/*************************************************************************/ /* sky.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sky.h" #include "core/io/image_loader.h" void Sky::set_radiance_size(RadianceSize p_size) { ERR_FAIL_INDEX(p_size, RADIANCE_SIZE_MAX); radiance_size = p_size; static const int size[RADIANCE_SIZE_MAX] = { 32, 64, 128, 256, 512, 1024, 2048 }; RS::get_singleton()->sky_set_radiance_size(sky, size[radiance_size]); } Sky::RadianceSize Sky::get_radiance_size() const { return radiance_size; } void Sky::set_process_mode(ProcessMode p_mode) { mode = p_mode; RS::get_singleton()->sky_set_mode(sky, RS::SkyMode(mode)); } Sky::ProcessMode Sky::get_process_mode() const { return mode; } void Sky::set_material(const Ref<Material> &p_material) { sky_material = p_material; RID material_rid; if (sky_material.is_valid()) { material_rid = sky_material->get_rid(); } RS::get_singleton()->sky_set_material(sky, material_rid); } Ref<Material> Sky::get_material() const { return sky_material; } RID Sky::get_rid() const { return sky; } void Sky::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size); ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size); ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Sky::set_process_mode); ClassDB::bind_method(D_METHOD("get_process_mode"), &Sky::get_process_mode); ClassDB::bind_method(D_METHOD("set_material", "material"), &Sky::set_material); ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size"); BIND_ENUM_CONSTANT(RADIANCE_SIZE_32); BIND_ENUM_CONSTANT(RADIANCE_SIZE_64); BIND_ENUM_CONSTANT(RADIANCE_SIZE_128); BIND_ENUM_CONSTANT(RADIANCE_SIZE_256); BIND_ENUM_CONSTANT(RADIANCE_SIZE_512); BIND_ENUM_CONSTANT(RADIANCE_SIZE_1024); BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048); BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX); BIND_ENUM_CONSTANT(PROCESS_MODE_AUTOMATIC); BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY); BIND_ENUM_CONSTANT(PROCESS_MODE_INCREMENTAL); BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME); } Sky::Sky() { sky = RS::get_singleton()->sky_create(); } Sky::~Sky() { RS::get_singleton()->free(sky); }