIND(_has_alpha); GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose") GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose") GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); } Texture2D::Texture2D() { } ///////////////////// void ImageTexture::reload_from_file() { String path = ResourceLoader::path_remap(get_path()); if (!path.is_resource_file()) { return; } Ref img; img.instantiate(); if (ImageLoader::load_image(path, img) == OK) { create_from_image(img); } else { Resource::reload_from_file(); notify_property_list_changed(); emit_changed(); } } bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "image") { create_from_image(p_value); } else if (p_name == "size") { Size2 s = p_value; w = s.width; h = s.height; RenderingServer::get_singleton()->texture_set_size_override(texture, w, h); } else { return false; } return true; } bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "image") { r_ret = get_image(); } else if (p_name == "size") { r_ret = Size2(w, h); } else { return false; } return true; } void ImageTexture::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); } void ImageTexture::create_from_image(const Ref &p_image) { ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image"); w = p_image->get_width(); h = p_image->get_height(); format = p_image->get_format(); mipmaps = p_image->has_mipmaps(); if (texture.is_null()) { texture = RenderingServer::get_singleton()->texture_2d_create(p_image); } else { RID new_texture = RenderingServer::get_singleton()->texture_2d_create(p_image); RenderingServer::get_singleton()->texture_replace(texture, new_texture); } notify_property_list_changed(); emit_changed(); image_stored = true; } Image::Format ImageTexture::get_format() const { return format; } void ImageTexture::update(const Ref &p_image) { ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image"); ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized."); ERR_FAIL_COND_MSG(p_image->get_width() != w || p_image->get_height() != h, "The new image dimensions must match the texture size."); ERR_FAIL_COND_MSG(p_image->get_format() != format, "The new image format must match the texture's image format."); ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(), "The new image mipmaps configuration must match the texture's image mipmaps configuration"); RenderingServer::get_singleton()->texture_2d_update(texture, p_image); notify_property_list_changed(); emit_changed(); alpha_cache.unref(); image_stored = true; } Ref ImageTexture::get_image() const { if (image_stored) { return RenderingServer::get_singleton()->texture_2d_get(texture); } else { return Ref(); } } int ImageTexture::get_width() const { return w; } int ImageTexture::get_height() const { return h; } RID ImageTexture::get_rid() const { if (texture.is_null()) { //we are in trouble, create something temporary texture = RenderingServer::get_singleton()->texture_2d_placeholder_create(); } return texture; } bool ImageTexture::has_alpha() const { return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8); } void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose); } void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); } void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { Ref img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref decom = img->duplicate(); decom->decompress(); img = decom; } alpha_cache.instantiate(); alpha_cache->create_from_image_alpha(img); } } if (alpha_cache.is_valid()) { int aw = int(alpha_cache->get_size().width); int ah = int(alpha_cache->get_size().height); if (aw == 0 || ah == 0) { return true; } int x = p_x * aw / w; int y = p_y * ah / h; x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); return alpha_cache->get_bit(Point2(x, y)); } return true; } void ImageTexture::set_size_override(const Size2 &p_size) { Size2 s = p_size; if (s.x != 0) { w = s.x; } if (s.y != 0) { h = s.y; } RenderingServer::get_singleton()->texture_set_size_override(texture, w, h); } void ImageTexture::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image); ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format); ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override); } ImageTexture::ImageTexture() {} ImageTexture::~ImageTexture() { if (texture.is_valid()) { RenderingServer::get_singleton()->free(texture); } } ////////////////////////////////////////// Ref CompressedTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) { uint32_t data_format = f->get_32(); uint32_t w = f->get_16(); uint32_t h = f->get_16(); uint32_t mipmaps = f->get_32(); Image::Format format = Image::Format(f->get_32()); if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) { //look for a PNG or WEBP file inside int sw = w; int sh = h; //mipmaps need to be read independently, they will be later combined Vector> mipmap_images; uint64_t total_size = 0; bool first = true; for (uint32_t i = 0; i < mipmaps + 1; i++) { uint32_t size = f->get_32(); if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) { //can't load this due to size limit sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); f->seek(f->get_position() + size); continue; } Vector pv; pv.resize(size); { uint8_t *wr = pv.ptrw(); f->get_buffer(wr, size); } Ref img; if (data_format == DATA_FORMAT_BASIS_UNIVERSAL && Image::basis_universal_unpacker) { img = Image::basis_universal_unpacker(pv); } else if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) { img = Image::png_unpacker(pv); } else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) { img = Image::webp_unpacker(pv); } if (img.is_null() || img->is_empty()) { ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref()); } if (first) { //format will actually be the format of the first image, //as it may have changed on compression format = img->get_format(); first = false; } else if (img->get_format() != format) { img->convert(format); //all needs to be the same format } total_size += img->get_data().size(); mipmap_images.push_back(img); sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); } //print_line("mipmap read total: " + itos(mipmap_images.size())); Ref image; image.instantiate(); if (mipmap_images.size() == 1) { //only one image (which will most likely be the case anyway for this format) image = mipmap_images[0]; return image; } else { //rarer use case, but needs to be supported Vector img_data; img_data.resize(total_size); { uint8_t *wr = img_data.ptrw(); int ofs = 0; for (int i = 0; i < mipmap_images.size(); i++) { Vector id = mipmap_images[i]->get_data(); int len = id.size(); const uint8_t *r = id.ptr(); memcpy(&wr[ofs], r, len); ofs += len; } } image->create(w, h, true, mipmap_images[0]->get_format(), img_data); return image; } } else if (data_format == DATA_FORMAT_IMAGE) { int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false); for (uint32_t i = 0; i < mipmaps + 1; i++) { int tw, th; int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th); if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) { if (ofs) { f->seek(f->get_position() + ofs); } continue; //oops, size limit enforced, go to next } Vector data; data.resize(size - ofs); { uint8_t *wr = data.ptrw(); f->get_buffer(wr, data.size()); } Ref image; image.instantiate(); image->create(tw, th, mipmaps - i ? true : false, format, data); return image; } } return Ref(); } void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } void CompressedTexture2D::_requested_3d(void *p_ud) { CompressedTexture2D *st = (CompressedTexture2D *)p_ud; Ref stex(st); ERR_FAIL_COND(!request_3d_callback); request_3d_callback(stex); } void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) { CompressedTexture2D *st = (CompressedTexture2D *)p_ud; Ref stex(st); ERR_FAIL_COND(!request_roughness_callback); request_roughness_callback(stex, p_normal_path, p_roughness_channel); } void CompressedTexture2D::_requested_normal(void *p_ud) { CompressedTexture2D *st = (CompressedTexture2D *)p_ud; Ref stex(st); ERR_FAIL_COND(!request_normal_callback); request_normal_callback(stex); } CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr; CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr; CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr; Image::Format CompressedTexture2D::get_format() const { return format; } Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) { alpha_cache.unref(); ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); FileAccess *f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') { memdelete(f); ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header)."); } uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { memdelete(f); ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); } r_width = f->get_32(); r_height = f->get_32(); uint32_t df = f->get_32(); //data format //skip reserved mipmap_limit = int(f->get_32()); //reserved f->get_32(); f->get_32(); f->get_32(); #ifdef TOOLS_ENABLED r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D; r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS; r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL; #else r_request_3d = false; r_request_roughness = false; r_request_normal = false; #endif if (!(df & FORMAT_BIT_STREAM)) { p_size_limit = 0; } image = load_image_from_file(f, p_size_limit); memdelete(f); if (image.is_null() || image->is_empty()) { return ERR_CANT_OPEN; } return OK; } Error CompressedTexture2D::load(const String &p_path) { int lw, lh; Ref image; image.instantiate(); bool request_3d; bool request_normal; bool request_roughness; int mipmap_limit; Error err = _load_data(p_path, lw, lh, image, request_3d, request_normal, request_roughness, mipmap_limit); if (err) { return err; } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_create(image); } if (lw || lh) { RS::get_singleton()->texture_set_size_override(texture, lw, lh); } w = lw; h = lh; path_to_file = p_path; format = image->get_format(); if (get_path().is_empty()) { //temporarily set path if no path set for resource, helps find errors RenderingServer::get_singleton()->texture_set_path(texture, p_path); } #ifdef TOOLS_ENABLED if (request_3d) { //print_line("request detect 3D at " + p_path); RS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this); } else { //print_line("not requesting detect 3D at " + p_path); RS::get_singleton()->texture_set_detect_3d_callback(texture, nullptr, nullptr); } if (request_roughness) { //print_line("request detect srgb at " + p_path); RS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this); } else { //print_line("not requesting detect srgb at " + p_path); RS::get_singleton()->texture_set_detect_roughness_callback(texture, nullptr, nullptr); } if (request_normal) { //print_line("request detect srgb at " + p_path); RS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this); } else { //print_line("not requesting detect normal at " + p_path); RS::get_singleton()->texture_set_detect_normal_callback(texture, nullptr, nullptr); } #endif notify_property_list_changed(); emit_changed(); return OK; } String CompressedTexture2D::get_load_path() const { return path_to_file; } int CompressedTexture2D::get_width() const { return w; } int CompressedTexture2D::get_height() const { return h; } RID CompressedTexture2D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_placeholder_create(); } return texture; } void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose); } void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); } void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if ((w | h) == 0) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool CompressedTexture2D::has_alpha() const { return false; } Ref CompressedTexture2D::get_image() const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_get(texture); } else { return Ref(); } } bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { Ref img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref decom = img->duplicate(); decom->decompress(); img = decom; } alpha_cache.instantiate(); alpha_cache->create_from_image_alpha(img); } } if (alpha_cache.is_valid()) { int aw = int(alpha_cache->get_size().width); int ah = int(alpha_cache->get_size().height); if (aw == 0 || ah == 0) { return true; } int x = p_x * aw / w; int y = p_y * ah / h; x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); return alpha_cache->get_bit(Point2(x, y)); } return true; } void CompressedTexture2D::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; } path = ResourceLoader::path_remap(path); //remap for translation path = ResourceLoader::import_remap(path); //remap for import if (!path.is_resource_file()) { return; } load(path); } void CompressedTexture2D::_validate_property(PropertyInfo &property) const { } void CompressedTexture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load); ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path"); } CompressedTexture2D::CompressedTexture2D() {} CompressedTexture2D::~CompressedTexture2D() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } RES ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref st; st.instantiate(); Error err = st->load(p_path); if (r_error) { *r_error = err; } if (err != OK) { return RES(); } return st; } void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("ctex"); } bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const { return p_type == "CompressedTexture2D"; } String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "ctex") { return "CompressedTexture2D"; } return ""; } //////////////////////////////////// TypedArray Texture3D::_get_datai() const { Vector> data = get_data(); TypedArray ret; ret.resize(data.size()); for (int i = 0; i < data.size(); i++) { ret[i] = data[i]; } return ret; } Image::Format Texture3D::get_format() const { Image::Format ret; if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) { return ret; } return Image::FORMAT_MAX; } int Texture3D::get_width() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { return ret; } return 0; } int Texture3D::get_height() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { return ret; } return 0; } int Texture3D::get_depth() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_depth, ret)) { return ret; } return 0; } bool Texture3D::has_mipmaps() const { bool ret; if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) { return ret; } return 0; } Vector> Texture3D::get_data() const { TypedArray ret; if (GDVIRTUAL_REQUIRED_CALL(_get_data, ret)) { Vector> data; data.resize(ret.size()); for (int i = 0; i < data.size(); i++) { data.write[i] = ret[i]; } return data; } return Vector>(); } void Texture3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width); ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height); ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth); ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps); ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai); GDVIRTUAL_BIND(_get_format); GDVIRTUAL_BIND(_get_width); GDVIRTUAL_BIND(_get_height); GDVIRTUAL_BIND(_get_depth); GDVIRTUAL_BIND(_has_mipmaps); GDVIRTUAL_BIND(_get_data); } ////////////////////////////////////////// Image::Format ImageTexture3D::get_format() const { return format; } int ImageTexture3D::get_width() const { return width; } int ImageTexture3D::get_height() const { return height; } int ImageTexture3D::get_depth() const { return depth; } bool ImageTexture3D::has_mipmaps() const { return mipmaps; } Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray &p_data) { Vector> images; images.resize(p_data.size()); for (int i = 0; i < images.size(); i++) { images.write[i] = p_data[i]; } return create(p_format, p_width, p_height, p_depth, p_mipmaps, images); } void ImageTexture3D::_update(const TypedArray &p_data) { Vector> images; images.resize(p_data.size()); for (int i = 0; i < images.size(); i++) { images.write[i] = p_data[i]; } return update(images); } Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector> &p_data) { RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE); if (texture.is_valid()) { RenderingServer::get_singleton()->texture_replace(texture, tex); } return OK; } void ImageTexture3D::update(const Vector> &p_data) { ERR_FAIL_COND(!texture.is_valid()); RenderingServer::get_singleton()->texture_3d_update(texture, p_data); } Vector> ImageTexture3D::get_data() const { ERR_FAIL_COND_V(!texture.is_valid(), Vector>()); return RS::get_singleton()->texture_3d_get(texture); } RID ImageTexture3D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_3d_placeholder_create(); } return texture; } void ImageTexture3D::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } void ImageTexture3D::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create); ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update); } ImageTexture3D::ImageTexture3D() { } ImageTexture3D::~ImageTexture3D() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } //////////////////////////////////////////// void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } Image::Format CompressedTexture3D::get_format() const { return format; } Error CompressedTexture3D::_load_data(const String &p_path, Vector> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) { FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED); //stored as stream textures (used for lossless and lossy compression) uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); } r_depth = f->get_32(); //depth f->get_32(); //ignored (mode) f->get_32(); // ignored (data format) f->get_32(); //ignored int mipmaps = f->get_32(); f->get_32(); //ignored f->get_32(); //ignored r_mipmaps = mipmaps != 0; r_data.clear(); for (int i = 0; i < (r_depth + mipmaps); i++) { Ref image = CompressedTexture2D::load_image_from_file(f, 0); ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); if (i == 0) { r_format = image->get_format(); r_width = image->get_width(); r_height = image->get_height(); } r_data.push_back(image); } return OK; } Error CompressedTexture3D::load(const String &p_path) { Vector> data; int tw, th, td; Image::Format tfmt; bool tmm; Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm); if (err) { return err; } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); } w = tw; h = th; d = td; mipmaps = tmm; format = tfmt; path_to_file = p_path; if (get_path().is_empty()) { //temporarily set path if no path set for resource, helps find errors RenderingServer::get_singleton()->texture_set_path(texture, p_path); } notify_property_list_changed(); emit_changed(); return OK; } String CompressedTexture3D::get_load_path() const { return path_to_file; } int CompressedTexture3D::get_width() const { return w; } int CompressedTexture3D::get_height() const { return h; } int CompressedTexture3D::get_depth() const { return d; } bool CompressedTexture3D::has_mipmaps() const { return mipmaps; } RID CompressedTexture3D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_3d_placeholder_create(); } return texture; } Vector> CompressedTexture3D::get_data() const { if (texture.is_valid()) { return RS::get_singleton()->texture_3d_get(texture); } else { return Vector>(); } } void CompressedTexture3D::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; } path = ResourceLoader::path_remap(path); //remap for translation path = ResourceLoader::import_remap(path); //remap for import if (!path.is_resource_file()) { return; } load(path); } void CompressedTexture3D::_validate_property(PropertyInfo &property) const { } void CompressedTexture3D::_bind_methods() { ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load); ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path"); } CompressedTexture3D::CompressedTexture3D() {} CompressedTexture3D::~CompressedTexture3D() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } ///////////////////////////// RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref st; st.instantiate(); Error err = st->load(p_path); if (r_error) { *r_error = err; } if (err != OK) { return RES(); } return st; } void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("stex3d"); } bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const { return p_type == "CompressedTexture3D"; } String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "stex3d") { return "CompressedTexture3D"; } return ""; } //////////////////////////////////////////// int AtlasTexture::get_width() const { if (region.size.width == 0) { if (atlas.is_valid()) { return atlas->get_width(); } return 1; } else { return region.size.width + margin.size.width; } } int AtlasTexture::get_height() const { if (region.size.height == 0) { if (atlas.is_valid()) { return atlas->get_height(); } return 1; } else { return region.size.height + margin.size.height; } } RID AtlasTexture::get_rid() const { if (atlas.is_valid()) { return atlas->get_rid(); } return RID(); } bool AtlasTexture::has_alpha() const { if (atlas.is_valid()) { return atlas->has_alpha(); } return false; } void AtlasTexture::set_atlas(const Ref &p_atlas) { ERR_FAIL_COND(p_atlas == this); if (atlas == p_atlas) { return; } atlas = p_atlas; emit_changed(); } Ref AtlasTexture::get_atlas() const { return atlas; } void AtlasTexture::set_region(const Rect2 &p_region) { if (region == p_region) { return; } region = p_region; emit_changed(); } Rect2 AtlasTexture::get_region() const { return region; } void AtlasTexture::set_margin(const Rect2 &p_margin) { if (margin == p_margin) { return; } margin = p_margin; emit_changed(); } Rect2 AtlasTexture::get_margin() const { return margin; } void AtlasTexture::set_filter_clip(const bool p_enable) { filter_clip = p_enable; emit_changed(); } bool AtlasTexture::has_filter_clip() const { return filter_clip; } void AtlasTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas); ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas); ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region); ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin); ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip); ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip"); } void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if (!atlas.is_valid()) { return; } Rect2 rc = region; if (rc.size.width == 0) { rc.size.width = atlas->get_width(); } if (rc.size.height == 0) { rc.size.height = atlas->get_height(); } atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip); } void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if (!atlas.is_valid()) { return; } Rect2 rc = region; if (rc.size.width == 0) { rc.size.width = atlas->get_width(); } if (rc.size.height == 0) { rc.size.height = atlas->get_height(); } Vector2 scale = p_rect.size / (region.size + margin.size); Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale); atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip); } void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { //this might not necessarily work well if using a rect, needs to be fixed properly if (!atlas.is_valid()) { return; } Rect2 dr; Rect2 src_c; get_rect_region(p_rect, p_src_rect, dr, src_c); atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip); } bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { if (!atlas.is_valid()) { return false; } Rect2 rc = region; Rect2 src = p_src_rect; if (src.size == Size2()) { src.size = rc.size; } Vector2 scale = p_rect.size / src.size; src.position += (rc.position - margin.position); Rect2 src_c = rc.intersection(src); if (src_c.size == Size2()) { return false; } Vector2 ofs = (src_c.position - src.position); if (scale.x < 0) { float mx = (margin.size.width - margin.position.x); mx -= margin.position.x; ofs.x = -(ofs.x + mx); } if (scale.y < 0) { float my = margin.size.height - margin.position.y; my -= margin.position.y; ofs.y = -(ofs.y + my); } Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale); r_rect = dr; r_src_rect = src_c; return true; } bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const { if (!atlas.is_valid()) { return true; } int x = p_x + region.position.x - margin.position.x; int y = p_y + region.position.y - margin.position.y; // margin edge may outside of atlas if (x < 0 || x >= atlas->get_width()) { return false; } if (y < 0 || y >= atlas->get_height()) { return false; } return atlas->is_pixel_opaque(x, y); } Ref AtlasTexture::get_image() const { if (!atlas.is_valid() || !atlas->get_image().is_valid()) { return Ref(); } return atlas->get_image()->get_rect(region); } AtlasTexture::AtlasTexture() {} ///////////////////////////////////////// int MeshTexture::get_width() const { return size.width; } int MeshTexture::get_height() const { return size.height; } RID MeshTexture::get_rid() const { return RID(); } bool MeshTexture::has_alpha() const { return false; } void MeshTexture::set_mesh(const Ref &p_mesh) { mesh = p_mesh; } Ref MeshTexture::get_mesh() const { return mesh; } void MeshTexture::set_image_size(const Size2 &p_size) { size = p_size; } Size2 MeshTexture::get_image_size() const { return size; } void MeshTexture::set_base_texture(const Ref &p_texture) { base_texture = p_texture; } Ref MeshTexture::get_base_texture() const { return base_texture; } void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if (mesh.is_null() || base_texture.is_null()) { return; } Transform2D xform; xform.set_origin(p_pos); if (p_transpose) { SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if (mesh.is_null() || base_texture.is_null()) { return; } Transform2D xform; Vector2 origin = p_rect.position; if (p_rect.size.x < 0) { origin.x += size.x; } if (p_rect.size.y < 0) { origin.y += size.y; } xform.set_origin(origin); xform.set_scale(p_rect.size / size); if (p_transpose) { SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if (mesh.is_null() || base_texture.is_null()) { return; } Transform2D xform; Vector2 origin = p_rect.position; if (p_rect.size.x < 0) { origin.x += size.x; } if (p_rect.size.y < 0) { origin.y += size.y; } xform.set_origin(origin); xform.set_scale(p_rect.size / size); if (p_transpose) { SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; return true; } bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { return true; } void MeshTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh); ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size); ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size); ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture); ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size"); } MeshTexture::MeshTexture() { } ////////////////////////////////////////// void CurveTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width); ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve); ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve); ClassDB::bind_method(D_METHOD("set_texture_mode", "texture_mode"), &CurveTexture::set_texture_mode); ClassDB::bind_method(D_METHOD("get_texture_mode"), &CurveTexture::get_texture_mode); ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "RGB,Red"), "set_texture_mode", "get_texture_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve"); BIND_ENUM_CONSTANT(TEXTURE_MODE_RGB); BIND_ENUM_CONSTANT(TEXTURE_MODE_RED); } void CurveTexture::set_width(int p_width) { ERR_FAIL_COND(p_width < 32 || p_width > 4096); if (_width == p_width) { return; } _width = p_width; _update(); } int CurveTexture::get_width() const { return _width; } void CurveTexture::ensure_default_setup(float p_min, float p_max) { if (_curve.is_null()) { Ref curve = Ref(memnew(Curve)); curve->add_point(Vector2(0, 1)); curve->add_point(Vector2(1, 1)); curve->set_min_value(p_min); curve->set_max_value(p_max); set_curve(curve); // Min and max is 0..1 by default } } void CurveTexture::set_curve(Ref p_curve) { if (_curve != p_curve) { if (_curve.is_valid()) { _curve->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update)); } _curve = p_curve; if (_curve.is_valid()) { _curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update)); } _update(); } } void CurveTexture::_update() { Vector data; data.resize(_width * sizeof(float) * (texture_mode == TEXTURE_MODE_RGB ? 3 : 1)); // The array is locked in that scope { uint8_t *wd8 = data.ptrw(); float *wd = (float *)wd8; if (_curve.is_valid()) { Curve &curve = **_curve; for (int i = 0; i < _width; ++i) { float t = i / static_cast(_width); if (texture_mode == TEXTURE_MODE_RGB) { wd[i * 3 + 0] = curve.interpolate_baked(t); wd[i * 3 + 1] = wd[i * 3 + 0]; wd[i * 3 + 2] = wd[i * 3 + 0]; } else { wd[i] = curve.interpolate_baked(t); } } } else { for (int i = 0; i < _width; ++i) { if (texture_mode == TEXTURE_MODE_RGB) { wd[i * 3 + 0] = 0; wd[i * 3 + 1] = 0; wd[i * 3 + 2] = 0; } else { wd[i] = 0; } } } } Ref image = memnew(Image(_width, 1, false, texture_mode == TEXTURE_MODE_RGB ? Image::FORMAT_RGBF : Image::FORMAT_RF, data)); if (_texture.is_valid()) { if (_current_texture_mode != texture_mode || _current_width != _width) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(_texture, new_texture); } else { RS::get_singleton()->texture_2d_update(_texture, image); } } else { _texture = RS::get_singleton()->texture_2d_create(image); } _current_texture_mode = texture_mode; _current_width = _width; emit_changed(); } Ref CurveTexture::get_curve() const { return _curve; } void CurveTexture::set_texture_mode(TextureMode p_mode) { ERR_FAIL_COND(p_mode < TEXTURE_MODE_RGB || p_mode > TEXTURE_MODE_RED); if (texture_mode == p_mode) { return; } texture_mode = p_mode; _update(); } CurveTexture::TextureMode CurveTexture::get_texture_mode() const { return texture_mode; } RID CurveTexture::get_rid() const { if (!_texture.is_valid()) { _texture = RS::get_singleton()->texture_2d_placeholder_create(); } return _texture; } CurveTexture::CurveTexture() {} CurveTexture::~CurveTexture() { if (_texture.is_valid()) { RS::get_singleton()->free(_texture); } } ////////////////// void CurveXYZTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveXYZTexture::set_width); ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &CurveXYZTexture::set_curve_x); ClassDB::bind_method(D_METHOD("get_curve_x"), &CurveXYZTexture::get_curve_x); ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &CurveXYZTexture::set_curve_y); ClassDB::bind_method(D_METHOD("get_curve_y"), &CurveXYZTexture::get_curve_y); ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &CurveXYZTexture::set_curve_z); ClassDB::bind_method(D_METHOD("get_curve_z"), &CurveXYZTexture::get_curve_z); ClassDB::bind_method(D_METHOD("_update"), &CurveXYZTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_y", "get_curve_y"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z"); } void CurveXYZTexture::set_width(int p_width) { ERR_FAIL_COND(p_width < 32 || p_width > 4096); if (_width == p_width) { return; } _width = p_width; _update(); } int CurveXYZTexture::get_width() const { return _width; } void CurveXYZTexture::ensure_default_setup(float p_min, float p_max) { if (_curve_x.is_null()) { Ref curve = Ref(memnew(Curve)); curve->add_point(Vector2(0, 1)); curve->add_point(Vector2(1, 1)); curve->set_min_value(p_min); curve->set_max_value(p_max); set_curve_x(curve); } if (_curve_y.is_null()) { Ref curve = Ref(memnew(Curve)); curve->add_point(Vector2(0, 1)); curve->add_point(Vector2(1, 1)); curve->set_min_value(p_min); curve->set_max_value(p_max); set_curve_y(curve); } if (_curve_z.is_null()) { Ref curve = Ref(memnew(Curve)); curve->add_point(Vector2(0, 1)); curve->add_point(Vector2(1, 1)); curve->set_min_value(p_min); curve->set_max_value(p_max); set_curve_z(curve); } } void CurveXYZTexture::set_curve_x(Ref p_curve) { if (_curve_x != p_curve) { if (_curve_x.is_valid()) { _curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update)); } _curve_x = p_curve; if (_curve_x.is_valid()) { _curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), varray(), CONNECT_REFERENCE_COUNTED); } _update(); } } void CurveXYZTexture::set_curve_y(Ref p_curve) { if (_curve_y != p_curve) { if (_curve_y.is_valid()) { _curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update)); } _curve_y = p_curve; if (_curve_y.is_valid()) { _curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), varray(), CONNECT_REFERENCE_COUNTED); } _update(); } } void CurveXYZTexture::set_curve_z(Ref p_curve) { if (_curve_z != p_curve) { if (_curve_z.is_valid()) { _curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update)); } _curve_z = p_curve; if (_curve_z.is_valid()) { _curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveXYZTexture::_update), varray(), CONNECT_REFERENCE_COUNTED); } _update(); } } void CurveXYZTexture::_update() { Vector data; data.resize(_width * sizeof(float) * 3); // The array is locked in that scope { uint8_t *wd8 = data.ptrw(); float *wd = (float *)wd8; if (_curve_x.is_valid()) { Curve &curve_x = **_curve_x; for (int i = 0; i < _width; ++i) { float t = i / static_cast(_width); wd[i * 3 + 0] = curve_x.interpolate_baked(t); } } else { for (int i = 0; i < _width; ++i) { wd[i * 3 + 0] = 0; } } if (_curve_y.is_valid()) { Curve &curve_y = **_curve_y; for (int i = 0; i < _width; ++i) { float t = i / static_cast(_width); wd[i * 3 + 1] = curve_y.interpolate_baked(t); } } else { for (int i = 0; i < _width; ++i) { wd[i * 3 + 1] = 0; } } if (_curve_z.is_valid()) { Curve &curve_z = **_curve_z; for (int i = 0; i < _width; ++i) { float t = i / static_cast(_width); wd[i * 3 + 2] = curve_z.interpolate_baked(t); } } else { for (int i = 0; i < _width; ++i) { wd[i * 3 + 2] = 0; } } } Ref image = memnew(Image(_width, 1, false, Image::FORMAT_RGBF, data)); if (_texture.is_valid()) { if (_current_width != _width) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(_texture, new_texture); } else { RS::get_singleton()->texture_2d_update(_texture, image); } } else { _texture = RS::get_singleton()->texture_2d_create(image); } _current_width = _width; emit_changed(); } Ref CurveXYZTexture::get_curve_x() const { return _curve_x; } Ref CurveXYZTexture::get_curve_y() const { return _curve_y; } Ref CurveXYZTexture::get_curve_z() const { return _curve_z; } RID CurveXYZTexture::get_rid() const { if (!_texture.is_valid()) { _texture = RS::get_singleton()->texture_2d_placeholder_create(); } return _texture; } CurveXYZTexture::CurveXYZTexture() {} CurveXYZTexture::~CurveXYZTexture() { if (_texture.is_valid()) { RS::get_singleton()->free(_texture); } } ////////////////// GradientTexture1D::GradientTexture1D() { _queue_update(); } GradientTexture1D::~GradientTexture1D() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } void GradientTexture1D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture1D::set_gradient); ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture1D::get_gradient); ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture1D::set_width); // The `get_width()` method is already exposed by the parent class Texture2D. ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture1D::set_use_hdr); ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture1D::is_using_hdr); ClassDB::bind_method(D_METHOD("_update"), &GradientTexture1D::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); } void GradientTexture1D::set_gradient(Ref p_gradient) { if (p_gradient == gradient) { return; } if (gradient.is_valid()) { gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update)); } gradient = p_gradient; if (gradient.is_valid()) { gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update)); } _update(); emit_changed(); } Ref GradientTexture1D::get_gradient() const { return gradient; } void GradientTexture1D::_queue_update() { if (update_pending) { return; } update_pending = true; call_deferred(SNAME("_update")); } void GradientTexture1D::_update() { update_pending = false; if (gradient.is_null()) { return; } if (use_hdr) { // High dynamic range. Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF)); Gradient &g = **gradient; // `create()` isn't available for non-uint8_t data, so fill in the data manually. for (int i = 0; i < width; i++) { float ofs = float(i) / (width - 1); image->set_pixel(i, 0, g.get_color_at_offset(ofs)); } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_create(image); } } else { // Low dynamic range. "Overbright" colors will be clamped. Vector data; data.resize(width * 4); { uint8_t *wd8 = data.ptrw(); Gradient &g = **gradient; for (int i = 0; i < width; i++) { float ofs = float(i) / (width - 1); Color color = g.get_color_at_offset(ofs); wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); } } Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_create(image); } } emit_changed(); } void GradientTexture1D::set_width(int p_width) { ERR_FAIL_COND(p_width <= 0); width = p_width; _queue_update(); } int GradientTexture1D::get_width() const { return width; } void GradientTexture1D::set_use_hdr(bool p_enabled) { if (p_enabled == use_hdr) { return; } use_hdr = p_enabled; _queue_update(); } bool GradientTexture1D::is_using_hdr() const { return use_hdr; } Ref GradientTexture1D::get_image() const { if (!texture.is_valid()) { return Ref(); } return RenderingServer::get_singleton()->texture_2d_get(texture); } GradientTexture2D::GradientTexture2D() { _queue_update(); } GradientTexture2D::~GradientTexture2D() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } void GradientTexture2D::set_gradient(Ref p_gradient) { if (gradient == p_gradient) { return; } if (gradient.is_valid()) { gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update)); } gradient = p_gradient; if (gradient.is_valid()) { gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update)); } _queue_update(); } Ref GradientTexture2D::get_gradient() const { return gradient; } void GradientTexture2D::_queue_update() { if (update_pending) { return; } update_pending = true; call_deferred(SNAME("_update")); } void GradientTexture2D::_update() { update_pending = false; if (gradient.is_null()) { return; } Ref image; image.instantiate(); if (gradient->get_points_count() <= 1) { // No need to interpolate. image->create(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); image->fill((gradient->get_points_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1)); } else { if (use_hdr) { image->create(width, height, false, Image::FORMAT_RGBAF); Gradient &g = **gradient; // `create()` isn't available for non-uint8_t data, so fill in the data manually. for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { float ofs = _get_gradient_offset_at(x, y); image->set_pixel(x, y, g.get_color_at_offset(ofs)); } } } else { Vector data; data.resize(width * height * 4); { uint8_t *wd8 = data.ptrw(); Gradient &g = **gradient; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { float ofs = _get_gradient_offset_at(x, y); const Color &c = g.get_color_at_offset(ofs); wd8[(x + (y * width)) * 4 + 0] = uint8_t(CLAMP(c.r * 255.0, 0, 255)); wd8[(x + (y * width)) * 4 + 1] = uint8_t(CLAMP(c.g * 255.0, 0, 255)); wd8[(x + (y * width)) * 4 + 2] = uint8_t(CLAMP(c.b * 255.0, 0, 255)); wd8[(x + (y * width)) * 4 + 3] = uint8_t(CLAMP(c.a * 255.0, 0, 255)); } } } image->create(width, height, false, Image::FORMAT_RGBA8, data); } } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_create(image); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_create(image); } emit_changed(); } float GradientTexture2D::_get_gradient_offset_at(int x, int y) const { if (fill_to == fill_from) { return 0; } float ofs = 0; Vector2 pos; if (width > 1) { pos.x = static_cast(x) / (width - 1); } if (height > 1) { pos.y = static_cast(y) / (height - 1); } if (fill == Fill::FILL_LINEAR) { Vector2 segment[2]; segment[0] = fill_from; segment[1] = fill_to; Vector2 closest = Geometry2D::get_closest_point_to_segment_uncapped(pos, &segment[0]); ofs = (closest - fill_from).length() / (fill_to - fill_from).length(); if ((closest - fill_from).dot(fill_to - fill_from) < 0) { ofs *= -1; } } else if (fill == Fill::FILL_RADIAL) { ofs = (pos - fill_from).length() / (fill_to - fill_from).length(); } if (repeat == Repeat::REPEAT_NONE) { ofs = CLAMP(ofs, 0.0, 1.0); } else if (repeat == Repeat::REPEAT) { ofs = Math::fmod(ofs, 1.0f); if (ofs < 0) { ofs = 1 + ofs; } } else if (repeat == Repeat::REPEAT_MIRROR) { ofs = Math::abs(ofs); ofs = Math::fmod(ofs, 2.0f); if (ofs > 1.0) { ofs = 2.0 - ofs; } } return ofs; } void GradientTexture2D::set_width(int p_width) { width = p_width; _queue_update(); } int GradientTexture2D::get_width() const { return width; } void GradientTexture2D::set_height(int p_height) { height = p_height; _queue_update(); } int GradientTexture2D::get_height() const { return height; } void GradientTexture2D::set_use_hdr(bool p_enabled) { if (p_enabled == use_hdr) { return; } use_hdr = p_enabled; _queue_update(); } bool GradientTexture2D::is_using_hdr() const { return use_hdr; } void GradientTexture2D::set_fill_from(Vector2 p_fill_from) { fill_from = p_fill_from; _queue_update(); } Vector2 GradientTexture2D::get_fill_from() const { return fill_from; } void GradientTexture2D::set_fill_to(Vector2 p_fill_to) { fill_to = p_fill_to; _queue_update(); } Vector2 GradientTexture2D::get_fill_to() const { return fill_to; } void GradientTexture2D::set_fill(Fill p_fill) { fill = p_fill; _queue_update(); } GradientTexture2D::Fill GradientTexture2D::get_fill() const { return fill; } void GradientTexture2D::set_repeat(Repeat p_repeat) { repeat = p_repeat; _queue_update(); } GradientTexture2D::Repeat GradientTexture2D::get_repeat() const { return repeat; } RID GradientTexture2D::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_placeholder_create(); } return texture; } Ref GradientTexture2D::get_image() const { if (!texture.is_valid()) { return Ref(); } return RenderingServer::get_singleton()->texture_2d_get(texture); } void GradientTexture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture2D::set_gradient); ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture2D::get_gradient); ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture2D::set_width); ClassDB::bind_method(D_METHOD("set_height", "height"), &GradientTexture2D::set_height); ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture2D::set_use_hdr); ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture2D::is_using_hdr); ClassDB::bind_method(D_METHOD("set_fill", "fill"), &GradientTexture2D::set_fill); ClassDB::bind_method(D_METHOD("get_fill"), &GradientTexture2D::get_fill); ClassDB::bind_method(D_METHOD("set_fill_from", "fill_from"), &GradientTexture2D::set_fill_from); ClassDB::bind_method(D_METHOD("get_fill_from"), &GradientTexture2D::get_fill_from); ClassDB::bind_method(D_METHOD("set_fill_to", "fill_to"), &GradientTexture2D::set_fill_to); ClassDB::bind_method(D_METHOD("get_fill_to"), &GradientTexture2D::get_fill_to); ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &GradientTexture2D::set_repeat); ClassDB::bind_method(D_METHOD("get_repeat"), &GradientTexture2D::get_repeat); ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); ADD_GROUP("Fill", "fill_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial"), "set_fill", "get_fill"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to"); ADD_GROUP("Repeat", "repeat_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat", PROPERTY_HINT_ENUM, "No Repeat,Repeat,Mirror Repeat"), "set_repeat", "get_repeat"); BIND_ENUM_CONSTANT(FILL_LINEAR); BIND_ENUM_CONSTANT(FILL_RADIAL); BIND_ENUM_CONSTANT(REPEAT_NONE); BIND_ENUM_CONSTANT(REPEAT); BIND_ENUM_CONSTANT(REPEAT_MIRROR); } ////////////////////////////////////// void ProxyTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base); ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base", "get_base"); } void ProxyTexture::set_base(const Ref &p_texture) { ERR_FAIL_COND(p_texture == this); base = p_texture; if (base.is_valid()) { if (proxy_ph.is_valid()) { RS::get_singleton()->texture_proxy_update(proxy, base->get_rid()); RS::get_singleton()->free(proxy_ph); proxy_ph = RID(); } else if (proxy.is_valid()) { RS::get_singleton()->texture_proxy_update(proxy, base->get_rid()); } else { proxy = RS::get_singleton()->texture_proxy_create(base->get_rid()); } } } Ref ProxyTexture::get_base() const { return base; } int ProxyTexture::get_width() const { if (base.is_valid()) { return base->get_width(); } return 1; } int ProxyTexture::get_height() const { if (base.is_valid()) { return base->get_height(); } return 1; } RID ProxyTexture::get_rid() const { if (proxy.is_null()) { proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); } return proxy; } bool ProxyTexture::has_alpha() const { if (base.is_valid()) { return base->has_alpha(); } return false; } ProxyTexture::ProxyTexture() { //proxy = RS::get_singleton()->texture_create(); } ProxyTexture::~ProxyTexture() { if (proxy_ph.is_valid()) { RS::get_singleton()->free(proxy_ph); } if (proxy.is_valid()) { RS::get_singleton()->free(proxy); } } ////////////////////////////////////////////// void AnimatedTexture::_update_proxy() { RWLockRead r(rw_lock); float delta; if (prev_ticks == 0) { delta = 0; prev_ticks = OS::get_singleton()->get_ticks_usec(); } else { uint64_t ticks = OS::get_singleton()->get_ticks_usec(); delta = float(double(ticks - prev_ticks) / 1000000.0); prev_ticks = ticks; } time += delta; float limit; if (fps == 0) { limit = 0; } else { limit = 1.0 / fps; } int iter_max = frame_count; while (iter_max && !pause) { float frame_limit = limit + frames[current_frame].delay_sec; if (time > frame_limit) { current_frame++; if (current_frame >= frame_count) { if (oneshot) { current_frame = frame_count - 1; } else { current_frame = 0; } } time -= frame_limit; } else { break; } iter_max--; } if (frames[current_frame].texture.is_valid()) { RenderingServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid()); } } void AnimatedTexture::set_frames(int p_frames) { ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES); RWLockWrite r(rw_lock); frame_count = p_frames; } int AnimatedTexture::get_frames() const { return frame_count; } void AnimatedTexture::set_current_frame(int p_frame) { ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count); RWLockWrite r(rw_lock); current_frame = p_frame; } int AnimatedTexture::get_current_frame() const { return current_frame; } void AnimatedTexture::set_pause(bool p_pause) { RWLockWrite r(rw_lock); pause = p_pause; } bool AnimatedTexture::get_pause() const { return pause; } void AnimatedTexture::set_oneshot(bool p_oneshot) { RWLockWrite r(rw_lock); oneshot = p_oneshot; } bool AnimatedTexture::get_oneshot() const { return oneshot; } void AnimatedTexture::set_frame_texture(int p_frame, const Ref &p_texture) { ERR_FAIL_COND(p_texture == this); ERR_FAIL_INDEX(p_frame, MAX_FRAMES); RWLockWrite w(rw_lock); frames[p_frame].texture = p_texture; } Ref AnimatedTexture::get_frame_texture(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref()); RWLockRead r(rw_lock); return frames[p_frame].texture; } void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) { ERR_FAIL_INDEX(p_frame, MAX_FRAMES); RWLockRead r(rw_lock); frames[p_frame].delay_sec = p_delay_sec; } float AnimatedTexture::get_frame_delay(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0); RWLockRead r(rw_lock); return frames[p_frame].delay_sec; } void AnimatedTexture::set_fps(float p_fps) { ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000); fps = p_fps; } float AnimatedTexture::get_fps() const { return fps; } int AnimatedTexture::get_width() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return 1; } return frames[current_frame].texture->get_width(); } int AnimatedTexture::get_height() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return 1; } return frames[current_frame].texture->get_height(); } RID AnimatedTexture::get_rid() const { return proxy; } bool AnimatedTexture::has_alpha() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return false; } return frames[current_frame].texture->has_alpha(); } Ref AnimatedTexture::get_image() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return Ref(); } return frames[current_frame].texture->get_image(); } bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { RWLockRead r(rw_lock); if (frames[current_frame].texture.is_valid()) { return frames[current_frame].texture->is_pixel_opaque(p_x, p_y); } return true; } void AnimatedTexture::_validate_property(PropertyInfo &property) const { String prop = property.name; if (prop.begins_with("frame_")) { int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int(); if (frame >= frame_count) { property.usage = PROPERTY_USAGE_NONE; } } } void AnimatedTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames); ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames); ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame); ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame); ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause); ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause); ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot); ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot); ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps); ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps); ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture); ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture); ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay); ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay); ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames"); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); for (int i = 0; i < MAX_FRAMES; i++) { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i); } BIND_CONSTANT(MAX_FRAMES); } AnimatedTexture::AnimatedTexture() { //proxy = RS::get_singleton()->texture_create(); proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); RenderingServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true); RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy)); } AnimatedTexture::~AnimatedTexture() { RS::get_singleton()->free(proxy); RS::get_singleton()->free(proxy_ph); } /////////////////////////////// Image::Format TextureLayered::get_format() const { Image::Format ret; if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) { return ret; } return Image::FORMAT_MAX; } TextureLayered::LayeredType TextureLayered::get_layered_type() const { uint32_t ret; if (GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret)) { return (LayeredType)ret; } return LAYERED_TYPE_2D_ARRAY; } int TextureLayered::get_width() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { return ret; } return 0; } int TextureLayered::get_height() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) { return ret; } return 0; } int TextureLayered::get_layers() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_layers, ret)) { return ret; } return 0; } bool TextureLayered::has_mipmaps() const { bool ret; if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) { return ret; } return false; } Ref TextureLayered::get_layer_data(int p_layer) const { Ref ret; if (GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret)) { return ret; } return Ref(); } void TextureLayered::_bind_methods() { ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); ClassDB::bind_method(D_METHOD("get_layered_type"), &TextureLayered::get_layered_type); ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width); ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height); ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers); ClassDB::bind_method(D_METHOD("has_mipmaps"), &TextureLayered::has_mipmaps); ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data); BIND_ENUM_CONSTANT(LAYERED_TYPE_2D_ARRAY); BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP); BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP_ARRAY); GDVIRTUAL_BIND(_get_format); GDVIRTUAL_BIND(_get_layered_type); GDVIRTUAL_BIND(_get_width); GDVIRTUAL_BIND(_get_height); GDVIRTUAL_BIND(_get_layers); GDVIRTUAL_BIND(_has_mipmaps); GDVIRTUAL_BIND(_get_layer_data, "layer_index"); } /////////////////////////////// Image::Format ImageTextureLayered::get_format() const { return format; } int ImageTextureLayered::get_width() const { return width; } int ImageTextureLayered::get_height() const { return height; } int ImageTextureLayered::get_layers() const { return layers; } bool ImageTextureLayered::has_mipmaps() const { return mipmaps; } ImageTextureLayered::LayeredType ImageTextureLayered::get_layered_type() const { return layered_type; } Error ImageTextureLayered::_create_from_images(const Array &p_images) { Vector> images; for (int i = 0; i < p_images.size(); i++) { Ref img = p_images[i]; ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER); images.push_back(img); } return create_from_images(images); } Array ImageTextureLayered::_get_images() const { Array images; for (int i = 0; i < layers; i++) { images.push_back(get_layer_data(i)); } return images; } Error ImageTextureLayered::create_from_images(Vector> p_images) { int new_layers = p_images.size(); ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER); if (layered_type == LAYERED_TYPE_CUBEMAP) { ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER, "Cubemaps require exactly 6 layers"); } else if (layered_type == LAYERED_TYPE_CUBEMAP_ARRAY) { ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER, "Cubemap array layers must be a multiple of 6"); } ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->is_empty(), ERR_INVALID_PARAMETER); Image::Format new_format = p_images[0]->get_format(); int new_width = p_images[0]->get_width(); int new_height = p_images[0]->get_height(); bool new_mipmaps = p_images[0]->has_mipmaps(); for (int i = 1; i < p_images.size(); i++) { ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER, "All images must share the same format"); ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER, "All images must share the same dimensions"); ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER, "All images must share the usage of mipmaps"); } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type)); ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_layered_create(p_images, RS::TextureLayeredType(layered_type)); ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE); } format = new_format; width = new_width; height = new_height; layers = new_layers; mipmaps = new_mipmaps; return OK; } void ImageTextureLayered::update_layer(const Ref &p_image, int p_layer) { ERR_FAIL_COND(texture.is_valid()); ERR_FAIL_COND(p_image.is_null()); ERR_FAIL_COND(p_image->get_format() != format); ERR_FAIL_COND(p_image->get_width() != width || p_image->get_height() != height); ERR_FAIL_INDEX(p_layer, layers); ERR_FAIL_COND(p_image->has_mipmaps() != mipmaps); RS::get_singleton()->texture_2d_update(texture, p_image, p_layer); } Ref ImageTextureLayered::get_layer_data(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, layers, Ref()); return RS::get_singleton()->texture_2d_layer_get(texture, p_layer); } RID ImageTextureLayered::get_rid() const { if (texture.is_null()) { texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type)); } return texture; } void ImageTextureLayered::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RS::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } void ImageTextureLayered::_bind_methods() { ClassDB::bind_method(D_METHOD("create_from_images", "images"), &ImageTextureLayered::_create_from_images); ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &ImageTextureLayered::update_layer); ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images"); } ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) { layered_type = p_layered_type; } ImageTextureLayered::~ImageTextureLayered() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } /////////////////////////////////////////// void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { RenderingServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } Image::Format CompressedTextureLayered::get_format() const { return format; } Error CompressedTextureLayered::_load_data(const String &p_path, Vector> &images, int &mipmap_limit, int p_size_limit) { ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER); FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture layered file is corrupt (Bad header)."); } uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); } uint32_t layer_count = f->get_32(); //layer count uint32_t type = f->get_32(); //layer count ERR_FAIL_COND_V(type != layered_type, ERR_INVALID_DATA); uint32_t df = f->get_32(); //data format mipmap_limit = int(f->get_32()); //reserved f->get_32(); f->get_32(); f->get_32(); if (!(df & FORMAT_BIT_STREAM)) { p_size_limit = 0; } images.resize(layer_count); for (uint32_t i = 0; i < layer_count; i++) { Ref image = CompressedTexture2D::load_image_from_file(f, p_size_limit); ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN); images.write[i] = image; } return OK; } Error CompressedTextureLayered::load(const String &p_path) { Vector> images; int mipmap_limit; Error err = _load_data(p_path, images, mipmap_limit); if (err) { return err; } if (texture.is_valid()) { RID new_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type)); RS::get_singleton()->texture_replace(texture, new_texture); } else { texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TextureLayeredType(layered_type)); } w = images[0]->get_width(); h = images[0]->get_height(); mipmaps = images[0]->has_mipmaps(); format = images[0]->get_format(); layers = images.size(); path_to_file = p_path; if (get_path().is_empty()) { //temporarily set path if no path set for resource, helps find errors RenderingServer::get_singleton()->texture_set_path(texture, p_path); } notify_property_list_changed(); emit_changed(); return OK; } String CompressedTextureLayered::get_load_path() const { return path_to_file; } int CompressedTextureLayered::get_width() const { return w; } int CompressedTextureLayered::get_height() const { return h; } int CompressedTextureLayered::get_layers() const { return layers; } bool CompressedTextureLayered::has_mipmaps() const { return mipmaps; } TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const { return layered_type; } RID CompressedTextureLayered::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type)); } return texture; } Ref CompressedTextureLayered::get_layer_data(int p_layer) const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_layer_get(texture, p_layer); } else { return Ref(); } } void CompressedTextureLayered::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; } path = ResourceLoader::path_remap(path); //remap for translation path = ResourceLoader::import_remap(path); //remap for import if (!path.is_resource_file()) { return; } load(path); } void CompressedTextureLayered::_validate_property(PropertyInfo &property) const { } void CompressedTextureLayered::_bind_methods() { ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load); ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path"); } CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) { layered_type = p_type; } CompressedTextureLayered::~CompressedTextureLayered() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } ///////////////////////////////////////////////// RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref st; if (p_path.get_extension().to_lower() == "stexarray") { Ref s; s.instantiate(); st = s; } else if (p_path.get_extension().to_lower() == "scube") { Ref s; s.instantiate(); st = s; } else if (p_path.get_extension().to_lower() == "scubearray") { Ref s; s.instantiate(); st = s; } else { if (r_error) { *r_error = ERR_FILE_UNRECOGNIZED; } return RES(); } Error err = st->load(p_path); if (r_error) { *r_error = err; } if (err != OK) { return RES(); } return st; } void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("stexarray"); p_extensions->push_back("scube"); p_extensions->push_back("scubearray"); } bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const { return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray"; } String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "stexarray") { return "CompressedTexture2DArray"; } if (p_path.get_extension().to_lower() == "scube") { return "CompressedCubemap"; } if (p_path.get_extension().to_lower() == "scubearray") { return "CompressedCubemapArray"; } return ""; } /////////////////////////////// void CameraTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id); ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id); ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed); ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed); ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active); ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active); ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id"); ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active"); } int CameraTexture::get_width() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->get_base_width(); } else { return 0; } } int CameraTexture::get_height() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->get_base_height(); } else { return 0; } } bool CameraTexture::has_alpha() const { return false; } RID CameraTexture::get_rid() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->get_texture(which_feed); } else { if (_texture.is_null()) { _texture = RenderingServer::get_singleton()->texture_2d_placeholder_create(); } return _texture; } } Ref CameraTexture::get_image() const { // not (yet) supported return Ref(); } void CameraTexture::set_camera_feed_id(int p_new_id) { camera_feed_id = p_new_id; notify_property_list_changed(); } int CameraTexture::get_camera_feed_id() const { return camera_feed_id; } void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) { which_feed = p_which; notify_property_list_changed(); } CameraServer::FeedImage CameraTexture::get_which_feed() const { return which_feed; } void CameraTexture::set_camera_active(bool p_active) { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { feed->set_active(p_active); notify_property_list_changed(); } } bool CameraTexture::get_camera_active() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->is_active(); } else { return false; } } CameraTexture::CameraTexture() {} CameraTexture::~CameraTexture() { if (_texture.is_valid()) { RenderingServer::get_singleton()->free(_texture); } }