/*************************************************************************/ /* skeleton_profile.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "skeleton_profile.h" bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) { ERR_FAIL_COND_V(is_read_only, false); String path = p_path; if (path.begins_with("group/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, groups.size(), false); if (what == "group_name") { set_group_name(which, p_value); } else if (what == "texture") { set_texture(which, p_value); } return true; } if (path.begins_with("bone/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, bones.size(), false); if (what == "bone_name") { set_bone_name(which, p_value); } else if (what == "handle_offset") { set_handle_offset(which, p_value); } else if (what == "group") { set_group(which, p_value); } return true; } return true; } bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; if (path.begins_with("group/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, groups.size(), false); if (what == "group_name") { r_ret = get_group_name(which); } else if (what == "texture") { r_ret = get_texture(which); } return true; } if (path.begins_with("bone/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, bones.size(), false); if (what == "bone_name") { r_ret = get_bone_name(which); } else if (what == "handle_offset") { r_ret = get_handle_offset(which); } else if (what == "group") { r_ret = get_group(which); } return true; } return true; } void SkeletonProfile::_validate_property(PropertyInfo &property) const { if (is_read_only) { if (property.name == ("group_size") || property.name == ("bone_size")) { property.usage = PROPERTY_USAGE_NO_EDITOR; return; } } } void SkeletonProfile::_get_property_list(List *p_list) const { if (is_read_only) { return; } String group_names = ""; for (int i = 0; i < groups.size(); i++) { String path = "group/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name")); p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D")); if (i > 0) { group_names = group_names + ","; } group_names = group_names + groups[i].group_name; } for (int i = 0; i < bones.size(); i++) { String path = "bone/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name")); p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset")); p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names)); } } int SkeletonProfile::get_group_size() { return groups.size(); } void SkeletonProfile::set_group_size(int p_size) { if (is_read_only) { return; } ERR_FAIL_COND(p_size < 0); groups.resize(p_size); emit_signal("profile_updated"); notify_property_list_changed(); } StringName SkeletonProfile::get_group_name(int p_group_idx) const { ERR_FAIL_INDEX_V(p_group_idx, groups.size(), StringName()); return groups[p_group_idx].group_name; } void SkeletonProfile::set_group_name(int p_group_idx, const StringName p_group_name) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_group_idx, groups.size()); groups.write[p_group_idx].group_name = p_group_name; emit_signal("profile_updated"); } Ref SkeletonProfile::get_texture(int p_group_idx) const { ERR_FAIL_INDEX_V(p_group_idx, groups.size(), Ref()); return groups[p_group_idx].texture; } void SkeletonProfile::set_texture(int p_group_idx, const Ref &p_texture) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_group_idx, groups.size()); groups.write[p_group_idx].texture = p_texture; emit_signal("profile_updated"); } int SkeletonProfile::get_bone_size() { return bones.size(); } void SkeletonProfile::set_bone_size(int p_size) { if (is_read_only) { return; } ERR_FAIL_COND(p_size < 0); bones.resize(p_size); emit_signal("profile_updated"); notify_property_list_changed(); } StringName SkeletonProfile::get_bone_name(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName()); return bones[p_bone_idx].bone_name; } void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName p_bone_name) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].bone_name = p_bone_name; emit_signal("profile_updated"); } Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2()); return bones[p_bone_idx].handle_offset; } void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].handle_offset = p_handle_offset; emit_signal("profile_updated"); } StringName SkeletonProfile::get_group(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName()); return bones[p_bone_idx].group; } void SkeletonProfile::set_group(int p_bone_idx, const StringName p_group) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].group = p_group; emit_signal("profile_updated"); } bool SkeletonProfile::has_bone(StringName p_bone_name) { bool is_found = false; for (int i = 0; i < bones.size(); i++) { if (bones[i].bone_name == p_bone_name) { is_found = true; break; } } return is_found; } void SkeletonProfile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size); ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size); ClassDB::bind_method(D_METHOD("get_group_name", "group_idx"), &SkeletonProfile::get_group_name); ClassDB::bind_method(D_METHOD("set_group_name", "group_idx", "group_name"), &SkeletonProfile::set_group_name); ClassDB::bind_method(D_METHOD("get_texture", "group_idx"), &SkeletonProfile::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "group_idx", "texture"), &SkeletonProfile::set_texture); ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size); ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name); ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name); ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset); ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset); ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group); ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group); ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,group/"), "set_group_size", "get_group_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bone/"), "set_bone_size", "get_bone_size"); ADD_SIGNAL(MethodInfo("profile_updated")); } SkeletonProfile::SkeletonProfile() { } SkeletonProfile::~SkeletonProfile() { } SkeletonProfileHumanoid::SkeletonProfileHumanoid() { is_read_only = true; groups.resize(4); groups.write[0].group_name = "Body"; groups.write[1].group_name = "Face"; groups.write[2].group_name = "LeftHand"; groups.write[3].group_name = "RightHand"; bones.resize(56); bones.write[0].bone_name = "Root"; bones.write[0].handle_offset = Vector2(0.5, 0.91); bones.write[0].group = "Body"; bones.write[1].bone_name = "Hips"; bones.write[1].handle_offset = Vector2(0.5, 0.5); bones.write[1].group = "Body"; bones.write[2].bone_name = "Spine"; bones.write[2].handle_offset = Vector2(0.5, 0.43); bones.write[2].group = "Body"; bones.write[3].bone_name = "Chest"; bones.write[3].handle_offset = Vector2(0.5, 0.36); bones.write[3].group = "Body"; bones.write[4].bone_name = "UpperChest"; bones.write[4].handle_offset = Vector2(0.5, 0.29); bones.write[4].group = "Body"; bones.write[5].bone_name = "Neck"; bones.write[5].handle_offset = Vector2(0.5, 0.23); bones.write[5].group = "Body"; bones.write[6].bone_name = "Head"; bones.write[6].handle_offset = Vector2(0.5, 0.18); bones.write[6].group = "Body"; bones.write[7].bone_name = "LeftEye"; bones.write[7].handle_offset = Vector2(0.6, 0.46); bones.write[7].group = "Face"; bones.write[8].bone_name = "RightEye"; bones.write[8].handle_offset = Vector2(0.37, 0.46); bones.write[8].group = "Face"; bones.write[9].bone_name = "Jaw"; bones.write[9].handle_offset = Vector2(0.46, 0.75); bones.write[9].group = "Face"; bones.write[10].bone_name = "LeftShoulder"; bones.write[10].handle_offset = Vector2(0.55, 0.235); bones.write[10].group = "Body"; bones.write[11].bone_name = "LeftUpperArm"; bones.write[11].handle_offset = Vector2(0.6, 0.24); bones.write[11].group = "Body"; bones.write[12].bone_name = "LeftLowerArm"; bones.write[12].handle_offset = Vector2(0.7, 0.24); bones.write[12].group = "Body"; bones.write[13].bone_name = "LeftHand"; bones.write[13].handle_offset = Vector2(0.82, 0.235); bones.write[13].group = "Body"; bones.write[14].bone_name = "LeftThumbProximal"; bones.write[14].handle_offset = Vector2(0.4, 0.8); bones.write[14].group = "LeftHand"; bones.write[15].bone_name = "LeftThumbIntermediate"; bones.write[15].handle_offset = Vector2(0.3, 0.69); bones.write[15].group = "LeftHand"; bones.write[16].bone_name = "LeftThumbDistal"; bones.write[16].handle_offset = Vector2(0.23, 0.555); bones.write[16].group = "LeftHand"; bones.write[17].bone_name = "LeftIndexProximal"; bones.write[17].handle_offset = Vector2(0.413, 0.52); bones.write[17].group = "LeftHand"; bones.write[18].bone_name = "LeftIndexIntermediate"; bones.write[18].handle_offset = Vector2(0.403, 0.36); bones.write[18].group = "LeftHand"; bones.write[19].bone_name = "LeftIndexDistal"; bones.write[19].handle_offset = Vector2(0.403, 0.255); bones.write[19].group = "LeftHand"; bones.write[20].bone_name = "LeftMiddleProximal"; bones.write[20].handle_offset = Vector2(0.5, 0.51); bones.write[20].group = "LeftHand"; bones.write[21].bone_name = "LeftMiddleIntermediate"; bones.write[21].handle_offset = Vector2(0.5, 0.345); bones.write[21].group = "LeftHand"; bones.write[22].bone_name = "LeftMiddleDistal"; bones.write[22].handle_offset = Vector2(0.5, 0.22); bones.write[22].group = "LeftHand"; bones.write[23].bone_name = "LeftRingProximal"; bones.write[23].handle_offset = Vector2(0.586, 0.52); bones.write[23].group = "LeftHand"; bones.write[24].bone_name = "LeftRingIntermediate"; bones.write[24].handle_offset = Vector2(0.59, 0.36); bones.write[24].group = "LeftHand"; bones.write[25].bone_name = "LeftRingDistal"; bones.write[25].handle_offset = Vector2(0.591, 0.25); bones.write[25].group = "LeftHand"; bones.write[26].bone_name = "LeftLittleProximal"; bones.write[26].handle_offset = Vector2(0.663, 0.543); bones.write[26].group = "LeftHand"; bones.write[27].bone_name = "LeftLittleIntermediate"; bones.write[27].handle_offset = Vector2(0.672, 0.415); bones.write[27].group = "LeftHand"; bones.write[28].bone_name = "LeftLittleDistal"; bones.write[28].handle_offset = Vector2(0.672, 0.32); bones.write[28].group = "LeftHand"; bones.write[29].bone_name = "RightShoulder"; bones.write[29].handle_offset = Vector2(0.45, 0.235); bones.write[29].group = "Body"; bones.write[30].bone_name = "RightUpperArm"; bones.write[30].handle_offset = Vector2(0.4, 0.24); bones.write[30].group = "Body"; bones.write[31].bone_name = "RightLowerArm"; bones.write[31].handle_offset = Vector2(0.3, 0.24); bones.write[31].group = "Body"; bones.write[32].bone_name = "RightHand"; bones.write[32].handle_offset = Vector2(0.18, 0.235); bones.write[32].group = "Body"; bones.write[33].bone_name = "RightThumbProximal"; bones.write[33].handle_offset = Vector2(0.6, 0.8); bones.write[33].group = "RightHand"; bones.write[34].bone_name = "RightThumbIntermediate"; bones.write[34].handle_offset = Vector2(0.7, 0.69); bones.write[34].group = "RightHand"; bones.write[35].bone_name = "RightThumbDistal"; bones.write[35].handle_offset = Vector2(0.77, 0.555); bones.write[35].group = "RightHand"; bones.write[36].bone_name = "RightIndexProximal"; bones.write[36].handle_offset = Vector2(0.587, 0.52); bones.write[36].group = "RightHand"; bones.write[37].bone_name = "RightIndexIntermediate"; bones.write[37].handle_offset = Vector2(0.597, 0.36); bones.write[37].group = "RightHand"; bones.write[38].bone_name = "RightIndexDistal"; bones.write[38].handle_offset = Vector2(0.597, 0.255); bones.write[38].group = "RightHand"; bones.write[39].bone_name = "RightMiddleProximal"; bones.write[39].handle_offset = Vector2(0.5, 0.51); bones.write[39].group = "RightHand"; bones.write[40].bone_name = "RightMiddleIntermediate"; bones.write[40].handle_offset = Vector2(0.5, 0.345); bones.write[40].group = "RightHand"; bones.write[41].bone_name = "RightMiddleDistal"; bones.write[41].handle_offset = Vector2(0.5, 0.22); bones.write[41].group = "RightHand"; bones.write[42].bone_name = "RightRingProximal"; bones.write[42].handle_offset = Vector2(0.414, 0.52); bones.write[42].group = "RightHand"; bones.write[43].bone_name = "RightRingIntermediate"; bones.write[43].handle_offset = Vector2(0.41, 0.36); bones.write[43].group = "RightHand"; bones.write[44].bone_name = "RightRingDistal"; bones.write[44].handle_offset = Vector2(0.409, 0.25); bones.write[44].group = "RightHand"; bones.write[45].bone_name = "RightLittleProximal"; bones.write[45].handle_offset = Vector2(0.337, 0.543); bones.write[45].group = "RightHand"; bones.write[46].bone_name = "RightLittleIntermediate"; bones.write[46].handle_offset = Vector2(0.328, 0.415); bones.write[46].group = "RightHand"; bones.write[47].bone_name = "RightLittleDistal"; bones.write[47].handle_offset = Vector2(0.328, 0.32); bones.write[47].group = "RightHand"; bones.write[48].bone_name = "LeftUpperLeg"; bones.write[48].handle_offset = Vector2(0.549, 0.49); bones.write[48].group = "Body"; bones.write[49].bone_name = "LeftLowerLeg"; bones.write[49].handle_offset = Vector2(0.548, 0.683); bones.write[49].group = "Body"; bones.write[50].bone_name = "LeftFoot"; bones.write[50].handle_offset = Vector2(0.545, 0.9); bones.write[50].group = "Body"; bones.write[51].bone_name = "LeftToes"; bones.write[51].handle_offset = Vector2(0.545, 0.95); bones.write[51].group = "Body"; bones.write[52].bone_name = "RightUpperLeg"; bones.write[52].handle_offset = Vector2(0.451, 0.49); bones.write[52].group = "Body"; bones.write[53].bone_name = "RightLowerLeg"; bones.write[53].handle_offset = Vector2(0.452, 0.683); bones.write[53].group = "Body"; bones.write[54].bone_name = "RightFoot"; bones.write[54].handle_offset = Vector2(0.455, 0.9); bones.write[54].group = "Body"; bones.write[55].bone_name = "RightToes"; bones.write[55].handle_offset = Vector2(0.455, 0.95); bones.write[55].group = "Body"; } SkeletonProfileHumanoid::~SkeletonProfileHumanoid() { } //////////////////////////////////////