/*************************************************************************/ /* skin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "skin.h" void Skin::set_bind_count(int p_size) { ERR_FAIL_COND(p_size < 0); binds.resize(p_size); binds_ptr = binds.ptrw(); bind_count = p_size; emit_changed(); } void Skin::add_bind(int p_bone, const Transform3D &p_pose) { uint32_t index = bind_count; set_bind_count(bind_count + 1); set_bind_bone(index, p_bone); set_bind_pose(index, p_pose); } void Skin::add_named_bind(const String &p_name, const Transform3D &p_pose) { uint32_t index = bind_count; set_bind_count(bind_count + 1); set_bind_name(index, p_name); set_bind_pose(index, p_pose); } void Skin::set_bind_name(int p_index, const StringName &p_name) { ERR_FAIL_INDEX(p_index, bind_count); bool notify_change = (binds_ptr[p_index].name != StringName()) != (p_name != StringName()); binds_ptr[p_index].name = p_name; emit_changed(); if (notify_change) { notify_property_list_changed(); } } void Skin::set_bind_bone(int p_index, int p_bone) { ERR_FAIL_INDEX(p_index, bind_count); binds_ptr[p_index].bone = p_bone; emit_changed(); } void Skin::set_bind_pose(int p_index, const Transform3D &p_pose) { ERR_FAIL_INDEX(p_index, bind_count); binds_ptr[p_index].pose = p_pose; emit_changed(); } void Skin::clear_binds() { binds.clear(); binds_ptr = nullptr; bind_count = 0; emit_changed(); } void Skin::reset_state() { clear_binds(); } bool Skin::_set(const StringName &p_name, const Variant &p_value) { String prop_name = p_name; if (prop_name == "bind_count") { set_bind_count(p_value); return true; } else if (prop_name.begins_with("bind/")) { int index = prop_name.get_slicec('/', 1).to_int(); String what = prop_name.get_slicec('/', 2); if (what == "bone") { set_bind_bone(index, p_value); return true; } else if (what == "name") { set_bind_name(index, p_value); return true; } else if (what == "pose") { set_bind_pose(index, p_value); return true; } } return false; } bool Skin::_get(const StringName &p_name, Variant &r_ret) const { String prop_name = p_name; if (prop_name == "bind_count") { r_ret = get_bind_count(); return true; } else if (prop_name.begins_with("bind/")) { int index = prop_name.get_slicec('/', 1).to_int(); String what = prop_name.get_slicec('/', 2); if (what == "bone") { r_ret = get_bind_bone(index); return true; } else if (what == "name") { r_ret = get_bind_name(index); return true; } else if (what == "pose") { r_ret = get_bind_pose(index); return true; } } return false; } void Skin::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, PNAME("bind_count"), PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); for (int i = 0; i < get_bind_count(); i++) { const String prefix = vformat("%s/%d/", PNAME("bind"), i); p_list->push_back(PropertyInfo(Variant::STRING_NAME, prefix + PNAME("name"))); p_list->push_back(PropertyInfo(Variant::INT, prefix + PNAME("bone"), PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NO_EDITOR : PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prefix + PNAME("pose"))); } } void Skin::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count); ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count); ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind); ClassDB::bind_method(D_METHOD("add_named_bind", "name", "pose"), &Skin::add_named_bind); ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose); ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose); ClassDB::bind_method(D_METHOD("set_bind_name", "bind_index", "name"), &Skin::set_bind_name); ClassDB::bind_method(D_METHOD("get_bind_name", "bind_index"), &Skin::get_bind_name); ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone); ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone); ClassDB::bind_method(D_METHOD("clear_binds"), &Skin::clear_binds); } Skin::Skin() { }