/*************************************************************************/
/*  box_shape_3d.cpp                                                     */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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#include "box_shape_3d.h"
#include "servers/physics_server_3d.h"

Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
	Vector<Vector3> lines;
	AABB aabb;
	aabb.position = -size / 2;
	aabb.size = size;

	for (int i = 0; i < 12; i++) {
		Vector3 a, b;
		aabb.get_edge(i, a, b);
		lines.push_back(a);
		lines.push_back(b);
	}

	return lines;
}

real_t BoxShape3D::get_enclosing_radius() const {
	return size.length() / 2;
}

void BoxShape3D::_update_shape() {
	PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2);
	Shape3D::_update_shape();
}

void BoxShape3D::set_size(const Vector3 &p_size) {
	size = p_size;
	_update_shape();
	notify_change_to_owners();
}

Vector3 BoxShape3D::get_size() const {
	return size;
}

void BoxShape3D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size);
	ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size);

	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
}

BoxShape3D::BoxShape3D() :
		Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
	set_size(Vector3(2, 2, 2));
}