/*************************************************************************/ /* skeleton_modification_3d_ccdik.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SKELETON_MODIFICATION_3D_CCDIK_H #define SKELETON_MODIFICATION_3D_CCDIK_H #include "core/templates/local_vector.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/skeleton_modification_3d.h" class SkeletonModification3DCCDIK : public SkeletonModification3D { GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D); private: enum CCDIK_Axes { AXIS_X, AXIS_Y, AXIS_Z }; struct CCDIK_Joint_Data { String bone_name = ""; int bone_idx = -1; int ccdik_axis = 0; bool enable_constraint = false; real_t constraint_angle_min = 0; real_t constraint_angle_max = (2.0 * Math_PI); bool constraint_angles_invert = false; }; LocalVector ccdik_data_chain; NodePath target_node; ObjectID target_node_cache; NodePath tip_node; ObjectID tip_node_cache; bool use_high_quality_solve = true; void update_target_cache(); void update_tip_cache(); void _execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip); protected: static void _bind_methods(); bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); void _get_property_list(List *p_list) const; public: virtual void _execute(real_t p_delta) override; virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; void set_target_node(const NodePath &p_target_node); NodePath get_target_node() const; void set_tip_node(const NodePath &p_tip_node); NodePath get_tip_node() const; void set_use_high_quality_solve(bool p_solve); bool get_use_high_quality_solve() const; String get_ccdik_joint_bone_name(int p_joint_idx) const; void set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name); int get_ccdik_joint_bone_index(int p_joint_idx) const; void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx); int get_ccdik_joint_ccdik_axis(int p_joint_idx) const; void set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis); bool get_ccdik_joint_enable_constraint(int p_joint_idx) const; void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable); real_t get_ccdik_joint_constraint_angle_min(int p_joint_idx) const; void set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min); real_t get_ccdik_joint_constraint_angle_max(int p_joint_idx) const; void set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max); bool get_ccdik_joint_constraint_invert(int p_joint_idx) const; void set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert); int get_ccdik_data_chain_length(); void set_ccdik_data_chain_length(int p_new_length); SkeletonModification3DCCDIK(); ~SkeletonModification3DCCDIK(); }; #endif // SKELETON_MODIFICATION_3D_CCDIK_H