/*************************************************************************/ /* scene_preloader.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_preloader.h" #include "globals.h" bool ScenePreloader::can_instance() const { return nodes.size()>0; } Node *ScenePreloader::instance() const { int nc = nodes.size(); ERR_FAIL_COND_V(nc==0,NULL); const StringName*snames=NULL; int sname_count=names.size(); if (sname_count) snames=&names[0]; const Variant*props=NULL; int prop_count=variants.size(); if (prop_count) props=&variants[0]; Vector<Variant> properties; const NodeData *nd = &nodes[0]; Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc ); for(int i=0;i<nc;i++) { const NodeData &n=nd[i]; if (!ObjectTypeDB::is_type_enabled(snames[n.type])) { ret_nodes[i]=NULL; continue; } Object * obj = ObjectTypeDB::instance(snames[ n.type ]); ERR_FAIL_COND_V(!obj,NULL); Node *node = obj->cast_to<Node>(); ERR_FAIL_COND_V(!node,NULL); int nprop_count=n.properties.size(); if (nprop_count) { const NodeData::Property* nprops=&n.properties[0]; for(int j=0;j<nprop_count;j++) { bool valid; node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid); } } node->set_name( snames[ n.name ] ); ret_nodes[i]=node; if (i>0) { ERR_FAIL_INDEX_V(n.parent,i,NULL); ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL); ret_nodes[n.parent]->add_child(node); } } //do connections int cc = connections.size(); const ConnectionData *cdata = connections.ptr(); for(int i=0;i<cc;i++) { const ConnectionData &c=cdata[i]; ERR_FAIL_INDEX_V( c.from, nc, NULL ); ERR_FAIL_INDEX_V( c.to, nc, NULL ); Vector<Variant> binds; if (c.binds.size()) { binds.resize(c.binds.size()); for(int j=0;j<c.binds.size();j++) binds[j]=props[ c.binds[j] ]; } if (!ret_nodes[c.from] || !ret_nodes[c.to]) continue; ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST ); } return ret_nodes[0]; } static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) { if (name_map.has(p_string)) return name_map[p_string]; int idx = name_map.size(); name_map[p_string]=idx; return idx; } static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) { if (variant_map.has(p_variant)) return variant_map[p_variant]; int idx = variant_map.size(); variant_map[p_variant]=idx; return idx; } void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) { if (p_node!=p_owner && !p_node->get_owner()) return; NodeData nd; nd.name=_nm_get_string(p_node->get_name(),name_map); nd.type=_nm_get_string(p_node->get_type(),name_map); nd.parent=p_parent_idx; List<PropertyInfo> plist; p_node->get_property_list(&plist); for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; NodeData::Property prop; prop.name=_nm_get_string(E->get().name,name_map); prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map); nd.properties.push_back(prop); } int idx = nodes.size(); node_map[p_node]=idx; nodes.push_back(nd); for(int i=0;i<p_node->get_child_count();i++) { Node *c=p_node->get_child(i); _parse_node(p_owner,c,idx,name_map,variant_map,node_map); } } void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) { List<MethodInfo> signals; p_node->get_signal_list(&signals); for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) { List<Node::Connection> conns; p_node->get_signal_connection_list(E->get().name,&conns); for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) { const Node::Connection &c = F->get(); if (!(c.flags&CONNECT_PERSIST)) continue; Node *n=c.target->cast_to<Node>(); if (!n) continue; if (!node_map.has(n)) continue; ConnectionData cd; cd.from=node_map[p_node]; cd.to=node_map[n]; cd.method=_nm_get_string(c.method,name_map); cd.signal=_nm_get_string(c.signal,name_map); for(int i=0;i<c.binds.size();i++) { cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map)); } connections.push_back(cd); } } } Error ScenePreloader::load_scene(const String& p_path) { return ERR_CANT_OPEN; #if 0 if (path==p_path) return OK; String p=Globals::get_singleton()->localize_path(p_path); clear(); Node *scene = SceneLoader::load(p); ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN); path=p; Map<StringName,int> name_map; HashMap<Variant,int,VariantHasher> variant_map; Map<Node*,int> node_map; _parse_node(scene,scene,-1,name_map,variant_map,node_map); names.resize(name_map.size()); for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) { names[E->get()]=E->key(); } variants.resize(variant_map.size()); const Variant *K=NULL; while((K=variant_map.next(K))) { int idx = variant_map[*K]; variants[idx]=*K; } memdelete(scene); // <- me falto esto :( return OK; #endif } String ScenePreloader::get_scene_path() const { return path; } void ScenePreloader::clear() { names.clear(); variants.clear(); nodes.clear(); connections.clear(); } void ScenePreloader::_set_bundled_scene(const Dictionary& d) { ERR_FAIL_COND( !d.has("names")); ERR_FAIL_COND( !d.has("variants")); ERR_FAIL_COND( !d.has("node_count")); ERR_FAIL_COND( !d.has("nodes")); ERR_FAIL_COND( !d.has("conn_count")); ERR_FAIL_COND( !d.has("conns")); ERR_FAIL_COND( !d.has("path")); DVector<String> snames = d["names"]; if (snames.size()) { int namecount = snames.size(); names.resize(namecount); DVector<String>::Read r =snames.read(); for(int i=0;i<names.size();i++) names[i]=r[i]; } Array svariants = d["variants"]; if (svariants.size()) { int varcount=svariants.size(); variants.resize(varcount); for(int i=0;i<varcount;i++) { variants[i]=svariants[i]; } } else { variants.clear(); } nodes.resize(d["node_count"]); int nc=nodes.size(); if (nc) { DVector<int> snodes = d["nodes"]; DVector<int>::Read r = snodes.read(); int idx=0; for(int i=0;i<nc;i++) { NodeData &nd = nodes[i]; nd.parent=r[idx++]; nd.type=r[idx++]; nd.name=r[idx++]; nd.properties.resize(r[idx++]); for(int j=0;j<nd.properties.size();j++) { nd.properties[j].name=r[idx++]; nd.properties[j].value=r[idx++]; } } } connections.resize(d["conn_count"]); int cc=connections.size(); if (cc) { DVector<int> sconns = d["conns"]; DVector<int>::Read r = sconns.read(); int idx=0; for(int i=0;i<nc;i++) { ConnectionData &cd = connections[nc]; cd.from=r[idx++]; cd.to=r[idx++]; cd.signal=r[idx++]; cd.method=r[idx++]; cd.binds.resize(r[idx++]); for(int j=0;j<cd.binds.size();j++) { cd.binds[j]=r[idx++]; } } } path=d["path"]; } Dictionary ScenePreloader::_get_bundled_scene() const { DVector<String> rnames; rnames.resize(names.size()); if (names.size()) { DVector<String>::Write r=rnames.write(); for(int i=0;i<names.size();i++) r[i]=names[i]; } Dictionary d; d["names"]=rnames; d["variants"]=variants; Vector<int> rnodes; d["node_count"]=nodes.size(); for(int i=0;i<nodes.size();i++) { const NodeData &nd=nodes[i]; rnodes.push_back(nd.parent); rnodes.push_back(nd.type); rnodes.push_back(nd.name); rnodes.push_back(nd.properties.size()); for(int j=0;j<nd.properties.size();j++) { rnodes.push_back(nd.properties[j].name); rnodes.push_back(nd.properties[j].value); } } d["nodes"]=rnodes; Vector<int> rconns; d["conn_count"]=connections.size(); for(int i=0;i<connections.size();i++) { const ConnectionData &cd=connections[i]; rconns.push_back(cd.from); rconns.push_back(cd.to); rconns.push_back(cd.signal); rconns.push_back(cd.method); rconns.push_back(cd.binds.size()); for(int j=0;j<cd.binds.size();j++) rconns.push_back(cd.binds[j]); } d["conns"]=rconns; d["path"]=path; return d; } void ScenePreloader::_bind_methods() { ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene); ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path); ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance); ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance); ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene); ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene); ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene")); #if 0 List<String> extensions; SceneLoader::get_recognized_extensions(&extensions); String exthint; for (List<String>::Element*E=extensions.front();E;E=E->next()) { if (exthint!="") exthint+=","; exthint+="*."+E->get(); } exthint+="; Scenes"; ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path")); #endif } ScenePreloader::ScenePreloader() { }