/*************************************************************************/ /* shape_line_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shape_line_2d.h" #include "servers/physics_2d_server.h" #include "servers/visual_server.h" void LineShape2D::_update_shape() { Array arr; arr.push_back(normal); arr.push_back(d); Physics2DServer::get_singleton()->shape_set_data(get_rid(),arr); emit_changed(); } void LineShape2D::set_normal(const Vector2& p_normal) { normal=p_normal; _update_shape(); } void LineShape2D::set_d(real_t p_d) { d=p_d; _update_shape(); } Vector2 LineShape2D::get_normal() const { return normal; } real_t LineShape2D::get_d() const { return d; } void LineShape2D::draw(const RID& p_to_rid,const Color& p_color) { Vector2 point = get_d() * get_normal(); Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100}; VS::get_singleton()->canvas_item_add_line(p_to_rid,l1[0],l1[1],p_color,3); Vector2 l2[2]={point,point+get_normal()*30}; VS::get_singleton()->canvas_item_add_line(p_to_rid,l2[0],l2[1],p_color,3); } Rect2 LineShape2D::get_rect() const{ Vector2 point = get_d() * get_normal(); Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100}; Vector2 l2[2]={point,point+get_normal()*30}; Rect2 rect; rect.pos=l1[0]; rect.expand_to(l1[1]); rect.expand_to(l2[0]); rect.expand_to(l2[1]); return rect; } void LineShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_normal","normal"),&LineShape2D::set_normal); ClassDB::bind_method(D_METHOD("get_normal"),&LineShape2D::get_normal); ClassDB::bind_method(D_METHOD("set_d","d"),&LineShape2D::set_d); ClassDB::bind_method(D_METHOD("get_d"),&LineShape2D::get_d); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"normal"),"set_normal","get_normal") ; ADD_PROPERTY( PropertyInfo(Variant::REAL,"d"),"set_d","get_d") ; } LineShape2D::LineShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) { normal=Vector2(0,-1); d=0; _update_shape(); }