/*************************************************************************/ /* capsule_shape.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "capsule_shape.h" #include "servers/physics_server.h" Vector CapsuleShape::_gen_debug_mesh_lines() { float radius = get_radius(); float height = get_height(); Vector points; Vector3 d(0,0,height*0.5); for(int i=0;i<360;i++) { float ra=Math::deg2rad((float)i); float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius; points.push_back(Vector3(a.x,a.y,0)+d); points.push_back(Vector3(b.x,b.y,0)+d); points.push_back(Vector3(a.x,a.y,0)-d); points.push_back(Vector3(b.x,b.y,0)-d); if (i%90==0) { points.push_back(Vector3(a.x,a.y,0)+d); points.push_back(Vector3(a.x,a.y,0)-d); } Vector3 dud = i<180?d:-d; points.push_back(Vector3(0,a.y,a.x)+dud); points.push_back(Vector3(0,b.y,b.x)+dud); points.push_back(Vector3(a.y,0,a.x)+dud); points.push_back(Vector3(b.y,0,b.x)+dud); } return points; } void CapsuleShape::_update_shape() { Dictionary d; d["radius"]=radius; d["height"]=height; PhysicsServer::get_singleton()->shape_set_data(get_shape(),d); } void CapsuleShape::set_radius(float p_radius) { radius=p_radius; _update_shape(); notify_change_to_owners(); _change_notify("radius"); } float CapsuleShape::get_radius() const { return radius; } void CapsuleShape::set_height(float p_height) { height=p_height; _update_shape(); notify_change_to_owners(); _change_notify("height"); } float CapsuleShape::get_height() const { return height; } void CapsuleShape::_bind_methods() { ClassDB::bind_method(_MD("set_radius","radius"),&CapsuleShape::set_radius); ClassDB::bind_method(_MD("get_radius"),&CapsuleShape::get_radius); ClassDB::bind_method(_MD("set_height","height"),&CapsuleShape::set_height); ClassDB::bind_method(_MD("get_height"),&CapsuleShape::get_height); ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_radius"),_SCS("get_radius") ); ADD_PROPERTY( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_height"),_SCS("get_height") ); } CapsuleShape::CapsuleShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) { radius=1.0; height=1.0; _update_shape(); }