/*************************************************************************/ /* scene_main_loop.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_main_loop.h" #include "print_string.h" #include "os/os.h" #include "message_queue.h" #include "node.h" #include "globals.h" #include #include "os/keyboard.h" #include "servers/spatial_sound_2d_server.h" #include "servers/physics_2d_server.h" #include "servers/physics_server.h" #include "scene/scene_string_names.h" #include "io/resource_loader.h" #include "viewport.h" #include "scene/resources/packed_scene.h" void SceneTree::tree_changed() { tree_version++; emit_signal(tree_changed_name); } void SceneTree::node_removed(Node *p_node) { if (current_scene==p_node) { current_scene=NULL; } emit_signal(node_removed_name,p_node); if (call_lock>0) call_skip.insert(p_node); } void SceneTree::add_to_group(const StringName& p_group, Node *p_node) { Map::Element *E=group_map.find(p_group); if (!E) { E=group_map.insert(p_group,Group()); } if (E->get().nodes.find(p_node)!=-1) { ERR_EXPLAIN("Already in group: "+p_group); ERR_FAIL(); } E->get().nodes.push_back(p_node); E->get().last_tree_version=0; } void SceneTree::remove_from_group(const StringName& p_group, Node *p_node) { Map::Element *E=group_map.find(p_group); ERR_FAIL_COND(!E); E->get().nodes.erase(p_node); if (E->get().nodes.empty()) group_map.erase(E); } void SceneTree::_flush_transform_notifications() { SelfList* n = xform_change_list.first(); while(n) { Node *node=n->self(); SelfList* nx = n->next(); xform_change_list.remove(n); n=nx; node->notification(NOTIFICATION_TRANSFORM_CHANGED); } } void SceneTree::_flush_ugc() { ugc_locked=true; while (unique_group_calls.size()) { Map >::Element *E=unique_group_calls.front(); Variant v[VARIANT_ARG_MAX]; for(int i=0;iget().size();i++) v[i]=E->get()[i]; call_group(GROUP_CALL_REALTIME,E->key().group,E->key().call,v[0],v[1],v[2],v[3],v[4]); unique_group_calls.erase(E); } ugc_locked=false; } void SceneTree::_update_group_order(Group& g) { if (g.last_tree_version==tree_version) return; if (g.nodes.empty()) return; Node **nodes = &g.nodes[0]; int node_count=g.nodes.size(); SortArray node_sort; node_sort.sort(nodes,node_count); g.last_tree_version=tree_version; } void SceneTree::call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,VARIANT_ARG_DECLARE) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; _update_group_order(g); if (p_call_flags&GROUP_CALL_UNIQUE && !(p_call_flags&GROUP_CALL_REALTIME)) { ERR_FAIL_COND(ugc_locked); UGCall ug; ug.call=p_function; ug.group=p_group; if (unique_group_calls.has(ug)) return; VARIANT_ARGPTRS; Vector args; for(int i=0;iget_type()==Variant::NIL) break; args.push_back(*argptr[i]); } unique_group_calls[ug]=args; return; } Vector nodes_copy = g.nodes; Node **nodes = &nodes_copy[0]; int node_count=nodes_copy.size(); call_lock++; if (p_call_flags&GROUP_CALL_REVERSE) { for(int i=node_count-1;i>=0;i--) { if (call_lock && call_skip.has(nodes[i])) continue; if (p_call_flags&GROUP_CALL_REALTIME) { if (p_call_flags&GROUP_CALL_MULIILEVEL) nodes[i]->call_multilevel(p_function,VARIANT_ARG_PASS); else nodes[i]->call(p_function,VARIANT_ARG_PASS); } else MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS); } } else { for(int i=0;icall_multilevel(p_function,VARIANT_ARG_PASS); else nodes[i]->call(p_function,VARIANT_ARG_PASS); } else MessageQueue::get_singleton()->push_call(nodes[i],p_function,VARIANT_ARG_PASS); } } call_lock--; if (call_lock==0) call_skip.clear(); } void SceneTree::notify_group(uint32_t p_call_flags,const StringName& p_group,int p_notification) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; _update_group_order(g); Vector nodes_copy = g.nodes; Node **nodes = &nodes_copy[0]; int node_count=nodes_copy.size(); call_lock++; if (p_call_flags&GROUP_CALL_REVERSE) { for(int i=node_count-1;i>=0;i--) { if (call_lock && call_skip.has(nodes[i])) continue; if (p_call_flags&GROUP_CALL_REALTIME) nodes[i]->notification(p_notification); else MessageQueue::get_singleton()->push_notification(nodes[i],p_notification); } } else { for(int i=0;inotification(p_notification); else MessageQueue::get_singleton()->push_notification(nodes[i],p_notification); } } call_lock--; if (call_lock==0) call_skip.clear(); } void SceneTree::set_group(uint32_t p_call_flags,const StringName& p_group,const String& p_name,const Variant& p_value) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; _update_group_order(g); Vector nodes_copy = g.nodes; Node **nodes = &nodes_copy[0]; int node_count=nodes_copy.size(); call_lock++; if (p_call_flags&GROUP_CALL_REVERSE) { for(int i=node_count-1;i>=0;i--) { if (call_lock && call_skip.has(nodes[i])) continue; if (p_call_flags&GROUP_CALL_REALTIME) nodes[i]->set(p_name,p_value); else MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value); } } else { for(int i=0;iset(p_name,p_value); else MessageQueue::get_singleton()->push_set(nodes[i],p_name,p_value); } } call_lock--; if (call_lock==0) call_skip.clear(); } void SceneTree::set_input_as_handled() { input_handled=true; } void SceneTree::input_text( const String& p_text ) { root_lock++; call_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",p_text); root_lock--; } void SceneTree::input_event( const InputEvent& p_event ) { if (is_editor_hint() && (p_event.type==InputEvent::JOYSTICK_MOTION || p_event.type==InputEvent::JOYSTICK_BUTTON)) return; //avoid joy input on editor root_lock++; //last_id=p_event.ID; input_handled=false; InputEvent ev = p_event; ev.ID=++last_id; //this should work better #if 0 switch(ev.type) { case InputEvent::MOUSE_BUTTON: { Matrix32 ai = root->get_final_transform().affine_inverse(); Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y)); Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y)); ev.mouse_button.x=l.x; ev.mouse_button.y=l.y; ev.mouse_button.global_x=g.x; ev.mouse_button.global_y=g.y; } break; case InputEvent::MOUSE_MOTION: { Matrix32 ai = root->get_final_transform().affine_inverse(); Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y)); Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y)); Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y)); ev.mouse_motion.x=l.x; ev.mouse_motion.y=l.y; ev.mouse_motion.global_x=g.x; ev.mouse_motion.global_y=g.y; ev.mouse_motion.relative_x=r.x; ev.mouse_motion.relative_y=r.y; } break; case InputEvent::SCREEN_TOUCH: { Matrix32 ai = root->get_final_transform().affine_inverse(); Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y)); ev.screen_touch.x=t.x; ev.screen_touch.y=t.y; } break; case InputEvent::SCREEN_DRAG: { Matrix32 ai = root->get_final_transform().affine_inverse(); Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y)); Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y)); Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y)); ev.screen_drag.x=t.x; ev.screen_drag.y=t.y; ev.screen_drag.relative_x=r.x; ev.screen_drag.relative_y=r.y; ev.screen_drag.speed_x=s.x; ev.screen_drag.speed_y=s.y; } break; } #endif MainLoop::input_event(ev); #if 0 _call_input_pause("input","_input",ev); call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"_gui_input","_gui_input",p_event); //special one for GUI, as controls use their own process check //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input","_input",ev); /*if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F12) { print_line("RAM: "+itos(Memory::get_static_mem_usage())); print_line("DRAM: "+itos(Memory::get_dynamic_mem_usage())); } */ //if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F11) { // Memory::dump_static_mem_to_file("memdump.txt"); //} //transform for the rest #else call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input",ev); //special one for GUI, as controls use their own process check #endif if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) { ScriptDebugger::get_singleton()->request_quit(); } _flush_ugc(); root_lock--; MessageQueue::get_singleton()->flush(); //small little hack root_lock++; if (!input_handled) { #if 0 _call_input_pause("unhandled_input","_unhandled_input",ev); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev); if (!input_handled && ev.type==InputEvent::KEY) { _call_input_pause("unhandled_key_input","_unhandled_key_input",ev); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev); } #else call_group(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",ev); //special one for GUI, as controls use their own process check #endif input_handled=true; _flush_ugc(); root_lock--; MessageQueue::get_singleton()->flush(); //small little hack } else { input_handled=true; root_lock--; } } void SceneTree::init() { //_quit=false; accept_quit=true; initialized=true; input_handled=false; editor_hint=false; pause=false; root->_set_tree(this); MainLoop::init(); } bool SceneTree::iteration(float p_time) { root_lock++; current_frame++; _flush_transform_notifications(); MainLoop::iteration(p_time); fixed_process_time=p_time; emit_signal("fixed_frame"); _notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS); _flush_ugc(); _flush_transform_notifications(); call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds"); root_lock--; _flush_delete_queue(); return _quit; } bool SceneTree::idle(float p_time){ // print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage())); // print_line("node count: "+itos(get_node_count())); // print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED))); root_lock++; MainLoop::idle(p_time); idle_process_time=p_time; emit_signal("idle_frame"); _flush_transform_notifications(); _notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS); Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); if(win_size!=last_screen_size) { last_screen_size=win_size; _update_root_rect(); emit_signal("screen_resized"); } _flush_ugc(); _flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications call_group(GROUP_CALL_REALTIME,"_viewports","update_worlds"); root_lock--; _flush_delete_queue(); return _quit; } void SceneTree::finish() { _flush_delete_queue(); _flush_ugc(); initialized=false; MainLoop::finish(); if (root) { root->_set_tree(NULL); memdelete(root); //delete root } } void SceneTree::quit() { _quit=true; } void SceneTree::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_WM_QUIT_REQUEST: { get_root()->propagate_notification(p_notification); if (accept_quit) { _quit=true; break; } } break; case NOTIFICATION_OS_MEMORY_WARNING: case NOTIFICATION_WM_FOCUS_IN: case NOTIFICATION_WM_FOCUS_OUT: { get_root()->propagate_notification(p_notification); } break; case NOTIFICATION_WM_UNFOCUS_REQUEST: { notify_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST); } break; default: break; }; }; void SceneTree::set_auto_accept_quit(bool p_enable) { accept_quit=p_enable; } void SceneTree::set_editor_hint(bool p_enabled) { editor_hint=p_enabled; } bool SceneTree::is_editor_hint() const { return editor_hint; } void SceneTree::set_pause(bool p_enabled) { if (p_enabled==pause) return; pause=p_enabled; PhysicsServer::get_singleton()->set_active(!p_enabled); Physics2DServer::get_singleton()->set_active(!p_enabled); if (get_root()) get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED); } bool SceneTree::is_paused() const { return pause; } void SceneTree::_call_input_pause(const StringName& p_group,const StringName& p_method,const InputEvent& p_input) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; _update_group_order(g); //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. Vector nodes_copy = g.nodes; int node_count=nodes_copy.size(); Node **nodes = &nodes_copy[0]; Variant arg=p_input; const Variant *v[1]={&arg}; call_lock++; for(int i=node_count-1;i>=0;i--) { if (input_handled) break; Node *n = nodes[i]; if (call_lock && call_skip.has(n)) continue; if (!n->can_process()) continue; Variant::CallError ce; n->call_multilevel(p_method,(const Variant**)v,1); //ERR_FAIL_COND(node_count != g.nodes.size()); } call_lock--; if (call_lock==0) call_skip.clear(); } void SceneTree::_notify_group_pause(const StringName& p_group,int p_notification) { Map::Element *E=group_map.find(p_group); if (!E) return; Group &g=E->get(); if (g.nodes.empty()) return; _update_group_order(g); //copy, so copy on write happens in case something is removed from process while being called //performance is not lost because only if something is added/removed the vector is copied. Vector nodes_copy = g.nodes; int node_count=nodes_copy.size(); Node **nodes = &nodes_copy[0]; call_lock++; for(int i=0;ican_process()) continue; n->notification(p_notification); //ERR_FAIL_COND(node_count != g.nodes.size()); } call_lock--; if (call_lock==0) call_skip.clear(); } /* void SceneMainLoop::_update_listener_2d() { if (listener_2d.is_valid()) { SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() ); } } */ uint32_t SceneTree::get_last_event_id() const { return last_id; } Variant SceneTree::_call_group(const Variant** p_args, int p_argcount, Variant::CallError& r_error) { r_error.error=Variant::CallError::CALL_OK; ERR_FAIL_COND_V(p_argcount<3,Variant()); ERR_FAIL_COND_V(!p_args[0]->is_num(),Variant()); ERR_FAIL_COND_V(p_args[1]->get_type()!=Variant::STRING,Variant()); ERR_FAIL_COND_V(p_args[2]->get_type()!=Variant::STRING,Variant()); int flags = *p_args[0]; StringName group = *p_args[1]; StringName method = *p_args[2]; Variant v[VARIANT_ARG_MAX]; for(int i=0;i::Element *E=group_map.find(p_group); if (!E) return ret; _update_group_order(E->get()); //update order just in case int nc = E->get().nodes.size(); if (nc==0) return ret; ret.resize(nc); Node **ptr = E->get().nodes.ptr(); for(int i=0;i *p_list) { Map::Element *E=group_map.find(p_group); if (!E) return; _update_group_order(E->get()); //update order just in case int nc = E->get().nodes.size(); if (nc==0) return; Node **ptr = E->get().nodes.ptr(); for(int i=0;ipush_back(ptr[i]); } } static void _fill_array(Node *p_node, Array& array, int p_level) { array.push_back(p_level); array.push_back(p_node->get_name()); array.push_back(p_node->get_type()); for(int i=0;iget_child_count();i++) { _fill_array(p_node->get_child(i),array,p_level+1); } } void SceneTree::_debugger_request_tree(void *self) { SceneTree *sml = (SceneTree *)self; Array arr; _fill_array(sml->root,arr,0); ScriptDebugger::get_singleton()->send_message("scene_tree",arr); } void SceneTree::_flush_delete_queue() { _THREAD_SAFE_METHOD_ while( delete_queue.size() ) { Object *obj = ObjectDB::get_instance( delete_queue.front()->get() ); if (obj) { memdelete( obj ); } delete_queue.pop_front(); } } void SceneTree::queue_delete(Object *p_object) { _THREAD_SAFE_METHOD_ ERR_FAIL_NULL(p_object); p_object->_is_queued_for_deletion = true; delete_queue.push_back(p_object->get_instance_ID()); } int SceneTree::get_node_count() const { return node_count; } void SceneTree::_update_root_rect() { if (stretch_mode==STRETCH_MODE_DISABLED) { root->set_rect(Rect2(Point2(),last_screen_size)); return; //user will take care } //actual screen video mode Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width,OS::get_singleton()->get_video_mode().height); Size2 desired_res = stretch_min; Size2 viewport_size; Size2 screen_size; float viewport_aspect = desired_res.get_aspect(); float video_mode_aspect = video_mode.get_aspect(); if (stretch_aspect==STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect)black_bars_set_margins(margin.x,0,margin.x,0); offset.x = Math::round(margin.x * viewport_size.y / screen_size.y); } else if (screen_size.y < video_mode.y) { margin.y = Math::round((video_mode.y - screen_size.y)/2.0); VisualServer::get_singleton()->black_bars_set_margins(0,margin.y,0,margin.y); offset.y = Math::round(margin.y * viewport_size.x / screen_size.x); } else { VisualServer::get_singleton()->black_bars_set_margins(0,0,0,0); } // print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size)); // print_line("SS: "+video_mode); switch (stretch_mode) { case STRETCH_MODE_2D: { // root->set_rect(Rect2(Point2(),video_mode)); root->set_as_render_target(false); root->set_rect(Rect2(margin,screen_size)); root->set_size_override_stretch(true); root->set_size_override(true,viewport_size); } break; case STRETCH_MODE_VIEWPORT: { root->set_rect(Rect2(Point2(),viewport_size)); root->set_size_override_stretch(false); root->set_size_override(false,Size2()); root->set_as_render_target(true); root->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS); root->set_render_target_to_screen_rect(Rect2(margin,screen_size)); } break; } } void SceneTree::set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize) { stretch_mode=p_mode; stretch_aspect=p_aspect; stretch_min=p_minsize; _update_root_rect(); } #ifdef TOOLS_ENABLED void SceneTree::set_edited_scene_root(Node *p_node) { edited_scene_root=p_node; } Node *SceneTree::get_edited_scene_root() const { return edited_scene_root; } #endif void SceneTree::set_current_scene(Node* p_scene) { ERR_FAIL_COND(p_scene && p_scene->get_parent()!=root); current_scene=p_scene; } Node* SceneTree::get_current_scene() const{ return current_scene; } void SceneTree::_change_scene(Node* p_to) { if (current_scene) { memdelete( current_scene ); current_scene=NULL; } if (p_to) { current_scene=p_to; root->add_child(p_to); } } Error SceneTree::change_scene(const String& p_path){ Ref new_scene = ResourceLoader::load(p_path); if (new_scene.is_null()) return ERR_CANT_OPEN; return change_scene_to(new_scene); } Error SceneTree::change_scene_to(const Ref& p_scene){ Node *new_scene=NULL; if (p_scene.is_valid()) { new_scene = p_scene->instance(); ERR_FAIL_COND_V(!new_scene,ERR_CANT_CREATE); } call_deferred("_change_scene",new_scene); return OK; } Error SceneTree::reload_current_scene() { ERR_FAIL_COND_V(!current_scene,ERR_UNCONFIGURED); String fname = current_scene->get_filename(); return change_scene(fname); } void SceneTree::add_current_scene(Node * p_current) { current_scene=p_current; root->add_child(p_current); } void SceneTree::_bind_methods() { //ObjectTypeDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant())); ObjectTypeDB::bind_method(_MD("notify_group","call_flags","group","notification"),&SceneTree::notify_group); ObjectTypeDB::bind_method(_MD("set_group","call_flags","group","property","value"),&SceneTree::set_group); ObjectTypeDB::bind_method(_MD("get_nodes_in_group"),&SceneTree::_get_nodes_in_group); ObjectTypeDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root); ObjectTypeDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit); ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneTree::set_editor_hint); ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneTree::is_editor_hint); #ifdef TOOLS_ENABLED ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root); ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneTree::get_edited_scene_root); #endif ObjectTypeDB::bind_method(_MD("set_pause","enable"),&SceneTree::set_pause); ObjectTypeDB::bind_method(_MD("is_paused"),&SceneTree::is_paused); ObjectTypeDB::bind_method(_MD("set_input_as_handled"),&SceneTree::set_input_as_handled); ObjectTypeDB::bind_method(_MD("get_node_count"),&SceneTree::get_node_count); ObjectTypeDB::bind_method(_MD("get_frame"),&SceneTree::get_frame); ObjectTypeDB::bind_method(_MD("quit"),&SceneTree::quit); ObjectTypeDB::bind_method(_MD("set_screen_stretch","mode","aspect","minsize"),&SceneTree::set_screen_stretch); ObjectTypeDB::bind_method(_MD("queue_delete","obj"),&SceneTree::queue_delete); MethodInfo mi; mi.name="call_group"; mi.arguments.push_back( PropertyInfo( Variant::INT, "flags")); mi.arguments.push_back( PropertyInfo( Variant::STRING, "group")); mi.arguments.push_back( PropertyInfo( Variant::STRING, "method")); Vector defargs; for(int i=0;iset_name("root"); root->set_world( Ref( memnew( World ))); //root->set_world_2d( Ref( memnew( World2D ))); root->set_as_audio_listener(true); root->set_as_audio_listener_2d(true); current_scene=NULL; stretch_mode=STRETCH_MODE_DISABLED; stretch_aspect=STRETCH_ASPECT_IGNORE; last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); root->set_rect(Rect2(Point2(),last_screen_size)); if (ScriptDebugger::get_singleton()) { ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this); } root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true)); #ifdef TOOLS_ENABLED edited_scene_root=NULL; #endif ADD_SIGNAL( MethodInfo("idle_frame")); ADD_SIGNAL( MethodInfo("fixed_frame")); } SceneTree::~SceneTree() { }