/*************************************************************************/
/*  concave_polygon_shape_2d.h                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/
#ifndef CONCAVE_POLYGON_SHAPE_2D_H
#define CONCAVE_POLYGON_SHAPE_2D_H

#include "scene/resources/shape_2d.h"

class ConcavePolygonShape2D : public Shape2D {
	OBJ_TYPE( ConcavePolygonShape2D, Shape2D );
protected:

	static void _bind_methods();
public:

	void set_segments(const DVector<Vector2>& p_segments);
	DVector<Vector2> get_segments() const;

	virtual void draw(const RID& p_to_rid,const Color& p_color);
	virtual Rect2 get_rect() const ;

	ConcavePolygonShape2D();
};

#endif