/*************************************************************************/ /* bone_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "bone_map.h" bool BoneMap::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; if (path.begins_with("bone_map/")) { String which = path.get_slicec('/', 1); set_skeleton_bone_name(which, p_value); return true; } return true; } bool BoneMap::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; if (path.begins_with("bone_map/")) { String which = path.get_slicec('/', 1); r_ret = get_skeleton_bone_name(which); return true; } return true; } void BoneMap::_get_property_list(List *p_list) const { HashMap::ConstIterator E = bone_map.begin(); while (E) { p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_map/" + E->key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); ++E; } } Ref BoneMap::get_profile() const { return profile; } void BoneMap::set_profile(const Ref &p_profile) { bool is_changed = profile != p_profile; if (is_changed) { if (!profile.is_null() && profile->is_connected("profile_updated", callable_mp(this, &BoneMap::_update_profile))) { profile->disconnect("profile_updated", callable_mp(this, &BoneMap::_update_profile)); } profile = p_profile; if (!profile.is_null()) { profile->connect("profile_updated", callable_mp(this, &BoneMap::_update_profile)); } _update_profile(); } notify_property_list_changed(); } StringName BoneMap::get_skeleton_bone_name(StringName p_profile_bone_name) const { ERR_FAIL_COND_V(!bone_map.has(p_profile_bone_name), StringName()); return bone_map.get(p_profile_bone_name); } void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) { ERR_FAIL_COND(!bone_map.has(p_profile_bone_name)); bone_map.insert(p_profile_bone_name, p_skeleton_bone_name); emit_signal("bone_map_updated"); } StringName BoneMap::find_profile_bone_name(StringName p_skeleton_bone_name) const { StringName profile_bone_name = StringName(); HashMap::ConstIterator E = bone_map.begin(); while (E) { if (E->value == p_skeleton_bone_name) { profile_bone_name = E->key; break; } ++E; } return profile_bone_name; } int BoneMap::get_skeleton_bone_name_count(const StringName p_skeleton_bone_name) const { int count = 0; HashMap::ConstIterator E = bone_map.begin(); while (E) { if (E->value == p_skeleton_bone_name) { ++count; } ++E; } return count; } void BoneMap::_update_profile() { _validate_bone_map(); emit_signal("profile_updated"); } void BoneMap::_validate_bone_map() { Ref current_profile = get_profile(); if (current_profile.is_valid()) { // Insert missing profile bones into bone map. int len = current_profile->get_bone_size(); StringName profile_bone_name; for (int i = 0; i < len; i++) { profile_bone_name = current_profile->get_bone_name(i); if (!bone_map.has(profile_bone_name)) { bone_map.insert(profile_bone_name, StringName()); } } // Remove bones that do not exist in the profile from the map. Vector delete_bones; StringName k; HashMap::ConstIterator E = bone_map.begin(); while (E) { k = E->key; if (!current_profile->has_bone(k)) { delete_bones.push_back(k); } ++E; } len = delete_bones.size(); for (int i = 0; i < len; i++) { bone_map.erase(delete_bones[i]); } } else { bone_map.clear(); } emit_signal("retarget_option_updated"); } void BoneMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_profile"), &BoneMap::get_profile); ClassDB::bind_method(D_METHOD("set_profile", "profile"), &BoneMap::set_profile); ClassDB::bind_method(D_METHOD("get_skeleton_bone_name", "profile_bone_name"), &BoneMap::get_skeleton_bone_name); ClassDB::bind_method(D_METHOD("set_skeleton_bone_name", "profile_bone_name", "skeleton_bone_name"), &BoneMap::set_skeleton_bone_name); ClassDB::bind_method(D_METHOD("find_profile_bone_name", "skeleton_bone_name"), &BoneMap::find_profile_bone_name); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "profile", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonProfile"), "set_profile", "get_profile"); ADD_ARRAY("bonemap", "bonemap"); ADD_SIGNAL(MethodInfo("bone_map_updated")); ADD_SIGNAL(MethodInfo("profile_updated")); } void BoneMap::_validate_property(PropertyInfo &property) const { // } BoneMap::BoneMap() { _validate_bone_map(); } BoneMap::~BoneMap() { } //////////////////////////////////////