/*************************************************************************/ /* ray_shape_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "ray_shape_3d.h" #include "servers/physics_server_3d.h" Vector<Vector3> RayShape3D::get_debug_mesh_lines() const { Vector<Vector3> points; points.push_back(Vector3()); points.push_back(Vector3(0, 0, get_length())); return points; } real_t RayShape3D::get_enclosing_radius() const { return length; } void RayShape3D::_update_shape() { Dictionary d; d["length"] = length; d["slips_on_slope"] = slips_on_slope; PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); Shape3D::_update_shape(); } void RayShape3D::set_length(float p_length) { length = p_length; _update_shape(); notify_change_to_owners(); _change_notify("length"); } float RayShape3D::get_length() const { return length; } void RayShape3D::set_slips_on_slope(bool p_active) { slips_on_slope = p_active; _update_shape(); notify_change_to_owners(); _change_notify("slips_on_slope"); } bool RayShape3D::get_slips_on_slope() const { return slips_on_slope; } void RayShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape3D::set_length); ClassDB::bind_method(D_METHOD("get_length"), &RayShape3D::get_length); ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope); ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); } RayShape3D::RayShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) { length = 1.0; slips_on_slope = false; /* Code copied from setters to prevent the use of uninitialized variables */ _update_shape(); notify_change_to_owners(); _change_notify("length"); _change_notify("slips_on_slope"); }