/**************************************************************************/ /* multiplayer_peer.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "multiplayer_peer.h" #include "core/os/os.h" uint32_t MultiplayerPeer::generate_unique_id() const { uint32_t hash = 0; while (hash == 0 || hash == 1) { hash = hash_murmur3_one_32( (uint32_t)OS::get_singleton()->get_ticks_usec()); hash = hash_murmur3_one_32( (uint32_t)OS::get_singleton()->get_unix_time(), hash); hash = hash_murmur3_one_32( (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash); hash = hash_murmur3_one_32( (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap hash = hash_murmur3_one_32( (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack hash = hash_fmix32(hash); hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion } return hash; } void MultiplayerPeer::set_transfer_channel(int p_channel) { transfer_channel = p_channel; } int MultiplayerPeer::get_transfer_channel() const { return transfer_channel; } void MultiplayerPeer::set_transfer_mode(TransferMode p_mode) { transfer_mode = p_mode; } MultiplayerPeer::TransferMode MultiplayerPeer::get_transfer_mode() const { return transfer_mode; } void MultiplayerPeer::set_refuse_new_connections(bool p_enable) { refuse_connections = p_enable; } bool MultiplayerPeer::is_refusing_new_connections() const { return refuse_connections; } bool MultiplayerPeer::is_server_relay_supported() const { return false; } void MultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &MultiplayerPeer::set_transfer_channel); ClassDB::bind_method(D_METHOD("get_transfer_channel"), &MultiplayerPeer::get_transfer_channel); ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode); ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode); ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer); ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer); ClassDB::bind_method(D_METHOD("get_packet_channel"), &MultiplayerPeer::get_packet_channel); ClassDB::bind_method(D_METHOD("get_packet_mode"), &MultiplayerPeer::get_packet_mode); ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll); ClassDB::bind_method(D_METHOD("close"), &MultiplayerPeer::close); ClassDB::bind_method(D_METHOD("disconnect_peer", "peer", "force"), &MultiplayerPeer::disconnect_peer, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status); ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id); ClassDB::bind_method(D_METHOD("generate_unique_id"), &MultiplayerPeer::generate_unique_id); ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections); ClassDB::bind_method(D_METHOD("is_server_relay_supported"), &MultiplayerPeer::is_server_relay_supported); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel", PROPERTY_HINT_RANGE, "0,255,1"), "set_transfer_channel", "get_transfer_channel"); BIND_ENUM_CONSTANT(CONNECTION_DISCONNECTED); BIND_ENUM_CONSTANT(CONNECTION_CONNECTING); BIND_ENUM_CONSTANT(CONNECTION_CONNECTED); BIND_CONSTANT(TARGET_PEER_BROADCAST); BIND_CONSTANT(TARGET_PEER_SERVER); BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE); BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED); BIND_ENUM_CONSTANT(TRANSFER_MODE_RELIABLE); ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); } /*************/ Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { Error err; if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) { return err; } if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) { if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) { return FAILED; } if (script_buffer.size() == 0) { return Error::ERR_UNAVAILABLE; } *r_buffer = script_buffer.ptr(); r_buffer_size = script_buffer.size(); return Error::OK; } WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!"); return FAILED; } Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { Error err; if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) { return err; } if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) { PackedByteArray a; a.resize(p_buffer_size); memcpy(a.ptrw(), p_buffer, p_buffer_size); if (!GDVIRTUAL_CALL(_put_packet_script, a, err)) { return FAILED; } return err; } WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!"); return FAILED; } void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) { if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) { return; } MultiplayerPeer::set_refuse_new_connections(p_enable); } bool MultiplayerPeerExtension::is_refusing_new_connections() const { bool refusing; if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) { return refusing; } return MultiplayerPeer::is_refusing_new_connections(); } bool MultiplayerPeerExtension::is_server_relay_supported() const { bool can_relay; if (GDVIRTUAL_CALL(_is_server_relay_supported, can_relay)) { return can_relay; } return MultiplayerPeer::is_server_relay_supported(); } void MultiplayerPeerExtension::_bind_methods() { GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size"); GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size"); GDVIRTUAL_BIND(_get_available_packet_count); GDVIRTUAL_BIND(_get_max_packet_size); GDVIRTUAL_BIND(_get_packet_script) GDVIRTUAL_BIND(_put_packet_script, "p_buffer"); GDVIRTUAL_BIND(_get_packet_channel); GDVIRTUAL_BIND(_get_packet_mode); GDVIRTUAL_BIND(_set_transfer_channel, "p_channel"); GDVIRTUAL_BIND(_get_transfer_channel); GDVIRTUAL_BIND(_set_transfer_mode, "p_mode"); GDVIRTUAL_BIND(_get_transfer_mode); GDVIRTUAL_BIND(_set_target_peer, "p_peer"); GDVIRTUAL_BIND(_get_packet_peer); GDVIRTUAL_BIND(_is_server); GDVIRTUAL_BIND(_poll); GDVIRTUAL_BIND(_close); GDVIRTUAL_BIND(_disconnect_peer, "p_peer", "p_force"); GDVIRTUAL_BIND(_get_unique_id); GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable"); GDVIRTUAL_BIND(_is_refusing_new_connections); GDVIRTUAL_BIND(_is_server_relay_supported); GDVIRTUAL_BIND(_get_connection_status); ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_RELIABLE); ADD_PROPERTY_DEFAULT("transfer_channel", 0); }