/*************************************************************************/
/*  space_2d.h                                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/
#ifndef SPACE_2D_H
#define SPACE_2D_H

#include "resource.h"
#include "servers/physics_2d_server.h"

class Space2D : public Resource {

	GDCLASS(Space2D, Resource);
	bool active;
	RID space;

protected:
	static void _bind_methods();

public:
	void set_active(bool p_active);
	bool is_active() const;

	virtual RID get_rid() const;

	Space2D();
	~Space2D();
};

#endif // SPACE_2D_H