/*************************************************************************/ /* rectangle_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rectangle_shape_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" void RectangleShape2D::_update_shape() { PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5); emit_changed(); } #ifndef DISABLE_DEPRECATED bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "extents") { // Compatibility with Godot 3.x. // Convert to `size`, twice as big. set_size((Vector2)p_value * 2); return true; } return false; } bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const { if (p_name == "extents") { // Compatibility with Godot 3.x. // Convert to `extents`, half as big. r_property = size / 2; return true; } return false; } #endif // DISABLE_DEPRECATED void RectangleShape2D::set_size(const Vector2 &p_size) { ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative."); size = p_size; _update_shape(); } Vector2 RectangleShape2D::get_size() const { return size; } void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color); if (is_collision_outline_enabled()) { // Draw an outlined rectangle to make individual shapes easier to distinguish. Vector stroke_points; stroke_points.resize(5); stroke_points.write[0] = -size * 0.5; stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5; stroke_points.write[2] = size * 0.5; stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5; stroke_points.write[4] = -size * 0.5; Vector stroke_colors; stroke_colors.resize(5); for (int i = 0; i < 5; i++) { stroke_colors.write[i] = (p_color); } RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors); } } Rect2 RectangleShape2D::get_rect() const { return Rect2(-size * 0.5, size); } real_t RectangleShape2D::get_enclosing_radius() const { return size.length() / 2; } void RectangleShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size); ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size"); } RectangleShape2D::RectangleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { size = Vector2(20, 20); _update_shape(); }