/*************************************************************************/
/*  capsule_shape_2d.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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#ifndef CAPSULE_SHAPE_2D_H
#define CAPSULE_SHAPE_2D_H

#include "scene/resources/shape_2d.h"

class CapsuleShape2D : public Shape2D {
	OBJ_TYPE( CapsuleShape2D, Shape2D );

	real_t height;
	real_t radius;

	void _update_shape();
protected:

	static void _bind_methods();
public:

	void set_height(real_t p_height);
	real_t get_height() const;

	void set_radius(real_t p_radius);
	real_t get_radius() const;

	virtual void draw(const RID& p_to_rid,const Color& p_color);
	virtual Rect2 get_rect() const ;

	CapsuleShape2D();
};

#endif // CAPSULE_SHAPE_2D_H