/**************************************************************************/ /* audio_stream_polyphonic.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef AUDIO_STREAM_POLYPHONIC_H #define AUDIO_STREAM_POLYPHONIC_H #include "core/templates/local_vector.h" #include "servers/audio/audio_stream.h" class AudioStreamPolyphonic : public AudioStream { GDCLASS(AudioStreamPolyphonic, AudioStream) int polyphony = 32; static void _bind_methods(); public: virtual Ref instantiate_playback() override; virtual String get_stream_name() const override; virtual bool is_monophonic() const override; void set_polyphony(int p_voices); int get_polyphony() const; AudioStreamPolyphonic(); }; class AudioStreamPlaybackPolyphonic : public AudioStreamPlayback { GDCLASS(AudioStreamPlaybackPolyphonic, AudioStreamPlayback) enum { INTERNAL_BUFFER_LEN = 128, ID_MASK = 0xFFFFFFFF, INDEX_SHIFT = 32 }; struct Stream { SafeFlag active; SafeFlag pending_play; SafeFlag finish_request; float play_offset = 0; float pitch_scale = 1.0; Ref stream; Ref stream_playback; float prev_volume_db = 0; float volume_db = 0; uint32_t id = 0; Stream() : active(false), pending_play(false), finish_request(false) {} }; LocalVector streams; AudioFrame internal_buffer[INTERNAL_BUFFER_LEN]; bool active = false; uint32_t id_counter = 1; _FORCE_INLINE_ Stream *_find_stream(int64_t p_id); friend class AudioStreamPolyphonic; protected: static void _bind_methods(); public: typedef int64_t ID; enum { INVALID_ID = -1 }; virtual void start(double p_from_pos = 0.0) override; virtual void stop() override; virtual bool is_playing() const override; virtual int get_loop_count() const override; //times it looped virtual double get_playback_position() const override; virtual void seek(double p_time) override; virtual void tag_used_streams() override; virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override; ID play_stream(const Ref &p_stream, float p_from_offset = 0, float p_volume_db = 0, float p_pitch_scale = 1.0); void set_stream_volume(ID p_stream_id, float p_volume_db); void set_stream_pitch_scale(ID p_stream_id, float p_pitch_scale); bool is_stream_playing(ID p_stream_id) const; void stop_stream(ID p_stream_id); AudioStreamPlaybackPolyphonic(); }; #endif // AUDIO_STREAM_POLYPHONIC_H