/*************************************************************************/
/*  box_shape.h                                                          */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef BOX_SHAPE_H
#define BOX_SHAPE_H

#include "scene/resources/shape.h"

class BoxShape : public Shape {

	GDCLASS(BoxShape, Shape);
	Vector3 extents;

protected:
	static void _bind_methods();

	virtual void _update_shape();

public:
	void set_extents(const Vector3 &p_extents);
	Vector3 get_extents() const;

	virtual Vector<Vector3> get_debug_mesh_lines();

	BoxShape();
};

#endif // BOX_SHAPE_H