/*************************************************************************/
/*  resource_preloader.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef RESOURCE_PRELOADER_H
#define RESOURCE_PRELOADER_H

#include "scene/main/node.h"

class ResourcePreloader : public Node {
	GDCLASS(ResourcePreloader, Node);

	Map<StringName, RES> resources;

	void _set_resources(const Array &p_data);
	Array _get_resources() const;
	Vector<String> _get_resource_list() const;

protected:
	static void _bind_methods();

public:
	void add_resource(const StringName &p_name, const RES &p_resource);
	void remove_resource(const StringName &p_name);
	void rename_resource(const StringName &p_from_name, const StringName &p_to_name);
	bool has_resource(const StringName &p_name) const;
	RES get_resource(const StringName &p_name) const;

	void get_resource_list(List<StringName> *p_list);

	ResourcePreloader();
};

#endif // RESOURCE_PRELOADER_H