/*************************************************************************/
/*  box_shape_3d.h                                                       */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#ifndef BOX_SHAPE_H
#define BOX_SHAPE_H

#include "scene/resources/shape_3d.h"

class BoxShape3D : public Shape3D {
	GDCLASS(BoxShape3D, Shape3D);
	Vector3 size;

protected:
	static void _bind_methods();
#ifndef DISABLE_DEPRECATED
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_property) const;
#endif // DISABLE_DEPRECATED

	virtual void _update_shape() override;

public:
	void set_size(const Vector3 &p_size);
	Vector3 get_size() const;

	virtual Vector<Vector3> get_debug_mesh_lines() const override;
	virtual real_t get_enclosing_radius() const override;

	BoxShape3D();
};

#endif // BOX_SHAPE_H