/*************************************************************************/ /* bounds.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "bounds.h" void Bounds::_bind_methods() { ClassDB::bind_method( D_METHOD("set_bsp_tree","bsp_tree"),&Bounds::set_bsp_tree); ClassDB::bind_method( D_METHOD("get_bsp_tree"),&Bounds::get_bsp_tree ); ADD_PROPERTY( PropertyInfo( Variant::ARRAY, "bsp_tree" ), "set_bsp_tree", "get_bsp_tree"); } void Bounds::set_bsp_tree(const BSP_Tree& p_bsp_tree) { bsp_tree=p_bsp_tree; } BSP_Tree Bounds::get_bsp_tree() const { return bsp_tree; } Bounds::Bounds() { }