/*************************************************************************/
/*  height_map_shape_3d.h                                                */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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#ifndef HEIGHT_MAP_SHAPE_H
#define HEIGHT_MAP_SHAPE_H

#include "scene/resources/shape_3d.h"

class HeightMapShape3D : public Shape3D {
	GDCLASS(HeightMapShape3D, Shape3D);

	int map_width = 2;
	int map_depth = 2;
	PackedFloat32Array map_data;
	real_t min_height = 0.0;
	real_t max_height = 0.0;

protected:
	static void _bind_methods();
	virtual void _update_shape() override;

public:
	void set_map_width(int p_new);
	int get_map_width() const;
	void set_map_depth(int p_new);
	int get_map_depth() const;
	void set_map_data(PackedFloat32Array p_new);
	PackedFloat32Array get_map_data() const;

	virtual Vector<Vector3> get_debug_mesh_lines() const override;
	virtual real_t get_enclosing_radius() const override;

	HeightMapShape3D();
};

#endif /* !HEIGHT_MAP_SHAPE_H */