/**************************************************************************/ /* style_box.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef STYLE_BOX_H #define STYLE_BOX_H #include "core/io/resource.h" #include "scene/resources/texture.h" #include "servers/rendering_server.h" class CanvasItem; class StyleBox : public Resource { GDCLASS(StyleBox, Resource); RES_BASE_EXTENSION("stylebox"); OBJ_SAVE_TYPE(StyleBox); float content_margin[4]; protected: virtual float get_style_margin(Side p_side) const { return 0; } static void _bind_methods(); GDVIRTUAL2C(_draw, RID, Rect2) GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2) GDVIRTUAL0RC(Size2, _get_minimum_size) GDVIRTUAL2RC(bool, _test_mask, Point2, Rect2) public: virtual Size2 get_minimum_size() const; void set_content_margin(Side p_side, float p_value); void set_content_margin_all(float p_value); void set_content_margin_individual(float p_left, float p_top, float p_right, float p_bottom); float get_content_margin(Side p_side) const; float get_margin(Side p_side) const; Point2 get_offset() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; virtual Rect2 get_draw_rect(const Rect2 &p_rect) const; CanvasItem *get_current_item_drawn() const; virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const; StyleBox(); }; class StyleBoxEmpty : public StyleBox { GDCLASS(StyleBoxEmpty, StyleBox); virtual float get_style_margin(Side p_side) const override { return 0; } public: virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {} StyleBoxEmpty() {} }; class StyleBoxTexture : public StyleBox { GDCLASS(StyleBoxTexture, StyleBox); public: enum AxisStretchMode { AXIS_STRETCH_MODE_STRETCH, AXIS_STRETCH_MODE_TILE, AXIS_STRETCH_MODE_TILE_FIT, }; private: float expand_margin[4] = {}; float texture_margin[4] = {}; Rect2 region_rect; Ref texture; bool draw_center = true; Color modulate = Color(1, 1, 1, 1); AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH; AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH; protected: virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); public: virtual Size2 get_minimum_size() const override; void set_expand_margin(Side p_expand_side, float p_size); void set_expand_margin_all(float p_expand_margin_size); void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom); float get_expand_margin(Side p_expand_side) const; void set_texture_margin(Side p_side, float p_size); void set_texture_margin_all(float p_size); void set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom); float get_texture_margin(Side p_side) const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; void set_texture(Ref p_texture); Ref get_texture() const; void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; void set_h_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_h_axis_stretch_mode() const; void set_v_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_v_axis_stretch_mode() const; void set_modulate(const Color &p_modulate); Color get_modulate() const; virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxTexture(); ~StyleBoxTexture(); }; VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode) class StyleBoxFlat : public StyleBox { GDCLASS(StyleBoxFlat, StyleBox); Color bg_color = Color(0.6, 0.6, 0.6); Color shadow_color = Color(0, 0, 0, 0.6); Color border_color = Color(0.8, 0.8, 0.8); real_t border_width[4] = {}; real_t expand_margin[4] = {}; real_t corner_radius[4] = {}; bool draw_center = true; bool blend_border = false; Vector2 skew; bool anti_aliased = true; int corner_detail = 8; int shadow_size = 0; Point2 shadow_offset; real_t aa_size = 0.625; protected: virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; public: void set_bg_color(const Color &p_color); Color get_bg_color() const; void set_border_color(const Color &p_color); Color get_border_color() const; void set_border_width_all(int p_size); int get_border_width_min() const; void set_border_width(Side p_side, int p_width); int get_border_width(Side p_side) const; void set_border_blend(bool p_blend); bool get_border_blend() const; void set_corner_radius_all(int radius); void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left); void set_corner_radius(Corner p_corner, const int radius); int get_corner_radius(Corner p_corner) const; void set_corner_detail(const int &p_corner_detail); int get_corner_detail() const; void set_expand_margin(Side p_expand_side, float p_size); void set_expand_margin_all(float p_expand_margin_size); void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom); float get_expand_margin(Side p_expand_side) const; void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; void set_skew(Vector2 p_skew); Vector2 get_skew() const; void set_shadow_color(const Color &p_color); Color get_shadow_color() const; void set_shadow_size(const int &p_size); int get_shadow_size() const; void set_shadow_offset(const Point2 &p_offset); Point2 get_shadow_offset() const; void set_anti_aliased(const bool &p_anti_aliased); bool is_anti_aliased() const; void set_aa_size(const real_t p_aa_size); real_t get_aa_size() const; virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxFlat(); ~StyleBoxFlat(); }; // Just used to draw lines. class StyleBoxLine : public StyleBox { GDCLASS(StyleBoxLine, StyleBox); Color color; int thickness = 1; bool vertical = false; float grow_begin = 1.0; float grow_end = 1.0; protected: virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); public: void set_color(const Color &p_color); Color get_color() const; void set_thickness(int p_thickness); int get_thickness() const; void set_vertical(bool p_vertical); bool is_vertical() const; void set_grow_begin(float p_grow); float get_grow_begin() const; void set_grow_end(float p_grow); float get_grow_end() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxLine(); ~StyleBoxLine(); }; #endif // STYLE_BOX_H