/*************************************************************************/ /* multimesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multimesh.h" #include "servers/visual_server.h" void MultiMesh::_set_transform_array(const PoolVector& p_array) { int instance_count = get_instance_count(); PoolVector xforms = p_array; int len=xforms.size(); ERR_FAIL_COND((len/4) != instance_count); if (len==0) return; PoolVector::Read r = xforms.read(); for(int i=0;i MultiMesh::_get_transform_array() const { int instance_count = get_instance_count(); if (instance_count==0) return PoolVector(); PoolVector xforms; xforms.resize(instance_count*4); PoolVector::Write w = xforms.write(); for(int i=0;i& p_array) { int instance_count = get_instance_count(); PoolVector colors = p_array; int len=colors.size(); ERR_FAIL_COND(len != instance_count); if (len==0) return; PoolVector::Read r = colors.read(); for(int i=0;i MultiMesh::_get_color_array() const { int instance_count = get_instance_count(); if (instance_count==0) return PoolVector(); PoolVector colors; colors.resize(instance_count); for(int i=0;i& p_mesh) { mesh=p_mesh; if (!mesh.is_null()) VisualServer::get_singleton()->multimesh_set_mesh(multimesh,mesh->get_rid()); else VisualServer::get_singleton()->multimesh_set_mesh(multimesh,RID()); } Ref MultiMesh::get_mesh() const { return mesh; } void MultiMesh::set_instance_count(int p_count) { VisualServer::get_singleton()->multimesh_allocate(multimesh,p_count,VS::MultimeshTransformFormat(transform_format),VS::MultimeshColorFormat(color_format)); } int MultiMesh::get_instance_count() const { return VisualServer::get_singleton()->multimesh_get_instance_count(multimesh); } void MultiMesh::set_instance_transform(int p_instance, const Transform& p_transform) { VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh,p_instance,p_transform); } Transform MultiMesh::get_instance_transform(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh,p_instance); } void MultiMesh::set_instance_color(int p_instance, const Color& p_color) { VisualServer::get_singleton()->multimesh_instance_set_color(multimesh,p_instance,p_color); } Color MultiMesh::get_instance_color(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh,p_instance); } Rect3 MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); } RID MultiMesh::get_rid() const { return multimesh; } void MultiMesh::set_color_format(ColorFormat p_color_format) { color_format=p_color_format; } MultiMesh::ColorFormat MultiMesh::get_color_format() const{ return color_format; } void MultiMesh::set_transform_format(TransformFormat p_transform_format){ transform_format=p_transform_format; } MultiMesh::TransformFormat MultiMesh::get_transform_format() const{ return transform_format; } void MultiMesh::_bind_methods() { ClassDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MultiMesh::set_mesh); ClassDB::bind_method(_MD("get_mesh:Mesh"),&MultiMesh::get_mesh); ClassDB::bind_method(_MD("set_color_format","format"),&MultiMesh::set_color_format); ClassDB::bind_method(_MD("get_color_format"),&MultiMesh::get_color_format); ClassDB::bind_method(_MD("set_transform_format","format"),&MultiMesh::set_transform_format); ClassDB::bind_method(_MD("get_transform_format"),&MultiMesh::get_transform_format); ClassDB::bind_method(_MD("set_instance_count","count"),&MultiMesh::set_instance_count); ClassDB::bind_method(_MD("get_instance_count"),&MultiMesh::get_instance_count); ClassDB::bind_method(_MD("set_instance_transform","instance","transform"),&MultiMesh::set_instance_transform); ClassDB::bind_method(_MD("get_instance_transform","instance"),&MultiMesh::get_instance_transform); ClassDB::bind_method(_MD("set_instance_color","instance","color"),&MultiMesh::set_instance_color); ClassDB::bind_method(_MD("get_instance_color","instance"),&MultiMesh::get_instance_color); ClassDB::bind_method(_MD("get_aabb"),&MultiMesh::get_aabb); ClassDB::bind_method(_MD("_set_transform_array"),&MultiMesh::_set_transform_array); ClassDB::bind_method(_MD("_get_transform_array"),&MultiMesh::_get_transform_array); ClassDB::bind_method(_MD("_set_color_array"),&MultiMesh::_set_color_array); ClassDB::bind_method(_MD("_get_color_array"),&MultiMesh::_get_color_array); ADD_PROPERTY(PropertyInfo(Variant::INT,"color_format",PROPERTY_HINT_ENUM,"None,Byte,Float"), "set_color_format", "get_color_format"); ADD_PROPERTY(PropertyInfo(Variant::INT,"transform_format",PROPERTY_HINT_ENUM,"2D,3D"), "set_transform_format", "get_transform_format"); ADD_PROPERTY(PropertyInfo(Variant::INT,"instance_count",PROPERTY_HINT_RANGE,"0,16384,1"), "set_instance_count", "get_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY,"transform_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY,"color_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array"); BIND_CONSTANT( TRANSFORM_2D ); BIND_CONSTANT( TRANSFORM_3D ); BIND_CONSTANT( COLOR_NONE ); BIND_CONSTANT( COLOR_8BIT ); BIND_CONSTANT( COLOR_FLOAT ); } MultiMesh::MultiMesh() { multimesh = VisualServer::get_singleton()->multimesh_create(); color_format=COLOR_NONE; transform_format=TRANSFORM_2D; } MultiMesh::~MultiMesh() { VisualServer::get_singleton()->free(multimesh); }