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/*  convex_polygon_shape_2d.h                                            */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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#ifndef CONVEX_POLYGON_SHAPE_2D_H
#define CONVEX_POLYGON_SHAPE_2D_H

#include "scene/resources/shape_2d.h"

class ConvexPolygonShape2D : public Shape2D {
	GDCLASS(ConvexPolygonShape2D, Shape2D);

	Vector<Vector2> points;
	void _update_shape();

protected:
	static void _bind_methods();

public:
	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;

	void set_point_cloud(const Vector<Vector2> &p_points);
	void set_points(const Vector<Vector2> &p_points);
	Vector<Vector2> get_points() const;

	virtual void draw(const RID &p_to_rid, const Color &p_color);
	virtual Rect2 get_rect() const;

	ConvexPolygonShape2D();
};

#endif // CONVEX_POLYGON_SHAPE_2D_H