/*************************************************************************/
/*  separation_ray_shape_3d.h                                            */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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#ifndef SEPARATION_RAY_SHAPE_H
#define SEPARATION_RAY_SHAPE_H
#include "scene/resources/shape_3d.h"

class SeparationRayShape3D : public Shape3D {
	GDCLASS(SeparationRayShape3D, Shape3D);
	float length = 1.0;
	bool slide_on_slope = false;

protected:
	static void _bind_methods();
	virtual void _update_shape() override;

public:
	void set_length(float p_length);
	float get_length() const;

	void set_slide_on_slope(bool p_active);
	bool get_slide_on_slope() const;

	virtual Vector<Vector3> get_debug_mesh_lines() const override;
	virtual real_t get_enclosing_radius() const override;

	SeparationRayShape3D();
};
#endif // SEPARATION_RAY_SHAPE_H