/**************************************************************************/ /* skeleton_modification_3d_ccdik.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "scene/resources/skeleton_modification_3d_ccdik.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/skeleton_modification_3d.h" bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; if (path.begins_with("joint_data/")) { int ccdik_data_size = ccdik_data_chain.size(); int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, ccdik_data_size, false); if (what == "bone_name") { set_ccdik_joint_bone_name(which, p_value); } else if (what == "bone_index") { set_ccdik_joint_bone_index(which, p_value); } else if (what == "ccdik_axis") { set_ccdik_joint_ccdik_axis(which, p_value); } else if (what == "enable_joint_constraint") { set_ccdik_joint_enable_constraint(which, p_value); } else if (what == "joint_constraint_angle_min") { set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(real_t(p_value))); } else if (what == "joint_constraint_angle_max") { set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(real_t(p_value))); } else if (what == "joint_constraint_angles_invert") { set_ccdik_joint_constraint_invert(which, p_value); } return true; } return true; } bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; if (path.begins_with("joint_data/")) { const int ccdik_data_size = ccdik_data_chain.size(); int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, ccdik_data_size, false); if (what == "bone_name") { r_ret = get_ccdik_joint_bone_name(which); } else if (what == "bone_index") { r_ret = get_ccdik_joint_bone_index(which); } else if (what == "ccdik_axis") { r_ret = get_ccdik_joint_ccdik_axis(which); } else if (what == "enable_joint_constraint") { r_ret = get_ccdik_joint_enable_constraint(which); } else if (what == "joint_constraint_angle_min") { r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which)); } else if (what == "joint_constraint_angle_max") { r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which)); } else if (what == "joint_constraint_angles_invert") { r_ret = get_ccdik_joint_constraint_invert(which); } return true; } return true; } void SkeletonModification3DCCDIK::_get_property_list(List *p_list) const { for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { String base_string = "joint_data/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis", PROPERTY_HINT_ENUM, "X Axis,Y Axis,Z Axis", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); if (ccdik_data_chain[i].enable_constraint) { p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); } } } void SkeletonModification3DCCDIK::_execute(real_t p_delta) { ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, "Modification is not setup and therefore cannot execute!"); if (!enabled) { return; } if (target_node_cache.is_null()) { _print_execution_error(true, "Target cache is out of date. Attempting to update"); update_target_cache(); return; } if (tip_node_cache.is_null()) { _print_execution_error(true, "Tip cache is out of date. Attempting to update"); update_tip_cache(); return; } // Reset the local bone overrides for CCDIK affected nodes for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx, stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx), 0.0, false); } Node3D *node_target = Object::cast_to(ObjectDB::get_instance(target_node_cache)); Node3D *node_tip = Object::cast_to(ObjectDB::get_instance(tip_node_cache)); if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { return; } if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) { return; } if (use_high_quality_solve) { for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { for (uint32_t j = i; j < ccdik_data_chain.size(); j++) { _execute_ccdik_joint(j, node_target, node_tip); } } } else { for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { _execute_ccdik_joint(i, node_target, node_tip); } } execution_error_found = false; } void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) { CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx]; if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(), "CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) { return; } Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx)); Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform())); Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform())); if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) { return; } // Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities) // Convert the 3D position to a 2D position so we can use Atan2 (via the angle function) // to know how much rotation we need on the given axis to place the tip at the target. Vector2 tip_pos_2d; Vector2 target_pos_2d; if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) { tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z); target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z); bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle()); } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) { tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x); target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x); bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle()); } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) { tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y); target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y); bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle()); } else { // Should never happen, but... ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!"); } if (ccdik_data.enable_constraint) { Vector3 rotation_axis; real_t rotation_angle; bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle); // Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this // when constraining. if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) { if (rotation_axis.x < 0) { rotation_angle += Math_PI; rotation_axis = Vector3(1, 0, 0); } } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) { if (rotation_axis.y < 0) { rotation_angle += Math_PI; rotation_axis = Vector3(0, 1, 0); } } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) { if (rotation_axis.z < 0) { rotation_angle += Math_PI; rotation_axis = Vector3(0, 0, 1); } } else { // Should never happen, but... ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!"); } rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert); bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle); } stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true); stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx); } void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) { stack = p_stack; if (stack != nullptr) { is_setup = true; execution_error_found = false; update_target_cache(); update_tip_cache(); } } void SkeletonModification3DCCDIK::update_target_cache() { if (!is_setup || !stack) { _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); return; } target_node_cache = ObjectID(); if (stack->skeleton) { if (stack->skeleton->is_inside_tree()) { if (stack->skeleton->has_node(target_node)) { Node *node = stack->skeleton->get_node(target_node); ERR_FAIL_COND_MSG(!node || stack->skeleton == node, "Cannot update target cache: node is this modification's skeleton or cannot be found!"); ERR_FAIL_COND_MSG(!node->is_inside_tree(), "Cannot update target cache: node is not in scene tree!"); target_node_cache = node->get_instance_id(); execution_error_found = false; } } } } void SkeletonModification3DCCDIK::update_tip_cache() { if (!is_setup || !stack) { _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); return; } tip_node_cache = ObjectID(); if (stack->skeleton) { if (stack->skeleton->is_inside_tree()) { if (stack->skeleton->has_node(tip_node)) { Node *node = stack->skeleton->get_node(tip_node); ERR_FAIL_COND_MSG(!node || stack->skeleton == node, "Cannot update tip cache: node is this modification's skeleton or cannot be found!"); ERR_FAIL_COND_MSG(!node->is_inside_tree(), "Cannot update tip cache: node is not in scene tree!"); tip_node_cache = node->get_instance_id(); execution_error_found = false; } } } } void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) { target_node = p_target_node; update_target_cache(); } NodePath SkeletonModification3DCCDIK::get_target_node() const { return target_node; } void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) { tip_node = p_tip_node; update_tip_cache(); } NodePath SkeletonModification3DCCDIK::get_tip_node() const { return tip_node; } void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) { use_high_quality_solve = p_high_quality; } bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const { return use_high_quality_solve; } // CCDIK joint data functions String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String()); return ccdik_data_chain[p_joint_idx].bone_name; } void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); ccdik_data_chain[p_joint_idx].bone_name = p_bone_name; if (stack) { if (stack->skeleton) { ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name); } } execution_error_found = false; notify_property_list_changed(); } int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); return ccdik_data_chain[p_joint_idx].bone_idx; } void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx; if (stack) { if (stack->skeleton) { ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); } } execution_error_found = false; notify_property_list_changed(); } int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); return ccdik_data_chain[p_joint_idx].ccdik_axis; } void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!"); ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis; notify_property_list_changed(); } bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); return ccdik_data_chain[p_joint_idx].enable_constraint; } void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); ccdik_data_chain[p_joint_idx].enable_constraint = p_enable; notify_property_list_changed(); } real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); return ccdik_data_chain[p_joint_idx].constraint_angle_min; } void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min; } real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); return ccdik_data_chain[p_joint_idx].constraint_angle_max; } void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max; } bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); return ccdik_data_chain[p_joint_idx].constraint_angles_invert; } void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) { const int bone_chain_size = ccdik_data_chain.size(); ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert; } int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() { return ccdik_data_chain.size(); } void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) { ERR_FAIL_COND(p_length < 0); ccdik_data_chain.resize(p_length); execution_error_found = false; notify_property_list_changed(); } void SkeletonModification3DCCDIK::_bind_methods() { ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node); ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node); ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node); ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node); ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve); ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve); // CCDIK joint data functions ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name); ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name); ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index); ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index); ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis); ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis); ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint); ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint); ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min); ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min); ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max); ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max); ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert); ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert); ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length); ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length"); } SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() { stack = nullptr; is_setup = false; enabled = true; } SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() { }