/*************************************************************************/
/*  capsule_shape_2d.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef CAPSULE_SHAPE_2D_H
#define CAPSULE_SHAPE_2D_H

#include "scene/resources/shape_2d.h"

class CapsuleShape2D : public Shape2D {
	GDCLASS(CapsuleShape2D, Shape2D);

	real_t height;
	real_t radius;

	void _update_shape();

protected:
	static void _bind_methods();

public:
	void set_height(real_t p_height);
	real_t get_height() const;

	void set_radius(real_t p_radius);
	real_t get_radius() const;

	virtual void draw(const RID &p_to_rid, const Color &p_color);
	virtual Rect2 get_rect() const;

	CapsuleShape2D();
};

#endif // CAPSULE_SHAPE_2D_H