/**************************************************************************/ /* segment_shape_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "segment_shape_2d.h" #include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 l[2] = { a, b }; Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l); return p_point.distance_to(closest) < p_tolerance; } void SegmentShape2D::_update_shape() { Rect2 r; r.position = a; r.size = b; PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), r); emit_changed(); } void SegmentShape2D::set_a(const Vector2 &p_a) { a = p_a; _update_shape(); } Vector2 SegmentShape2D::get_a() const { return a; } void SegmentShape2D::set_b(const Vector2 &p_b) { b = p_b; _update_shape(); } Vector2 SegmentShape2D::get_b() const { return b; } void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) { RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3); } Rect2 SegmentShape2D::get_rect() const { Rect2 rect; rect.position = a; rect.expand_to(b); return rect; } real_t SegmentShape2D::get_enclosing_radius() const { return (a + b).length(); } void SegmentShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a); ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a); ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b); ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a", PROPERTY_HINT_NONE, "suffix:px"), "set_a", "get_a"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b", PROPERTY_HINT_NONE, "suffix:px"), "set_b", "get_b"); } SegmentShape2D::SegmentShape2D() : Shape2D(PhysicsServer2D::get_singleton()->segment_shape_create()) { a = Vector2(); b = Vector2(0, 10); _update_shape(); }