/*************************************************************************/
/*  rectangle_shape_2d.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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#ifndef RECTANGLE_SHAPE_2D_H
#define RECTANGLE_SHAPE_2D_H

#include "scene/resources/shape_2d.h"

class RectangleShape2D : public Shape2D {
	OBJ_TYPE( RectangleShape2D, Shape2D );

	Vector2 extents;
	void _update_shape();
protected:

	static void _bind_methods();
public:

	void set_extents(const Vector2& p_extents);
	Vector2 get_extents() const;

	RectangleShape2D();
};

#endif // RECTANGLE_SHAPE_2D_H