/**************************************************************************/ /* navigation_polygon.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAVIGATION_POLYGON_H #define NAVIGATION_POLYGON_H #include "scene/2d/node_2d.h" #include "scene/resources/navigation_mesh.h" class NavigationPolygon : public Resource { GDCLASS(NavigationPolygon, Resource); Vector vertices; struct Polygon { Vector indices; }; Vector polygons; Vector> outlines; mutable Rect2 item_rect; mutable bool rect_cache_dirty = true; Mutex navigation_mesh_generation; // Navigation mesh Ref navigation_mesh; protected: static void _bind_methods(); void _set_polygons(const TypedArray> &p_array); TypedArray> _get_polygons() const; void _set_outlines(const TypedArray> &p_array); TypedArray> _get_outlines() const; public: #ifdef TOOLS_ENABLED Rect2 _edit_get_rect() const; bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; #endif void set_vertices(const Vector &p_vertices); Vector get_vertices() const; void add_polygon(const Vector &p_polygon); int get_polygon_count() const; void add_outline(const Vector &p_outline); void add_outline_at_index(const Vector &p_outline, int p_index); void set_outline(int p_idx, const Vector &p_outline); Vector get_outline(int p_idx) const; void remove_outline(int p_idx); int get_outline_count() const; void clear_outlines(); void make_polygons_from_outlines(); Vector get_polygon(int p_idx); void clear_polygons(); Ref get_navigation_mesh(); NavigationPolygon() {} ~NavigationPolygon() {} }; #endif // NAVIGATION_POLYGON_H