/*************************************************************************/ /* circle_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "circle_shape_2d.h" #include "servers/physics_2d_server.h" #include "servers/visual_server.h" void CircleShape2D::_update_shape() { Physics2DServer::get_singleton()->shape_set_data(get_rid(),radius); emit_changed(); } void CircleShape2D::set_radius(real_t p_radius) { radius=p_radius; _update_shape(); } real_t CircleShape2D::get_radius() const { return radius; } void CircleShape2D::_bind_methods() { ClassDB::bind_method(_MD("set_radius","radius"),&CircleShape2D::set_radius); ClassDB::bind_method(_MD("get_radius"),&CircleShape2D::get_radius); ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.5"),"set_radius","get_radius") ; } Rect2 CircleShape2D::get_rect() const { Rect2 rect; rect.pos=-Point2(get_radius(),get_radius()); rect.size=Point2(get_radius(),get_radius())*2.0; return rect; } void CircleShape2D::draw(const RID& p_to_rid,const Color& p_color) { Vector points; for(int i=0;i<24;i++) { points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*get_radius()); } Vector col; col.push_back(p_color); VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col); } CircleShape2D::CircleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) { radius=10; _update_shape(); }