/*************************************************************************/ /* camera_effects.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "camera_effects.h" #include "servers/rendering_server.h" RID CameraEffects::get_rid() const { return camera_effects; } // DOF blur void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) { dof_blur_far_enabled = p_enabled; _update_dof_blur(); notify_property_list_changed(); } bool CameraEffects::is_dof_blur_far_enabled() const { return dof_blur_far_enabled; } void CameraEffects::set_dof_blur_far_distance(float p_distance) { dof_blur_far_distance = p_distance; _update_dof_blur(); } float CameraEffects::get_dof_blur_far_distance() const { return dof_blur_far_distance; } void CameraEffects::set_dof_blur_far_transition(float p_distance) { dof_blur_far_transition = p_distance; _update_dof_blur(); } float CameraEffects::get_dof_blur_far_transition() const { return dof_blur_far_transition; } void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) { dof_blur_near_enabled = p_enabled; _update_dof_blur(); notify_property_list_changed(); } bool CameraEffects::is_dof_blur_near_enabled() const { return dof_blur_near_enabled; } void CameraEffects::set_dof_blur_near_distance(float p_distance) { dof_blur_near_distance = p_distance; _update_dof_blur(); } float CameraEffects::get_dof_blur_near_distance() const { return dof_blur_near_distance; } void CameraEffects::set_dof_blur_near_transition(float p_distance) { dof_blur_near_transition = p_distance; _update_dof_blur(); } float CameraEffects::get_dof_blur_near_transition() const { return dof_blur_near_transition; } void CameraEffects::set_dof_blur_amount(float p_amount) { dof_blur_amount = p_amount; _update_dof_blur(); } float CameraEffects::get_dof_blur_amount() const { return dof_blur_amount; } void CameraEffects::_update_dof_blur() { RS::get_singleton()->camera_effects_set_dof_blur( camera_effects, dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); } // Custom exposure void CameraEffects::set_override_exposure_enabled(bool p_enabled) { override_exposure_enabled = p_enabled; _update_override_exposure(); } bool CameraEffects::is_override_exposure_enabled() const { return override_exposure_enabled; } void CameraEffects::set_override_exposure(float p_exposure) { override_exposure = p_exposure; _update_override_exposure(); } float CameraEffects::get_override_exposure() const { return override_exposure; } void CameraEffects::_update_override_exposure() { RS::get_singleton()->camera_effects_set_custom_exposure( camera_effects, override_exposure_enabled, override_exposure); } // Private methods, constructor and destructor void CameraEffects::_bind_methods() { // DOF blur ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled); ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled); ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance); ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance); ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition); ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition); ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled); ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled); ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance); ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance); ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition); ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition); ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount); ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount); ADD_GROUP("DOF Blur", "dof_blur_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); // Override exposure ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled); ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled); ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure); ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure); ADD_GROUP("Override Exposure", "override_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure"); } CameraEffects::CameraEffects() { camera_effects = RS::get_singleton()->camera_effects_create(); _update_dof_blur(); _update_override_exposure(); } CameraEffects::~CameraEffects() { RS::get_singleton()->free(camera_effects); }