/*************************************************************************/ /* multimesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multimesh.h" #include "servers/visual_server.h" void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { int instance_count = get_instance_count(); PoolVector<Vector3> xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 4) != instance_count); if (len == 0) return; PoolVector<Vector3>::Read r = xforms.read(); for (int i = 0; i < len / 4; i++) { Transform t; t.basis[0] = r[i * 4 + 0]; t.basis[1] = r[i * 4 + 1]; t.basis[2] = r[i * 4 + 2]; t.origin = r[i * 4 + 3]; set_instance_transform(i, t); } } PoolVector<Vector3> MultiMesh::_get_transform_array() const { int instance_count = get_instance_count(); if (instance_count == 0) return PoolVector<Vector3>(); PoolVector<Vector3> xforms; xforms.resize(instance_count * 4); PoolVector<Vector3>::Write w = xforms.write(); for (int i = 0; i < instance_count; i++) { Transform t = get_instance_transform(i); w[i * 4 + 0] = t.basis[0]; w[i * 4 + 1] = t.basis[1]; w[i * 4 + 2] = t.basis[2]; w[i * 4 + 3] = t.origin; } return xforms; } void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { int instance_count = get_instance_count(); PoolVector<Color> colors = p_array; int len = colors.size(); ERR_FAIL_COND(len != instance_count); if (len == 0) return; PoolVector<Color>::Read r = colors.read(); for (int i = 0; i < len; i++) { set_instance_color(i, r[i]); } } PoolVector<Color> MultiMesh::_get_color_array() const { int instance_count = get_instance_count(); if (instance_count == 0) return PoolVector<Color>(); PoolVector<Color> colors; colors.resize(instance_count); for (int i = 0; i < instance_count; i++) { colors.set(i, get_instance_color(i)); } return colors; } void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; if (!mesh.is_null()) VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid()); else VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID()); } Ref<Mesh> MultiMesh::get_mesh() const { return mesh; } void MultiMesh::set_instance_count(int p_count) { VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format)); } int MultiMesh::get_instance_count() const { return VisualServer::get_singleton()->multimesh_get_instance_count(multimesh); } void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } Transform MultiMesh::get_instance_transform(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); } Color MultiMesh::get_instance_color(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance); } Rect3 MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); } RID MultiMesh::get_rid() const { return multimesh; } void MultiMesh::set_color_format(ColorFormat p_color_format) { color_format = p_color_format; } MultiMesh::ColorFormat MultiMesh::get_color_format() const { return color_format; } void MultiMesh::set_transform_format(TransformFormat p_transform_format) { transform_format = p_transform_format; } MultiMesh::TransformFormat MultiMesh::get_transform_format() const { return transform_format; } void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh:Mesh"), &MultiMesh::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh:Mesh"), &MultiMesh::get_mesh); ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format); ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format); ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format); ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format); ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count); ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count); ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform); ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color); ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array); ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array); ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array); ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1"), "set_instance_count", "get_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array"); BIND_CONSTANT(TRANSFORM_2D); BIND_CONSTANT(TRANSFORM_3D); BIND_CONSTANT(COLOR_NONE); BIND_CONSTANT(COLOR_8BIT); BIND_CONSTANT(COLOR_FLOAT); } MultiMesh::MultiMesh() { multimesh = VisualServer::get_singleton()->multimesh_create(); color_format = COLOR_NONE; transform_format = TRANSFORM_2D; } MultiMesh::~MultiMesh() { VisualServer::get_singleton()->free(multimesh); }