/*************************************************************************/ /* curve.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CURVE_H #define CURVE_H #include "core/io/resource.h" // y(x) curve class Curve : public Resource { GDCLASS(Curve, Resource); public: static const int MIN_X = 0.f; static const int MAX_X = 1.f; static const char *SIGNAL_RANGE_CHANGED; enum TangentMode { TANGENT_FREE = 0, TANGENT_LINEAR, TANGENT_MODE_COUNT }; struct Point { Vector2 position; real_t left_tangent = 0.0; real_t right_tangent = 0.0; TangentMode left_mode = TANGENT_FREE; TangentMode right_mode = TANGENT_FREE; Point() { } Point(const Vector2 &p_position, real_t p_left = 0.0, real_t p_right = 0.0, TangentMode p_left_mode = TANGENT_FREE, TangentMode p_right_mode = TANGENT_FREE) { position = p_position; left_tangent = p_left; right_tangent = p_right; left_mode = p_left_mode; right_mode = p_right_mode; } }; Curve(); int get_point_count() const { return _points.size(); } void set_point_count(int p_count); int add_point(Vector2 p_position, real_t left_tangent = 0, real_t right_tangent = 0, TangentMode left_mode = TANGENT_FREE, TangentMode right_mode = TANGENT_FREE); void remove_point(int p_index); void clear_points(); int get_index(real_t p_offset) const; void set_point_value(int p_index, real_t p_position); int set_point_offset(int p_index, real_t p_offset); Vector2 get_point_position(int p_index) const; Point get_point(int p_index) const; real_t get_min_value() const { return _min_value; } void set_min_value(real_t p_min); real_t get_max_value() const { return _max_value; } void set_max_value(real_t p_max); real_t interpolate(real_t p_offset) const; real_t interpolate_local_nocheck(int p_index, real_t p_local_offset) const; void clean_dupes(); void set_point_left_tangent(int p_index, real_t p_tangent); void set_point_right_tangent(int p_index, real_t p_tangent); void set_point_left_mode(int p_index, TangentMode p_mode); void set_point_right_mode(int p_index, TangentMode p_mode); real_t get_point_left_tangent(int p_index) const; real_t get_point_right_tangent(int p_index) const; TangentMode get_point_left_mode(int p_index) const; TangentMode get_point_right_mode(int p_index) const; void update_auto_tangents(int i); Array get_data() const; void set_data(Array input); void bake(); int get_bake_resolution() const { return _bake_resolution; } void set_bake_resolution(int p_resolution); real_t interpolate_baked(real_t p_offset) const; void ensure_default_setup(real_t p_min, real_t p_max); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; protected: static void _bind_methods(); private: void mark_dirty(); int _add_point(Vector2 p_position, real_t left_tangent = 0, real_t right_tangent = 0, TangentMode left_mode = TANGENT_FREE, TangentMode right_mode = TANGENT_FREE); void _remove_point(int p_index); Vector _points; bool _baked_cache_dirty = false; Vector _baked_cache; int _bake_resolution = 100; real_t _min_value = 0.0; real_t _max_value = 1.0; int _minmax_set_once = 0b00; // Encodes whether min and max have been set a first time, first bit for min and second for max. }; VARIANT_ENUM_CAST(Curve::TangentMode) class Curve2D : public Resource { GDCLASS(Curve2D, Resource); struct Point { Vector2 in; Vector2 out; Vector2 position; }; Vector points; struct BakedPoint { real_t ofs = 0.0; Vector2 point; }; mutable bool baked_cache_dirty = false; mutable PackedVector2Array baked_point_cache; mutable Vector baked_dist_cache; mutable real_t baked_max_ofs = 0.0; void mark_dirty(); void _bake() const; real_t bake_interval = 5.0; void _bake_segment2d(RBMap &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const; Dictionary _get_data() const; void _set_data(const Dictionary &p_data); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1); void _remove_point(int p_index); protected: static void _bind_methods(); public: int get_point_count() const; void set_point_count(int p_count); void add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1); void set_point_position(int p_index, const Vector2 &p_position); Vector2 get_point_position(int p_index) const; void set_point_in(int p_index, const Vector2 &p_in); Vector2 get_point_in(int p_index) const; void set_point_out(int p_index, const Vector2 &p_out); Vector2 get_point_out(int p_index) const; void remove_point(int p_index); void clear_points(); Vector2 interpolate(int p_index, real_t p_offset) const; Vector2 interpolatef(real_t p_findex) const; void set_bake_interval(real_t p_tolerance); real_t get_bake_interval() const; real_t get_baked_length() const; Vector2 interpolate_baked(real_t p_offset, bool p_cubic = false) const; PackedVector2Array get_baked_points() const; //useful for going through Vector2 get_closest_point(const Vector2 &p_to_point) const; real_t get_closest_offset(const Vector2 &p_to_point) const; PackedVector2Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display Curve2D(); }; class Curve3D : public Resource { GDCLASS(Curve3D, Resource); struct Point { Vector3 in; Vector3 out; Vector3 position; real_t tilt = 0.0; }; Vector points; struct BakedPoint { real_t ofs = 0.0; Vector3 point; }; mutable bool baked_cache_dirty = false; mutable PackedVector3Array baked_point_cache; mutable Vector baked_tilt_cache; mutable PackedVector3Array baked_up_vector_cache; mutable Vector baked_dist_cache; mutable real_t baked_max_ofs = 0.0; void mark_dirty(); void _bake() const; real_t bake_interval = 0.2; bool up_vector_enabled = true; void _bake_segment3d(RBMap &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const; Dictionary _get_data() const; void _set_data(const Dictionary &p_data); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1); void _remove_point(int p_index); protected: static void _bind_methods(); public: int get_point_count() const; void set_point_count(int p_count); void add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1); void set_point_position(int p_index, const Vector3 &p_position); Vector3 get_point_position(int p_index) const; void set_point_tilt(int p_index, real_t p_tilt); real_t get_point_tilt(int p_index) const; void set_point_in(int p_index, const Vector3 &p_in); Vector3 get_point_in(int p_index) const; void set_point_out(int p_index, const Vector3 &p_out); Vector3 get_point_out(int p_index) const; void remove_point(int p_index); void clear_points(); Vector3 interpolate(int p_index, real_t p_offset) const; Vector3 interpolatef(real_t p_findex) const; void set_bake_interval(real_t p_tolerance); real_t get_bake_interval() const; void set_up_vector_enabled(bool p_enable); bool is_up_vector_enabled() const; real_t get_baked_length() const; Vector3 interpolate_baked(real_t p_offset, bool p_cubic = false) const; real_t interpolate_baked_tilt(real_t p_offset) const; Vector3 interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const; PackedVector3Array get_baked_points() const; //useful for going through Vector get_baked_tilts() const; //useful for going through PackedVector3Array get_baked_up_vectors() const; Vector3 get_closest_point(const Vector3 &p_to_point) const; real_t get_closest_offset(const Vector3 &p_to_point) const; PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display Curve3D(); }; #endif // CURVE_H