/*************************************************************************/ /* texture.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture.h" #include "core/core_string_names.h" #include "core/io/image_loader.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" #include "servers/camera/camera_feed.h" Size2 Texture2D::get_size() const { return Size2(get_width(), get_height()); } bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { return true; } void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); } bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; return true; } void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width); ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height); ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size); ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT)); ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT)); ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data); ADD_GROUP("", ""); } Texture2D::Texture2D() { } ///////////////////// void ImageTexture::reload_from_file() { String path = ResourceLoader::path_remap(get_path()); if (!path.is_resource_file()) return; Ref img; img.instance(); if (ImageLoader::load_image(path, img) == OK) { create_from_image(img); } else { Resource::reload_from_file(); _change_notify(); emit_changed(); } } bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "image") create_from_image(p_value); else if (p_name == "size") { Size2 s = p_value; w = s.width; h = s.height; VisualServer::get_singleton()->texture_set_size_override(texture, w, h); } else return false; return true; } bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "image") r_ret = get_data(); else if (p_name == "size") r_ret = Size2(w, h); else return false; return true; } void ImageTexture::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); } void ImageTexture::_reload_hook(const RID &p_hook) { String path = get_path(); if (!path.is_resource_file()) return; Ref img; img.instance(); Error err = ImageLoader::load_image(path, img); ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'."); RID new_texture = VisualServer::get_singleton()->texture_2d_create(img); VisualServer::get_singleton()->texture_replace(texture, new_texture); _change_notify(); emit_changed(); } void ImageTexture::create_from_image(const Ref &p_image) { ERR_FAIL_COND(p_image.is_null()); w = p_image->get_width(); h = p_image->get_height(); format = p_image->get_format(); mipmaps = p_image->has_mipmaps(); if (texture.is_null()) { texture = VisualServer::get_singleton()->texture_2d_create(p_image); } else { RID new_texture = VisualServer::get_singleton()->texture_2d_create(p_image); VisualServer::get_singleton()->texture_replace(texture, new_texture); } _change_notify(); emit_changed(); image_stored = true; } Image::Format ImageTexture::get_format() const { return format; } void ImageTexture::update(const Ref &p_image, bool p_immediate) { ERR_FAIL_COND(p_image.is_null()); ERR_FAIL_COND(texture.is_null()); ERR_FAIL_COND(p_image->get_width() != w || p_image->get_height() != h); ERR_FAIL_COND(p_image->get_format() != format); ERR_FAIL_COND(mipmaps != p_image->has_mipmaps()); if (p_immediate) { VisualServer::get_singleton()->texture_2d_update_immediate(texture, p_image); } else { VisualServer::get_singleton()->texture_2d_update(texture, p_image); } _change_notify(); emit_changed(); alpha_cache.unref(); image_stored = true; } void ImageTexture::_resource_path_changed() { String path = get_path(); } Ref ImageTexture::get_data() const { if (image_stored) { return VisualServer::get_singleton()->texture_2d_get(texture); } else { return Ref(); } } int ImageTexture::get_width() const { return w; } int ImageTexture::get_height() const { return h; } RID ImageTexture::get_rid() const { if (texture.is_null()) { //we are in trouble, create something temporary texture = VisualServer::get_singleton()->texture_2d_placeholder_create(); } return texture; } bool ImageTexture::has_alpha() const { return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8); } void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); } bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { Ref img = get_data(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref decom = img->duplicate(); decom->decompress(); img = decom; } alpha_cache.instance(); alpha_cache->create_from_image_alpha(img); } } if (alpha_cache.is_valid()) { int aw = int(alpha_cache->get_size().width); int ah = int(alpha_cache->get_size().height); if (aw == 0 || ah == 0) { return true; } int x = p_x * aw / w; int y = p_y * ah / h; x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); return alpha_cache->get_bit(Point2(x, y)); } return true; } void ImageTexture::set_size_override(const Size2 &p_size) { Size2 s = p_size; if (s.x != 0) w = s.x; if (s.y != 0) h = s.y; VisualServer::get_singleton()->texture_set_size_override(texture, w, h); } void ImageTexture::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { VisualServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image); ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format); ClassDB::bind_method(D_METHOD("update", "image", "immediate"), &ImageTexture::update, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override); ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook); } ImageTexture::ImageTexture() { w = h = 0; image_stored = false; mipmaps = false; format = Image::FORMAT_L8; } ImageTexture::~ImageTexture() { if (texture.is_valid()) { VisualServer::get_singleton()->free(texture); } } ////////////////////////////////////////// Ref StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit) { uint32_t data_format = f->get_32(); uint32_t w = f->get_16(); uint32_t h = f->get_16(); uint32_t mipmaps = f->get_32(); Image::Format format = Image::Format(f->get_32()); if (data_format == DATA_FORMAT_LOSSLESS || data_format == DATA_FORMAT_LOSSY || data_format == DATA_FORMAT_BASIS_UNIVERSAL) { //look for a PNG or WEBP file inside int sw = w; int sh = h; //mipmaps need to be read independently, they will be later combined Vector> mipmap_images; int total_size = 0; bool first = true; for (uint32_t i = 0; i < mipmaps + 1; i++) { uint32_t size = f->get_32(); if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) { //can't load this due to size limit sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); f->seek(f->get_position() + size); continue; } Vector pv; pv.resize(size); { uint8_t *wr = pv.ptrw(); f->get_buffer(wr, size); } Ref img; if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) { img = Image::basis_universal_unpacker(pv); } else if (data_format == DATA_FORMAT_LOSSLESS) { img = Image::lossless_unpacker(pv); } else { img = Image::lossy_unpacker(pv); } if (img.is_null() || img->empty()) { ERR_FAIL_COND_V(img.is_null() || img->empty(), Ref()); } if (first) { //format will actually be the format of the first image, //as it may have changed on compression format = img->get_format(); first = false; } else if (img->get_format() != format) { img->convert(format); //all needs to be the same format } total_size += img->get_data().size(); mipmap_images.push_back(img); sw = MAX(sw >> 1, 1); sh = MAX(sh >> 1, 1); } //print_line("mipmap read total: " + itos(mipmap_images.size())); Ref image; image.instance(); if (mipmap_images.size() == 1) { //only one image (which will most likely be the case anyway for this format) image = mipmap_images[0]; return image; } else { //rarer use case, but needs to be supported Vector img_data; img_data.resize(total_size); { uint8_t *wr = img_data.ptrw(); int ofs = 0; for (int i = 0; i < mipmap_images.size(); i++) { Vector id = mipmap_images[i]->get_data(); int len = id.size(); const uint8_t *r = id.ptr(); copymem(&wr[ofs], r, len); ofs += len; } } image->create(w, h, true, mipmap_images[0]->get_format(), img_data); return image; } } else if (data_format == DATA_FORMAT_IMAGE) { int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false); for (uint32_t i = 0; i < mipmaps + 1; i++) { int tw, th; int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th); if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) { if (ofs) { f->seek(f->get_position() + ofs); } continue; //oops, size limit enforced, go to next } Vector data; data.resize(size - ofs); { uint8_t *wr = data.ptrw(); f->get_buffer(wr, data.size()); } Ref image; image.instance(); image->create(tw, th, mipmaps - i ? true : false, format, data); return image; } } return Ref(); } void StreamTexture::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { VisualServer::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } void StreamTexture::_requested_3d(void *p_ud) { StreamTexture *st = (StreamTexture *)p_ud; Ref stex(st); ERR_FAIL_COND(!request_3d_callback); request_3d_callback(stex); } void StreamTexture::_requested_roughness(void *p_ud, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel) { StreamTexture *st = (StreamTexture *)p_ud; Ref stex(st); ERR_FAIL_COND(!request_roughness_callback); request_roughness_callback(stex, p_normal_path, p_roughness_channel); } void StreamTexture::_requested_normal(void *p_ud) { StreamTexture *st = (StreamTexture *)p_ud; Ref stex(st); ERR_FAIL_COND(!request_normal_callback); request_normal_callback(stex); } StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL; StreamTexture::TextureFormatRoughnessRequestCallback StreamTexture::request_roughness_callback = NULL; StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL; Image::Format StreamTexture::get_format() const { return format; } Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) { alpha_cache.unref(); ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); FileAccess *f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); uint8_t header[4]; f->get_buffer(header, 4); if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') { memdelete(f); ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header)."); } uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { memdelete(f); ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); } tw_custom = f->get_32(); th_custom = f->get_32(); uint32_t df = f->get_32(); //data format //skip reserved mipmap_limit = int(f->get_32()); //reserved f->get_32(); f->get_32(); f->get_32(); #ifdef TOOLS_ENABLED r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D; r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS; r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL; #else r_request_3d = false; r_request_roughness = false; r_request_normal = false; #endif if (!(df & FORMAT_BIT_STREAM)) { p_size_limit = 0; } image = load_image_from_file(f, p_size_limit); memdelete(f); if (image.is_null() || image->empty()) { return ERR_CANT_OPEN; } return OK; } Error StreamTexture::load(const String &p_path) { int lw, lh, lwc, lhc; Ref image; image.instance(); bool request_3d; bool request_normal; bool request_roughness; int mipmap_limit; Error err = _load_data(p_path, lw, lh, lwc, lhc, image, request_3d, request_normal, request_roughness, mipmap_limit); if (err) return err; if (texture.is_valid()) { RID new_texture = VS::get_singleton()->texture_2d_create(image); VS::get_singleton()->texture_replace(texture, new_texture); } else { texture = VS::get_singleton()->texture_2d_create(image); } if (lwc || lhc) { VS::get_singleton()->texture_set_size_override(texture, lwc, lhc); } w = lwc ? lwc : lw; h = lhc ? lhc : lh; path_to_file = p_path; format = image->get_format(); if (get_path() == String()) { //temporarily set path if no path set for resource, helps find errors VisualServer::get_singleton()->texture_set_path(texture, p_path); } #ifdef TOOLS_ENABLED if (request_3d) { //print_line("request detect 3D at " + p_path); VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this); } else { //print_line("not requesting detect 3D at " + p_path); VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL); } if (request_roughness) { //print_line("request detect srgb at " + p_path); VS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this); } else { //print_line("not requesting detect srgb at " + p_path); VS::get_singleton()->texture_set_detect_roughness_callback(texture, NULL, NULL); } if (request_normal) { //print_line("request detect srgb at " + p_path); VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this); } else { //print_line("not requesting detect normal at " + p_path); VS::get_singleton()->texture_set_detect_normal_callback(texture, NULL, NULL); } #endif _change_notify(); emit_changed(); return OK; } String StreamTexture::get_load_path() const { return path_to_file; } int StreamTexture::get_width() const { return w; } int StreamTexture::get_height() const { return h; } RID StreamTexture::get_rid() const { if (!texture.is_valid()) { texture = VS::get_singleton()->texture_2d_placeholder_create(); } return texture; } void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { if ((w | h) == 0) return; RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat); } bool StreamTexture::has_alpha() const { return false; } Ref StreamTexture::get_data() const { if (texture.is_valid()) { return VS::get_singleton()->texture_2d_get(texture); } else { return Ref(); } } bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { Ref img = get_data(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref decom = img->duplicate(); decom->decompress(); img = decom; } alpha_cache.instance(); alpha_cache->create_from_image_alpha(img); } } if (alpha_cache.is_valid()) { int aw = int(alpha_cache->get_size().width); int ah = int(alpha_cache->get_size().height); if (aw == 0 || ah == 0) { return true; } int x = p_x * aw / w; int y = p_y * ah / h; x = CLAMP(x, 0, aw); y = CLAMP(y, 0, ah); return alpha_cache->get_bit(Point2(x, y)); } return true; } void StreamTexture::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) return; path = ResourceLoader::path_remap(path); //remap for translation path = ResourceLoader::import_remap(path); //remap for import if (!path.is_resource_file()) return; load(path); } void StreamTexture::_validate_property(PropertyInfo &property) const { } void StreamTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load); ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture::get_load_path); ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); } StreamTexture::StreamTexture() { format = Image::FORMAT_MAX; w = 0; h = 0; } StreamTexture::~StreamTexture() { if (texture.is_valid()) { VS::get_singleton()->free(texture); } } RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) { Ref st; st.instance(); Error err = st->load(p_path); if (r_error) *r_error = err; if (err != OK) return RES(); return st; } void ResourceFormatLoaderStreamTexture::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("stex"); } bool ResourceFormatLoaderStreamTexture::handles_type(const String &p_type) const { return p_type == "StreamTexture"; } String ResourceFormatLoaderStreamTexture::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "stex") return "StreamTexture"; return ""; } ////////////////////////////////////////// int AtlasTexture::get_width() const { if (region.size.width == 0) { if (atlas.is_valid()) return atlas->get_width(); return 1; } else { return region.size.width + margin.size.width; } } int AtlasTexture::get_height() const { if (region.size.height == 0) { if (atlas.is_valid()) return atlas->get_height(); return 1; } else { return region.size.height + margin.size.height; } } RID AtlasTexture::get_rid() const { if (atlas.is_valid()) return atlas->get_rid(); return RID(); } bool AtlasTexture::has_alpha() const { if (atlas.is_valid()) return atlas->has_alpha(); return false; } void AtlasTexture::set_atlas(const Ref &p_atlas) { ERR_FAIL_COND(p_atlas == this); if (atlas == p_atlas) return; atlas = p_atlas; emit_changed(); _change_notify("atlas"); } Ref AtlasTexture::get_atlas() const { return atlas; } void AtlasTexture::set_region(const Rect2 &p_region) { if (region == p_region) return; region = p_region; emit_changed(); _change_notify("region"); } Rect2 AtlasTexture::get_region() const { return region; } void AtlasTexture::set_margin(const Rect2 &p_margin) { if (margin == p_margin) return; margin = p_margin; emit_changed(); _change_notify("margin"); } Rect2 AtlasTexture::get_margin() const { return margin; } void AtlasTexture::set_filter_clip(const bool p_enable) { filter_clip = p_enable; emit_changed(); _change_notify("filter_clip"); } bool AtlasTexture::has_filter_clip() const { return filter_clip; } void AtlasTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas); ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas); ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region); ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin); ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip); ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip"); } void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if (!atlas.is_valid()) return; Rect2 rc = region; if (rc.size.width == 0) { rc.size.width = atlas->get_width(); } if (rc.size.height == 0) { rc.size.height = atlas->get_height(); } RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); } void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if (!atlas.is_valid()) return; Rect2 rc = region; if (rc.size.width == 0) { rc.size.width = atlas->get_width(); } if (rc.size.height == 0) { rc.size.height = atlas->get_height(); } Vector2 scale = p_rect.size / (region.size + margin.size); Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale); RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); } void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { //this might not necessarily work well if using a rect, needs to be fixed properly if (!atlas.is_valid()) return; Rect2 dr; Rect2 src_c; get_rect_region(p_rect, p_src_rect, dr, src_c); RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat); } bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { if (!atlas.is_valid()) return false; Rect2 rc = region; Rect2 src = p_src_rect; if (src.size == Size2()) { src.size = rc.size; } Vector2 scale = p_rect.size / src.size; src.position += (rc.position - margin.position); Rect2 src_c = rc.clip(src); if (src_c.size == Size2()) return false; Vector2 ofs = (src_c.position - src.position); if (scale.x < 0) { float mx = (margin.size.width - margin.position.x); mx -= margin.position.x; ofs.x = -(ofs.x + mx); } if (scale.y < 0) { float my = margin.size.height - margin.position.y; my -= margin.position.y; ofs.y = -(ofs.y + my); } Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale); r_rect = dr; r_src_rect = src_c; return true; } bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const { if (!atlas.is_valid()) return true; int x = p_x + region.position.x - margin.position.x; int y = p_y + region.position.y - margin.position.y; // margin edge may outside of atlas if (x < 0 || x >= atlas->get_width()) return false; if (y < 0 || y >= atlas->get_height()) return false; return atlas->is_pixel_opaque(x, y); } AtlasTexture::AtlasTexture() { filter_clip = false; } ///////////////////////////////////////// int MeshTexture::get_width() const { return size.width; } int MeshTexture::get_height() const { return size.height; } RID MeshTexture::get_rid() const { return RID(); } bool MeshTexture::has_alpha() const { return false; } void MeshTexture::set_mesh(const Ref &p_mesh) { mesh = p_mesh; } Ref MeshTexture::get_mesh() const { return mesh; } void MeshTexture::set_image_size(const Size2 &p_size) { size = p_size; } Size2 MeshTexture::get_image_size() const { return size; } void MeshTexture::set_base_texture(const Ref &p_texture) { base_texture = p_texture; } Ref MeshTexture::get_base_texture() const { return base_texture; } void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if (mesh.is_null() || base_texture.is_null()) { return; } Transform2D xform; xform.set_origin(p_pos); if (p_transpose) { SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { if (mesh.is_null() || base_texture.is_null()) { return; } Transform2D xform; Vector2 origin = p_rect.position; if (p_rect.size.x < 0) { origin.x += size.x; } if (p_rect.size.y < 0) { origin.y += size.y; } xform.set_origin(origin); xform.set_scale(p_rect.size / size); if (p_transpose) { SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { if (mesh.is_null() || base_texture.is_null()) { return; } Transform2D xform; Vector2 origin = p_rect.position; if (p_rect.size.x < 0) { origin.x += size.x; } if (p_rect.size.y < 0) { origin.y += size.y; } xform.set_origin(origin); xform.set_scale(p_rect.size / size); if (p_transpose) { SWAP(xform.elements[0][1], xform.elements[1][0]); SWAP(xform.elements[0][0], xform.elements[1][1]); } RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; return true; } bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { return true; } void MeshTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh); ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size); ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size); ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture); ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size"); } MeshTexture::MeshTexture() { } ////////////////////////////////////////// int LargeTexture::get_width() const { return size.width; } int LargeTexture::get_height() const { return size.height; } RID LargeTexture::get_rid() const { return RID(); } bool LargeTexture::has_alpha() const { for (int i = 0; i < pieces.size(); i++) { if (pieces[i].texture->has_alpha()) return true; } return false; } int LargeTexture::add_piece(const Point2 &p_offset, const Ref &p_texture) { ERR_FAIL_COND_V(p_texture.is_null(), -1); Piece p; p.offset = p_offset; p.texture = p_texture; pieces.push_back(p); return pieces.size() - 1; } void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) { ERR_FAIL_INDEX(p_idx, pieces.size()); pieces.write[p_idx].offset = p_offset; }; void LargeTexture::set_piece_texture(int p_idx, const Ref &p_texture) { ERR_FAIL_COND(p_texture == this); ERR_FAIL_COND(p_texture.is_null()); ERR_FAIL_INDEX(p_idx, pieces.size()); pieces.write[p_idx].texture = p_texture; }; void LargeTexture::set_size(const Size2 &p_size) { size = p_size; } void LargeTexture::clear() { pieces.clear(); size = Size2i(); } Array LargeTexture::_get_data() const { Array arr; for (int i = 0; i < pieces.size(); i++) { arr.push_back(pieces[i].offset); arr.push_back(pieces[i].texture); } arr.push_back(Size2(size)); return arr; } void LargeTexture::_set_data(const Array &p_array) { ERR_FAIL_COND(p_array.size() < 1); ERR_FAIL_COND(!(p_array.size() & 1)); clear(); for (int i = 0; i < p_array.size() - 1; i += 2) { add_piece(p_array[i], p_array[i + 1]); } size = Size2(p_array[p_array.size() - 1]); } int LargeTexture::get_piece_count() const { return pieces.size(); } Vector2 LargeTexture::get_piece_offset(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2()); return pieces[p_idx].offset; } Ref LargeTexture::get_piece_texture(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref()); return pieces[p_idx].texture; } Ref LargeTexture::to_image() const { Ref img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8)); for (int i = 0; i < pieces.size(); i++) { Ref src_img = pieces[i].texture->get_data(); img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset); } return img; } void LargeTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("add_piece", "ofs", "texture"), &LargeTexture::add_piece); ClassDB::bind_method(D_METHOD("set_piece_offset", "idx", "ofs"), &LargeTexture::set_piece_offset); ClassDB::bind_method(D_METHOD("set_piece_texture", "idx", "texture"), &LargeTexture::set_piece_texture); ClassDB::bind_method(D_METHOD("set_size", "size"), &LargeTexture::set_size); ClassDB::bind_method(D_METHOD("clear"), &LargeTexture::clear); ClassDB::bind_method(D_METHOD("get_piece_count"), &LargeTexture::get_piece_count); ClassDB::bind_method(D_METHOD("get_piece_offset", "idx"), &LargeTexture::get_piece_offset); ClassDB::bind_method(D_METHOD("get_piece_texture", "idx"), &LargeTexture::get_piece_texture); ClassDB::bind_method(D_METHOD("_set_data", "data"), &LargeTexture::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &LargeTexture::_get_data); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { for (int i = 0; i < pieces.size(); i++) { // TODO pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } } void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const { //tiling not supported for this if (size.x == 0 || size.y == 0) return; Size2 scale = p_rect.size / size; for (int i = 0; i < pieces.size(); i++) { // TODO pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat); } } void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref &p_normal_map, const Ref &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const { //tiling not supported for this if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) return; Size2 scale = p_rect.size / p_src_rect.size; for (int i = 0; i < pieces.size(); i++) { // TODO Rect2 rect(pieces[i].offset, pieces[i].texture->get_size()); if (!p_src_rect.intersects(rect)) continue; Rect2 local = p_src_rect.clip(rect); Rect2 target = local; target.size *= scale; target.position = p_rect.position + (p_src_rect.position + rect.position) * scale; local.position -= rect.position; pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat, false); } } bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const { for (int i = 0; i < pieces.size(); i++) { // TODO if (!pieces[i].texture.is_valid()) continue; Rect2 rect(pieces[i].offset, pieces[i].texture->get_size()); if (rect.has_point(Point2(p_x, p_y))) { return pieces[i].texture->is_pixel_opaque(p_x - rect.position.x, p_y - rect.position.y); } } return true; } LargeTexture::LargeTexture() { } /////////////////// void CurveTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width); ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve); ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve); ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve"); } void CurveTexture::set_width(int p_width) { ERR_FAIL_COND(p_width < 32 || p_width > 4096); _width = p_width; _update(); } int CurveTexture::get_width() const { return _width; } void CurveTexture::ensure_default_setup(float p_min, float p_max) { if (_curve.is_null()) { Ref curve = Ref(memnew(Curve)); curve->add_point(Vector2(0, 1)); curve->add_point(Vector2(1, 1)); curve->set_min_value(p_min); curve->set_max_value(p_max); set_curve(curve); // Min and max is 0..1 by default } } void CurveTexture::set_curve(Ref p_curve) { if (_curve != p_curve) { if (_curve.is_valid()) { _curve->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update)); } _curve = p_curve; if (_curve.is_valid()) { _curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveTexture::_update)); } _update(); } } void CurveTexture::_update() { Vector data; data.resize(_width * sizeof(float)); // The array is locked in that scope { uint8_t *wd8 = data.ptrw(); float *wd = (float *)wd8; if (_curve.is_valid()) { Curve &curve = **_curve; for (int i = 0; i < _width; ++i) { float t = i / static_cast(_width); wd[i] = curve.interpolate_baked(t); } } else { for (int i = 0; i < _width; ++i) { wd[i] = 0; } } } Ref image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data)); if (_texture.is_valid()) { RID new_texture = VS::get_singleton()->texture_2d_create(image); VS::get_singleton()->texture_replace(_texture, new_texture); } else { _texture = VS::get_singleton()->texture_2d_create(image); } emit_changed(); } Ref CurveTexture::get_curve() const { return _curve; } RID CurveTexture::get_rid() const { if (!_texture.is_valid()) { _texture = VS::get_singleton()->texture_2d_placeholder_create(); } return _texture; } CurveTexture::CurveTexture() { _width = 2048; } CurveTexture::~CurveTexture() { if (_texture.is_valid()) { VS::get_singleton()->free(_texture); } } ////////////////// //setter and getter names for property serialization #define COLOR_RAMP_GET_OFFSETS "get_offsets" #define COLOR_RAMP_GET_COLORS "get_colors" #define COLOR_RAMP_SET_OFFSETS "set_offsets" #define COLOR_RAMP_SET_COLORS "set_colors" GradientTexture::GradientTexture() { update_pending = false; width = 2048; _queue_update(); } GradientTexture::~GradientTexture() { if (texture.is_valid()) { VS::get_singleton()->free(texture); } } void GradientTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture::set_gradient); ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient); ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width); ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); } void GradientTexture::set_gradient(Ref p_gradient) { if (p_gradient == gradient) return; if (gradient.is_valid()) { gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture::_update)); } gradient = p_gradient; if (gradient.is_valid()) { gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture::_update)); } _update(); emit_changed(); } Ref GradientTexture::get_gradient() const { return gradient; } void GradientTexture::_queue_update() { if (update_pending) return; update_pending = true; call_deferred("_update"); } void GradientTexture::_update() { update_pending = false; if (gradient.is_null()) return; Vector data; data.resize(width * 4); { uint8_t *wd8 = data.ptrw(); Gradient &g = **gradient; for (int i = 0; i < width; i++) { float ofs = float(i) / (width - 1); Color color = g.get_color_at_offset(ofs); wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); } } Ref image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); if (texture.is_valid()) { RID new_texture = VS::get_singleton()->texture_2d_create(image); VS::get_singleton()->texture_replace(texture, new_texture); } else { texture = VS::get_singleton()->texture_2d_create(image); } emit_changed(); } void GradientTexture::set_width(int p_width) { width = p_width; _queue_update(); } int GradientTexture::get_width() const { return width; } Ref GradientTexture::get_data() const { if (!texture.is_valid()) { return Ref(); } return VisualServer::get_singleton()->texture_2d_get(texture); } ////////////////////////////////////// void ProxyTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base); ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base", "get_base"); } void ProxyTexture::set_base(const Ref &p_texture) { ERR_FAIL_COND(p_texture == this); base = p_texture; if (base.is_valid()) { if (proxy_ph.is_valid()) { VS::get_singleton()->texture_proxy_update(proxy, base->get_rid()); VS::get_singleton()->free(proxy_ph); proxy_ph = RID(); } else if (proxy.is_valid()) { VS::get_singleton()->texture_proxy_update(proxy, base->get_rid()); } else { proxy = VS::get_singleton()->texture_proxy_create(base->get_rid()); } } } Ref ProxyTexture::get_base() const { return base; } int ProxyTexture::get_width() const { if (base.is_valid()) return base->get_width(); return 1; } int ProxyTexture::get_height() const { if (base.is_valid()) return base->get_height(); return 1; } RID ProxyTexture::get_rid() const { if (proxy.is_null()) { proxy_ph = VS::get_singleton()->texture_2d_placeholder_create(); proxy = VS::get_singleton()->texture_proxy_create(proxy_ph); } return proxy; } bool ProxyTexture::has_alpha() const { if (base.is_valid()) return base->has_alpha(); return false; } ProxyTexture::ProxyTexture() { //proxy = VS::get_singleton()->texture_create(); } ProxyTexture::~ProxyTexture() { if (proxy_ph.is_valid()) { VS::get_singleton()->free(proxy_ph); } if (proxy.is_valid()) { VS::get_singleton()->free(proxy); } } ////////////////////////////////////////////// void AnimatedTexture::_update_proxy() { RWLockRead r(rw_lock); float delta; if (prev_ticks == 0) { delta = 0; prev_ticks = OS::get_singleton()->get_ticks_usec(); } else { uint64_t ticks = OS::get_singleton()->get_ticks_usec(); delta = float(double(ticks - prev_ticks) / 1000000.0); prev_ticks = ticks; } time += delta; float limit; if (fps == 0) { limit = 0; } else { limit = 1.0 / fps; } int iter_max = frame_count; while (iter_max) { float frame_limit = limit + frames[current_frame].delay_sec; if (time > frame_limit) { current_frame++; if (current_frame >= frame_count) { current_frame = 0; } time -= frame_limit; } else { break; } iter_max--; } if (frames[current_frame].texture.is_valid()) { VisualServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid()); } } void AnimatedTexture::set_frames(int p_frames) { ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES); RWLockWrite r(rw_lock); frame_count = p_frames; } int AnimatedTexture::get_frames() const { return frame_count; } void AnimatedTexture::set_frame_texture(int p_frame, const Ref &p_texture) { ERR_FAIL_COND(p_texture == this); ERR_FAIL_INDEX(p_frame, MAX_FRAMES); RWLockWrite w(rw_lock); frames[p_frame].texture = p_texture; } Ref AnimatedTexture::get_frame_texture(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref()); RWLockRead r(rw_lock); return frames[p_frame].texture; } void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) { ERR_FAIL_INDEX(p_frame, MAX_FRAMES); RWLockRead r(rw_lock); frames[p_frame].delay_sec = p_delay_sec; } float AnimatedTexture::get_frame_delay(int p_frame) const { ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0); RWLockRead r(rw_lock); return frames[p_frame].delay_sec; } void AnimatedTexture::set_fps(float p_fps) { ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000); fps = p_fps; } float AnimatedTexture::get_fps() const { return fps; } int AnimatedTexture::get_width() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return 1; } return frames[current_frame].texture->get_width(); } int AnimatedTexture::get_height() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return 1; } return frames[current_frame].texture->get_height(); } RID AnimatedTexture::get_rid() const { return proxy; } bool AnimatedTexture::has_alpha() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return false; } return frames[current_frame].texture->has_alpha(); } Ref AnimatedTexture::get_data() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return Ref(); } return frames[current_frame].texture->get_data(); } bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { RWLockRead r(rw_lock); if (frames[current_frame].texture.is_valid()) { return frames[current_frame].texture->is_pixel_opaque(p_x, p_y); } return true; } void AnimatedTexture::_validate_property(PropertyInfo &property) const { String prop = property.name; if (prop.begins_with("frame_")) { int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int(); if (frame >= frame_count) { property.usage = 0; } } } void AnimatedTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames); ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames); ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps); ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps); ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture); ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture); ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay); ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay); ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); for (int i = 0; i < MAX_FRAMES; i++) { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i); } BIND_CONSTANT(MAX_FRAMES); } AnimatedTexture::AnimatedTexture() { //proxy = VS::get_singleton()->texture_create(); proxy_ph = VS::get_singleton()->texture_2d_placeholder_create(); proxy = VS::get_singleton()->texture_proxy_create(proxy_ph); VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true); time = 0; frame_count = 1; fps = 4; prev_ticks = 0; current_frame = 0; VisualServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy)); #ifndef NO_THREADS rw_lock = RWLock::create(); #else rw_lock = NULL; #endif } AnimatedTexture::~AnimatedTexture() { VS::get_singleton()->free(proxy); VS::get_singleton()->free(proxy_ph); if (rw_lock) { memdelete(rw_lock); } } /////////////////////////////// Image::Format TextureLayered::get_format() const { return format; } uint32_t TextureLayered::get_width() const { return width; } uint32_t TextureLayered::get_height() const { return height; } uint32_t TextureLayered::get_layers() const { return layers; } Error TextureLayered::_create_from_images(const Array &p_images) { Vector> images; for (int i = 0; i < p_images.size(); i++) { Ref img = p_images[i]; ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER); images.push_back(img); } return create_from_images(images); } Array TextureLayered::_get_images() const { Array images; for (int i = 0; i < layers; i++) { images.push_back(get_layer_data(i)); } return images; } Error TextureLayered::create_from_images(Vector> p_images) { int new_layers = p_images.size(); ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER); if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP) { ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER, "Cubemaps require exactly 6 layers"); } else if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP_ARRAY) { ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER, "Cubemap array layers must be a multiple of 6"); } ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->empty(), ERR_INVALID_PARAMETER); Image::Format new_format = p_images[0]->get_format(); int new_width = p_images[0]->get_width(); int new_height = p_images[0]->get_height(); bool new_mipmaps = p_images[0]->has_mipmaps(); for (int i = 1; i < p_images.size(); i++) { ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER, "All images must share the same format"); ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER, "All images must share the same dimensions"); ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER, "All images must share the usage of mipmaps"); } if (texture.is_valid()) { RID new_texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type); ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE); VS::get_singleton()->texture_replace(texture, new_texture); } else { texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type); ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE); } format = new_format; width = new_width; height = new_height; layers = new_layers; mipmaps = new_mipmaps; return OK; } void TextureLayered::update_layer(const Ref &p_image, int p_layer) { ERR_FAIL_COND(texture.is_valid()); ERR_FAIL_COND(p_image.is_null()); ERR_FAIL_COND(p_image->get_format() != format); ERR_FAIL_COND(p_image->get_width() != width || p_image->get_height() != height); ERR_FAIL_INDEX(p_layer, layers); ERR_FAIL_COND(p_image->has_mipmaps() != mipmaps); VS::get_singleton()->texture_2d_update(texture, p_image, p_layer); } Ref TextureLayered::get_layer_data(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, layers, Ref()); return VS::get_singleton()->texture_2d_layer_get(texture, p_layer); } RID TextureLayered::get_rid() const { if (texture.is_null()) { texture = VS::get_singleton()->texture_2d_layered_placeholder_create(); } return texture; } void TextureLayered::set_path(const String &p_path, bool p_take_over) { if (texture.is_valid()) { VS::get_singleton()->texture_set_path(texture, p_path); } Resource::set_path(p_path, p_take_over); } void TextureLayered::_bind_methods() { ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width); ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height); ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers); ClassDB::bind_method(D_METHOD("create_from_images", "images"), &TextureLayered::_create_from_images); ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &TextureLayered::update_layer); ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data); ClassDB::bind_method(D_METHOD("_get_images"), &TextureLayered::_get_images); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images"); } TextureLayered::TextureLayered(VisualServer::TextureLayeredType p_layered_type) { layered_type = p_layered_type; format = Image::FORMAT_MAX; width = 0; height = 0; layers = 0; } TextureLayered::~TextureLayered() { if (texture.is_valid()) { VS::get_singleton()->free(texture); } } RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) { if (r_error) { *r_error = ERR_CANT_OPEN; } Ref lt; if (p_path.ends_with("cube")) { Ref cube; cube.instance(); lt = cube; } else if (p_path.ends_with("cubearr")) { Ref cubearr; cubearr.instance(); lt = cubearr; } else if (p_path.ends_with("tex2darr")) { Ref t2darr; t2darr.instance(); lt = t2darr; } else { ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension."); } FileAccess *f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'."); char header[5] = { 0, 0, 0, 0, 0 }; f->get_buffer((uint8_t *)header, 4); if (String(header) != "GDLT") { f->close(); memdelete(f); if (r_error) { *r_error = ERR_FILE_CORRUPT; } // FIXME: It's bogus that we fail in both branches. Seen while rebasing // vulkan branch on master branch. ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture."); } else { f->close(); memdelete(f); ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'."); } int tw = f->get_32(); int th = f->get_32(); int td = f->get_32(); bool use_mipmaps = f->get_32() != 0; //texture flags (deprecated) Image::Format format = Image::Format(f->get_32()); uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed Vector> images; for (int layer = 0; layer < td; layer++) { Ref image; image.instance(); if (compression == COMPRESSION_LOSSLESS) { //look for a PNG file inside int mipmaps = f->get_32(); Vector> mipmap_images; for (int i = 0; i < mipmaps; i++) { uint32_t size = f->get_32(); Vector pv; pv.resize(size); { uint8_t *w = pv.ptrw(); f->get_buffer(w, size); } Ref img = Image::lossless_unpacker(pv); if (img.is_null() || img->empty() || format != img->get_format()) { if (r_error) { *r_error = ERR_FILE_CORRUPT; } f->close(); memdelete(f); ERR_FAIL_V(RES()); } mipmap_images.push_back(img); } if (mipmap_images.size() == 1) { image = mipmap_images[0]; } else { int total_size = Image::get_image_data_size(tw, th, format, true); Vector img_data; img_data.resize(total_size); { uint8_t *w = img_data.ptrw(); int ofs = 0; for (int i = 0; i < mipmap_images.size(); i++) { Vector id = mipmap_images[i]->get_data(); int len = id.size(); const uint8_t *r = id.ptr(); copymem(&w[ofs], r, len); ofs += len; } } image->create(tw, th, true, format, img_data); if (image->empty()) { if (r_error) { *r_error = ERR_FILE_CORRUPT; } f->close(); memdelete(f); ERR_FAIL_V(RES()); } } } else { //look for regular format int total_size = Image::get_image_data_size(tw, th, format, use_mipmaps); Vector img_data; img_data.resize(total_size); { uint8_t *w = img_data.ptrw(); int bytes = f->get_buffer(w, total_size); if (bytes != total_size) { if (r_error) { *r_error = ERR_FILE_CORRUPT; } f->close(); memdelete(f); ERR_FAIL_V(RES()); } } image->create(tw, th, use_mipmaps, format, img_data); } images.push_back(image); } Error err = lt->create_from_images(images); if (err != OK) { *r_error = err; return RES(); } else { if (r_error) *r_error = OK; } return lt; } void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("cube"); p_extensions->push_back("cubearr"); p_extensions->push_back("tex2darr"); } bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const { return p_type == "Texture2DArray" || p_type == "Cubemap" || p_type == "CubemapArray"; } String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const { if (p_path.get_extension().to_lower() == "cube") return "Cubemap"; if (p_path.get_extension().to_lower() == "cubearr") return "CubemapArray"; if (p_path.get_extension().to_lower() == "tex2darr") return "Texture2DArray"; return ""; } /////////////////////////////// void CameraTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id); ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id); ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed); ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed); ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active); ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active); ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id"); ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active"); } int CameraTexture::get_width() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->get_base_width(); } else { return 0; } } int CameraTexture::get_height() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->get_base_height(); } else { return 0; } } bool CameraTexture::has_alpha() const { return false; } RID CameraTexture::get_rid() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->get_texture(which_feed); } else { return RID(); } } void CameraTexture::set_flags(uint32_t p_flags) { // not supported } uint32_t CameraTexture::get_flags() const { // not supported return 0; } Ref CameraTexture::get_data() const { // not (yet) supported return Ref(); } void CameraTexture::set_camera_feed_id(int p_new_id) { camera_feed_id = p_new_id; _change_notify(); } int CameraTexture::get_camera_feed_id() const { return camera_feed_id; } void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) { which_feed = p_which; _change_notify(); } CameraServer::FeedImage CameraTexture::get_which_feed() const { return which_feed; } void CameraTexture::set_camera_active(bool p_active) { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { feed->set_active(p_active); _change_notify(); } } bool CameraTexture::get_camera_active() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->is_active(); } else { return false; } } CameraTexture::CameraTexture() { camera_feed_id = 0; which_feed = CameraServer::FEED_RGBA_IMAGE; } CameraTexture::~CameraTexture() { // nothing to do here yet }