/*************************************************************************/ /* scene_format_text.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCENE_FORMAT_TEXT_H #define SCENE_FORMAT_TEXT_H #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" #include "core/variant_parser.h" #include "scene/resources/packed_scene.h" class ResourceInteractiveLoaderText : public ResourceInteractiveLoader { bool translation_remapped; String local_path; String res_path; String error_text; FileAccess *f; VariantParser::StreamFile stream; struct ExtResource { String path; String type; }; bool is_scene; String res_type; bool ignore_resource_parsing; //Map<String,String> remaps; Map<int, ExtResource> ext_resources; int resources_total; int resource_current; String resource_type; VariantParser::Tag next_tag; mutable int lines; Map<String, String> remaps; //void _printerr(); static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); } static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); } Error _parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); Error _parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); // for converter class DummyResource : public Resource { public: }; struct DummyReadData { Map<RES, int> external_resources; Map<int, RES> rev_external_resources; Set<RES> resource_set; Map<int, RES> resource_map; }; static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); } static Error _parse_ext_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_ext_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); } static Error _parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); static Error _parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); VariantParser::ResourceParser rp; friend class ResourceFormatLoaderText; List<RES> resource_cache; Error error; RES resource; Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser); public: virtual void set_local_path(const String &p_local_path); virtual Ref<Resource> get_resource(); virtual Error poll(); virtual int get_stage() const; virtual int get_stage_count() const; virtual void set_translation_remapped(bool p_remapped); void open(FileAccess *p_f, bool p_skip_first_tag = false); String recognize(FileAccess *p_f); void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types); Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map); Error save_as_binary(FileAccess *p_f, const String &p_path); ResourceInteractiveLoaderText(); ~ResourceInteractiveLoaderText(); }; class ResourceFormatLoaderText : public ResourceFormatLoader { GDCLASS(ResourceFormatLoaderText, ResourceFormatLoader) public: static ResourceFormatLoaderText *singleton; virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const; virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map); static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path); ResourceFormatLoaderText() { singleton = this; } }; class ResourceFormatSaverTextInstance { String local_path; Ref<PackedScene> packed_scene; bool takeover_paths; bool relative_paths; bool bundle_resources; bool skip_editor; FileAccess *f; Set<RES> resource_set; List<RES> saved_resources; Map<RES, int> external_resources; Map<RES, int> internal_resources; void _find_resources(const Variant &p_variant, bool p_main = false); static String _write_resources(void *ud, const RES &p_resource); String _write_resource(const RES &res); public: Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); }; class ResourceFormatSaverText : public ResourceFormatSaver { GDCLASS(ResourceFormatSaverText, ResourceFormatSaver) public: static ResourceFormatSaverText *singleton; virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); virtual bool recognize(const RES &p_resource) const; virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; ResourceFormatSaverText(); }; #endif // SCENE_FORMAT_TEXT_H