/*************************************************************************/
/*  cylinder_shape.h                                                     */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef CYLINDER_SHAPE_H
#define CYLINDER_SHAPE_H

#include "scene/resources/shape.h"

class CylinderShape : public Shape {

	GDCLASS(CylinderShape, Shape);
	float radius;
	float height;

protected:
	static void _bind_methods();
	virtual void _update_shape();

	virtual Vector<Vector3> _gen_debug_mesh_lines();

public:
	void set_radius(float p_radius);
	float get_radius() const;
	void set_height(float p_height);
	float get_height() const;

	CylinderShape();
};

#endif // CYLINDER_SHAPE_H