/*************************************************************************/ /* mesh_library.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh_library.h" bool MeshLibrary::_set(const StringName& p_name, const Variant& p_value) { String name=p_name; if (name.begins_with("item/")) { int idx = name.get_slicec('/',1).to_int(); String what = name.get_slicec('/',2); if (!item_map.has(idx)) create_item(idx); if(what=="name") set_item_name(idx,p_value); else if(what=="mesh") set_item_mesh(idx,p_value); else if(what=="shape") set_item_shape(idx,p_value); else if(what=="preview") set_item_preview(idx,p_value); else if(what=="navmesh") set_item_navmesh(idx,p_value); else return false; return true; } return false; } bool MeshLibrary::_get(const StringName& p_name,Variant &r_ret) const { String name=p_name; int idx = name.get_slicec('/',1).to_int(); ERR_FAIL_COND_V(!item_map.has(idx),false); String what = name.get_slicec('/',2); if(what=="name") r_ret= get_item_name(idx); else if(what=="mesh") r_ret= get_item_mesh(idx); else if(what=="shape") r_ret= get_item_shape(idx); else if(what=="navmesh") r_ret= get_item_navmesh(idx); else if(what=="preview") r_ret= get_item_preview(idx); else return false; return true; } void MeshLibrary::_get_property_list( List *p_list) const { for(Map::Element *E=item_map.front();E;E=E->next()) { String name="item/"+itos(E->key())+"/"; p_list->push_back( PropertyInfo(Variant::STRING,name+"name")); p_list->push_back( PropertyInfo(Variant::OBJECT,name+"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh")); p_list->push_back( PropertyInfo(Variant::OBJECT,name+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape")); p_list->push_back( PropertyInfo(Variant::OBJECT,name+"navmesh",PROPERTY_HINT_RESOURCE_TYPE,"NavigationMesh")); p_list->push_back( PropertyInfo(Variant::OBJECT,name+"preview",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_EDITOR_HELPER)); } } void MeshLibrary::create_item(int p_item) { ERR_FAIL_COND(p_item<0); ERR_FAIL_COND(item_map.has(p_item)); item_map[p_item]=Item(); _change_notify(); } void MeshLibrary::set_item_name(int p_item,const String& p_name) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].name=p_name; emit_changed(); _change_notify(); } void MeshLibrary::set_item_mesh(int p_item,const Ref& p_mesh) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].mesh=p_mesh; notify_change_to_owners(); emit_changed(); _change_notify(); } void MeshLibrary::set_item_shape(int p_item,const Ref& p_shape) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].shape=p_shape; _change_notify(); notify_change_to_owners(); emit_changed(); _change_notify(); } void MeshLibrary::set_item_navmesh(int p_item,const Ref& p_navmesh) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].navmesh=p_navmesh; _change_notify(); notify_change_to_owners(); emit_changed(); _change_notify(); } void MeshLibrary::set_item_preview(int p_item,const Ref& p_preview) { ERR_FAIL_COND(!item_map.has(p_item)); item_map[p_item].preview=p_preview; emit_changed(); _change_notify(); } String MeshLibrary::get_item_name(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item),""); return item_map[p_item].name; } Ref MeshLibrary::get_item_mesh(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item),Ref()); return item_map[p_item].mesh; } Ref MeshLibrary::get_item_shape(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item),Ref()); return item_map[p_item].shape; } Ref MeshLibrary::get_item_navmesh(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item),Ref()); return item_map[p_item].navmesh; } Ref MeshLibrary::get_item_preview(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item),Ref()); return item_map[p_item].preview; } bool MeshLibrary::has_item(int p_item) const { return item_map.has(p_item) ; } void MeshLibrary::remove_item(int p_item) { ERR_FAIL_COND(!item_map.has(p_item)); item_map.erase(p_item); notify_change_to_owners(); _change_notify(); emit_changed(); } void MeshLibrary::clear() { item_map.clear(); notify_change_to_owners(); _change_notify(); emit_changed(); } Vector MeshLibrary::get_item_list() const { Vector ret; ret.resize(item_map.size()); int idx=0; for(Map::Element *E=item_map.front();E;E=E->next()) { ret[idx++]=E->key(); } return ret; } int MeshLibrary::find_item_name(const String& p_name) const { for(Map::Element *E=item_map.front();E;E=E->next()) { if (E->get().name==p_name) return E->key(); } return -1; } int MeshLibrary::get_last_unused_item_id() const { if (!item_map.size()) return 0; else return item_map.back()->key()+1; } void MeshLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("create_item","id"),&MeshLibrary::create_item); ClassDB::bind_method(D_METHOD("set_item_name","id","name"),&MeshLibrary::set_item_name); ClassDB::bind_method(D_METHOD("set_item_mesh","id","mesh:Mesh"),&MeshLibrary::set_item_mesh); ClassDB::bind_method(D_METHOD("set_item_navmesh","id","navmesh:NavigationMesh"),&MeshLibrary::set_item_navmesh); ClassDB::bind_method(D_METHOD("set_item_shape","id","shape:Shape"),&MeshLibrary::set_item_shape); ClassDB::bind_method(D_METHOD("get_item_name","id"),&MeshLibrary::get_item_name); ClassDB::bind_method(D_METHOD("get_item_mesh:Mesh","id"),&MeshLibrary::get_item_mesh); ClassDB::bind_method(D_METHOD("get_item_navmesh:NavigationMesh","id"),&MeshLibrary::get_item_navmesh); ClassDB::bind_method(D_METHOD("get_item_shape:Shape","id"),&MeshLibrary::get_item_shape); ClassDB::bind_method(D_METHOD("remove_item","id"),&MeshLibrary::remove_item); ClassDB::bind_method(D_METHOD("clear"),&MeshLibrary::clear); ClassDB::bind_method(D_METHOD("get_item_list"),&MeshLibrary::get_item_list); ClassDB::bind_method(D_METHOD("get_last_unused_item_id"),&MeshLibrary::get_last_unused_item_id); } MeshLibrary::MeshLibrary() { } MeshLibrary::~MeshLibrary() { }