/*************************************************************************/ /* packed_scene.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "packed_scene.h" #include "globals.h" #include "io/resource_loader.h" #include "scene/3d/spatial.h" #include "scene/gui/control.h" #include "scene/2d/node_2d.h" bool PackedScene::can_instance() const { return nodes.size()>0; } Node *PackedScene::instance(bool p_gen_edit_state) const { int nc = nodes.size(); ERR_FAIL_COND_V(nc==0,NULL); const StringName*snames=NULL; int sname_count=names.size(); if (sname_count) snames=&names[0]; const Variant*props=NULL; int prop_count=variants.size(); if (prop_count) props=&variants[0]; //Vector<Variant> properties; const NodeData *nd = &nodes[0]; Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc ); for(int i=0;i<nc;i++) { const NodeData &n=nd[i]; if (!ObjectTypeDB::is_type_enabled(snames[n.type])) { ret_nodes[i]=NULL; continue; } Node *node=NULL; if (n.instance>=0) { //instance existing Ref<PackedScene> sdata = props[ n.instance ]; ERR_FAIL_COND_V( !sdata.is_valid(), NULL); node = sdata->instance(); ERR_FAIL_COND_V(!node,NULL); if (p_gen_edit_state) node->generate_instance_state(); } else { //create anew Object * obj = ObjectTypeDB::instance(snames[ n.type ]); if (!obj || !obj->cast_to<Node>()) { if (obj) { memdelete(obj); obj=NULL; } WARN_PRINT(String("Warning node of type "+snames[n.type].operator String()+" does not exist.").ascii().get_data()); if (n.parent>=0 && n.parent<nc && ret_nodes[n.parent]) { if (ret_nodes[n.parent]->cast_to<Spatial>()) { obj = memnew( Spatial ); } else if (ret_nodes[n.parent]->cast_to<Control>()) { obj = memnew( Control ); } else if (ret_nodes[n.parent]->cast_to<Node2D>()) { obj = memnew( Node2D ); } } if (!obj) { obj = memnew( Node ); } } node = obj->cast_to<Node>(); } //properties int nprop_count=n.properties.size(); if (nprop_count) { const NodeData::Property* nprops=&n.properties[0]; for(int j=0;j<nprop_count;j++) { bool valid; ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL ); ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL ); node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid); } } //name //groups for(int j=0;j<n.groups.size();j++) { ERR_FAIL_INDEX_V( n.groups[j], sname_count, NULL ); node->add_to_group( snames[ n.groups[j] ], true ); } ret_nodes[i]=node; if (i>0) { ERR_FAIL_INDEX_V(n.parent,i,NULL); ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL); ret_nodes[n.parent]->_add_child_nocheck(node,snames[n.name]); } else { node->_set_name_nocheck( snames[ n.name ] ); } if (n.owner>=0) { ERR_FAIL_INDEX_V(n.owner,i,NULL); node->_set_owner_nocheck(ret_nodes[n.owner]); } } //do connections int cc = connections.size(); const ConnectionData *cdata = connections.ptr(); for(int i=0;i<cc;i++) { const ConnectionData &c=cdata[i]; ERR_FAIL_INDEX_V( c.from, nc, NULL ); ERR_FAIL_INDEX_V( c.to, nc, NULL ); Vector<Variant> binds; if (c.binds.size()) { binds.resize(c.binds.size()); for(int j=0;j<c.binds.size();j++) binds[j]=props[ c.binds[j] ]; } if (!ret_nodes[c.from] || !ret_nodes[c.to]) continue; ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST|c.flags ); } Node *s = ret_nodes[0]; if (get_path()!="" && get_path().find("::")==-1) s->set_filename(get_path()); s->notification(Node::NOTIFICATION_INSTANCED); return ret_nodes[0]; } static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) { if (name_map.has(p_string)) return name_map[p_string]; int idx = name_map.size(); name_map[p_string]=idx; return idx; } static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) { if (variant_map.has(p_variant)) return variant_map[p_variant]; int idx = variant_map.size(); variant_map[p_variant]=idx; return idx; } Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) { if (p_node!=p_owner && (p_node->get_owner()!=p_owner)) return OK; //nothing to do with this node, may either belong to another scene or be onowned NodeData nd; nd.name=_nm_get_string(p_node->get_name(),name_map); nd.type=_nm_get_string(p_node->get_type(),name_map); nd.parent=p_parent_idx; Dictionary instance_state; Set<StringName> instance_groups; if (p_node!=p_owner && p_node->get_filename()!="") { //instanced Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename()); if (!instance.is_valid()) { return ERR_CANT_OPEN; } nd.instance=_vm_get_variant(instance,variant_map); instance_state = p_node->get_instance_state(); Vector<StringName> ig = p_node->get_instance_groups(); for(int i=0;i<ig.size();i++) instance_groups.insert(ig[i]); } else { nd.instance=-1; } //instance state makes sure that only changes to instance are saved List<PropertyInfo> plist; p_node->get_property_list(&plist); for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { continue; } String name = E->get().name; Variant value = p_node->get( E->get().name ); if (nd.instance<0 && ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one())) { continue; } print_line("PASSED!"); print_line("at: "+String(p_node->get_name())+"::"+name+": - nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE)); print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one())); if (nd.instance>=0) { //only save changed properties in instance /* // this was commented because it would not save properties created from within script // done with _get_property_list, that are not in the original node. // if some property is not saved, check again if (!instance_state.has(name)) { print_line("skip not in instance"); continue; }*/ if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE) { continue; } if (instance_state.has(name) && instance_state[name]==value) { continue; } } NodeData::Property prop; prop.name=_nm_get_string( name,name_map); prop.value=_vm_get_variant( value, variant_map); nd.properties.push_back(prop); } List<Node::GroupInfo> groups; p_node->get_groups(&groups); for(List<Node::GroupInfo>::Element *E=groups.front();E;E=E->next()) { Node::GroupInfo &gi=E->get(); if (!gi.persistent) continue; if (nd.instance>=0 && instance_groups.has(gi.name)) continue; //group was instanced, don't add here nd.groups.push_back(_nm_get_string(gi.name,name_map)); } if (node_map.has(p_node->get_owner())) nd.owner=node_map[p_node->get_owner()]; else nd.owner=-1; int idx = nodes.size(); node_map[p_node]=idx; nodes.push_back(nd); for(int i=0;i<p_node->get_child_count();i++) { Node *c=p_node->get_child(i); Error err = _parse_node(p_owner,c,idx,name_map,variant_map,node_map); if (err) return err; } return OK; } Error PackedScene::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) { if (p_node!=p_owner && (p_node->get_owner()!=p_owner)) return OK; //nothing to do with this node, may either belong to another scene or be onowned List<MethodInfo> signals; p_node->get_signal_list(&signals); ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG); NodeData &nd = nodes[node_map[p_node]]; Set<Connection> instance_connections; if (nd.instance>=0) { Vector<Connection> iconns = p_node->get_instance_connections(); for(int i=0;i<iconns.size();i++) { instance_connections.insert(iconns[i]); } } for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) { List<Node::Connection> conns; p_node->get_signal_connection_list(E->get().name,&conns); for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) { const Node::Connection &c = F->get(); if (!(c.flags&CONNECT_PERSIST)) continue; if (nd.instance>=0 && instance_connections.has(c)) continue; //came from instance, don't save! Node *n=c.target->cast_to<Node>(); if (!n) continue; if (!node_map.has(n)) { WARN_PRINT("Connection to node outside scene??") continue; } ConnectionData cd; cd.from=node_map[p_node]; cd.to=node_map[n]; cd.method=_nm_get_string(c.method,name_map); cd.signal=_nm_get_string(c.signal,name_map); cd.flags=c.flags; for(int i=0;i<c.binds.size();i++) { cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map)); } connections.push_back(cd); } } for(int i=0;i<p_node->get_child_count();i++) { Node *c=p_node->get_child(i); Error err = _parse_connections(p_owner,c,name_map,variant_map,node_map); if (err) return err; } return OK; } Error PackedScene::pack(Node *p_scene) { ERR_FAIL_NULL_V( p_scene, ERR_INVALID_PARAMETER ); clear(); Node *scene = p_scene; Map<StringName,int> name_map; HashMap<Variant,int,VariantHasher> variant_map; Map<Node*,int> node_map; Error err = _parse_node(scene,scene,-1,name_map,variant_map,node_map); if (err) { clear(); ERR_FAIL_V(err); } err = _parse_connections(scene,scene,name_map,variant_map,node_map); if (err) { clear(); ERR_FAIL_V(err); } names.resize(name_map.size()); for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) { names[E->get()]=E->key(); } variants.resize(variant_map.size()); const Variant *K=NULL; while((K=variant_map.next(K))) { int idx = variant_map[*K]; variants[idx]=*K; } return OK; } void PackedScene::clear() { names.clear(); variants.clear(); nodes.clear(); connections.clear(); } void PackedScene::_set_bundled_scene(const Dictionary& d) { ERR_FAIL_COND( !d.has("names")); ERR_FAIL_COND( !d.has("variants")); ERR_FAIL_COND( !d.has("node_count")); ERR_FAIL_COND( !d.has("nodes")); ERR_FAIL_COND( !d.has("conn_count")); ERR_FAIL_COND( !d.has("conns")); // ERR_FAIL_COND( !d.has("path")); DVector<String> snames = d["names"]; if (snames.size()) { int namecount = snames.size(); names.resize(namecount); DVector<String>::Read r =snames.read(); for(int i=0;i<names.size();i++) names[i]=r[i]; } Array svariants = d["variants"]; if (svariants.size()) { int varcount=svariants.size(); variants.resize(varcount); for(int i=0;i<varcount;i++) { variants[i]=svariants[i]; } } else { variants.clear(); } nodes.resize(d["node_count"]); int nc=nodes.size(); if (nc) { DVector<int> snodes = d["nodes"]; DVector<int>::Read r = snodes.read(); int idx=0; for(int i=0;i<nc;i++) { NodeData &nd = nodes[i]; nd.parent=r[idx++]; nd.owner=r[idx++]; nd.type=r[idx++]; nd.name=r[idx++]; nd.instance=r[idx++]; nd.properties.resize(r[idx++]); for(int j=0;j<nd.properties.size();j++) { nd.properties[j].name=r[idx++]; nd.properties[j].value=r[idx++]; } nd.groups.resize(r[idx++]); for(int j=0;j<nd.groups.size();j++) { nd.groups[j]=r[idx++]; } } } connections.resize(d["conn_count"]); int cc=connections.size(); if (cc) { DVector<int> sconns = d["conns"]; DVector<int>::Read r = sconns.read(); int idx=0; for(int i=0;i<cc;i++) { ConnectionData &cd = connections[i]; cd.from=r[idx++]; cd.to=r[idx++]; cd.signal=r[idx++]; cd.method=r[idx++]; cd.flags=r[idx++]; cd.binds.resize(r[idx++]); for(int j=0;j<cd.binds.size();j++) { cd.binds[j]=r[idx++]; } } } // path=d["path"]; } Dictionary PackedScene::_get_bundled_scene() const { DVector<String> rnames; rnames.resize(names.size()); if (names.size()) { DVector<String>::Write r=rnames.write(); for(int i=0;i<names.size();i++) r[i]=names[i]; } Dictionary d; d["names"]=rnames; d["variants"]=variants; Vector<int> rnodes; d["node_count"]=nodes.size(); for(int i=0;i<nodes.size();i++) { const NodeData &nd=nodes[i]; rnodes.push_back(nd.parent); rnodes.push_back(nd.owner); rnodes.push_back(nd.type); rnodes.push_back(nd.name); rnodes.push_back(nd.instance); rnodes.push_back(nd.properties.size()); for(int j=0;j<nd.properties.size();j++) { rnodes.push_back(nd.properties[j].name); rnodes.push_back(nd.properties[j].value); } rnodes.push_back(nd.groups.size()); for(int j=0;j<nd.groups.size();j++) { rnodes.push_back(nd.groups[j]); } } d["nodes"]=rnodes; Vector<int> rconns; d["conn_count"]=connections.size(); for(int i=0;i<connections.size();i++) { const ConnectionData &cd=connections[i]; rconns.push_back(cd.from); rconns.push_back(cd.to); rconns.push_back(cd.signal); rconns.push_back(cd.method); rconns.push_back(cd.flags); rconns.push_back(cd.binds.size()); for(int j=0;j<cd.binds.size();j++) rconns.push_back(cd.binds[j]); } d["conns"]=rconns; d["version"]=1; // d["path"]=path; return d; } void PackedScene::_bind_methods() { ObjectTypeDB::bind_method(_MD("pack","path:Node"),&PackedScene::pack); ObjectTypeDB::bind_method(_MD("instance:Node"),&PackedScene::instance,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("can_instance"),&PackedScene::can_instance); ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&PackedScene::_set_bundled_scene); ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&PackedScene::_get_bundled_scene); ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled"),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene")); } PackedScene::PackedScene() { }