/*************************************************************************/ /* scene_cache_interface.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_cache_interface.h" #include "core/io/marshalls.h" #include "scene/main/node.h" #include "scene/main/window.h" MultiplayerCacheInterface *SceneCacheInterface::_create(MultiplayerAPI *p_multiplayer) { return memnew(SceneCacheInterface(p_multiplayer)); } void SceneCacheInterface::make_default() { MultiplayerAPI::create_default_cache_interface = _create; } void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) { if (p_connected) { path_get_cache.insert(p_id, PathGetCache()); } else { // Cleanup get cache. path_get_cache.erase(p_id); // Cleanup sent cache. // Some refactoring is needed to make this faster and do paths GC. List keys; path_send_cache.get_key_list(&keys); for (const NodePath &E : keys) { PathSentCache *psc = path_send_cache.getptr(E); psc->confirmed_peers.erase(p_id); } } } void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); ERR_FAIL_COND(!root_node); ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); int ofs = 1; String methods_md5; methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); ofs += 33; int id = decode_uint32(&p_packet[ofs]); ofs += 4; String paths; paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); NodePath path = paths; if (!path_get_cache.has(p_from)) { path_get_cache[p_from] = PathGetCache(); } Node *node = root_node->get_node(path); ERR_FAIL_COND(node == nullptr); const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5; if (valid_rpc_checksum == false) { ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); } PathGetCache::NodeInfo ni; ni.path = path; path_get_cache[p_from].nodes[id] = ni; // Encode path to send ack. CharString pname = String(path).utf8(); int len = encode_cstring(pname.get_data(), nullptr); Vector packet; packet.resize(1 + 1 + len); packet.write[0] = MultiplayerAPI::NETWORK_COMMAND_CONFIRM_PATH; packet.write[1] = valid_rpc_checksum; encode_cstring(pname.get_data(), &packet.write[2]); Ref multiplayer_peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND(multiplayer_peer.is_null()); multiplayer_peer->set_transfer_channel(0); multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); multiplayer_peer->set_target_peer(p_from); multiplayer_peer->put_packet(packet.ptr(), packet.size()); } void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); const bool valid_rpc_checksum = p_packet[1]; String paths; paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); NodePath path = paths; if (valid_rpc_checksum == false) { ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); } PathSentCache *psc = path_send_cache.getptr(path); ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); Map::Element *E = psc->confirmed_peers.find(p_from); ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path."); E->get() = true; } bool SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { bool has_all_peers = true; List peers_to_add; // If one is missing, take note to add it. for (const Set::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) { if (p_target < 0 && E->get() == -p_target) { continue; // Continue, excluded. } if (p_target > 0 && E->get() != p_target) { continue; // Continue, not for this peer. } Map::Element *F = psc->confirmed_peers.find(E->get()); if (!F || !F->get()) { // Path was not cached, or was cached but is unconfirmed. if (!F) { // Not cached at all, take note. peers_to_add.push_back(E->get()); } has_all_peers = false; } } if (peers_to_add.size() > 0) { // Those that need to be added, send a message for this. // Encode function name. const CharString path = String(p_path).utf8(); const int path_len = encode_cstring(path.get_data(), nullptr); // Extract MD5 from rpc methods list. const String methods_md5 = multiplayer->get_rpc_md5(p_node); const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. Vector packet; packet.resize(1 + 4 + path_len + methods_md5_len); int ofs = 0; packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH; ofs += 1; ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); ofs += encode_uint32(psc->id, &packet.write[ofs]); ofs += encode_cstring(path.get_data(), &packet.write[ofs]); Ref multiplayer_peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND_V(multiplayer_peer.is_null(), false); for (int &E : peers_to_add) { multiplayer_peer->set_target_peer(E); // To all of you. multiplayer_peer->set_transfer_channel(0); multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE); multiplayer_peer->put_packet(packet.ptr(), packet.size()); psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed. } } return has_all_peers; } bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) { const PathSentCache *psc = path_send_cache.getptr(p_path); ERR_FAIL_COND_V(!psc, false); const Map::Element *F = psc->confirmed_peers.find(p_peer); ERR_FAIL_COND_V(!F, false); // Should never happen. return F->get(); } bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) { Node *node = Object::cast_to(p_obj); ERR_FAIL_COND_V(!node, false); // See if the path is cached. PathSentCache *psc = path_send_cache.getptr(p_path); if (!psc) { // Path is not cached, create. path_send_cache[p_path] = PathSentCache(); psc = path_send_cache.getptr(p_path); psc->id = last_send_cache_id++; } r_id = psc->id; return _send_confirm_path(node, p_path, psc, p_peer_id); } Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) { Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path()); ERR_FAIL_COND_V(!root_node, nullptr); Map::Element *E = path_get_cache.find(p_from); ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); Map::Element *F = E->get().nodes.find(p_cache_id); ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from)); PathGetCache::NodeInfo *ni = &F->get(); Node *node = root_node->get_node(ni->path); if (!node) { ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); } return node; } void SceneCacheInterface::clear() { path_get_cache.clear(); path_send_cache.clear(); last_send_cache_id = 1; }