/**************************************************************************/ /* label_settings.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef LABEL_SETTINGS_H #define LABEL_SETTINGS_H #include "core/io/resource.h" #include "font.h" /*************************************************************************/ class LabelSettings : public Resource { GDCLASS(LabelSettings, Resource); real_t line_spacing = 3; Ref font; int font_size = Font::DEFAULT_FONT_SIZE; Color font_color = Color(1, 1, 1); int outline_size = 0; Color outline_color = Color(1, 1, 1); int shadow_size = 1; Color shadow_color = Color(0, 0, 0, 0); Vector2 shadow_offset = Vector2(1, 1); void _font_changed(); protected: static void _bind_methods(); public: void set_line_spacing(real_t p_spacing); real_t get_line_spacing() const; void set_font(const Ref &p_font); Ref get_font() const; void set_font_size(int p_size); int get_font_size() const; void set_font_color(const Color &p_color); Color get_font_color() const; void set_outline_size(int p_size); int get_outline_size() const; void set_outline_color(const Color &p_color); Color get_outline_color() const; void set_shadow_size(int p_size); int get_shadow_size() const; void set_shadow_color(const Color &p_color); Color get_shadow_color() const; void set_shadow_offset(const Vector2 &p_offset); Vector2 get_shadow_offset() const; }; #endif // LABEL_SETTINGS_H