/*************************************************************************/
/*  room.h                                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#ifndef ROOM_BOUNDS_H
#define ROOM_BOUNDS_H

#include "bsp_tree.h"
#include "resource.h"
/**
	@author Juan Linietsky <reduzio@gmail.com>
*/

// FIXME: left for reference but will be removed when portals are reimplemented using Area
#if 0

class RoomBounds : public Resource {

	GDCLASS(RoomBounds, Resource);
	RES_BASE_EXTENSION("room");

	RID area;
	PoolVector<Face3> geometry_hint;

protected:
	static void _bind_methods();

public:
	virtual RID get_rid() const;

	void set_geometry_hint(const PoolVector<Face3> &p_geometry_hint);
	PoolVector<Face3> get_geometry_hint() const;

	RoomBounds();
	~RoomBounds();
};

#endif
#endif // ROOM_H